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June 26, 2016
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June 26, 2016
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Action Henk devs would rather you torrented their games than buy from resellers 1
by Bryant Francis [06.24.16]
The developers of Action Henk tell players to torrent their games instead of buying them from third-party key resellers.
Indie, Business/Marketing

Valve not letting Steam users gift Counter Strike: GO during Summer Sale 2
by Bryant Francis [06.24.16]
Valve has cut off players from gifting each other CS:GO during the Steam Summer Sale, says it has to do with community building.
Console/PC, Business/Marketing

Blog: Here's (probably) why VR made you sick at E3 4
by Gamasutra Community [06.24.16]
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
VR, Design

Devs Answer: How will the Brexit decision impact your business? 11
by Bryant Francis [06.24.16]
We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
Console/PC, Business/Marketing

Get a job: Industrial Light & Magic seeks a Gameplay Programmer  
by Staff [06.24.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
Console/PC, Programming, Recruitment

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Serious, Business/Marketing

MachineGames gives Quake a new episode for its 20th birthday  
by Alex Wawro [06.24.16]
To celebrate Quake's 20th, Wolfenstein: The New Order studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake episode this week.
Console/PC, Business/Marketing

Oculus swears off the use of hardware checks as DRM on PC 1
by Alex Wawro [06.24.16]
Oculus VR eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
VR, Business/Marketing

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Blog: Classic vs. modern horror in video games and beyond 2
by Gamasutra Community [06.24.16]
The horror medium has changed dramatically over the last two decades. So what has the game industry learned (and can still learn) from the horror genre?
Design, Business/Marketing

Blog: The difference between Team Fortress 2 and Overwatch's classes and heroes 2
by Gamasutra Community [06.24.16]
Brazilian game programmer Arthur Canzi Zeferino offers an analysis of how Team Fortress 2 classes and Overwatch heroes relate to each other.

UKIE reassures British game devs following Brexit 3
by Chris Kerr [06.24.16]
"UKIE will continue to work hard with colleagues in government and other sectors to ensure we continue to have the best possible business environment for our sector."

How much time and money should QA take (pt. 2)?  
by Gamasutra Community [06.24.16]
Project planning sets the scope of the game and its features and, through those, the amount of effort, time and money that is planned for it.
Production, Business/Marketing

7 successful Early Access games that all developers should study 3
by Holly Green [06.24.16]
We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
Console/PC, Design, Production, Business/Marketing

Firaxis partners with GlassLab for educational version of Civilization V 2
by Bryant Francis [06.23.16]
The new version of Civilization V, titled CivilizationEDU, will be produced in partnership with GlassLab Games, who also developed SimCityEDU.
Console/PC, Design

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Social/Online, Art, Recruitment

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Museum accepts collection of artifacts from Oregon Trail dev MECC  
by Alex Wawro [06.23.16]
New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the Minnesota Educational Computing Corporation.
Console/PC, Business/Marketing

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie