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April 26, 2017
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Updates » Indie
Obituary: Video game artist and System Era cofounder Paul Pepera 2
by Alex Wawro [03.28.17]
The team at Astroneer developer System Era announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances.
Indie, Art

Video: The decade-long evolution of Owlboy's striking art style 1
by Staff [03.28.17]
At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy was designed to look like it was 10 years' worth of work, rather than 10 years out of date.
Indie, Art, Video, Vault

Don't Miss: Creating an adaptive narrative in Reigns 6
by Gamasutra Community [03.28.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says Francois Alliot, creator of Reigns.
Smartphone/Tablet, Indie, Design

Crafting the complex, chaotic ecosystem of Rain World 1
by Chris Priestman [03.28.17]
All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes.
Console/PC, Indie, Design, Video

Video: The dos and don'ts of game dev workplace design 2
by Staff [03.27.17]
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 11
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Indie, Serious, Business/Marketing

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

7 works of interactive fiction that every developer should study 2
by Stefanie Fogel [03.23.17]
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Console/PC, Indie, Design

Blog: What I learned as an indie exhibitor at PAX East 9
by Gamasutra Community [03.22.17]
When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor.
Indie, Business/Marketing

PAX East Report: Two unmistakably Australian games  
by Katherine Cross [03.22.17]
Paperbark and Necrobarista both seek to be proudly Australian in a way that shows the world that an Australian setting isn’t only appealing to a narrow, regional interest.
Console/PC, Indie, Art, Design

Video: From indie to Fable and back -- 30 years of game dev 'wisdom'  
by Staff [03.21.17]
At GDC 2017's Independent Games Summit, veteran developer Dene Carter shared a few of the many lessons he'd learned in 30 years of making games, from Druid to Fable to Spellrazor.
Console/PC, Indie, Design, Production, Video, Vault

Blog: The truth about growing indie communities that GDC missed 2
by Gamasutra Community [03.21.17]
At GDC 2017, the session "Beyond the Install: Building Robust Communities on Mobile," Andrew Stalbow agreed that community building is the best marketing you'll ever do. But, how do you handle trolls?
Indie, Business/Marketing

PAX East Report: Games from around the world  
by Katherine Cross [03.21.17]
Here are three of the most intriguing non-American/non-Japanese games Gamasutra contributor Katherine Cross saw at PAX East.
Console/PC, Indie, Art, Design

Dwarf Fortress dev: 'It's kind of funny, we never achieved our original goals'  
by Alex Wawro [03.20.17]
"This random side project suddenly becomes our fantasy game," Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game's development. "And it's been strange to adapt to that."
Console/PC, Indie, Design

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer  
by Staff [03.20.17]
Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California.
Indie, Programming, Recruitment

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Don't Miss: To write games effectively, get to the point 7
by Gamasutra Community [03.17.17]
Writing in video games is not just about the story; often there are tons of game rules and information to be communicated to the player. Here's how to do it quickly and efficiently.
Console/PC, Indie, Design

PAX East Report: The Shrouded Isle and embracing darkness in games  
by Katherine Cross [03.17.17]
This year, a subtle current among the indie games on display at PAX East was exploring life in cults from the inside.
Console/PC, Indie, Design, Video

Video: A primer on designing better cameras for games  
by Staff [03.16.17]
At GDC 2017, Robotoki's Simon Unger tries to help fellow game makers design better game cameras by offering an abbreviated primer on actual cameras and composition techniques.
Console/PC, Indie, Art, Video, Vault