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November 7, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
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November 7, 2009
 
Space of Possibility and Pacing in Casual Game Design - A PopCap Case Study
 
Defining "Hard Core" and "Casual"? [10]
 
Comparative Ludology: A Case Study Using The Sims and Total War
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November 7, 2009
 
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November 7, 2009
 
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News

News » Indie
  Best Of Indie Games: Eufloria, Home, Run Away!
by Tim W. [11.06.09]
Every week, we round up the week's top indie games, this time including IGF 2009 finalist Eufloria, an experimental game set in a retirement home, a role-playing game with black and white pencil art and more.
PC, Console, Indie
 
 
Best of GameSetWatch: From PETA to New Kids On The Block
by Eric Caoili [11.05.09]
We highlight the week's alternative news and curiosities from sister blog GameSetWatch -- this time looking at a controversial New Kids On The Block game box auction, PETA pointing to a circus game to protest animal abuse, and more.
PC, Console, Indie
 
Best of GameSetWatch: From Zaku to Silent Hill
by Eric Caoili [10.29.09]
We highlight the week's alternative news and curiosities from sister blog GameSetWatch -- this time exploring a new shoot'em released for the 20-year-old Atari Lynx, a Dutch hospital's blackout blamed on Silent Hill, and much more.
PC, Console, Indie
 
Best Of Indie Games: Machines Doing the Robot Dance
by Tim W. [10.23.09]
IndieGames.com: The Weblog editor Tim W. rounds up the week's top free and commercial indie games, including the debut of long-awaited graphical adventure Machinarium and much more.
PC, Console, Indie
 
Best of GameSetWatch: From Spore Islands to Dark Tower
by Eric Caoili [10.22.09]
We highlight the week's alternative news and curiosities from sister blog GameSetWatch -- this time exploring Facebook's Spore spin-off, a game based on Stephen King's The Dark Tower series, and much more.
PC, Console, Indie, Casual
 
Q&A: The Odd Gentlemen On Winterbottom Inspiration, Indie Moves
by Brandon Sheffield [10.21.09]
The Odd Gentlemen, the developers of time-twistin' XBLA platformer The Misadventures of P.B. Winterbottom, talk to Gamasutra on inspiration, the increasing artistic and commercial success of indie games, and just who their audience might really be. [1]
PC, Console, Indie, Originals
 
Roundtable: The Indie Game Composer Scene, Explored
by Jeriaska [10.15.09]
In this special Gamasutra interview roundtable, the musicians behind Flower, Trino, Sushi Bar Samurai and more exchange views on the strong suits of the independent game scene and its music.
PC, Console, Mobile Console, Indie, Originals
 
Unity Takes IGF Gold Sponsorship, Offers Unity Pro To Finalists/Winners
by Staff [10.13.09]
Unity Technologies announces it is the Gold Sponsor of the Independent Games Festival (IGF) at the annual Game Developers Conference (GDC), to be held in San Francisco in March 2010.
PC, Console, Indie
 
Best Of Indie Games: Strange Adventures with Indie Games
by Tim W. [10.09.09]
This week's top indie games and features from IndieGames.com: The Weblog include a space exploration game from IGF finalist Digital Eel, a 2D platformer that plays like an 80's classic, and more. [5]
PC, Console, Indie
 
Best of GameSetWatch: From Power Pill to Bubble Bobble
by Eric Caoili [10.08.09]
We highlight the week's alternative news and curiosities from sister blog GameSetWatch -- this time, Polytron's new iPhone game Power Pill and a Korean girl group selling ramen with the Bubble Bobble theme song.
PC, Console, Mobile Phone, Indie
 
In-Depth: IndieCade and the Force of Frustration
by Vincent Diamante [10.07.09]
Writer and Flower composer Vincent Diamante looks at Culver City's IndieCade event from the perspective of a game developer -- inspired by talks, but missing the inspiration found in frustrations.
PC, Console, Mobile Console, Indie, Originals
 
IndieCade: An iPhone Art Showcase
by Vincent Diamante [10.06.09]
A panel of Culver City's IndieCade iPhone game selections featured Radio Flare’s Fares Kayali and Martin Pichlmair, Eliss’s Steph Thirion, Ruben & Lullaby’s Erik Loyer... and a "speaking sock?"
PC, Console, Mobile Phone, Indie, Originals
 
First-Ever IGF China Event Announces Finalists
by Staff [10.05.09]
Finalists for both the Main and Student competitions have been chosen from among over 100 entries received for the first-ever Independent Games Festival China, with winners to be revealed next week at GDC China in Shanghai.
PC, Console, Indie
 
IndieCade: Chen, Hunicke, Takahashi Encourage Wacky FPS Concepts
by Vincent Diamante [10.05.09]
Strangely, great ideas for traditional action shooters can come from game designers who would rather not make them, and sometimes even better ideas come from... IndieCade conference attendees? [2]
PC, Console, Indie, Originals
 
Best Of Indie Games: Every Generation Needs a New Revolution
by Tim W. [10.05.09]
IndieGames.com: The Weblog editor Tim W. rounds up the week's top free-to-download and commercial indie games, including a new shoot 'em up from Jeff Minter, a commercial tower defense game, and more.
PC, Console, Indie
 
Interview: EA, Criterion Vet Murray Forms Indie Hello Games, Talks Joe Danger
by Simon Carless, Staff [09.30.09]
Tiny UK studio Hello Games has announced its first title, bike racer Joe Danger, and we chat with its founder, former EA and Criterion's Sean Murray, about his brave new venture and reinventing as an indie.
PC, Console, Indie, Originals
 
Best Of Indie Games: Now You're Thinking with Portals
by Tim W. [09.25.09]
IndieGames.com: The Weblog editor Tim W. rounds up the week's top free and commercial indie games, finding a 2D take on Portal, a rotating puzzler and more.
PC, Console, Indie
 
Opinion: Video Game Planning - Stay Frosty
by James Portnow [09.24.09]
It's a fact of game development that something will go wrong, but panic's not an inevitability. Divide By Zero's James Portnow shares tips and tactics for keeping chill under pressure. [3]
PC, Console, Mobile Console, Indie, Originals
 
GDC Austin: Swink, Wegner On Blurst's Rapid Prototyping Madness
by Simon Carless [09.16.09]
At the Independent Games Summit on Austin in Wednesday, Flashbang's Matthew Wegner and Steve Swink explained how their rapid prototyping of web games like Off-Road Velociraptor Safari gave them larger life lessons. [2]
PC, Console, Indie, Austin GDC
 
Best of GameSetWatch: From Simp-sims to Liferaft
by Eric Caoili [09.10.09]
Every week, Gamasutra highlights a week's worth of alternative video gaming news and other curiosities from sister blog GameSetWatch -- this time taking a look at a cancelled and Sims-inspired Simpsons game and an episodic platformer from the developer of Fig. 8.
PC, Console, Indie