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November 24, 2014
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November 24, 2014
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Don't Miss: The Witness artist reminds us to keep it simple Exclusive 8
by Alex Wawro [11.24.14]
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
Console/PC, Indie, Art, Design, Exclusive

iOS App Store downloads spike in October, reaching record high  
by Christian Nutt [11.24.14]
The release of two popular new phones has helped to heat up the already popular market -- a 39 percent rise year-over-year for app downloads.
Smartphone/Tablet, Business/Marketing, Mobile Games

Video: Expert advice on how to make your indie games stand out  
by Staff [11.24.14]
Game designer Raph Koster hustled indie developers Adam Saltsman, Rami Ismail and Zach Gage into a room at GDC Next earlier this year to ask: as an indie, how do you successfully market your work?
Indie, Business/Marketing, Video, Vault

American McGee takes casino games for a spin Exclusive  
by Mike Rose [11.24.14]
American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Analysts: 2015 will be the year cloud gaming finally takes off 1
by Alex Wawro [11.24.14]
Analysts believe the recent launches of the PlayStation Now and Nvidia Grid game streaming services will be a one-two punch that catapults "cloud gaming" to mainstream relevance by the end of 2015.
Social/Online, Business/Marketing

Charting distinctive features in games 1
by Gamasutra Community [11.24.14]
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

PA universities net $750k state grant to grow local game industry  
by Alex Wawro [11.24.14]
Three Pennsylvanian universities have applied for and won a $750,000 "Discovered in PA" state grant to expand the state's burgeoning video game and digital entertainment industry.
Console/PC, Business/Marketing

Quit the grind: New ways to 'level' in RPGs 8
by Gamasutra Community [11.24.14]
"The problem is that grinding is hard to avoid in the standard RPG formula where each battle pushes you closer to the big 'level up.' Many classic RPGs have explored alternatives here, too."
Console/PC, Design

In Blood Sport, you give blood when you get shot 3
by Mike Rose [11.24.14]
UPDATE A Toronto-based team is looking to gamify giving blood, by hooking a set of Xbox controllers up to blood collection machines, and taking the set-up on tour.
Console/PC, Business/Marketing

Learn about Assassin's Creed Unity's dynamic crowds at GDC 2015  
by Staff [11.24.14]
Ubisoft Montreal's AI and systems design ace Christine Blondeau will be speaking at GDC 2015 in March about precisely how the systemic crowd events of Assassin's Creed Unity were made.
Console/PC, Programming, GDC

GTA V is now the best-selling game of all time in the UK  
by Mike Rose [11.24.14]
Following its next-gen launch on PlayStation 4 and Xbox One, Grand Theft Auto is now the best-selling video game of all time in the United Kingdom.
Console/PC, Business/Marketing

Sony says it couldn't effectively test Driveclub 6
by Mike Rose [11.24.14]
"They hit a hiccup. I prefer people to have the ambition to try that, though. It's no fun being safe all the time." - Sony's Shawn Layden says that there's no way they could have anticipated the problems for Driveclub.
Console/PC, Business/Marketing

World of Warcraft: Ten years of change  
by Gamasutra Community [11.24.14]
MMO designer Laralyn Williams reflects: "I immediately knew what I wanted to talk about: the flexibility and responsiveness of the development team."
Console/PC, Social/Online, Design, Production, Business/Marketing

Why you want cross-functional team members  
by Gamasutra Community [11.24.14]
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and arenít encouraging teams to work collaboratively to spread knowledge and skills."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Nordic Games opens Munich studio for new SpellForce title  
by Mike Rose [11.24.14]
Nordic Games has put together a new real-time strategy game studio in Munich, that will focus on building a third core title in the SpellForce franchise.
Console/PC, Business/Marketing

App Store optimization tips: Choosing keywords  
by Gamasutra Community [11.24.14]
A quick guide to choosing the right keywords -- crucial for getting found. "They should be the words that best explain or relate to your app or game. The first rule is that they should be relevant."
Smartphone/Tablet, Business/Marketing, Mobile Games

Vampire: The Masquerade - Bloodlines fan remake shut down by CCP 6
by Mike Rose [11.24.14]
A fan remake of Vampire The Masquerade: Bloodlines has been shut down by EVE Online studio CCP Games, the copyrights holder for Bloodlines.
Console/PC, Business/Marketing

Ten years of World of Warcraft 8
by Gamasutra Community [11.24.14]
Raph Koster looks back at the MMO juggernaut: "If anything, itís possibly the biggest game design achievement in all of virtual world history."
Console/PC, Social/Online, Design

Double Fine loses a project, and lays off 12 staff 11
by Christian Nutt [11.21.14]
Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2) today laid off 12 staff after losing a deal for an unannounced project.
Console/PC, Indie, Business/Marketing

Blog: Thoughts on Practice, the NYU game conference  
by Gamasutra Community [11.21.14]
Designer Keith Burgun attended this year's conference: "While each Practice conference has evolved somewhat from the last, I feel that the one thing that itís always had in common was this element of risk-taking."
Console/PC, Smartphone/Tablet, Indie, Design