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July 25, 2016
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July 25, 2016
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Updates » Indie
At GDC Europe, get tips on being more creative with your backend tech  
by Staff [07.25.16]
With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
Console/PC, Indie, Production, GDC Europe

Q&A: Creating the hacker-cyberpunk game Quadrilateral Cowboy 3
by Richard Moss [07.25.16]
Brendon Chung's puzzle-heavy first-person retrocyberpunk adventure title, out today, has you firing up a 56K modem to hack like it's 1996. He talks us through the four-year process of making of the game.
Console/PC, Indie, Design, Video

Video: Designing the audio for Inside, a game that listens  
by Staff [07.22.16]
At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside players.
Console/PC, Indie, Audio, Video, Vault

Obituary: VD-Dev Games cofounder Fernando Velez  
by Alex Wawro [07.22.16]
Gamasutra has learned that Fernando Velez, a longtime game developer who cofounded independent studio VD-Dev Games with Guillaime Dubail, has passed away due to heart failure.
Indie

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC Europe

Developers provide their [spoiler-free] take on Inside 2
by Joel Couture [07.22.16]
"Inside is the most traumatic game experience I've had. But that's exactly why I find it incredible. The game is the perfect compilation of all of my deepest fears."
Console/PC, Indie, Art, Design, Production, Video

Video: Dipping into Ink, 80 Days' narrative scripting language  
by Staff [07.21.16]
Inkle cofounder Joseph Humfrey takes the stage at GDC 2016 to explain how the studio's open-source narrative scripting language Ink works, and how it was used to create games like 80 Days and Sorcery!.
Indie, Design, Production, Video, Vault

Survey: Co-op more popular than competitive multiplayer, especially if it's local 1
by Alex Wawro [07.21.16]
In Quantic Foundry's latest survey of 1,200 video game players, cooperative play proved more popular than competitive play -- especially if the people you're playing with are in the same room.
Console/PC, Social/Online, Indie, Design

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Being an indie game dev in South America 12
by Gamasutra Community [07.21.16]
Adrian Novell, an indie game developer from South America, gives a rundown of benefits and drawbacks of game dev in that region.
Indie

How Fundbetter devs stretch the boundaries of story-driven games  
by Bryant Francis [07.20.16]
We sat down with the developers funded by Failbetter Games' Fundbetter program for their thoughts on what it takes to create strong interactive fiction.
Console/PC, Indie, Design, Production

When you know your game isn't done -- and you ship it anyway 1
by Alex Wawro [07.19.16]
In a new interview War for the Overworld lead Josh Bishop tells Eurogamer why the game was shipped in an unfinished state, even though the devs knew it wasn't ready and would have liked to delay it.
Indie, Production, Business/Marketing

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [07.19.16]
With Kentucky Route Zero's 4th episode released, look back at this talk from Cardboard Computer's Jake Elliott about how their design process evolved to focus on creating mystery, rather than puzzles.
Indie, Art, Audio, Design

Blog: Breaking down Machinarium's 4 million sales 5
by Gamasutra Community [07.18.16]
One of the developers behind Amanita Design's standout adventure game Machinarium breaks down sales of the title.
Indie, Business/Marketing

PSA: Wednesday is your last day to save by registering early for GDC Europe!  
by Staff [07.18.16]
Heads up, game devs: GDC officials would like to remind you that Wednesday is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Blog: I hate my game, but I still finished it (after four years) 16
by Gamasutra Community [07.15.16]
Indie game developer Andrzej Mazur talks about his game Wizard Quest, how he hated it, and how he managed to push it to completion four years later. (And he still hates it.)
Indie

Google adds Android-specific indie game showcase  
by Chris Kerr [07.15.16]
Google has announced a new physical independent games showcase in San Francisco this September, as it tries to interest indies in its Android and other platforms.
VR, Indie