Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 3, 2016
arrowPress Releases
May 3, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Indie
Animating Cuphead: The verve of the 1930s with the tech of now 1
by Christian Nutt [04.12.16]
"What’s beautiful about music is that real instruments still prevail. ... Whereas on the animation side of things... [2D animation is] not dying, but it’s definitely being pushed away as a real medium."
Console/PC, Indie, Art

Enter the Gungeon breaks 200,000 sales in a week  
by Christian Nutt [04.12.16]
The popular indie title debuted high up in sales and continues to be barreling along -- with over 200,000 copies sold in just a week.
Console/PC, Indie, Business/Marketing

Blog: Why the rush? 1
by Gamasutra Community [04.12.16]
On not rushing toward completion at all costs: "I know the ultimate goal of this project; however, I need to take some time to build the bridges so I can get over the problematic gaps."
Indie, Production

Don't Miss: 7 ways game designers break their own hearts 33
by Gamasutra Community [04.12.16]
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Postmortem: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [04.12.16]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PlayStation 4 involves an engine overhaul, a port house and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The game developer's toolbox (for students) 6
by Gamasutra Community [04.12.16]
A good list of basics -- for novices and anybody else: "This is a list of things that will hopefully stop budding game developers from reinventing the wheel and tumble into pitfalls that others have already been in."
Console/PC, Indie, Design, Production, Business/Marketing

Devs: Steam is like a benevolent dictator, and we're okay with that 8
by Christian Nutt [04.11.16]
"I think Gabe is a benevolent dictator. A well-done benevolent dictatorship is a positive thing." - Beamdog CEO Trent Oster (Baldur's Gate: Siege of Dragonspear)
Indie, Business/Marketing

We made our game free on Steam for a weekend. Here's what happened 11
by Gamasutra Community [04.11.16]
"How many new players joined us? How long were these new players sticking around for? Which ships were people unlocking? How were these ships performing? How many players were quitting games, and when?"
Console/PC, Indie, Business/Marketing

Designing the exhibition space for Jason Rohrer's museum retrospective  
by Gamasutra Community [04.11.16]
"This was a unique challenge for us -- our task was to create a spatial experience that would allow not only for the games to be played, but also for the important, sometimes existential themes that define each game to be understood."
Indie, Design

How 1979 Revolution: Black Friday drops players into a real crisis 3
by Bryan Lufkin [04.11.16]
Navid Khonsari was a child in Tehran during the Iranian revolution. Now, he's turned that tumultuous chapter in history into a game that puts players in the midst of the chaos, rivalries, and bloodshed.
Console/PC, Indie, Design, History, Video

The making of Wadjet Eye's dystopian adventure Shardlight  
by Tim W. [04.08.16]
Francisco Gonzalez and Ben Chandler discuss their point-and-click adventure, which is set in a bleak future that is plagued by a deadly disease.
Indie, Design, Video

Opinion: So you want to write a trans character 29
by Katherine Cross [04.08.16]
Gamasutra contributor Katherine Cross offers a thoughtful look at how writer Amber Scott succeeded in portraying an authentic transgender character in Beamdog's Baldur's Gate: Siege of Dragonspear.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Devs Answer: What are the best comments left in your code? 10
by Bryant Francis [04.08.16]
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
Console/PC, Smartphone/Tablet, Indie, Programming

Dev offers game dev scholarship funds for LGBT students in Mississippi 3
by Alex Wawro [04.08.16]
Fun Bits offers up 2 $1,000 scholarship grants to any high school students graduating this year in Mississippi who identify as LGBT and seek to pursue a college education in art or video game design.
Console/PC, Indie, Business/Marketing

Don't Miss: This in-depth procedural dungeon generation algorithm 24
by Gamasutra Community [04.08.16]
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

PAX is coming: Give your booth the thought it deserves  
by Gamasutra Community [04.08.16]
"We've done four large conventions, including two PAX, a ComicCon and a TwitchCon. We've learned a thing or two we'd like to share with other indie game studios."
Indie, Business/Marketing

Greenlit on Steam in 16 days: What worked well, what didn't 6
by Gamasutra Community [04.08.16]
"As a general rule, only show the best about your game. I know how great it is to have lots of content, but if you have to choose, do not hesitate to go for quality over quantity."
Console/PC, Indie, Business/Marketing

Blog: Free music, and where it fits into the game industry 9
by Gamasutra Community [04.08.16]
"Clearly composers feel that free music harms their chances at getting paid work, but from my experience, most funded small devs and upward will always pay for exclusive music."
Console/PC, Smartphone/Tablet, Indie, Audio, Business/Marketing

How Hyper Light Drifter balances difficulty with fairness 11
by Bryant Francis [04.08.16]
“There are certain things we can't tell you or just don't want to tell you," says lead designer Alex Preston. "We want to show you, and we want to make you learn, so you can feel accomplished.” 
Console/PC, Indie, Design, Video

Her Story and Rapture clean up at 2016 BAFTA awards 1
by Christian Nutt [04.07.16]
The Chinese Room's moody adventure game Everybody’s Gone to the Rapture wowed the judges, as Her Story, from Sam Barlow, continued to rack up wins in this award season.
Console/PC, Smartphone/Tablet, Indie, Design