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February 23, 2019
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Updates » Indie
Road to the IGF: ThroughLine Games' Forgotton Anne 1
by Joel Couture [02.01.19]
Forgotton Anne takes the player to a land of the items we've forgotten, our discarded objects given striking life in a world built to evoke the feeling of an animated feature. 
Indie, Video, IGF

Don't Miss: What makes a great idle animation? Devs share their favorites 2
by Staff [01.31.19]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Console/PC, Indie, Art

Alt.Ctrl.GDC Showcase: Continuum Bacterium  
by Joel Couture [01.31.19]
A mask allows players to change visual frequencies, seeking hidden viruses they can shoot down with their wristwatch-controlled turret in Continuum Bacterium.
Indie, Video, alt ctrl gdc

Alt.Ctrl.GDC Showcase: KOO-KOO  
by Joel Couture [01.30.19]
KOO-KOO tasks players with guiding a group of birds through tuning hands and pulling weights on three cuckoo clocks.
Indie, Video, alt ctrl gdc

You should put your name on your game! Find out why at GDC 2019  
by Staff [01.30.19]
Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy!
Console/PC, Indie, Business/Marketing, GDC

How do you rejuvenate the skateboarding genre? Put a bird on it! 2
by Aron Garst [01.30.19]
Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird.
Console/PC, Indie, Design, Video

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: A Game Design Deep Dive into the folktale structure of Burly Men at Sea 2
by Staff [01.29.19]
"Of the many elements that helped establish what we describe as a 'folktale adventure,' three contributed most to our design: length, tone, and moral." - Brooke Condolora, co-founder of Brain&Brain
Smartphone/Tablet, Indie

Learn Slay the Spire's metrics-driven approach to game balancing at GDC 2019  
by Staff [01.29.19]
Attend GDC 2019 in March to learn, firsthand, how the Mega Crit team found success with a metric-driven focus early in development, and throughout the Early Access process!
Indie, Design, Production, GDC

Road to the IGF: Nonsense Arts' ETHEREAL  
by Joel Couture [01.29.19]
ETHEREAL takes the player through a complex, puzzle-filled place without words, teaching them through its colorful visuals, peaceful goals, and thoughtful mechanisms.
Indie, Video, IGF

Video: Inside the design of the app-integrated board game Mansions of Madness  
by Staff [01.28.19]
In this GDC 2018 talk,  Fantasy Flight Games' Andrew Fischer shares what the design team learned while making the app-assisted cooperative board game Mansions of Madness: Second Edition!
Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: 7 introductory levels that all game developers should study 6
by Staff [01.28.19]
The beginning of a game is crucial. These seven titles all strike a great balance between helping players learn how to play and setting mood and expectations for the hours ahead.
Console/PC, Indie, Design

Road to the IGF: Team Alto's Alto's Odyssey  
by Joel Couture [01.28.19]
Alto's Odyssey takes players on a stunning sandboarding journey across shifting sands, gliding across striking landscapes and beautiful backdrops that hint at a world beyond the dunes.
Indie, Video, IGF

Reminder: 2 days left to register early for GDC 2019 at a discounted rate!  
by Staff [01.28.19]
Early registration for the 2019 Game Developers Conference ends Wednesday, January 30th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Nintendo's former 'indie advocate' Damon Baker joins up with Xbox  
by Alissa McAloon [01.28.19]
Damon Baker, Nintendo's former head of partner management, has joined up with Xbox to serve as the team’s head of portfolio.
Console/PC, Indie

Frostpunk and This War of Mine devs share lessons learned at GDC 2019  
by Staff [01.28.19]
Creative leads from Polish dev 11 bit studios are coming out to GDC in March to give attendees a behind-the-scenes look at how the studio created survival-strategy gems Frostpunk and This War of Mine!
Indie

Sponsored Content
A culture of quality: Friday the 13th dev IllFonic is hiring
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3 game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Gamasutra Staff [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
VR, Console/PC, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How developers can showcase their game on the go  
by Staff [01.25.19]
In this GDC 2018 talk, Sharkbomb Studios' Martin Nerurkar shows developers how to effectively showcase their game without a booth, no matter what conference they're at.
Indie, Business/Marketing, Video