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May 26, 2013
Treyarch / Activision
Technical Animator
Treyarch / Activision
Game Systems Designer
Infinity Ward / Activision
Senior Tools Engineer
Airtight Games
Environment Artist
App Minis LLC
Senior Unity Game Programmer
Gameloft
Game Designer
Latest Blogs
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May 26, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
[
2
]
We're Indie, we like Microsoft. Too Controversial?
[
40
]
Features
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May 26, 2013
Dean Hall Discusses
DayZ
's Development Process
[
2
]
Creating Virtual Reality Games: The Fundamentals
[
8
]
Learning to Love Handicaps in Competitive Games
[
23
]
Press Releases
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May 26, 2013
My Virtual Boyfriend: Get
your imagination fired...
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
campaign
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Blog: We're indie, we like Microsoft. So what?
40
by Gamasutra Community
[05.24.13]
The Xbox One reveal was broadly perceived as being anti-indie. But
I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1
developer James Silva explains why he thinks "everything is fine."
Console/PC
,
Indie
,
Business/Marketing
Xbox One preowned rumors batter GameStop shares
12
by Kris Ligman
[05.24.13]
GameStop, the U.S.'s largest physical retailer of preowned games, has seen its stock drop precipitously since reports began to spread that the Xbox One would tighten up terms of used game sales.
Console/PC
,
Business/Marketing
Blog: Theme and craft, games and art
11
by Gamasutra Community
[05.24.13]
Spelunky
developer Derek Yu ruminates on crises and criticisms in game culture, exploring whether or not we really and truly understand the importance of how games are made.
Indie
,
Design
Xbox One: A flawed plan, well-executed
45
by Gamasutra Community
[05.24.13]
Analyst Nicholas Lovell argues that Microsoft is chasing a 1990s-era plan for set top box domination in an era that has long since moved on.
Console/PC
,
Business/Marketing
Video:
Thief
vs.
Deus Ex
- a design discussion
1
by GDC Vault Staff
[05.23.13]
Deus Ex
designer Warren Spector and
Thief
designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
Console/PC
,
Design
,
Video
For Unity, lowering the barriers on mobile is good business
4
by Mike Rose
[05.24.13]
There's a chance you missed the news that Unity's basic mobile licenses went free earlier this week. Unity CEO David Helgason explains how his company can afford to make this move.
Smartphone/Tablet
,
Business/Marketing
,
Exclusive
Here's how much 'whales' spent so far this year
15
by Mike Rose
[05.23.13]
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
'This model of game making is so fundamentally broken.'
51
by Kris Ligman
[05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Console/PC
,
Social/Online
,
Indie
,
Production
,
Business/Marketing
The problem with
Persona
's one-sided relationships
2
by Gamasutra Community
[05.24.13]
People love the
Persona
games for their characters -- but isn't the player kind of a
dick
to the NPCs? This blog post exposes the issue of one-sided relationships in RPGs.
Console/PC
,
Design
Video: Player-driven stories - how do we get there?
1
by GDC Vault Staff
[05.24.13]
Former Ion Storm, 2K, and LucasArts designer Kent Hudson encourages creating interactive, player-driven stories and urges to move past Hollywood-style linearity, in this free GDC video lecture.
Console/PC
,
Art
,
Design
,
Production
,
Video
Blog: I took my Ouya game to retail, and here's what happened
22
by Gamasutra Community
[05.22.13]
With OUYA kiosks in stores across the UK, one indie sets up a guerrilla demo for his game at a local video game shop.
Console/PC
,
Indie
,
Business/Marketing
The guy who created
DayZ
made it to the top of Mt. Everest
3
by Kris Graft
[05.24.13]
Dean Hall is a soldier, a game developer, and now apparently an elite mountain climber, as he recently made it to the highest summit on planet Earth.
Console/PC
,
Indie
,
Design
Get a job:
Dungeon Defenders
dev Trendy seeks producers
 
by Kris Ligman
[05.24.13]
Dungeon Defenders
dev Trendy Entertainment seeks Gameplay and Technical Producers to participate in gameplay design, technical team management, and more.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Production
Here's a look at the new dev tools you may have missed at GDC
2
by Nate Ralph
[05.23.13]
In this reprint from the May issue of GD Mag, Nate Ralph takes us through this year's newest tools and middleware, straight from the Game Developers Conference show floor.
Console/PC
,
GD Mag
,
Programming
,
GD Mag Exclusive
Making
DayZ
: An interview with its creator
2
by Staff
[05.24.13]
Project lead Dean Hall takes Gamasutra from his initial inspirations through his design process and finally how the game is currently being built and will be delivered to fans in this eclectic interview.
Console/PC
,
Indie
,
Design
,
Production
Player progression: Understanding how players get through your game
1
by Gamasutra Community
[05.24.13]
This detailed breakdown explores the dichotomy of how players move through games -- through learning how to play, or by powering up -- and what that means for your design.
Console/PC
,
Indie
,
Design
A
Guacamelee!
combat design analysis
3
by Gamasutra Community
[05.23.13]
Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
Console/PC
,
Indie
,
Design
Opinion: Xbox One is a desperate prayer to stop time
148
by Leigh Alexander
[05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
Is coding 'to the metal' dangerous?
34
by Gamasutra Community
[05.23.13]
Simon Roth (
VVVVVV
) suggests that game programmers' obsession with coding "to the metal" is counterproductive in the current multiplatform era -- writing "it's not the '90s anymore."
Console/PC
,
Indie
,
Programming
Creative leadership vs. project leadership: A guide for small teams
5
by Gamasutra Community
[05.23.13]
Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
Console/PC
,
Indie
,
Production
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