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June 23, 2017
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Video: Understanding the nature (and future) of board game design  
by Staff [06.23.17]
Get fresh insight into game design by watching this GDC 2017 tabletop game "state of the industry" discussion with game designers Rob Daviau, Geoffrey Engelstein, and Eric Lang.
Console/PC, Design, Video, Vault

Get a job: Sanzaru Games is hiring a VFX Artist  
by Staff [06.23.17]
Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR.
VR, Console/PC, Art, Recruitment

Learn about some of the tough decisions behind making Nex Machina 1
by Bryant Francis [06.23.17]
We quizzed one of the developers behind Nex Machina about surviving in the modern indie market and working with industry legend Eugene Jarvis.
Console/PC, Design, Video

Rockstar clarifies Grand Theft Auto V modding policy  
by Alissa McAloon [06.23.17]
Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow.
Console/PC, Social/Online, Business/Marketing

Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut  
by Alissa McAloon [06.23.17]
Noclip spoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game.
Social/Online, Programming, Production, Video

Chat with the developer of twin-stick shooter Nex Machina today at 1PM EDT  
by Bryant Francis [06.23.17]
We're chatting with one of the minds behind Resogun and now Nex Machina on the Gamasutra Twitch channel today at 1PM EDT.
Console/PC, Design, Video

VRDC Q&A: Tilt Brush's Patrick Hackett  
by Emma Kidwell [06.23.17]
Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR.
VR, Console/PC, Art, Design, Business/Marketing

Blog: Game cities - The urbanism of Thimbleweed Park 4
by Gamasutra Community [06.23.17]
With a little help from Thimbleweed Park, I look at the novel approaches to open-world city design (and planning) for 2D adventure games.
Design

Why Microsoft says devs shouldn't write off the Xbox One X  
by Chris Kerr [06.23.17]
"From the get-go we knew that we wanted devs to be able to take the existing engines that they were working on on Xbox One and get those engines up and running in 4K."
Production, Business/Marketing

How Overwatch communicates character from a first-person perspective  
by Chris Kerr [06.23.17]
"In terms of game animation, Overwatch is a master class in character appeal. This game is all about its characters. Every single member of this cast is unique and just loaded with personality."
Console/PC, Design, Video

Blog: Crowdfunding tips from Kickstarter's video game expert 1
by Gamasutra Community [06.23.17]
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.
Business/Marketing

Corona 2D game engine is now 'completely free'  
by Chris Kerr [06.23.17]
Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products.
Smartphone/Tablet, Business/Marketing

With Sony's indie support in question, developers at E3 weigh in 2
by Mathew Kumar [06.23.17]
"The bottom line is they need to do what’s best for their business. And unfortunately maybe doing indies is not that right now. And that’s unfortunate, but there’s not much we can do."
Console/PC, Indie, Business/Marketing, E3

Blizzard announces major changes to loot systems in Overwatch & Hearthstone 1
by Bryant Francis [06.22.17]
In one day, Blizzard announced notable changes to the IAP-based loot systems to both Overwatch and Hearthstone.
Console/PC, Business/Marketing

3 months after launch, Playerunknown's Battlegrounds sells 4M copies  
by Bryant Francis [06.22.17]
Playerunknown's Battlegrounds, a game which is still in Early Access, has now sold over four million copies, according to lead developer Brendan Greene.
Console/PC, Business/Marketing

Paradox undoes global price increase in the name of transparency  
by Bryant Francis [06.22.17]
Game publisher Paradox Interactive recently implemented a global price change on its games and DLC without much warning to players, now its CEO says it's rolling back those changes.
Console/PC, Business/Marketing

Video: Peek at the programming that made the personalities in The Sims 3  
by Staff [06.22.17]
Take a look at the design and programming that built the character personalities behind The Sims 3.
Console/PC, Programming, Design, Video

Get a job: Naughty Dog is hiring a Character Shading TD  
by Staff [06.22.17]
Naughty Dog is looking for a Character Shading TD to take charge and make sure the surface materials of its characters look fantastic.
Art, Recruitment

Improving a game on the Xbox One X helps boost its One S performance, says Xbox exec  
by Alissa McAloon [06.22.17]
Microsoft's Albert Penello addresses concerns that developing Xbox One games with both the Xbox One X and Xbox One S in mind could result in one console variant holding the other back.
Console/PC, Production

It's a me, M-AR-io recreated in AR  
by Emma Kidwell [06.22.17]
Developer Abhishek Singh recreated a life-size Super Mario Bros. level for Microsoft’s Hololens, and took to New York’s Central Park dressed as the plumber himself in order to test out how the 2D platformer fared in AR.
VR, Design