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September 18, 2014
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September 18, 2014
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Updates » Indie
Showing your game at PAX Prime: A conference postmortem 4
by Gamasutra Community [09.08.14]
"Having a 'let's just wing it' mentality helps a lot with complex logistics. Have a general idea of what your day will look like, and take the opportunities presented to adapt on the way."
Console/PC, Indie, Business/Marketing

Blog: The Aliens: Colonial Marines lawsuit and how it could affect the industry 16
by Gamasutra Community [09.08.14]
"If you’re like the hundreds of angry gamers on the internet, you’re probably just shrugging your shoulders and saying 'Gearbox deserves it.' You shouldn’t be saying this. If you’re making games, you should be concerned."
Console/PC, Indie, Business/Marketing

'Was there a specific game that got you into game dev?' 38
by Christian Nutt [09.05.14]
Was there ever a game that gave you a "this is it!" moment about game development -- the one that pushed you on the path? We asked our Twitter followers.
Console/PC, Indie, Design

Blog: Explore new ways to control games in the Alt Ctrl Game Jam  
by Gamasutra Community [09.05.14]
Developers, take note: the upcoming Alt Ctrl Game Jam is an online 10-day game jam about experimenting with alternative controls in game design, and it starts September 12th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

A peek behind the kerosene curtain: QA in Kerbal Space Program 2
by Gamasutra Community [09.05.14]
"At its core, Experimental Testing is much like using a focus group to ‘test the water’ on an update. Of course, there is far more depth to Experimental Testing than just using the team as a focus group."
Console/PC, Indie, Production

Losing our voices Exclusive 178
by Kris Graft [09.05.14]
The problems we've seen these past weeks are all born out of fear. And fear is often born from the potential of losing something.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive

Challenges of porting to Gear VR 3
by Gamasutra Community [09.05.14]
In collaboration with Oculus, Samsung is launching a device that turns a phone into a VR headset. But how easy is it to port a PC-based game to the device? This post details one dev's process for doing it.
Console/PC, Smartphone/Tablet, Indie, Programming

2D games: Shoot photos to make better and cheaper art 10
by Gamasutra Community [09.05.14]
"I would like to invite you go with me on a short shooting trip, so you can see how shooting pictures can save money and improve artwork quality" -- and here's how you do it.
Console/PC, Smartphone/Tablet, Indie

Don't Miss: The SCUMM Diary: Stories of a seminal game engine Exclusive 12
by Staff, Mike Bevan [09.04.14]
SCUMM might "just" be a game engine -- but it's an engine that elicits emotions nearly as strong as the games that it powers. Here, SCUMM architect Aric Wilmunder shares stories from its development.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Exclusive

Blog: On Desert Golfing and naming my company 4
by Gamasutra Community [09.04.14]
"I'm happy when I find people who can make better decisions for me. Every statistic and number in a game matters. Every time I neglect a number, then its presence is just noise unless I find the signal."
Smartphone/Tablet, Indie, Design, Business/Marketing

Analysis: Court decides in favor of 'cloned' game 11
by Gamasutra Community [09.04.14]
"The opinion of the court here only had to find that there was a plausible claim of infringement. The decision may not turn in their favor, but it seems that the court is certainly aware of the cloning issue."
Console/PC, Indie, Design

Epic seeds Unreal Engine 4 by offering it free to schools 3
by Alex Wawro [09.04.14]
Gamasutra caught up with Unreal Engine 4 GM Ray Davis to learn more about how the program works, what developers can expect to get out of it and what Epic hopes to gain.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Oculus Rift consumer version specs ready, price target $200-400 10
by Christian Nutt [09.03.14]
"We know what we're making and now it's a matter of making it." - Oculus VR co-founder Palmer Luckey on the consumer version of Oculus Rift
Console/PC, Indie, Business/Marketing

Don't Miss: Sexism and sexuality in games 40
by GDC Vault Staff [09.03.14]
Video: Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series in this GDC 2013 talk.
Console/PC, Indie, Design, Production, Business/Marketing, Video

On internet wars: Managing conflict as a developer in the game community 1
by Gamasutra Community [09.03.14]
Attorney Mona Ibrahim on solutions to an intractable problem: When the internet explodes. "There is no perfect answer to this problem. This is sociology, not math, and it doesn’t have a clean answer."
Console/PC, Indie, Business/Marketing

A path forward for the UK game industry  
by Mike Rose [09.03.14]
UK games industry trade body Ukie launched its new Policy Manifesto this week, a set of action points that the organization hopes will encourage the UK government to look into furthering the games industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: It is our world too 17
by Gamasutra Community [09.03.14]
"Games have always been an important part of my life, so I thought it might be a good time to share a story of a nerdy country girl and her love of games."
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Movement in Road Not Taken Exclusive 8
by Daniel Cook [09.03.14]
Spry Fox co-founder Daniel Cook writes about how and why they made a very specific game design decision in Road Not Taken, as part of a new Gamasutra series.
Console/PC, Indie, Art, Design, Production, Exclusive

Teaching players how to play a match-three has never been this hard 3
by Gamasutra Community [09.02.14]
A journey toward player understanding of a mechanic: "When I first got the idea for Brain Putty, I thought it would be pretty easy to teach players the game. I was wrong."
Smartphone/Tablet, Indie, Design

A Ludum Dare game postmortem: Limitations breed creativity 1
by Gamasutra Community [09.02.14]
"As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
Console/PC, Smartphone/Tablet, Indie, Design