Level design, from paper to screen2 by
"Being a dev team of one means I need to work quickly and efficiently. I’ve developed a process for producing my levels that will hopefully be useful to someone else out there."
Why you should participate in game jams3 by
Lots of reasons, including: "Making prototypes, you will find a lot of tools and tricks that you can use on later prototypes or full games because you already tried them and know what they are best suited for."
A very indie Thanksgiving1 by
"There are many other people in the game industry whose efforts make this possible, and they receive little thanks for their work. I'd like to draw attention to some of these unsung heroes."