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Updates » Indie
Opinion: Games that cleverly incorporate texting and web browsing 1
by Katherine Cross [06.09.16]
There are just a few games have managed to accurately convey how people use texting and the Internet in their everday lives. They’re intriguing examples for how we might tell stories for a digital age.
Console/PC, Indie, Design

Get a job: The Witness dev Thekla is hiring a 3D Artist/Animator  
by Staff [06.08.16]
Heads up, artists and animators: The San Francisco-based studio that shipped The Witness earlier this year is now looking to hire "experienced contract artists to help build cool stuff in 3D."
Indie, Art, Recruitment

Ex-SOE devs join ex-Square Enix president to form Hero Machine  
by Alex Wawro [06.08.16]
There's a new indie outfit in San Diego: Hero Machine Studios, cofounded by former Square Enix America chief Mike Fischer alongside former Sony Online Entertainment devs Mat Broome and Kevin McPherson.
Indie, Business/Marketing

Blog: Understanding (and trying to avoid) player outrage 3
by Gamasutra Community [06.07.16]
Trendy Entertainment (Dungeon Defenders II) design director Daniel Haddad takes a look at how developers manage to cause community uproar, and how to meet player expectations in your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

One dev's story about persistence, big breaks, and finding an indie publisher 4
by Gamasutra Community [06.07.16]
In part 1 of a series of blog posts, game developer Ryan Sumo writes about his career path and the big breaks that eventually led to a publishing deal with Positech Games.
Console/PC, Indie

Postmortem: Offworld Trading Company's Early Access campaign 7
by Soren Johnson [06.07.16]
Soren Johnson examines Offworld Trading Company's Early Access campaign. He notes what went right and what went wrong... and he also has a few suggestions for Steam.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video: Game design and mind control in Superhot 1
by Staff [06.03.16]
At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned in to the "mind control" elements of the game's narrative to build a better game. 
Indie, Design, Production, Video, Vault

Don't Miss: 13 basic principles of gameplay design 17
by Matt Allmer [06.03.16]
In this classic feature, game developer Matt Allmer re-imagines the famous '12 Principles Of Animation' for video games, adding his own new principle along the way. What principles would you add?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Marketing tools for indie game developers 2
by Gamasutra Community [06.03.16]
Here are a few basic tools and tips that indie game developers can use to get the word out about their games.
Indie, Business/Marketing

Join Gamasutra at the InnoGames Jam at Gamescom!  
by Staff [06.03.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too!
Indie, Gamescom

The small team behind Dangerous Golf's huge destructionfests 4
by Jennifer Allen [06.03.16]
“We wanted to make a sports game and take the piss out of it,” explains Alex Ward of Three Fields Entertaianment. “It’s fun to see things break."
Console/PC, Indie, Programming, Art, Design, Video

Don't Miss: Successful principles of an indie game bottom feeder 46
by Jeff Vogel [06.02.16]
Going indie? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud," writes Spiderweb Software's Jeff Vogel.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The haunting real-life disease that inspired Hyper Light Drifter 1
by Bryant Francis [06.02.16]
In an interview with The Guardian, Hyper Light Drifter creator Alex Preston shares the personal experiences that gave life to his recent game.
Console/PC, Indie, Design

Tabletop games far outpace video games in pledge money, says Kickstarter 4
by Bryant Francis [06.02.16]
Kickstarter pledges cross $500 million, and show a large gap between tabletop and video games funding.
Console/PC, Indie, Business/Marketing

Failbetter Games announces first titles to be published through Fundbetter  
by Bryant Francis [06.02.16]
UK dev studio Failbetter Games announces the first games to be published through its Fundbetter initiative.
Console/PC, Indie, Production, Business/Marketing

Creating motion and light trails in open source graphics editor Inkscape 3
by Gamasutra Community [06.02.16]
An indie developer who worked on The Adventures of Shuggy breaks down the complex topic of special effects in this latest tutorial.
Indie, Art

How to better brainstorm your next game project  
by Staff [06.01.16]
Our sister site, GameCareerGuide, helps new developers build their best career. Here's a sample of a recent topic: How do you get the most out of your next dev team brainstorming session?
Console/PC, Indie, Production, Recruitment, Student/Education

Get a job: Blue Isle Studios is hiring a Level Designer  
by Staff [06.01.16]
Canadian indie venture Blue Isle Studios is looking to hire a skilled level designer versed in UE4 to work on a first-person multiplayer game alongside the team at its office in Toronto, Ontario.
Indie, Design, Recruitment

Rocket League surpasses $110M in revenue and 5M copies sold 1
by Alex Wawro [06.01.16]
Less than a year after its release, Psyonix's car soccer simulator Rocket League has managed to drum up over $110 million in revenue while selling more than 5 million copies across PC and consoles.
Indie, Business/Marketing

Don't Miss: Mastering the art of composition in level design 16
by Staff [06.01.16]
A timeless rundown of what goes into creating first-person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design