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If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
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Road to the IGF: Alexander Bruce's Antichamber
by Frank Cifaldi
[02.09.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Alexander Bruce about his 2012 IGF Technical Excellence Award nominee Antichamber.
Indie, Exclusive, Design
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GDC organizers remind on GDC Business Matchmaking for select attendees
by Staff
[02.09.12]
GDC 2012 organizers are reminding GDC Exhibitors, GDC Play participants, and All Access pass holders of the opportunity to participate in the official online GDC Business Matchmaking meetings program.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business
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Don't sell games, sell self-satisfaction
by Staff
[02.09.12]
Indie developer Jeff Vogel (Avadon: The Black Fortress) argues that players pay for easy-to-pirate indie games because it makes them feel good to support creators, in a new Gamasutra feature.
Console/PC, Indie, Business
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Double Fine launches $400K Kickstarter for Schafer-led adventure game
by Kris Graft
[02.08.12]
Double Fine announced a $400,000 Kickstarter campaign that aims to crowdfund development of an "honest to goodness adventure game." [Update: The company exceeded that funding goal in eight hours].
Console/PC, Indie, Business
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Indie Fund updates investment terms to fit more varied projects
by Tom Curtis
[02.08.12]
The Indie Fund, an organization that provides angel funding to indie game developers, has updated its investment model to better accommodate mobile and PC-based titles.
Indie, Business
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Road to the IGF: Damp Gnat's Wonderputt
by Tom Curtis
[02.08.12]
As part of our continuing Road to the IGF series, Gamasutra speaks to Damp Gnat's Reece Millidge to learn more about his development background and his latest isometric mini-golf title, Wonderputt.
Indie, Exclusive, Design
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How much do you make? Tell us in Game Developer magazine's annual salary survey
by Staff
[02.08.12]
The editors of Game Developer magazine have invited developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business, Marketing
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Road to the IGF: Ty Taylor and Mario Castaneda's The Bridge
by John Polson
[02.07.12]
Continuing our Road to the IGF interviews, Gamasutra chats with Ty Taylor about his Student Showcase finalist, The Bridge, a 2D puzzle platformer set in an Escherian world.
Indie, Exclusive, Design
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Indie Royale Opens Pre-Orders For 'Valentine's Bundle'
by Simon Carless
[02.07.12]
Indie game fans can now blind pre-order Gamasutra sister site Indie Royale's Valentine's Bundle at a recommended €/£/$10 or €/£/$5 USD contribution, and a minimum of $3.99 USD.
Indie, Design, Business
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Bit of Alright and the ethos of independent game design
by Phill Cameron
[02.07.12]
Gamasutra contributor Phill Cameron reports back from Bit of Alright, a UK-based game design conference for independent developers that's a whole lot different from the norm.
Indie, Exclusive, Design
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XBLIG developer blames new dashboard for poor game performance
by Tom Curtis
[02.06.12]
Indie developer Kris Steele has seen very few downloads for his latest Xbox Live Indie Game, and he proposes that Microsoft's newest dashboard update is the culprit behind the decline.
Indie, Marketing
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Road to the IGF: Spry Fox's and Wild Shadow Studios' Realm of the Mad God
by John Polson
[02.06.12]
Continuing our "Road to the IGF" series with IGF 2012 finalists, Gamasutra speaks with independent developers Spry Fox and Wild Shadow Studios about Technical Excellence nominee Realm of the Mad God.
Social/Online, Indie, Exclusive, Design
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IGF 2012 Audience Award Opens Voting
by Brandon Boyer
[02.06.12]
Independent Games Festival Chairman Brandon Boyer announces public voting to pick this year's IGF Audience Award from among all of the Main Competition finalist games for this year.
Indie, Marketing
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Mojang CEO on scaling up for two new projects
by Christian Nutt
[02.06.12]
Whether defending against legal action, recruiting new workers or releasing a new game, Minecraft developer Mojang makes sure its community is involved. Gamasutra speaks to CEO Carl Manneh.
Console/PC, Social/Online, Indie, Exclusive, Production, Business
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Best of Indie Games: From The Cat that Got the Milk to Hack, Slash, Loot
by Tim W.
[02.03.12]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including a horizontally scrolling 'RPG shooter', and a unique action-oriented roguelike.
Indie, Design
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Road to the IGF: Die Gute Fabrik's J.S. Joust
by Leigh Alexander
[02.03.12]
Continuing our annual Road to the IGF series of interviews with 2012's finalists, Gamasutra talks to Douglas Wilson, one of the co-creators behind grand prize-nominated J.S. Joust.
Indie, Exclusive, Design
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Analysis: The heroine's journey
by Emily Short
[02.02.12]
Most are familiar with the literary staple of "the hero's journey," but should the formula change if the hero is female? Contributor Emily Short analyzes this as it relates to video game narrative and Portal's GladOS.
Console/PC, Indie, Exclusive, Design
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Road to the IGF: Blendo Games' Atom Zombie Smasher
by Tom Curtis
[02.02.12]
Continuing our annual series of Road to the IGF interviews with 2012's finalists, we talk to Blendo Games' Brendon Chung to learn more abut the Excellence in Design nominee Atom Zombie Smasher.
Console/PC, Indie, Exclusive, Design
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GDC 2012 reveals Star Wars: The Old Republic postmortem, Notch Q&A, more
by Staff
[02.01.12]
Less than 48 hours before GDC 2012's early registration deadline, talks added include Chris Hecker in conversation with Minecraft's Markus "Notch" Persson, a postmortem of Star Wars: The Old Republic, and more.
Console/PC, Social/Online, Indie, Design, Production
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Opinion: An indie marketing story
by Kyle Kulyk
[02.01.12]
In this reprinted #altdevblogaday opinion piece, Itzy Interactive's Kyle Kulyk discusses the difficulties of finding an effective way to promote an indie game, looking at his experience marketing an Android title.
Smartphone/Tablet, Indie, Marketing
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