Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Heads up, devs: It's Global Game Jam time this weekend  
by Alex Wawro [01.20.17]
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

On its 10th birthday, Viking Squad dev Slick joins forces with Klei 1
by Alex Wawro [01.20.17]
Today the folks at Slick Entertainment are celebrating ten years in business and announcing a big change: the studio is joining fellow Vancouver-based indie studio Klei Entertainment.
Indie, Business/Marketing

Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp  
by Staff [01.20.17]
Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Don't Miss: How Superhot (and 6 more games) grew from jam prototypes 7
by Staff [01.20.17]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Go behind the scenes of Hyper Light Drifter's development at GDC 2017!  
by Staff [01.20.17]
At GDC 2017 Hyper Light Drifter devs Alex Preston and Teddy Diefenbach will take you deep behind the journey of creating their indie success, from the design to the nitty-gritty business end.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Road to the IGF: Raw Fury's GoNNER  
by Joel Couture [01.20.17]
GoNNER is a challenging sidescrolling roguelike shooter that emits whistles, pops, clicks, and other silly noises as the player moves along. It's been nominated for IGF Excellence in Audio award.
Console/PC, Indie, Art, Design, Video, IGF

Tim Sweeney to be honored with Lifetime Achievement Award at GDC 2017  
by Staff [01.20.17]
Epic Games founder Tim Sweeney will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2017!
Console/PC, Indie, GDC

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Smartphone/Tablet, Indie, Programming, Art, Design, IGF

South Sudan will participate in the Global Game Jam, and peace is the mission 2
by Alex Wawro [01.19.17]
"We are focusing on creating local games,” South Sudanese game dev Lual Michael Mayen tells The Next Web, with the goal of developing “more games exposing the dangers of war."
Indie

Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Console/PC, Indie, Programming

Video: How game devs can use level design tools expressively  
by Staff [01.19.17]
At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
Console/PC, Indie, Design, Video, Vault

GDC 2017 announces Narrative Summit poster session winners! 1
by Staff [01.19.17]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Console/PC, Indie, Design, GDC

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Indie, Programming, Art, Design, Production, IGF

Hone your storytelling skills at GDC 2017's Game Narrative Summit!  
by Staff [01.19.17]
With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
Console/PC, Indie, Design, GDC

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: A developer's journey to create 100 games in five years 13
by Staff [01.18.17]
James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
Indie, Design, Production

Road to the IGF: Student project Lily - Colors of Santa Luz  
by Joel Couture [01.18.17]
Lily - Colors of Santa Luz is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war.
Console/PC, Indie, Art, Design, Video, IGF

Don't Miss: The past, present, and future of FMV in games 8
by Staff [01.17.17]
From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future.
Console/PC, Indie, Design

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Yooka-Laylee devs: 7 biggest game design changes since the N64 era 1
by Willie Clark [01.17.17]
Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video