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July 25, 2016
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July 25, 2016
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Updates » Indie
Video: So, they made you a lead -- now what?  
by Staff [06.30.16]
In this 2015 GDC Europe talk Double Fine's Oliver Franzke shares lessons learned from settling into a leadership position and gives devs advice on picking up the necessary skillsets for leadership.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Modder tapped to make a standalone game based on 'Battle Royale' mods  
by Alex Wawro [06.30.16]
Modder Brendan Greene is moving to South Korea to work with Tera dev Bluehole on a new standalone PC game, Playerunknown's Battlegrounds, based on his popular "Battle Royale" Arma mods.
Indie, Business/Marketing

Blog: 5 ways I screwed up my game's launch 16
by Gamasutra Community [06.30.16]
"The launch of Sol Trader did not go according to plan. Here's my take on what happened, and what I'm doing about it for a 1.1 release in July."
Indie, Production, Business/Marketing

The Golden Circle: A different perspective on game design 11
by Gamasutra Community [06.30.16]
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Teamwork reigns in these Game Career Guide Game Design Challenge results  
by Staff [06.29.16]
If you're enjoying Overwatch, see what other team-based gameplay designs the readers of GameCareerGuide have come up with!
Indie, Design, Student/Education

Get a job: Double Fine is hiring a Lead Programmer  
by Staff [06.29.16]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a lead role at Double Fine's San Francisco HQ.
Indie, Programming, Recruitment

New Paint of Persia tool helps devs rotoscope film into pixel art 1
by Alex Wawro [06.29.16]
Inspired by the sort of rotoscoped animations seen in the original Prince of Persia, one game dev has built a custom tool, Paint of Persia, that you can use to rotoscope your own pixel art animations.
Console/PC, Indie, Art

Attend GDC Europe and master the art of guerrilla marketing your game  
by Staff [06.29.16]
Ico Partners' Thomas Reisenegger is an experienced PR consultant who's done PR for games like League of Legends, and at GDC Europe he'll share some hard-won lessons on getting your game noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Last chance to join Gamasutra at the InnoGames Jam at Gamescom!  
by Gamasutra Community [06.29.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too! Signups close tomorrow!
Indie, Gamescom, GDC, GDC Europe

Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault

Blog: Key resellers are worse than piracy 73
by Gamasutra Community [06.28.16]
Defender's Quest dev Lars Doucet revisits his popular "four currencies" model of game sales to examine why he actually prefers people pirate his game instead of buying from a key reseller like G2A.
Console/PC, Indie, Business/Marketing

Designing the characters of the emotionally-gripping Fragments of Him  
by Gamasutra Community [06.28.16]
Game developer Tino van der Kraan describes the design process behind the characters of the evocative Fragments of Him.
Indie, Design

Ford dealership acknowledges it lifted Firewatch art for sales promo 4
by Bryant Francis [06.27.16]
A local Massachusetts Ford dealership stumbles onto hot coals with a summer sale promotion that uses key art from Firewatch.
Indie, Art

Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [06.27.16]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Everything I know about writing video games I learned from pro wrestling 2
by Gamasutra Community [06.27.16]
Indie game dev David Pittman examines the structure of pro wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and game industry.
Indie, Design, Business/Marketing

Blog: Kickstarter, Steam Greenlight, and trying to build a community 8
by Gamasutra Community [06.27.16]
Stats, analysis, and lessons learned from one indie game developer's quest to bring a commercial game to market.
Indie, Business/Marketing

Blog: Implying size and complexity in video game cities  
by Gamasutra Community [06.27.16]
"You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity."
Indie, Design

What Failbetter's co-founder learned from seven years of indie dev 1
by Chris Kerr [06.27.16]
"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff."
Indie, Production, Business/Marketing

Game devs weigh in on the 'Brexit' decision 8
by Alex Wawro [06.27.16]
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Action Henk devs would rather you torrented their games than buy from resellers 2
by Bryant Francis [06.24.16]
The developers of Action Henk tell players to torrent their games instead of buying them from third-party key resellers.
Indie, Business/Marketing