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December 17, 2018
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Updates » Indie
Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch GDC Play devs hone their game-pitching skills at GDC Pitch 2019!  
by Staff [12.14.18]
If you're coming to GDC 2019 don't miss your shot to participate in GDC Pitch, a special event aimed at helping select participants practice their pitching skills in front of a live audience!
Indie, Business/Marketing

Discord aims to disrupt by opening storefront to devs, offering 90% revenue share
by Emma Kidwell [12.14.18]
Discord announced today that it will be opening up its launcher at cost for all developers, with 90 percent revenue share going back to the developers.
Console/PC, Indie, Business/Marketing

Indie Megabooth is hosting a curated indie game collection on Kartridge  
by Alissa McAloon [12.13.18]
A partnership between the two companies will see past Indie Megabooth games regularly highlighted on Kongregate’s indie game storefront Kartridge.
Console/PC, Indie

Play these 20 unique games at GDC 2019's alt.ctrl.GDC showcase!  
by Staff [12.12.18]
One of these alternative controller games will win the alt.ctrl.GDC Award -- which includes a $3k prize plus a special trophy handmade by game maker Robin Baumgarten -- at the IGF ceremony during GDC!
Console/PC, Indie, Design, alt ctrl gdc

Get game design tips and tricks from Dead Cells' co-creator at GDC 2019  
by Staff [12.12.18]
Motion Twin's Sebastien Benard will be at GDC to deliver a neat Design track talk about the little things (from controls to particles) that turned out to make Dead Cells a significantly better game. 
Indie, Design, GDC

Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Console/PC, Indie, Design, Production, Video

Video: Reaching new audiences with Cosmic Top Secret 1
by Staff [12.11.18]
In this GDC talk, the developers behind Cosmic Top Secret share concrete suggestions about reaching new kinds of audiences based on their experience combining film and games.
Indie, Design, Video

Survey shows devs are more concerned over Steam's algorithm 17
by Emma Kidwell [12.10.18]
Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront.
Console/PC, Indie, Business/Marketing

Best of 2018: Reversing the sunk cost fallacy - Devs recount regrettable cuts 2
by Richard Moss [12.10.18]
"We should abandon that feature, even though we've sunk so much time and effort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Console/PC, Indie, Design, Production

Devs explore what did and didn't work in their text-driven IF Comp games  
by Alissa McAloon [12.10.18]
Postmortems of this year's entries include reflections on topics like presentation, user experience, creative process, narrative structure, puzzles, and more.
Console/PC, Indie

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn to do cheap, high-quality facial scans the State of Decay 2 way at GDC 2019  
by Staff [12.05.18]
Undead Labs technical artist Matt Heiniger will be at GDC 2019 to give you a crash course in low-budget, high-quality photogrammetry for scanning faces into your work.
Console/PC, Indie, Art

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
VR, Console/PC, Indie, Design, Production, Business/Marketing

PUBG Mobile grabs Best Game in 2018 Google Play Awards  
by Alissa McAloon [12.04.18]
Google Play has announced its Best Apps of 2018, a list that includes a good number of mobile games released on Android this year.
Social/Online, Smartphone/Tablet, Indie

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Video: Designing UX for board games  
by Staff [12.03.18]
In this GDC 2018 session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
Social/Online, Indie, Design, Video

Announcing the juries for the IGF 2019 Design, Narrative, and Best Student Game awards!  
by Staff [12.03.18]
Organizers shout out the industry professionals who have agreed to give their time to judge the Excellence in Design Award, the Excellence in Narrative Award, and the Best Student Game Award!
Indie, Design, IGF

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing