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January 20, 2017
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Meaning and choice, or how to design decisions that feel intimately difficult 1
by Gamasutra Community [01.20.17]
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
Design

Survey: Women MMO players love The Old Republic, aren't really into World of Warcraft 2
by Alex Wawro [01.19.17]
Video game consultancy Quantic Foundry has published another analysis of data gathered from its survey of 270k game players that purports to break down which genres of games women play most.
Social/Online

South Sudan will participate in the Global Game Jam, and peace is the mission 1
by Alex Wawro [01.19.17]
"We are focusing on creating local games,” South Sudanese game dev Lual Michael Mayen tells The Next Web, with the goal of developing “more games exposing the dangers of war."
Indie

Blog: Creating Antegod's procedural plants in Unity3D  
by Gamasutra Community [01.19.17]
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' lead artist Tom Rutjens.
Programming, Art, Design

Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Console/PC, Indie, Programming

Video: How game devs can use level design tools expressively  
by Staff [01.19.17]
At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
Console/PC, Indie, Design, Video, Vault

Get a job: Playstudios is hiring a Game Server Engineer  
by Staff [01.19.17]
Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
Smartphone/Tablet, Programming, Recruitment

Open-source toolkit turns Tilt Brush into a game dev tool  
by Alissa McAloon [01.19.17]
An open-source toolkit released by Google aims to help developers painlessly import assets created with the VR gameTilt Brush into Unity.
VR, Art

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
VR, Console/PC, Programming, Production, GDC

Fig secures $7.84M in funding to 'accelerate' crowdfunding platform 3
by Alissa McAloon [01.19.17]
The crowdfunding platform has raised $7.84 million in funding from a Series A financing round led by venture capital firms Spark Capital and Greycroft.
Business/Marketing

GDC 2017 announces Narrative Summit poster session winners! 1
by Staff [01.19.17]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Console/PC, Indie, Design, GDC

Don't Miss: Understanding the AI design behind Ubisoft's biggest games 1
by Staff [01.19.17]
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
Console/PC, Programming

Portal designer Kim Swift picked up by EA-owned Motive Studios  
by Alissa McAloon [01.19.17]
Kim Swift, well known for her part in the creation of Portal and Left 4 Dead at Valve, has departed from Amazon Game Studios to join EA.
Design

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Indie, Programming, Art, Design, Production, IGF

Hone your storytelling skills at GDC 2017's Game Narrative Summit!  
by Staff [01.19.17]
With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
Console/PC, Indie, Design, GDC

Blog: Analyzing narrative choices in Telltale's The Walking Dead  
by Gamasutra Community [01.19.17]
A short analysis of narrative choices presented in Season 2 of Telltale's The Walking Dead.
Console/PC, Design

Fox opens full-fledged video game division, FoxNext 1
by Chris Kerr [01.19.17]
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

HTC pledges $10 million to VR projects that effect positive change  
by Chris Kerr [01.19.17]
Virtual reality heavyweight HTC has set aside $10 million to create new VR tech and experiences that will "create positive impact and change."
VR, Design, Production

How Skyward Sword inspired Breath of the Wild's vast open-world  
by Chris Kerr [01.19.17]
The scale of Breath of the Wild's expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before. 
Console/PC, Design, Production

Blog: Video game canon - How to deal with over 40 years of backlog? 4
by Gamasutra Community [01.19.17]
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
Design