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May 29, 2015
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The facts and figures behind Fingle dev Game Oven, and its closure 7
by Gamasutra Community [05.29.15]
From critically acclaimed to closing up shop: Dutch developer Game Oven achieved international notoriety for games like Fingle and Bounden, but called it quits. Here's the whole story.
Smartphone/Tablet, Indie, Production, Business/Marketing

Report: Apple buys augmented reality SDK startup Metaio 1
by Christian Nutt [05.28.15]
The startup produced an SDK available for a variety of platforms -- and now Apple seems to have dived into the tech, as legal documents confirm that it's been snapped up by the tech giant.
Smartphone/Tablet, Programming, Business/Marketing, VR

Google updates its Cast SDK, for streaming games to TVs  
by Christian Nutt [05.28.15]
You can use the device as a dedicated game controller, use the full horsepower of Android and iOS devices on Chromecast -- and the SDK now handles multiplayer games better, too.
Smartphone/Tablet, Programming

With Google I/O on, updates to the Android OS and tools are here  
by Christian Nutt [05.28.15]
The biggest mobile platform in the world gets a boost as the search giant holds its annual conference in San Francisco. Here's the relevant link to see the latest OS preview and more.
Smartphone/Tablet, Programming

Get a job: Be a Game Designer at Bohemia Interactive  
by Staff [05.28.15]
The studio responsible for Arma 3 and DayZ is looking for game designers to join the team in its Orlando, Florida office to work on projects for military and industrial customers.
Console/PC, Design, Recruitment

Video: What playing poker taught me about designing game AI  
by Staff [05.28.15]
At GDC 2015 Intrinsic Algorithm's Dave Mark shares a newfound love of poker, some of the logic required in playing the game, and how it relates to AI problems that developers face on a daily basis.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Video, Vault

How to justify game jams 1
by Gamasutra Community [05.28.15]
"When youíre a hobbyist or are putting smaller games out regularly, thereís usually no reason NOT to do a game jam. But how do you justify them when youíre working on a larger scale project?"
Console/PC, Indie, Production

Saying goodbye to game grad school: A personal postmortem  
by Gamasutra Community [05.28.15]
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series thatís finally found its footing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

Free-to-play proves too enticing for another premium MMO: WildStar  
by Alex Wawro [05.28.15]
Carbine Studios' WildStar is the latest premium MMORPG to abandon mandatory subscriptions in favor of a monetization model that will see the entire game becoming free-to-play this fall.
Console/PC, Business/Marketing

Don't Miss: A behind-the-scenes look at sound design for Journey Exclusive 14
by Steve Johnson [05.28.15]
"There are too many stories in these sounds for the world to never know," wrote Journey sound designer Steve Johnson in this timeless 2012 feature. "So I thought I'd share them with you."
Console/PC, Audio, Design, Exclusive

Starbreeze aims to snap up the Valhalla engine in $8.6M deal  
by Alex Wawro [05.28.15]
Stockholm-based Starbreeze Studios seeks to acquire the Valhalla game engine in a stock deal valued at roughly 73 million Swedish kroner (~$8.6 million USD).
Console/PC, Business/Marketing

Godus developer 22Cans 'reboots' under new chief Simon Phillips  
by Alex Wawro [05.28.15]
Peter Molyneux's studio 22Cans is making a show of hiring fresh talent and making some staffing changes to "reboot" the company, chief among them being naming recent hire Simon Phillips the new CEO.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

An approach to balancing game economies using spreadsheets  
by Gamasutra Community [05.28.15]
"At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

The importance of form factor in making games 1
by Gamasutra Community [05.28.15]
Games have to take into account the devices they're played on, and all of the implications of those devices, and their primary audiences -- case in point, Supercell.
Console/PC, Smartphone/Tablet, Design

An indie game with 60 million players? The story of Transformice 8
by Gamasutra Community [05.28.15]
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Might & Magic creator nets $4.5M to launch new mobile venture  
by Alex Wawro [05.28.15]
Game industry veteran Jon Van Caneghem has managed to raise $4.5 million from investors like Tencent to publicly launch a new L.A.-based mobile game developer/publisher: VC Mobile Entertainment.
Smartphone/Tablet, Business/Marketing

Postmortem: A story-driven roguelike, Sproggiwood 2
by Gamasutra Community [05.28.15]
"Conquering a rival civilization -- and concealing your imperialist intentions in rhetoric -- is a difficult task. Likewise is developing a mechanically novel, thematically rich hybrid game."
Console/PC, Indie, Design, Production

Getting metroidvania Environmental Station Alpha into the world  
by Gamasutra Community [05.28.15]
Developing a metroidvania over three years: A candid look back at the iterative design process for a 2D indie game.
Console/PC, Indie, Design, Production

Game Design Deep Dive: Darkest Dungeon's Affliction System Exclusive 2
by Tyler Sigman, Chris Bourassa [05.28.15]
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Console/PC, Indie, Design, Exclusive, Deep Dive

Twitch bans streams of 'Adults Only' games 30
by Christian Nutt [05.27.15]
The popular streaming service has banned games rated "Adults Only" by the ESRB -- and equivalent organizations in other countries.
Console/PC, Business/Marketing