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October 21, 2016
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October 21, 2016
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Updates » Indie
7 games with entertaining fail states that every dev should study 15
by Joel Couture [09.26.16]
Death where is thy sting? Many games have such clever and entertaining fail states that you practically look forward to your next untimely demise. We spoke to several devs about their favorites.
Console/PC, Indie, Design

Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Staff [09.25.16]
This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Devs raise money for indie collective Juegos Rancheros via bundle  
by Alex Wawro [09.23.16]
Fantastic Arcade is happening next week in Austin, Texas, and now a posse of high-profile indie devs are selling copies of games they'll be debuting at the Arcade in a new bundle on

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Blog: A case study of Steam reviews for an indie Kickstarter 10
by Gamasutra Community [09.22.16]
An in-depth description and analysis of the challenges Steam's recent review change has caused for our newly released indie Kickstarter game, and a simple suggestion to help fix the system.
Indie, Business/Marketing

For the first time ever, Day of the Devs calls for game submissions  
by Alex Wawro [09.22.16]
For the first time, free public game showcase Day of the Devs is calling for devs to submit their games for potential inclusion in the SF event, which may help with promotion and playtesting.
Indie, Business/Marketing

Making a chatbot that drives a narrative in sci-fi exploration game Event[0]  
by Katherine Cross [09.22.16]
"I can imagine a (very near) future where we generate entire narrative structures based on the player's personal traits and choices," says Ocelot Society co-founder Sergey Mohov.
Console/PC, Indie, Programming, Design, Video

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Postmortem: Steve Jackson's Sorcery! series by Inkle 3
by Jon Ingold [09.22.16]
Jon Ingold, the narrative director and co-founder of inkle, discusses the iterative process of turning Steve Jackson's beloved Sorcery! gamebooks into a series of well-received video games.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Video

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Q&A: The state of the indie game industry from the view of an indie publisher 2
by Kris Graft [09.21.16]
Indie game publisher Versus Evil has worked with developers behind games like The Banner Saga, Bedlam, and Guild of Dungeoneering. General manager Steve Escalante shares his insight into the business.
Indie, Art, Design, Production, Business/Marketing

Blog: 5 lessons I learned as Failbetter Games' marketing manager  
by Gamasutra Community [09.21.16]
Haley Uyrus, marketing manager at Failbetter Games, discusses five lessons for indie marketing after switching from pre-release to post-release marketing and PR.
Indie, Business/Marketing

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Capturing the essence of skyscraper management in Project Highrise  
by Lena LeRay [09.21.16]
"It's a chaotic system: small changes can cascade into large and unforeseen impacts, but also the use of the building by inhabitants causes constant flux and change."
Console/PC, Indie, Design, Video

Cinematic editing techniques in '90s TV drama-inspired Virginia  
by Chris Kerr [09.21.16]
"I've never worked on a film project, but it does feel like we're editing a film. We're making certain creative decisions at this stage of a project that I would never have done on another project."
Console/PC, Indie, Design, Production, Video

Games Co. London raises upwards of $750k to invest in indie devs 2
by Alex Wawro [09.20.16]
Devs seeking funding should know that Games Co. London, a British game consultancy, has raised  £600,000 (roughly $782k in USD) to invest in three new game projects.
Indie, Business/Marketing

Blog: The road to PAX West's Indie Megabooth  
by Gamasutra Community [09.20.16]
Ogre Head Studio co-founder Zainuddeen Fahadh breaks down his experience as an exhibitor at PAX West's Indie Megabooth to help other devs prepare more efficiently for important events.
Indie, Business/Marketing

Wasteland 2 studio aims to sell 3D models from its games to other devs 4
by Alex Wawro [09.20.16]
"3D models for AAA titles are often built and used for only a single title," stated InXile founder Brian Fargo. "It made sense to create additional value out of our existing content by opening it up.”
Console/PC, Indie, Business/Marketing

Don't Miss: Interactive fiction meets arcade racer - Designing Wheels of Aurelia  
by Alex Wawro [09.20.16]
Out today, Santa Ragione's latest aims to mix isometric '90s arcade racing mechanics with IF narrative elements and '70s-era Italian politics. Studio cofounder Pietro Righi Riva explains how.
Indie, Design

Game Design Deep Dive: Realistic chat in Mr. Robot:1.51exfiltrati0n 2
by Adam Hines & Kevin Riach [09.20.16]
Adam Hines, co-founder of Night School Studio and game director, and Kevin Riach, game designer/producer, talk about creating the free-flowing real time text conversations in Mr. Robot:1.51exfiltrati0n
Smartphone/Tablet, Indie, Design, Video, Deep Dive