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October 27, 2016
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Blog: How a video store manager carved out a career in game dev  
by Staff [10.27.16]
"I didnít just send a plain old boring resume...I made a whole Nintendo magazine...[with] an article where I interviewed myself. It was only four pages long, but I spent like forever on that thing."

Game revenue on the rise as profits slump at Capcom  
by Chris Kerr [10.27.16]
Capcom is the latest company to release its financials for the six months ended September 30, and it's been a mixed few months for the Monster Hunter publisher.†
Console/PC, Smartphone/Tablet, Business/Marketing

Sony targets eSports market with officially licensed 'pro controllers'  
by Chris Kerr [10.27.16]
Sony is targeting the eSports market with two new officially licensed pro†controllers designed and manufactured by Razer and Nacon.†
Console/PC, Business/Marketing

King shuts down Singapore-based mobile studio, Nonstop Games  
by Chris Kerr [10.27.16]
Candy Crush Saga creator King has pulled down the shutters on its Singapore-based mobile studio, Nonstop Games.†
Smartphone/Tablet, Business/Marketing

Blog: Analyzing how game mechanics condition us  
by Gamasutra Community [10.27.16]
This blog post examines how the feedback we get from game mechanics can condition people's playstyles and behavior.
Console/PC, Indie, Design

Game Design Deep Dive: Turning Bloodline Champions into Battlerite  
by Peter Ilves [10.27.16]
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodines Champions and iterated, iterated and iterated." - Peter Ilves, co-founder of Stunlock Studios.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Deep Dive

Day of the Tentacle & The Division devs unite to write World of Darkness audio drama  
by Alex Wawro [10.26.16]
Paradox-owned White Wolf has cut a deal with interactive audio drama firm Earplay that will see Dave Grossman working with writer Richard Dansky to create a full-length "interactive audio experience."
Smartphone/Tablet, Business/Marketing

Player Research snapped up by game outsourcing firm Keywords Studios  
by Alex Wawro [10.26.16]
This has implications for any dev who works with either company, and marks the latest step in Keywords' ongoing efforts to work across multiple 'services' areas.
Console/PC, Business/Marketing

How is Telltale reinventing the Batman mythos with its new game series?  
by Bryant Francis [10.26.16]
We took a look at Telltale's latest entry in its ongoing Batman series to see how it's reinventing the myth of the Dark Knight.
Console/PC, Design, Video

QuiVR devs created new features to combat VR sexual harassment  
by Alissa McAloon [10.26.16]
Harassment in multiplayer video games is nothing new, but social VR games unfortunately have the potential to bring new dimensions to virtual harassment faced by gamers online.†
VR, Social/Online, Programming, Design

Mobcrush raises $20M more to keep working on mobile game livestreaming  
by Alex Wawro [10.26.16]
California-based startup Mobcrush, best known for building apps for livestreaming games on iOS and Android, has managed to raise $20 million from investors in its latest round of funding.
Smartphone/Tablet, Business/Marketing

Blog: How to trick-or-treat your bugs  
by Gamasutra Community [10.26.16]
This article is about how we found a way to squash a game bug in a creative way, and rewarding our players at the same time.

Get a job: Be a Systems Designer at Psyonix  
by Staff [10.26.16]
Psyonix is on the lookout for an experienced and passionate Game Designer to help design, develop, and iterate on gameplay systems and live game features in San Diego, California.
Indie, Design, Recruitment

Don't Miss: What brings a virtual city to life? 8
by Staff [10.26.16]
"The truly magical thing about virtual cities is that they often imprint themselves on our lives in much the same way that physical geographies do." Columnist Katherine Cross examines where virtual worlds succeed--and fail.
Console/PC, Design

Raph Koster explores why 'life is an MMO' isn't a joke anymore at GDC 2017!  
by Staff [10.26.16]
In his GDC 2017 Design talk "'Life is an MMO' Isnít a Joke Anymore," Koster will†talk about the social and ethical implications of turning the real world into a virtual world. Come check it out!
Social/Online, Design, GDC

Microsoft's Beam streaming service is coming to Xbox and PC in 2017  
by Alissa McAloon [10.26.16]
Microsoft takes on streaming giants like Twitch with its own streaming program, coming to PC and Xbox One next spring.
Console/PC, Social/Online, Business/Marketing

Get cutting-edge info from Microsoft, Google and Qualcomm at VRDC!  
by Staff [10.26.16]
The makers of HoloLens, Tango and other cutting-edge technologies are sponsoring in-depth talks about how developers can make the most of the latest VR/AR tech at VRDC next week!

Join us for a stream of Episode 3 of Telltale's Batman game at 3PM EST  
by Staff [10.26.16]
Join us for a stream of the latest entry in Telltale's Batman game today at 3PM EST on Twitch.
Console/PC, Design, Video

Microsoft working with partners to create $299 VR headset option  
by Alissa McAloon [10.26.16]
Companies like Dell, HP, Lenovo, Asus, and Acer are working with Microsoft to develop a new line of VR headsets capable of tracking movement without the need for external cameras.
VR, Console/PC, Production, Business/Marketing

Blog: Four things that terrify me as an indie dev  
by Gamasutra Community [10.26.16]
The Pixel Hunt official started working on their first game as an indie studio. Yeah, it's pretty cool, but it's also super scary. Here are the four main reasons why.