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November 30, 2015
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Updates » Indie
Get a job: Be a Community & Marketing Manager for Shield Break  
by Staff [11.30.15]
AAA veterans have launched the Costa Mesa-based indie venture Shield Break Studios, and they're looking for a communicative type to work as a community manager for their debut game Bierzerkers.
Indie, Business/Marketing, Recruitment

Saved from their bankrupt parent company, sim devs form new studio  
by Alex Wawro [11.30.15]
Just Flight is evidently the "new company" former Mastertronic MD Andy Payne mentioned would be spun out of the firm last week as Mastertronic sold it off to a new buyer amid bankruptcy proceedings.
Indie, Business/Marketing

The best games of 2015: We want your picks  
by Christian Nutt [11.30.15]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Don't Miss: Let's get real about the financial realities of indie game dev 32
by Bryant Francis [11.30.15]
There's a difference between "going indie" and independent sustainability in the world of game dev. In this classic feature, we talk to a few devs about their very real struggle to survive and thrive.
Indie, Business/Marketing

Minimizing the pain of lockstep multiplayer 1
by Gamasutra Community [11.30.15]
"The idea behind lockstep multiplayer is simple, if every player shares their input with every other player, the simulation can be run on everyone’s machines with identical input to produce identical output."
Console/PC, Smartphone/Tablet, Indie, Programming

Level design, from paper to screen 2
by Gamasutra Community [11.30.15]
"Being a dev team of one means I need to work quickly and efficiently. I’ve developed a process for producing my levels that will hopefully be useful to someone else out there."
Indie, Design

Developer lessons from big Steam seller Big Pharma 1
by Gamasutra Community [11.30.15]
"The dust has settled since launch and I feel like I'm in a position to do a 'round-up' piece on Big Pharma, share some of the things I've learned, which range from marketing theory to specific areas of game design."
Console/PC, Indie, Design, Production, Business/Marketing

Creating an animated loading screen in Unity 5 2
by Gamasutra Community [11.30.15]
"I recently had a fellow indie dev on Twitter asking how we made the Armoured Engines loading screen, so I wanted to share the process with all of you!"
Console/PC, Indie, Programming

Weaving death and narrative together in This Book is a Dungeon  
by Joel Couture [11.30.15]
'A theme I settled on early in the project: kill players in horrible, awful, icky ways, but to make those death sequences as memorable as possible.'
Indie, Design, Production, Video

More of my must-have Unity plug-ins 1
by Gamasutra Community [11.30.15]
Three more unmissable Unity plug-ins, as selected by independent developer Sébastien Dubois -- each with its own function that he finds indispensable.
Console/PC, Smartphone/Tablet, Indie, Programming

Lucas Pope and the rise of the 1-bit 'dither-punk' aesthetic 4
by Richard Moss [11.30.15]
Lucas Pope is trying to capture the legibility and simplicity of great Mac games from the era of monochromatic '1-bit' Mac Plus games with Return of the Obra Dinn
Console/PC, Indie, Art, Design, History

Why you should participate in game jams 3
by Gamasutra Community [11.27.15]
Lots of reasons, including: "Making prototypes, you will find a lot of tools and tricks that you can use on later prototypes or full games because you already tried them and know what they are best suited for."
Indie, Production

Don't Miss: 20 fun facts about hex grids 29
by Gamasutra Community [11.27.15]
In this light-hearted 2014 post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production

Animating 3D character movement in Unity 1
by Gamasutra Community [11.27.15]
A post on using Unity and Mecanim to animate a character -- and getting it to look right -- within a 3D adventure game.
Console/PC, Indie, Programming, Art

UK publisher Mastertronic declares bankruptcy 1
by Chris Kerr [11.27.15]
UK publisher Mastertronic has declared bankruptcy after an investment deal brokered earlier this year fell through.
Console/PC, Indie, Business/Marketing

Porting 80 Days to Unity: A technical look back 5
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Console/PC, Smartphone/Tablet, Indie, Programming

A very indie Thanksgiving 1
by Gamasutra Community [11.26.15]
"There are many other people in the game industry whose efforts make this possible, and they receive little thanks for their work. I'd like to draw attention to some of these unsung heroes."
Indie, Business/Marketing

Blog: The fanatic and his RPG 2
by Gamasutra Community [11.26.15]
"In early 2004, a middle-aged man with the Fallout-derived moniker 'Vault Dweller' wrote a brief forum post that began, 'Long story short, I’ve decided to make a game...' By late 2015, he had posted some 30,000 more messages."
Indie, Design, Production, Business/Marketing

The technical composer: Using Elias for adaptive music in games  
by Gamasutra Community [11.26.15]
"In this article I am going to set up the system in Elias, along with a new feature called 'tonal stingers' which allows us to add leitmotifs to our music."
Console/PC, Indie, Audio

On Thanksgiving, what are game devs thankful for? 2
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing