Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Don't Miss: How would the Affordable Care Act repeal impact indie devs? 9
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Indie, Serious, Business/Marketing

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

7 works of interactive fiction that every developer should study 2
by Stefanie Fogel [03.23.17]
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Console/PC, Indie, Design

Blog: What I learned as an indie exhibitor at PAX East 9
by Gamasutra Community [03.22.17]
When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor.
Indie, Business/Marketing

PAX East Report: Two unmistakably Australian games  
by Katherine Cross [03.22.17]
Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn’t only appealing to a narrow, regional interest.
Console/PC, Indie, Art, Design

Video: From indie to Fable and back -- 30 years of game dev 'wisdom'  
by Staff [03.21.17]
At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor.
Console/PC, Indie, Design, Production, Video, Vault

Blog: The truth about growing indie communities that GDC missed 2
by Gamasutra Community [03.21.17]
At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls?
Indie, Business/Marketing

PAX East Report: Games from around the world  
by Katherine Cross [03.21.17]
Here are three of the most intriguing non-American/non-Japanese games Gamasutra contributor Katherine Cross saw at PAX East.
Console/PC, Indie, Art, Design

Dwarf Fortress dev: 'It's kind of funny, we never achieved our original goals'  
by Alex Wawro [03.20.17]
"This random side project suddenly becomes our fantasy game," Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game's development. "And it's been strange to adapt to that."
Console/PC, Indie, Design

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer  
by Staff [03.20.17]
Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California.
Indie, Programming, Recruitment

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: To write games effectively, get to the point 7
by Gamasutra Community [03.17.17]
Writing in video games is not just about the story; often there are tons of game rules and information to be communicated to the player. Here's how to do it quickly and efficiently.
Console/PC, Indie, Design

PAX East Report: The Shrouded Isle and embracing darkness in games  
by Katherine Cross [03.17.17]
This year, a subtle current among the indie games on display at PAX East was exploring life in cults from the inside.
Console/PC, Indie, Design, Video

Video: A primer on designing better cameras for games  
by Staff [03.16.17]
At GDC 2017, Robotoki's Simon Unger tries to help fellow game makers design better game cameras by offering an abbreviated primer on actual cameras and composition techniques.
Console/PC, Indie, Art, Video, Vault

Apple kicks off a dedicated indie game showcase on App Store storefront 1
by Alissa McAloon [03.16.17]
Games created by independent developers will now have a permanent curated section featured on the Apple App Store.
Smartphone/Tablet, Indie

Devs explore the creative challenges faced when making a studio's second game  
by Alissa McAloon [03.15.17]
"I was naive about ways in which our second game might be easier than our first." Bastion writer Greg Kasavin muses on the creative struggles of following your own success.
Indie, Production

A novel idea: PAX East's Visual Novel Reading Room  
by Katherine Cross [03.15.17]
There was a new addition to the Indie Megabooth at PAX East this year: the Visual Novel Reading Room. It provided an opportunity to sample several promising new VNs.
Indie, Business/Marketing

Don't Miss: Designing architecture for impact in The Witness 19
by Gamasutra Community [03.15.17]
Deanna Van Buren, the architect who collaborated with Jonathan Blow on The Witness, explains how her art could contribute to games that feel and look more real and compelling.
Indie, Art, Design, Production

Blizzard expats unite to form new indie outfit Frostkeep Studios 1
by Alex Wawro [03.14.17]
Based in Irvine, California, Frostkeep is a relatively new independent studio founded last April by three former Blizzard devs who met while working on the original World of Warcraft.
Indie, Business/Marketing

How Czech Republic's game dev history shaped one indie studio  
by Lena LeRay [03.14.17]
Matej Jariabka of Gamifi.cc, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video