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July 7, 2015
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July 7, 2015
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Don't miss: The storytelling secrets of Virtue's Last Reward 7
by Christian Nutt [07.07.15]
With Zero Escape 3 formally announced, let's take a look back at what made the last game in the series so notable -- its unique and clever narrative-based game design.
Console/PC, Design

A comprehensive look at Valve's final Steam Controller  
by Christian Nutt [07.07.15]
"The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
Console/PC, Indie, Business/Marketing

Learn how League of Legends is combating toxicity - right now  
by Christian Nutt [07.07.15]
"As a result of these governance systems... Verbal abuse has dropped by more than 40%, and 91.6% of negative players change their act and never commit another offense after just one reported penalty."
Console/PC, Business/Marketing

Sponsored: Webinar: Graphics Performance Analysis with Intel GPA  
by Intel [07.07.15]
Want to build your best Windows or Android game? Learn how Intel INDE Graphics Performance Analyzers help you analyze, optimize and debug your game to identify issues negatively impacting your framerates.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article

Get a job: Cloud Imperium Games is hiring a Gameplay Engineer  
by Staff [07.07.15]
One of the studios behind Chris Roberts' Star Citizen is hiring a gameplay engineer to work on the massively crowdfunded CryEngine title from Cloud Imperium's Santa Monica, CA offices.
Console/PC, Programming, Recruitment

Video: Innovating interactive fiction with 80 Days' Jon Ingold  
by Staff [07.07.15]
At GDC 2015 Inkle co-founder Jon Ingold explains how the outfit's design strategies evolved to produce games like 80 Days, and how it successfully fields interactive fiction games on mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video, Vault

Blog: What 'really happened' to Tale of Tales' Sunset 3
by Gamasutra Community [07.07.15]
The Astronauts' Adrian Chmielarz takes a look at the game: "The game was technically and visually the best that Tale of Tales ever produced. It tried to tell a meaningful story and be a meaningful experience."
Console/PC, Indie, Design, Business/Marketing

Blizzard is suing a studio that's suing a studio -- again 4
by Alex Wawro [07.07.15]
The clone wars continue, as Blizzard is once again suing a Chinese mobile game company for copyright infringement even as that studio is itself suing another studio...for copyright infringement.
Console/PC, Smartphone/Tablet, Business/Marketing

Orangepixel: A look back at a decade of indie dev 4
by Gamasutra Community [07.07.15]
10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some doís and doníts at the end of the article, so please also check those out."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Fallout 4 nets top honors in Game Critics' Best of E3 awards  
by Alex Wawro [07.07.15]
It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Why I said goodbye to mobile in favor of PC 212
by Staff [07.07.15]
"I am fed up with the whole mobile/tablet gaming market," writes one developer. "Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Oculus VR is funding about two dozen Rift-exclusive games  
by Alex Wawro [07.07.15]
Oculus VR chief Brendan Iribe has told Gamasutra that Oculus is now fully funding development of roughly two dozen Rift-exclusive games, including Insomniac's action-adventure game Edge of Nowhere.
Console/PC, Business/Marketing

'Our love for videogames': Tale of Tales' approach to the medium 6
by Gamasutra Community [07.07.15]
"We are sad that we havenít been able to make anything we can consider a masterpiece. We can only hope that our modest contribution can inspire future, more capable generations."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Here's the lineup for GDC Europe's Innovative Games Showcase  
by Staff [07.07.15]
GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month.
Console/PC, Indie, Business/Marketing, GDC Europe

ARK hits 1 million sold, reveals UE4 modding toolset  
by Bryant Francis [07.07.15]
Studio Wildcard has announced new modding support for hit Steam early access game Ark: Survival Evolved, which has now sold an impressive 1 million copies.
Console/PC, Programming, Art, Design, Production

A close look at the modern asset pipeline  
by Gamasutra Community [07.07.15]
"A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Programming 'promises' for game development 5
by Gamasutra Community [07.07.15]
"Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations."
Console/PC, Smartphone/Tablet, Indie, Programming

Shadow play: On Feist coming back from the dead  
by Phill Cameron [07.07.15]
We talk to Bits and Beasts about their soon-to-be-released Feist, and the challenges of spending six years developing the same game.
Console/PC, Indie, Programming, Art, Design, Production, Video

TeacherGaming mods Minecraft to teach basic coding skills 1
by Alex Wawro [07.06.15]
After testing it out in classrooms, modder Daniel Ratcliffe and the educators at TeacherGaming have released a mod for Minecraft that adds programmable turtle robots to teach kids to code.
Console/PC, Programming

Get a job: Red 5 Studios seeks a UX/UI Designer  
by Staff [07.06.15]
Firefall developer Red 5 Studios is looking for an experienced UX/UI designer join the team at the studios' Irvine, CA offices and work on functional/visual design of in-game assets.
Social/Online, Design, Recruitment