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September 5, 2015
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September 5, 2015
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Get a job: Insomniac is looking to hire an Engine Programmer  
by Staff [09.04.15]
The studio responsible for Sunset Overdrive & Ratchet & Clank are looking to bring on a programmer skilled in C++ and other languages to do engine work at Insomniac's Burbank, CA office.
Console/PC, Programming, Recruitment

Video: Postmortem reflections on the success of Cities: Skylines  
by Staff [09.04.15]
At GDC Europe 2015, Colossal Order's Karoliina Korppoo ran down how the studio designed the game to be a latter-day SimCity, explaining how it was possible with a small team and limited resources.
Console/PC, Indie, Design, Video, Vault

Peter Moore touts increased dev diversity at EA and calls for more 1
by Alex Wawro [09.04.15]
EA exec Peter Moore says the industry is shifting as he sees more women game developers and game execs (like EA's own Samantha Ryan and Jade Raymond) now than ever before.
Serious, Business/Marketing

Memorable main menu sound design 4
by Gamasutra Community [09.04.15]
"During these brief but crucial moments the developer has the oppurtunity to enhance the motifs and themes of the game and give the player the first vital glimpse of the world they are about to enter."
Console/PC, Audio

Fran Bow and the appeal of the ambiguous ending  
by Joel Couture [09.04.15]
Having an ambiguous or metaphorical ending can be risky business. But if it's done just right, players will be talking about your game for decades.
Console/PC, Indie, Design, Video

Don't Miss: The Gamasutra community's game developer flashcards 8
by Gamasutra Community [09.04.15]
Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game devs join forces for War Child charity game jam  
by Alex Wawro [09.04.15]
Creative Assembly, 343 Industries and other devs will take part in a game jam for charity, with the resulting jam games being sold as a pack in 2016 to raise money for the War Child non-profit.
Console/PC, Indie, Business/Marketing

Report: Gameloft lays off Tokyo devs weeks after debut game launch 1
by Alex Wawro [09.04.15]
Gamasutra has received reports that nearly 100 people lost their jobs at Gameloft Tokyo this summer due to poor performance of the studio's recently-released debut game, Magna Memoria.
Smartphone/Tablet, Business/Marketing

Blog: Why some games feel like a waste of time, and some don't 7
by Gamasutra Community [09.04.15]
"Why playing some video games leaves you with a sour taste, with the feeling of having wasted time and even that you have somehow debased yourself."
Console/PC, Design

5 years to create a mobile adventure: A postmortem of Heroki 1
by Gamasutra Community [09.04.15]
"Developing Heroki was an incredible journey that was rewarding on several levels. Weve learned so much about game development and working with a big publisher in the last 5 years."
Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

We should patch our games 11
by Gamasutra Community [09.04.15]
"Let's drop the 'don't patch your game'-style complaints, and instead figure out, together, how we can better patch our games."
Console/PC, Indie, Design

Opinion: What can we learn from that tone-deaf 'Slave Tetris' minigame? 13
by Katherine Cross [09.04.15]
Video games can either deepen our understanding of difficult subjects or trivialize them. Columnist Katherine Cross examines thematic incoherence in one recent example.
Design

Open source VR from Razer readies for commercial launch, gains more dev support  
by Chris Kerr [09.04.15]
Razer has launched its OSVR content discovery platform while revealing it will make the consumer version of its VR headset, the HDK 1.3, available for pre-order soon.
Console/PC, Business/Marketing, VR

Confessions of a Steam trading card addict 2
by Gamasutra Community [09.04.15]
"The more I promised Id change and failed to do so, the more I hated myself for what I was doing to my body, and seemingly couldnt stop. Dozens of hours down the drain to save $2.99."
Console/PC, Indie, Business/Marketing

Marvel Heroes developer Gazillion confirms layoffs  
by Chris Kerr [09.04.15]
Marvel Heroes and Super Hero Squad Online developer Gazillion has been hit with layoffs, the company has confirmed.
Console/PC, Business/Marketing

How to market your game - The 'Jaws' method  
by Gamasutra Community [09.04.15]
"Ideally you want the shortest most direct positioning for your product you can create, a longer more drawn out positioning can be harder to remember and harder to define."
Indie, Business/Marketing

4 lessons that 30+ years of software dev has taught me about building games 6
by Gamasutra Community [09.04.15]
"Ive learned some valuable lessons, many of which are surprisingly relevant to game development, as different as that is from the 'serious' side of software. Id like to share a few relevant lessons."
Console/PC, Programming, Design, Production

How video game developers score art grants 3
by Bryant Francis [09.04.15]
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor.
Indie, Serious, Design, Production, Business/Marketing

Chinese game firm Shanda guns for Western mobile success with new merged studio  
by Christian Nutt [09.03.15]
Shanda has merged together two of its owned studios and hopes to make a big success in the West with a portfolio of eight new titles.
Smartphone/Tablet, Business/Marketing

Jeffrey Hilbert, founder of notable games agency DDM, stepping down 1
by Christian Nutt [09.03.15]
The agency, whose clients includes studios like FromSoftware, Ninja Theory, and PlatinumGames, is seeing its founder step away from a leading role.
Console/PC, Smartphone/Tablet, Business/Marketing