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June 24, 2016
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June 24, 2016
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Updates » Indie
Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Why I trust Valve's judgment on seasonal sales 12
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Reminder: Join Gamasutra at the InnoGames Jam at Gamescom!  
by Staff [06.23.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too! Signups close in a week!
Indie, Gamescom, GDC, GDC Europe

How Jonathan Blow found the roots of The Witness inside Braid  
by Bryant Francis [06.22.16]
Speaking with Time Magazine, Jonathan Blow offers some insights on how he arrived at the central puzzles of The Witness, and how the game connects back to his earlier title Braid.
Console/PC, Indie, Design

Video: How to get the funding your game needs 2
by Staff [06.22.16]
Game industry veteran and Execution Labs cofounder Jason Della Rocca gives an indie financing reality check and shares advice on getting the funding your game needs in this GDC Europe 2015 talk.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Check out the results of GameCareerGuide's latest Game Design Challenge!  
by Staff [06.22.16]
Gamasutra's education-focused sister site GameCareerGuide offers info for game industry students and beginners -- and every 3 weeks, it also hosts a Game Design Challenge that anyone can take part in.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Hotline Miami 2 gains a full-fledged level editor  
by Alex Wawro [06.22.16]
After roughly seven months of beta testing, indie developer Dennaton Games today released the full-fledged level editor for its 2015 top-down shooter Hotline Miami 2.
Indie, Design

Sukeban Games' beguiling VA-11 Hall-A makes cyberpunk sexy  
by Katherine Cross [06.22.16]
Who knew that tending bar in 2070 could be so engaging? This indie title from Sukeban Games tasks you with mixing drinks, and listen to fascinating futuristic pub banter.
Console/PC, Indie, Design, Video

Blog: How we tweaked the dash mechanic in our action game  
by Gamasutra Community [06.22.16]
Game designer Wytze Kamp explains how he tweaked a speed boost gameplay feature in his game, Antegods.
Indie, Design

Defender dev Eugene Jarvis on the bright future of arcade games 7
by Bryan Lufkin [06.22.16]
“Whenever I talk to people about arcade games, they’re shocked to know the business still exists,” Eugene Jarvis says. “I, too, am amazed. We should have packed it up in the last millennium.”
Indie, Design, Production, Business/Marketing, History, Video

From PS4 to 1.44 MB floppy: Porting Retro City Rampage to MS-DOS 2
by Staff [06.21.16]
In this video recorded at GDC 2016, Vblank Entertainment's Brian Provinciano walks through how (and why) he ported his modern throwback game Retro City Rampage to run on MS-DOS.
Console/PC, Indie, Programming, Production, Video, Vault

Hadean Lands dev offers 'no-hint pledge' certificate as $35 DLC 2
by Alex Wawro [06.21.16]
"It might be easier to stick to that [no hints] promise once you've laid down some cash on it," reads a post from the developer on the DLC's Steam page. "Just a thought. It's up to you."
Indie, Business/Marketing

How to take advantage of textures in the vertex shader 8
by Gamasutra Community [06.21.16]
Two Tequila Works (Deadlight, Rime) devs run down their unique tricks for taking advantage of textures in the vertex shader.
Console/PC, Indie, Programming

A few niche RPGs that brought something new to the table 2
by Gamasutra Community [06.21.16]
From Cobra Mission: Panic in Cobra City to Chinese Paladin, computer RPG enthusiast Felipe Pope runs down some CRPGs with designs that sported intriguing mechanics worth studying.
Console/PC, Indie, Design

Blog: What to do before asking a publisher for money for your game 4
by Gamasutra Community [06.21.16]
Political Animals dev Ryan Sumo wraps up his blog series on finding a publisher (in Positech Games) by detailing the work and research that went in to getting ready to pitch a publishing deal.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Fantastic Contraption adds built-in mixed reality and Twitch chat functions  
by Bryant Francis [06.20.16]
The latest update to Fantastic Contraption includes integration with Twitch chat and a new Director Mode to help players show off their virtual reality creations.
VR, Console/PC, Indie, Design

Blog: How a single key reseller cost us thousands in game sales  
by Gamasutra Community [06.20.16]
TinyBuild's Alex Nichiporchik shares a story of how he believes online game key reseller G2A sold $450k worth of TinyBuild's games, including SpeedRunners, Party Hard and Punch Club.
Indie, Business/Marketing

Get a job: The Odd Gentlemen seek King's Quest Cinematic Animator  
by Staff [06.20.16]
The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King’s Quest chapters and future Odd Gentlemen projects.
Indie, Art, Recruitment

Video: Making Hellblade, Ninja Theory's indie game with AAA values  
by Staff [06.20.16]
How does a team of 15 work to create a game with AAA production standards? British indie studio Ninja Theory is figuring that out, as cofounder Tameem Antoinades explains in this GDC Europe 2015 talk.
Indie, Production, Video