Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 4, 2015
arrowPress Releases
October 4, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Indie
Jesse Schell's six lessons for making VR games 1
by Christian Nutt [09.23.15]
At Oculus Connect, the 20-year veteran of the space offered up the key points for making games, and talked about his team's experience developing I Expect You to Die.
Console/PC, Indie, Audio, Design, Production, VR

Get a job: Giant Sparrow seeks a Game Designer/Programmer  
by Staff [09.23.15]
Are you a programmer/designer interested in "translating feelings into randomness and back again" within the constraints of Unreal Engine 4? Unfinished Swan developer Giant Sparrow has a job for you.
Indie, Programming, Design, Recruitment

How our PR partner's rep became a liability, and what we did about it 9
by Gamasutra Community [09.23.15]
"This was the first I'd heard about us soliciting Greenlight votes with free game keys... but he included a link, and sure enough, that's exactly what our PR company was doing."
Indie, Business/Marketing

Cities: Skylines leads this year's list of Unity award winners  
by Alex Wawro [09.23.15]
Colossal Order, Squad, and Amplitude Studios were among the developers recognized by Unity this week with awards handed during the company's Unite 2015 conference in Boston.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: So, they made you a lead -- now what? 17
by Staff [09.23.15]
Timeless advice from Double Fine's Oliver Franzke: "What to do after you get promoted into a leadership position should be a trivial question to answer, but in my experience the opposite is true."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Some thoughts after 18 months as a full-time indie 45
by Gamasutra Community [09.23.15]
The sobering realities about "the first 18 months of running an indie studio, about our Kickstarter project, launching on Steam, about money and about our struggles."
Indie, Production, Business/Marketing

TGS Report: Indie devs give their take  
by Lena LeRay [09.23.15]
A dozen independent developers from near and far give their take on what it was like to exhibit in the indie area at this year's Tokyo Game Show.
Console/PC, Indie, Design, Business/Marketing

We learned a lot about VR, which is why we're dropping it from our game 6
by Gamasutra Community [09.23.15]
"All of the techniques we used are essential to project the feeling of being a child to the player. They make the player feel small, fragile and vulnerable. But unfortunately they donít work in VR."
Console/PC, Indie, Design, VR

Unity 5 UNET networking tutorial: Introducing the HLAPI 4
by Gamasutra Community [09.23.15]
This blog post will walk you through the beginnings of building a demo with Unity's networking API, so you can get to grips with how these concepts and techniques can be used moving forward.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

How Tacoma completely rethinks 'space exploration' 1
by Katherine Cross [09.23.15]
Fullbright's new game Tacoma may look similar to their previous game Gone Home. But new features like AR recordings and surface transfers create a very different play experience.
Console/PC, Indie, Design, Video

Video: How fast iteration tools made The Talos Principle possible  
by Staff [09.22.15]
Using examples from The Talos Principle's production, Croteam CTO Alen Ladavec offers advice at GDC Europe 2015 on designing fast iteration tools to develop big games as a tiny indie team.
Console/PC, Indie, Production, Video, Vault

Watch your iterations  
by Gamasutra Community [09.22.15]
"How do you know that youíve done the best game you can? How do you tell? If you want to know, and know in the easiest possible fashion, then thereís only one sure fire way: watch your iterations."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

How I created Infinifactory's music 2
by Gamasutra Community [09.22.15]
"To underscore this kind of semi-exploratory, semi-directed problem-solving, I tried to aim the soundtrack towards a balance between active and ambient approaches."
Console/PC, Indie, Audio

Reminder: Submit talks now for the first annual VRDC at GDC 2016!  
by Staff [09.22.15]
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

How (and why) Masquerada is risking government censorship 3
by Bryant Francis [09.22.15]
Singaporean dev Witching Hour Studiosí fantasy strategy RPG Masquerada: Songs and Shadows has a gay character. Officials in the Singaporean government would rather it didn't.
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Don't Miss: How to design for horror, from SOMA dev Frictional Games Exclusive 5
by Kris Graft [09.22.15]
As Frictional's psychological sci-fi horror title, SOMA hits shelves, find out how the studio learned to manipulate fear by throwing away the game design rulebook.
Console/PC, Indie, Design, Exclusive

Ian Livingstone CBE and Codemasters exec Kats Sato join Sumo Digital  
by Chris Kerr [09.22.15]
Sonic & All-Stars Racing Transformed and LittleBigPlanet 3 developer Sumo Digital has made some new hires, with the studio bringing in Ian Livingstone CBE and Kats Sato.
Console/PC, Indie, Business/Marketing

Indie developer tax issues: Is game development your hobby or your business? 7
by Gamasutra Community [09.22.15]
"When it comes to taxes, the IRS has their own ideas about what constitutes a hobby or a business. According to their fact sheet on the subject, as much as $30 billion a year is lost."
Indie, Business/Marketing

When artificial intelligence in video games becomes...artificially intelligent 6
by Kris Graft [09.22.15]
The broader field of artificial intelligence holds potential for smarter games, and smarter game development. But using advanced AI techniques in games isn't so simple.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Rather than go public or sell out, Kickstarter becomes a public benefit corp 3
by Alex Wawro [09.21.15]
Kickstarter is reorganizing itself as a "public benefit corporation,"which entails spelling out a mission of public benefit in its charter and making regular social impact reports to the public.
Console/PC, Indie, Business/Marketing