Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2014
arrowPress Releases
September 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Oculus freely distributes DK1 headset schematics, firmware  
by Christian Nutt [09.19.14]
Today at its Oculus Connect event in Hollywood, the company announced it's made the DK1 available to everyone -- so you can make your own.
Console/PC, Indie, Programming

Blog: Why the Creative Europe program wonít improve video games  
by Gamasutra Community [09.19.14]
"Iím still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Kickstarter updates terms: 'The creator must complete the project'  
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: Perfectly pitching your game in three sentences or less  
by Staff [09.19.14]
Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Procedural generation: By molecule or mythology 5
by Gamasutra Community [09.19.14]
"This post will help you choose the best 'zoom level' for your game. Itís part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Don't Miss: The Gamasutra community's game developer flashcards 7
by Gamasutra Community [09.19.14]
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: When the fun of game development dies 2
by Gamasutra Community [09.19.14]
"What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."
Console/PC, Indie, Production, Business/Marketing

What does it mean to be a game dev and a parent? #DevParents 1
by Gamasutra Community [09.19.14]
"We parents should embrace our fate and use the rollercoaster of emotions which is accompanied by parenthood to our advantage to create games only we can come up with."
Smartphone/Tablet, Indie, Design, Production

Making educational games for the younger you 6
by Gamasutra Community [09.19.14]
"During this convergence of opposing chapters in our lives, all of a sudden the boring term Ďeducational gameí doesnít seem to be the big YAWN it used to be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Tips for game artists, from Rockstar's former art director Exclusive 2
by Kris Graft [09.19.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Neal Stephenson pronounces his high-profile Kickstarter game dead 15
by Alex Wawro [09.18.14]
The author's Subutai Corporation has ceased development of its successfully Kickstarted game Clang and issued refunds to all backers who've asked, as the dev team moves on in search of work.
Console/PC, Indie, Production

Blog: PAX, SIX, and the art of being everywhere  
by Gamasutra Community [09.18.14]
"Go. Go do things. Go to parties, go talk to exhibitors about their gamedev struggles, learn from all the experiences other people went through."
Indie, Business/Marketing

Steam adds support for five currencies, with five more coming soon 2
by Christian Nutt [09.17.14]
Players in Indonesia, Malaysia, Philippines, Singapore, and Thailand can now pay for Steam games in their own currencies. Canada, Mexico, Korea, Turkey, and Norway are on deck.
Console/PC, Indie, Business/Marketing

Don't Miss: Cliff Bleszinski's game developer flashcards 86
by Staff [09.17.14]
Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Video: Solving the challenges of porting Fez to PlayStation  
by Staff [09.17.14]
Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team's process for bringing Polytron's puzzle game to the Sony PlayStation platforms.
Console/PC, Indie, Production, Video, Vault

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

One post, 27 indie production lessons 4
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Smartphone/Tablet, Indie, Serious, Production

Maximize your impact! Exhibiting tricks for indies 4
by Gamasutra Community [09.17.14]
"Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
Indie, Business/Marketing

IGF China 2014 reveals Main Competition and Student finalists  
by Staff [09.17.14]
The Independent Games Festival China has revealed the Main Competition and Student finalist games for its 2014 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
Indie, Design, GDC China

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing