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October 27, 2016
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Updates » Indie
Blog: Analyzing how game mechanics condition us  
by Gamasutra Community [10.27.16]
This blog post examines how the feedback we get from game mechanics can condition people's playstyles and behavior.
Console/PC, Indie, Design

Game Design Deep Dive: Turning Bloodline Champions into Battlerite  
by Peter Ilves [10.27.16]
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodines Champions and iterated, iterated and iterated." - Peter Ilves, co-founder of Stunlock Studios.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Deep Dive

Get a job: Be a Systems Designer at Psyonix  
by Staff [10.26.16]
Psyonix is on the lookout for an experienced and passionate Game Designer to help design, develop, and iterate on gameplay systems and live game features in San Diego, California.
Indie, Design, Recruitment

Blog: Four things that terrify me as an indie dev  
by Gamasutra Community [10.26.16]
The Pixel Hunt official started working on their first game as an indie studio. Yeah, it's pretty cool, but it's also super scary. Here are the four main reasons why.

Game Design Deep Dive: Creating an adaptive narrative in Reigns 2
by François Alliot [10.26.16]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming, Design, Video

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [10.25.16]
The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
Console/PC, Social/Online, Indie, Art, Audio

Heads up, devs: now does coupon codes  
by Alex Wawro [10.24.16]
Game distribution platform has augmented its service with a small, but potentially handy feature for devs: coupon codes. 
Console/PC, Indie, Business/Marketing

Developing the crazy combat of Warcube 3
by Lena LeRay [10.24.16]
Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
Console/PC, Indie, Design, Video

Making an open-world RPG out of a Rudyard Kipling classic: Kim  
by Alex Wawro [10.24.16]
The Secret Games Company's new game Kim is, like The Witcher 3, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim was made.
Indie, Design

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

The game they play together: Two game devs get engaged in Destiny 3
by Alex Wawro [10.21.16]
Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny together. He said yes.

Sound designer Jory Prum honored with CalArts memorial scholarship  
by Alissa McAloon [10.21.16]
Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
Indie, Audio

Don't miss: 7 horror games (plus some movies) every designer should study 20
by Staff [10.21.16]
Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Console/PC, Indie, Design

NYU Game Center announces scholarship for women pursuing game dev 1
by Alissa McAloon [10.21.16]
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Indie, Programming, Art, Design, Production

How Zach Gage breaks all of the rules in Really Bad Chess 5
by Stefanie Fogel [10.21.16]
“What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
Smartphone/Tablet, Indie, Design

Slime Rancher fan letter highlights how games can be a force for good  
by Alex Wawro [10.20.16]
Slime Rancher dev Nick Popovich shares a snippet of a nice fan letter from a mother who says a love for Slime Rancher inspired her dyslexic son to develop his writing and problem-solving skills.
Indie, Business/Marketing

IndieBox is bringing select indie games to GameStop stores  
by Alissa McAloon [10.20.16]
Through a partnership with GameStop, IndieBox is gearing up to sell a selection of popular indie games physically in stores with limited-run steelbooks.
Console/PC, Indie, Business/Marketing

Don't Miss: A postmortem of Dinosaur Polo Club's Mini Metro 9
by Staff [10.20.16]
Since Mini Metro just released for iOS and Android, take a look back at this postmortem from dev Peter Curry for a closer look at what went into creating the endearing subway-based puzzle game.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Why Nidhogg 2 ditches the minimalism of the original 4
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design, Video

Devs share real talk about why it's a miracle most games ever ship  
by Alex Wawro [10.19.16]
"The reality is, left to our own devices, we as developers would never ship a game," Naughty Dog co-director Bruce Straley tells Vice in a new feature on why it's so dang hard to make video games.
Console/PC, Indie, Production