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September 26, 2016
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September 26, 2016
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Updates » Indie
Don't Miss: 4 ways to design for horror, from Amnesia dev Frictional Games 6
by Kris Graft [09.02.16]
As the nights grow longer and colder, it's a great time to read back through this timeless interview with Frictional's Thomas Grip about designing games that scare the living crap out of players.
Console/PC, Indie, Design

Now's the time to submit your talks for the AI Summit at GDC 2017  
by Staff [09.02.16]
If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Blog: Navigating GamesCom 2016 as an indie dev 3
by Gamasutra Community [09.02.16]
Small indie, big event: a look back over this year's GamesCom and the options a small game dev team can consider to have a presence at the biggest computer and video games trade show in the world.
Indie

8-4 director steps down to link up with Rez creator, Tetsuya Mizuguchi  
by Chris Kerr [09.02.16]
Mark MacDonald, executive director at Japanese localization outfit 8-4, has left the company after eight years to link up with Rez creator Tetsuya Mizuguchi. 
Indie, Business/Marketing

Blog: Flamingo-ing from a studio animator to bedroom generalist  
by Gamasutra Community [09.02.16]
Stephen Payne on making the switch to sole indie artist after spending eight years working as an animator at Sony London Studio.
Indie, Art

Steam Spy and the specter of game sales transparency 8
by Simon Parkin [09.02.16]
Sergey Galyonkin wants to share game sales data with the public whether publishers like it or not. Gamasutra spoke to him and several developers on the state of sales figure transparency in games.
Console/PC, Indie, Business/Marketing

500+ fan games on Game Jolt targeted by Nintendo DMCA takedown 4
by Alex Wawro [09.01.16]
Online game platform and marketplace Game Jolt has reportedly received a DMCA takedown request from Nintendo of America targeting 562 games which allegedly infringe on Nintendo-owned properties.
Indie, Business/Marketing

Get a job: Be a Lead Animator at Double Fine Productions  
by Staff [09.01.16]
The studio responsible for games like Headlander is looking for an experienced animator to take a lead role on Psychonauts 2 alongside the rest of the team at Double Fine's San Francisco HQ.
Console/PC, Indie, Art, Recruitment

Video: Creating AI that thrives in procedurally-generated worlds  
by Staff [09.01.16]
At GDC 2016, Damian Isla and John Abercrombie discuss how they've made game AI (The Flame and the Flood, Fortnite) that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design, Video, Vault

How a game about death gave a lawyer new life as an indie dev  
by Alex Wawro [09.01.16]
"I needed to be able to write all these possible ways of grief," former litigation attorney Dean Razavi told Kotaku about why he's making Vidar, an indie RPG he wound up quitting his job to make.
Indie, Production

Video: Death to three-act structure! Crafting unique game narratives 1
by Staff [08.31.16]
At GDC 2014, game devs Richard Rouse III and Tom Abernathy detail some of the different structures employed in a variety of storytelling mediums and analyze the unique structural needs of games.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Now's the time to submit talks for the Game Career Seminar at GDC 2017!  
by Staff [08.31.16]
Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Former film animator discusses making the gorgeous Ghost of a Tale 2
by Stefanie Fogel [08.31.16]
Lionel Gallat was an animation director on feature films before sinking 3 years of his life into developing the stealth title Ghost of a Tale. What he and his small team have created looks incredible.
Console/PC, Indie, Art, Business/Marketing, Video

UKIE's big UK game biz concern post-Brexit: Access to game dev talent  
by Alex Wawro [08.30.16]
UKIE reports that access to high-skilled talent (think: software engineers) 'is the number one pre-and post-referendum concern for Ukie members' in a new advisory to officials orchestrating Brexit.
Console/PC, Indie, Business/Marketing

Gen Con Report: Shadowrun and the democratizing of game-stuff 1
by Katherine Cross [08.30.16]
As video games become ever more virtual in their distribution, it’s comforting to see the endurance of tactile accessories on display at Gen Con.
Console/PC, Indie, Design

Long Gone Days: RPG explores war's emotional impact on soldiers  
by Joel Couture [08.30.16]
Camila Gormaz, creator of military RPG Long Gone Days, wanted to explore the life of the soldier, but not through action and gunplay. She focused on the emotional impact that war has on soldiers.
Console/PC, Indie, Design, Video

How do you know when the time is right to remake your game?  
by Alan Bradley [08.30.16]
When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen, and he talks us through what the process was like for his team.
Console/PC, Indie, Design, Business/Marketing, Video


Don't Miss: Indie devs discuss the pros and cons of Steam refunds 37
by Joel Couture [08.29.16]
In this timeless feature, 7 indie devs who've released games on Steam share their take on what's working and what isn't with Valve's refund policy. They all identified the same necessary change! 
Indie, Business/Marketing

One studio becomes two as Xeodrifter dev Renegade Kid shuts down  
by Alex Wawro [08.29.16]
After nearly a decade, Renegade Kid is closing as cofounders Gregg Hargrove and Jools Watsham go their separate ways -- and they're splitting the studio's game catalog on purely dimensional grounds.
Indie, Business/Marketing