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December 10, 2016
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Developers explain why they love the small details of Final Fantasy XV 1
by Bryant Francis [12.09.16]
All the small things about Final Fantasy XV are important, from the selfies to Florence and the Machine's cover of Stand By Me. Three developers explain why.
Console/PC, Design, Video

Investors pour $24M more into educational game/toy maker Osmo  
by Alex Wawro [12.09.16]
Remember Osmo, the educational game/toy startup that started as Tangible Play? The Palo Alto-based startup just raised $24 million from investors old and new -- including longtime toymaker Mattel.
Smartphone/Tablet, Business/Marketing

Ubisoft dev fears 'constraints that kill creativity' if Vivendi takes over 1
by Alex Wawro [12.09.16]
"Losing our independence, we do not want that," Ubisoft's Xavier Poix told Polygon. "When we look at all the first-party publishers in the world, none of them is dependent on a media group."
Console/PC, Business/Marketing

Best of 2016: Building truly cooperative play in Overcooked 4
by Staff [12.09.16]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design

Get a job: Demiurge Studios is hiring a UX Design Lead for Mobile  
by Staff [12.09.16]
Demiurge Studios is looking for a UX Design Lead to conceive, specify, implement, and tune user experiences in Cambridge, Massachusetts.
Smartphone/Tablet, Design, Recruitment

Oculus, HTC, and others form global association to advance VR platform  
by Alissa McAloon [12.09.16]
“We’re still very much in the early stages of VR, so it’s critical that industry leaders work together to create and share ideas on how we can safely build this industry,” said Facebook’s Jordan McCollum.
VR, Business/Marketing

Don't Miss: The tricky design problem of Soma's memorable monsters 1
by Staff [12.09.16]
Mechanical and strict, or random and fuzzy? Frictional Games creative director Thomas Grip shares his approach to creating the unique monsters of existential nightmare, Soma.
Indie, Design

French regulators fine Ubisoft execs 1.27 million euros for insider trading  
by Alissa McAloon [12.09.16]
Five Ubisoft executives are facing combined fines of €1.27 million following initial accusations last month that the group participated in insider trading.
Console/PC, Business/Marketing

Blog: A look back on the 16-bit console wars  
by Gamasutra Community [12.09.16]
Console Wars' Blake Harris discusses the difference between Sega and Nintendo, whether Michael Jackson's music is in Sonic 3, and the challenges of being a subsidiary to a Japanese gaming company.
Console/PC, Business/Marketing

Game devs react to Final Fantasy XV today at 3:15 PM EST  
by Bryant Francis [12.09.16]
We're talking to four game developers from across the industry to hear their thoughts on what Final Fantasy XV has to offer to the development community.
Console/PC, Design, Video

'I keep making games because people keep playing games' - Shigeru Miyamoto  
by Kris Graft [12.09.16]
As the game industry, technology, and player behavior evolve, Nintendo’s Shigeru Miyamoto understands the importance of keeping up with the times.
Design

Attend GDC 2017 for expert tips on nailing the art direction of your indie game  
by Staff [12.09.16]
In his GDC 2017 talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist.
Indie, Art, GDC

Destiny franchise is now a three-studio effort  
by Kris Graft [12.09.16]
Activision-owned Vicarious Visions will be assisting with development of online shooter franchise Destiny, the studio announced this week in a Facebook post.
Console/PC, Social/Online, Business/Marketing

Blog: Using rollback tech to create a responsive online experience 2
by Gamasutra Community [12.09.16]
An in-depth look into how Inversus uses rollback networking technology to create a responsive and robust online experience that is hard to distinguish from its local-multiplayer counterpart.
Social/Online, Programming

Eve Online dev CCP Games is on the selling block, says new report 7
by Kris Graft [12.09.16]
Citing "people with knowledge of the matter," Bloomberg reported Friday that Iceland’s CCP Games, best known for Eve Online, is exploring the possibility of selling off the company.
Social/Online, Business/Marketing

Blog: Steep, Watch Dogs 2, and the GTA with no guns 3
by Gamasutra Community [12.09.16]
How do you go about making a fun open-world game that doesn't have combat at its core? We want to tell more diverse stories to reach new audiences, and the key for that may lie in systems design.
Console/PC, Design

Blog: How environment layout affects difficulty 6
by Gamasutra Community [12.09.16]
A look at how the arrangement of geometry for an environment influences and affects the difficulty of a combat encounter by effecting enemy behaviour.
Programming, Design

Best of 2016: Unprecedented raw footage of Japan's game industry 5
by Gamasutra Community [12.08.16]
This collection of videos from John Szczepaniak's recent documentary shine a light on the forgotten history of Japanese game development, proving to be one our most popular posts of the year.
Console/PC, Design, Production, History

Heroes of the Storm director steps down to 'try something new' at Blizzard  
by Alex Wawro [12.08.16]
Former Starcraft II director Dustin Browder announced today that he's giving up his spot as game director on Blizzard's Heroes of the Storm MOBA to "try something new" elsewhere in the company.
Social/Online, Business/Marketing

Vive Studios is HTC's new first-party VR game dev division  
by Alex Wawro [12.08.16]
HTC is best known in the game industry for producing (in concert with Valve) the HTC Vive, and now the company is digging in with the launch of its own first-party VR dev division: Vive Studios.
VR, Business/Marketing