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June 6, 2013





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Updates » Indie
Here's the first list of Unreal Engine 4 integrated middleware  
by Mike Rose [06.06.13]
Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The demo is dead, revisited 16
by Gamasutra Community [06.06.13]
Caspian Prince stirred up a hornet's nest when he declared the demo dead. Now, he's back to defend his point, add context, and dispel misunderstandings arising from his original blog post.
Indie, Business/Marketing

Amazon launches dedicated indie games storefront 3
by Mike Rose [06.06.13]
Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
Console/PC, Indie, Business/Marketing

The art of balancing tower defense games 1
by Gamasutra Community [06.06.13]
Tower defense is a popular genre for indie and mobile games -- and Goal Defense's developer shares the secrets -- and the math -- behind the balance in the popular smartphone game.
Smartphone/Tablet, Indie, Programming, Design

Keeping the simulation dream alive 13
by Gamasutra Community [06.06.13]
BioShock Infinite designer Tynan Sylvester examines why complex simulations often fail to impact players -- and how using tricks of the human psyche, you can design ones that will.
Console/PC, Indie, Programming, Design

Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

What makes the perfect console for indies? 5
by Gamasutra Community [06.05.13]
From Apple's products to OUYA, from Microsoft to Nintendo -- what platform makes the most sense for indie developers? And Yet It Moves developer Martin Pichlmair considers the issue.
Console/PC, Indie, Programming, Business/Marketing

Player vs. character: When you play a game, who are you? 17
by Gamasutra Community [06.05.13]
"When you play a game, who are you?" asks Droqen, creator of IGF finalist Starseed Pilgrim -- and in this post, he explores different approaches to the tension between player and character.
Console/PC, Indie, Design

The diversity of game dev students: Who's joining the industry? 39
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What makes games vital: Journey and a new indie documentary 2
by Gamasutra Community [06.05.13]
Stephanie Beth, director of documentary Us and The Game Industry, writes about the creative process of Journey and what drew her to concentrating on indie developers to begin with.
Console/PC, Indie, Business/Marketing

Beyond 'puzzles': Designing cinematic interactions in Deadlight Exclusive 7
by Staff [06.05.13]
Deadlight's puzzle system just wasn't working, writes designer Lucas González -- until the team dropped the constraints of the "puzzle" for something simpler yet more satisfying to players.
Console/PC, Indie, Design, Exclusive

Cleaning up your community: The psychology of trolls 19
by Gamasutra Community [06.04.13]
You can't let trolls take over your community. But what do you do? Adam Saltsman (Hundreds) discusses why trolls do what they do -- and how best to deal with them.
Console/PC, Social/Online, Indie, Business/Marketing

A generative music system, built by Disasterpeace 7
by Gamasutra Community [06.04.13]
Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.
Indie, Programming, Audio

UK's GameCity on a mission to show the interesting side of games Exclusive  
by Leigh Alexander [06.04.13]
With so many events and awards catering to enthusiast niches, how do you build a games event for all? GameCity has some cool ideas this year, with all-star talent on board.
Console/PC, Indie, Programming, Art, Design, Business/Marketing, Exclusive

Building an open-source economics engine 20
by Gamasutra Community [06.04.13]
Lars Doucet has examined how commerce works and built an open-source engine to power economics. In this post, he explains how and why -- and invites you to take his work and run with it.
Indie, Programming, Design

The demo is dead: Why one developer has given up free trials 70
by Gamasutra Community [06.04.13]
No more playable demos, says Puppygames' Caspian Prince -- only videos. All a demos does is give players "99 excuses not to buy the game," and he has the data to back it up.
Console/PC, Indie, Business/Marketing

Re-envisioning the JRPG genre for touch screens  
by Gamasutra Community [06.04.13]
How does a team of indies figure out how to remake the Japanese console RPG from the ground up for smartphones -- while keeping what they love best about the genre? Read on.
Smartphone/Tablet, Indie, Design

This Week in Video Game Criticism: From Man Caves to Tropes vs Women 1
by Kris Ligman [06.03.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics from "Man Caves" to Tropes vs Women.
Console/PC, Indie, Design, Business/Marketing

Blog: Localize your mobile game into these languages 7
by Gamasutra Community [06.03.13]
If you want to reach a sizable audience on iOS or Android, you should be aware what languages your players use -- and this blog post reveals the top languages for those players.
Smartphone/Tablet, Indie, Programming, Business/Marketing

Blog: 'Why aren’t there games about [blank]?' 12
by Gamasutra Community [06.03.13]
You want to see games tackle tougher topics? You want to see the industry change? Those changes start with you, argues developer Ben Serviss.
Console/PC, Indie, Design