Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
How Bomber Crew's devs found outsized success with a permadeath flight crew sim  
by Joel Couture [12.28.17]
"Our approach has always been ‘hope for the best, prepare for the worst’," says Runner Duck's Dave Miller while reflecting on the development of its surprisingly successful WWII bomber crew sim.
Indie, Design

Best of 2017: Meaning and choice, or how to design decisions that feel intimately difficult 17
by Gamasutra Community [12.27.17]
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
Indie, Design

Reminder: Submit your game to the Unity 3D Game Art Challenge at GDC 2018  
by Staff [12.27.17]
GDC and Unity have partnered to curate/host a 3D art contest for games using Unity, and the 12 winners will be showcased at GDC 2018! The deadline to enter is this Sunday, December 31st!
VR, Console/PC, Smartphone/Tablet, Indie, Art, GDC

Learn to better critique game projects at GDC 2018!  
by Staff [12.26.17]
As part of the GDC 2018 Educators Summit, Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair will explain how you can more effectively critique games and game projects. 
Console/PC, Indie, GDC

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Take a look at the early design notes that led to Rogue Legacy  
by Alissa McAloon [12.22.17]
"These aren’t your standard design notes," warns creative designer Teddy Lee. "Not only are they barely legible, but these are much, much lamer."
Indie, Design

Even if a game 'makes it', frugality is the best strategy, says Ultimate Chicken Horse dev  
by Alissa McAloon [12.22.17]
"We didn't immediately spend our cash on a fancy new penthouse office or immediately hire 15 people to start pumping out titles. We continued working the way we did before we had money."
Indie, Business/Marketing

Best of 2017: Making indie games is like being a musician. In the bad way 22
by Gamasutra Community [12.22.17]
The Indie Bubble happened. And then the Indie Glut. The indie games business has entered its final phase, which will last forever. What is it, and how can we survive in it?
Indie

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2017: Devs share their most memorable dirty coding tricks 8
by Brandon Sheffield [12.21.17]
In which we gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes!
Console/PC, Indie, Programming, Design, Production

Gamasutra's Best of 2017: Katherine Cross' top 10 games  
by Katherine Cross [12.21.17]
Gamasutra contributor Katherine Cross shares ten of her favorite games from 2017, and speaks to why each one meant something special.
Console/PC, Indie

Gamasutra's Best of 2017: The top 10 games of the year 7
by Staff [12.21.17]
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

How Donut County shifted its focus on Los Angeles  
by Emma Kidwell [12.20.17]
Developer Ben Esposito talks about his decision to move Donut County away from Hopi culture through being inspired by the city of Los Angeles.
Indie, Production

Gamasutra's Best of 2017: Alex Wawro's top 7 games  
by Alex Wawro [12.20.17]
There's nearly 2000 words' worth of opinions about 7 games of the year here, and you can read them with just one click. Talk about a bargain!
Console/PC, Indie

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A level designer's guide to the art of making great puzzles  
by Staff [12.19.17]
At GDC 2017 Ubisoft's Jolie Menzel shares some tips and techniques you can use create and refine puzzles that will elevate the player's experience in your levels.
Console/PC, Indie, Design, Video, Vault

Gamasutra's Best of 2017: Phill Cameron's top 10 games  
by Phill Cameron [12.19.17]
Gamasutra UK editor Phill Cameron breaks down his top 10 games of 2017.
VR, Console/PC, Indie, Design

GDC Q&A: Astroneer's Veronica Peshterianu on success as a team's first producer  
by Staff [12.19.17]
Veronica Peshterianu is a producer at System Era Softworks and will be speaking about her work at GDC 2018. Here, she shares a bit about herself, her work, and why producers are so important.
Console/PC, Indie, Production

Attend GDC 2018 for real talk about partnership from the Darkest Dungeon devs  
by Staff [12.19.17]
Red Hook cofounders Tyler Sigman & Chris Bourassa will reveal how sharing almost every major decision, from business to staffing to product development, can be alternately wonderful and maddening!
Indie, Production, Business/Marketing, GDC

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing