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January 17, 2017
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Updates » Indie
Gamasutra's Best of 2016: Alex Wawro's top 10 games  
by Alex Wawro [12.19.16]
Friends, we made it through another year. What times we had! What interesting twists and turns our lives took! Amid it all we played some video games, didn't we? Here are a few of my favorites.
Console/PC, Smartphone/Tablet, Indie

The game industry has a problem with employment misclassification 2
by Alissa McAloon [12.19.16]
A recent Polygon feature collected stories from several game development veterans to highlight the inconsistent and unfair way many companies treat their contracted workforce.
Console/PC, Indie, Business/Marketing

Don't Miss: The cunning ruse: Deception in game design 5
by Staff [12.19.16]
In this 2015 classic, we spoke to SpyParty developer Chris Hecker, and Sub Rosa's Alex Austin about deception as a game mechanic, and why it lends itself so well to multiplayer.
Console/PC, Indie, Design

Gamasutra's Best of 2016: Alissa McAloon's top 10 games  
by Alissa McAloon [12.19.16]
I fell a bit behind with new games this year, and because of this ended up not buying a lot of the big 2016 releases. While that was great for my backlog, it’s not so great for making top ten lists.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Best of 2016: You're crunching. So now what? 15
by Staff [12.19.16]
"If your sole experience is a series of tough crunches, you might think, 'This is just how games are made,' and work yourself into a wreck."
Console/PC, Indie, Business/Marketing

Gamasutra's Best of 2016: Brandon Sheffield's top 5 indie games from not-America 4
by Brandon Sheffield [12.19.16]
Through my travels this year, I've been privy to a bunch of interesting independent games that were not at all on my radar previously.
Indie, Programming, Art, Design

At GDC 2017 you'll see how Inside's final surprise was made  
by Staff [12.19.16]
There's something surprising waiting at the end of Inside, and in a talk titled "Huddle up!: Making the [SPOILER] of 'Inside'" a team of Playdead devs will explain how (and why) they built it.
Indie, Programming, Art, Design, Production, GDC

Best of 2016: 7 uses of procedural generation all devs should study 3
by Richard Moss [12.16.16]
What elements of your game could a well-defined algorithm create better than you? Here, in a popular post from Janary, are 7 games that hit upon an array of interesting answers to that question.
Console/PC, Indie, Programming, Design

Gamasutra's Best of 2016: Bryant Francis' top 10 games 1
by Bryant Francis [12.16.16]
2016 was a rough year for our emotions, but a great year for making video games. Contributing editor and Twitch producer Bryant Francis runs down his top 10 games for the year, and why you should play them.
Console/PC, Smartphone/Tablet, Indie, Design


Blog: How we got the voice of the Witcher in our indie game trailer 1
by Gamasutra Community [12.16.16]
This is a story of our new trailer which started with pencil sketches and ended with having Doug Cockle, the voice of Geralt of Rivia from The Witcher series, in it one day before our deadline.
Indie, Business/Marketing

Origin Stories: Devs recount their first game design experiences 3
by Joel Couture [12.16.16]
When were you first bitten by the game design bug? Was it a mod level? A playground game? A cool Mario level scribbled in crayon? We asked 19 developers to share their origin stories with us.
Console/PC, Indie, Art, Design

Video: Building a better jump (with math!) 1
by Staff [12.15.16]
At the 2016 Game Developers Conference earlier this year, Minor Key Games' Kyle Pittman shared a programmer-friendly, mathematical approach to making better jump systems in platformer games.
Console/PC, Indie, Programming, Design, Video, Vault

Gamasutra's Best of 2016: Katherine Cross' top 10 games  
by Katherine Cross [12.15.16]
Gamasutra contributor Katherine Cross names her 10 favorite games of the previous year.
Console/PC, Indie, Art, Design

Game devs, sharpen your UX design skills at GDC 2017  
by Staff [12.15.16]
Electronic Arts' Paul Rybicki is a veteran game maker, and at GDC next year he'll be sharing some critical design wisdom in his UX Summit talk on "UX Methodologies for Holistic Product Design." 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Blog: The importance of grassroots marketing as small studio 8
by Gamasutra Community [12.15.16]
As a small team making our first console title and with no budget, we had to get creative and realistic with our goals. Here's how we did it.
Indie, Business/Marketing

Best of 2016: Surviving and thriving as a game dev with chronic illness 12
by Alex Wawro [12.14.16]
In this 2016 feature, Gamasutra chats with a few developers who live with different chronic health conditions to talk about how it shapes their lives and life’s work in the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

White House hosts Girls Make Games game dev workshop  
by Alex Wawro [12.14.16]
Last Wednesday the White House hosted ~20 girls in a special Girls Make Games workshop in an effort to support women in game development and inspire girls to consider careers as game makers.
Indie, Production

The Train Jam game jam showcase returns for GDC 2017!  
by Staff [12.14.16]
GDC 2017 is once again proud to host a playable showcase of the games created during the fourth annual Train Jam, a game jam that takes place on a 52-hour train ride from Chicago to San Francisco!
Console/PC, Indie, GDC

5 events that impacted the game industry in 2016 3
by Alex Wawro [12.14.16]
From Vivendi's hostile takeover efforts to Tencent's $8.6 billion Supercell buy, Gamasutra considers how some of the most significant events of 2016 will impact our industry for years to come.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing