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September 29, 2016
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September 29, 2016
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Don't Miss: Nidhogg unleashed on the masses - but what took so long? 2
by Bryant Francis [09.29.16]
With word of a sequel to Nidhogg hitting the streets, read why the developers of Nidhogg took so long to get the first game out the door.
Console/PC, Design

Vivendi bides its time as Ubisoft re-elects Yves Guillemot as chairman  
by Bryant Francis [09.29.16]
No news is good news for Ubisoft after its annual shareholder meeting today, as Vivendi made no attempt to gain a seat on the board of the French developer/publisher.
Console/PC, Business/Marketing

US gov't re-ups interest in game education funding with $583K for MassDiGI  
by Bryant Francis [09.29.16]
The US Economic Development Administration has renewed its five-year grant awarded to the MassDiGI program at Becker College in Worcester, Massachusetts.
Console/PC, Business/Marketing

With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign  
by Bryant Francis [09.29.16]
Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2 following a months-long wait and multiple filings.
Console/PC, Business/Marketing

Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors  
by Staff [09.29.16]
The inaugural standalone Virtual Reality Developers Conference kicks off this November, so organizers quickly highlight the cutting-edge companies who have already signed on to exhibit at the show!
VR, Smartphone/Tablet, Business/Marketing

Deep Silver partners with Warhorse to publish crowdfunded RPG 1
by Chris Kerr [09.29.16]
Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance, in Persona 5's European distributor, Deep Silver.
Console/PC, Business/Marketing

Blog: How much does the Tokyo Game Show really cost?  
by Gamasutra Community [09.29.16]
Blue Volcano Studio founder Brendan Votano breaks down the cost of his recent trip to the Tokyo Game Show for the benefit of first-time visitors.
Business/Marketing

200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer  
by Chris Kerr [09.29.16]
Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch. 
Console/PC, Business/Marketing

Hi-Rez closes the book on Tribes: Ascend  
by Chris Kerr [09.29.16]
A final patch, dubbed "Parting Gifts" has now been released, marking the end of Tribes' tumultuous four year journey. 
Console/PC, Business/Marketing

Blog: The search for meaningful work  
by Gamasutra Community [09.29.16]
In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.
Business/Marketing

Blog: Using ARPU to choose the right genre and market  
by Gamasutra Community [09.29.16]
"Even though ARPU alone can't fully tell the performance of a game, it can reflect the potential of the genre in a particular market to some extent."
Business/Marketing

Autobiographical Memoir En Code finds game mechanics in daily life  
by Jack Yarwood [09.29.16]
“Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."
Console/PC, Indie, Art, Design

Get a job: Cryptic, Demiurge and more among Gamasutra Job Board listings  
by Staff [09.28.16]
From Cryptic Studios to Skydance Interactive to Demiurge Games, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Recruitment

Video: The Physics of Fun -- Vehicles in Saint's Row: The Third 1
by Staff [09.28.16]
Volition's David Bianchi speaks at GDC 2014 about how he (effectively single-handedly) designed and implemented 90+ vehicles in Saint's Row: The Third in roughly six months.
Console/PC, Programming, Design, Video, Vault

Function is form: Moon Hunters and art books as game design  
by Katherine Cross [09.28.16]
The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form. 
Console/PC, Indie, Art, Business/Marketing

Don't Miss: Brian Fargo's lessons learned from making Wasteland 2  
by Alex Wawro [09.28.16]
With inXile aiming to build Wasteland 3, now's a good time to look back at this timeless chat with studio chief Brian Fargo about lessons learned in crowdfunding development of its predecessor.
Console/PC, Indie, Design, Production

How the Olympic spirit brought Nintendo and Sega together  
by Alex Wawro [09.28.16]
"I still have trouble with this concept of this company that was our enemy that we fought tooth and nail against, and now they're buddies," former Sega exec Tom Kalinske notes in a new GI feature.
Console/PC, Business/Marketing

At VRDC you'll see how Chernobyl was authentically recreated in VR  
by Staff [09.28.16]
Come out to the Virtual Reality Developers Conference this November and hear the head of Polish studio The Farm 51 share how they authentically recreated the Chernobyl Exclusion Zone in VR. It's nuts!
VR, Art, Design, Production

Now's the time to apply for the AIAS' inaugural 'WomenIn' game dev scholarships  
by Alex Wawro [09.28.16]
The Academy of Interactive Arts and Sciences reveals its latest scholarship winners and opens a call for applications to its brand-new "WomenIn" scholarship for women seeking careers in game dev.
Console/PC, Indie, Business/Marketing

All-new GDC Retro Play to debut at GDC 2017, calls for submissions  
by Staff [09.28.16]
Free submissions are open for GDC Retro Play, a brand new area at the 2017 Game Developers Conference that specifically focuses on showcasing retro consoles, computers, games and related memorabilia.
Console/PC, Business/Marketing, GDC