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April 26, 2018
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Shuntaro Furukawa to become president of Nintendo  
by Chris Kerr [04.26.18]
Nintendo is about to make some big changes, with current president Tatsumi Kimishima planning to retire after almost three years at the helm.
Business/Marketing

The Heartbeat Symposium: Exploring love, sex, and intimacy in games  
by Joel Couture [04.26.18]
The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games.
Indie, Art, Design, Video

Tracing Sega's origins back to jukeboxes and Japanese 'gun corners'  
by Alex Wawro [04.25.18]
"We decided to manufacture [light] guns & flippers ourselves in Japan, which led us to start developing our own arcade games," said former Sega exec Akira Nagai. "That was the official start of Sega."
Console/PC, History

Video: Avoid mistakes when putting together a creative portfolio  
by Staff [04.25.18]
Art directors and lead artists from various studios give valuable advice on putting together a portfolio in this GDC 2018 Game Career Seminar session.
Console/PC, Indie, Art, Video

SpyParty's Chris Hecker shares lessons from his long dev cyle  
by Bryant Francis [04.25.18]
We sat down with SpyParty lead developer Chris Hecker to talk about what he's learned in the many, many years spent making this 1v1 online multiplayer game.
Console/PC, Design, Video

Ragnarok Online shutting down European servers after 14 years  
by Emma Kidwell [04.25.18]
Ragnarok Online servers are shutting down across European regions on May 25.
Social/Online, Business/Marketing

Nintendo says innovation is a byproduct of its creative process  
by Emma Kidwell [04.25.18]
Nintendo's general manager of development Shinya Takahashi discusses the design philosophy held at Nintendo.
Console/PC, Design

Weekly Jobs Roundup: Remedy, InnoGames, and more are hiring now!  
by Staff [04.25.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry. Here are just some of the many, many positions being advertised right now.
Programming, Design, Production, Recruitment

God of War among the few AAA games to be localized for Croatia  
by Emma Kidwell [04.25.18]
God of War has been fully localized for Croatia, becoming one of few large triple-A titles to be officially translated and localized for the Croatian games market. 
Console/PC, Design

343 clarifies Halo modding policy as fan-led Halo Online revival gets the axe  
by Alissa McAloon [04.25.18]
Halo developer 343 Industries has put the kibosh on a fan project that sought to revive a canceled Russia-only game called Halo Online.
Console/PC, Social/Online, Business/Marketing

Don't Miss: A deep dive into how devs maintain tension in Nex Machina  
by Staff [04.25.18]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge.'" - Henri Mustonen, Senior Level Designer at Housemarque.
Console/PC, Indie, Programming, Design

Join Gamasutra and Chris Hecker for a chat about SpyParty at 3PM EDT  
by Bryant Francis [04.25.18]
Watch us play some SpyParty while chatting with developer Chris Hecker today at 3PM EDT.
Console/PC, Design, Video

Social AR games are coming to Snapchat  
by Alissa McAloon [04.25.18]
Snapchat plans to introduce a number of AR games as interactive ‘lens’ camera overlays, starting later this week.
VR, Smartphone/Tablet, Video

Blog: Why Atari's infamous E.T. tie-in isn't half bad
by Gamasutra Community [04.25.18]
Atari's infamous E.T. tie-in gets a lot of stick, but it is possible to enjoy, and it's arguably better than Warshaw's previous hit Raiders Of The Lost Ark.
Console/PC, Design

Valiant Hearts dev is making another WWI game 'to not forget, and to not repeat' 2
by Alex Wawro [04.25.18]
DigiXart cofounder Yoan Fanise chats with Gamasutra about the indie studio's new project, the World War I narrative game 11-11: Memories Untold, and how it's collaborating with Aardman Studios.
Indie, Design, Video

Blog: Designing a convention booth  
by Gamasutra Community [04.25.18]
In this post we go over what went into planning our booth for PAX East Including what to order, how to lay stuff out, how to sell merch, etc.
Design

Xbox marketing lead Albert Penello leaves Microsoft after 18 years  
by Chris Kerr [04.25.18]
Penello had recently been leading the worldwide go-to-market strategies for all Xbox consoles, from the standard Xbox One to the supercharged Xbox One X. 
Console/PC, Business/Marketing

Belgian Gaming Commission declares loot boxes illegal 41
by Chris Kerr [04.25.18]
The Belgian Gaming Commission has declared loot boxes illegal, following in the footsteps of their Dutch counterparts who reached a similar decision last week. 
Console/PC, Business/Marketing

Blog: Standing out in a saturated market  
by Gamasutra Community [04.25.18]
Bot School Games co-founder Chris Cobb explores some of the traits that can help a game stand out in in a saturated market.
Design

Norwegian studio nets $400K to finish co-op puzzler Pode  
by Chris Kerr [04.25.18]
Norwegian indie outfit Henchman & Goon has netted $400,000 to push ahead with the development of its co-op puzzler, Pode. 
Console/PC, Business/Marketing