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Latest Features
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September 2, 2010
 
arrow Game Dev Collaboration: Google Docs Style [1]
 
arrow A Journey Across the Main Stream: Games for My Mother-in-Law [22]
 
arrow An Artist's Eye: Applying Art Techniques to Game Design [6]
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Latest Blogs
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September 2, 2010
 
Where Shank's Boss Battles Went Wrong [6]
 
Game Design, Virtual Goods and Social Games [1]
 
MMOs: Just a Matter of Time? [6]
 
Dundee Dispatch
 
So Long, Friend: Remembering the PSP [5]
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Latest Jobs
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September 2, 2010
 
Westwood College
Faculty Open House
 
Tencent Boston
Build Engineer
 
e4e
Business Development Executive
 
Gazillion Entertainment
Sr Game Designer (Instances)
 
SCEA
Senior Software Application Engineer
 
Total Immersion Software,Inc.
Tools Programmer
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Latest Press Releases
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September 2, 2010
 
BUSINESS DEVELOPMENT VETERAN ROCCO SCANDIZZO JOINS...
 
Radiangames Inferno Now Available on Xbox Live
 
“Crackdown 2” Packs a Punch with New ...
 
RELEASE OF 9DRAGONS EUROPE TO LAUNCH THIS FALL,...
 
Green Bay Packers and Baltimore Ravens Poised for...
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About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Senior News Editor:
Kris Graft
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
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News

 
1
OnLive Rolls Out Cloud Gaming Wi-Fi Beta
by Kris Graft [09.02.10]
Streaming game service OnLive said Thursday that it will begin its beta for wireless PC-compatible support this month, alongside with Labor Day promotions that the company hopes will attract more users.
 
 
1
Super Meat Boy 'Main Course' For New Game Feast Fall XBLA Promo
by Leigh Alexander [09.02.10]
Microsoft unveils a new Xbox Live Arcade lineup for Fall titled "Game Feast", which will be anchored by the October 20th release of Team Meat's Super Meat Boy -- alongside three other downloadables.
 
1
Analysis: From Donkey Kong To Super Mario Bros - The Inexorable Rise Of Miyamoto
by Eric-Jon Rossel Tairne [09.02.10]
Following his looks back at Pong, Breakout, Space Invaders and Pac-Man, writer and game theorist Eric-Jon Rossel-Tairne takes a fascinating look back at Miyamoto's journey from Donkey Kong to Super Mario Bros.
 
5
Interview: Epic's Capps On Bringing Hardcore Flavor To iOS
by Christian Nutt [09.01.10]
Epic Games president Mike Capps tells Gamasutra about the impressive tech behind the iOS version of Unreal Engine 3 and why "it would not be smart" to try to compete against more casual iPhone games.
 
0
Chinatown Wars Gets HD iPad Version
by Leigh Alexander [09.02.10]
The multiplatform journey of Rockstar's Grand Theft Auto: Chinatown Wars continues with the announcement of an "updated" HD version for Apple's iPad, debuting next week.
 
0
Gamasutra Expert Blogs: From Virtual Goods To The Purpose Of Games
by Tom Curtis [09.02.10]
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the implementation of virtual goods, a message to developers in Dundee, and the purpose of games.
 
0
Rocket Pack Reveals Toolkit For Plugin-Free Browser Game Dev
by Simon Parkin [09.02.10]
Finnish social game developer Rocket Pack (Cats Vs. Dogs) has created a new development platform, Rocket Engine, specifically designed for creating persistent browser games that don't require plugins.
 
9
LucasArts Confirms Layoffs At San Francisco Headquarters
by Colette Bennett [09.01.10]
LucasArts has confirmed to Gamasutra that it is "reorganizing its teams to better address the needs of the internal studio", following media reports of layoffs at its San Francisco headquarters.
 
0
Feature: Better Game Development Through Google Docs?
by Staff [09.02.10]
In Gamasutra's latest feature, hardened design doc veteran Chris Oltyan takes a look at how Google's suite of cloud-based productivity tools can make inroads into solving a lot of collaborative problems.
 
8
Analysis: Apple Heading Toward A Gaming Collision Course
by Christian Nutt [09.01.10]
How far will Apple go with its inroads into the gaming market? Gamasutra's Christian Nutt considers the latest evidence, fresh from today's press conference in San Francisco.
 
0
Sony To Debut Cloud-Based 'Music Unlimited' Program On PlayStation 3
by Colette Bennett [09.01.10]
Sony will debut 'Music Unlimited' -- a cloud-based music streaming subscription system -- for the PlayStation 3 in Europe later this year, as it rolls out its Qriocity-powered media services.
 
0
Aurora Feint Announces iOS/Android Cross-Platform OpenFeint PlayTime
by Danny Cowan [09.01.10]
Following Apple's announcement on social gaming network Game Center, Aurora Feint revealed "OpenFeint PlayTime," a new infrastructure allowing real-time multiplayer gameplay across iOS and Android devices.
 
2
UK Retailer GAME Launches 'GAME Downloader' PC Tool
by Colette Bennett [09.01.10]
UK retailer GAME has announced a new browser-based software tool called GAME Downloader which notifies users when game updates, demos, trailers, mods and indie titles are available for download.
 
0
BlitzTech Engine, Middleware Adds Kinect & Move Support
by Colette Bennett [09.01.10]
Blitz Game Studios has announced that its BlitzTech game engine will now feature full functionality for motion control, including Xbox 360's Kinect and the PlayStation Move.
 
2
PlayStation 3 Blu-Ray 3D Update Delayed To October
by Colette Bennett [09.01.10]
Sony's previously announced firmware update which will add Blu-ray 3D functionality to the PlayStation 3 has been delayed to October, according to official comments.
 
0
NCSoft's Guild Wars Sells 6.5 Million Copies
by Eric Caoili [09.01.10]
South Korean online game publisher NCsoft revealed that Guild Wars has sold more than 6.5 million copies worldwide since the episodic action MMORPG launched five years ago.
 
2
Analysis: S.T.A.L.K.E.R. Defense - The Hybrid Results
by Tom Cross [09.01.10]
In this Gamasutra analysis piece, Tom Cross looks at GSC Game World's S.T.A.L.K.E.R: Clear Sky and its odd combination of FPS, RPG and tower defense game, examining the art of gameplay hybrids.
 
0
Reminder: Last Day To Early Register For GDC Online
by Staff [09.01.10]
GDC Online organizers are reminding that today is the last day to save up to 40% on passes to the October 5th-8th event in Austin, TX, fully detailing keynotes, exhibit floor, Summits, a PlayStation Home developer day and more.
 
0
Trials HD Developer Announces Its First WiiWare Title: Motoheroz
by Tom Curtis [09.01.10]
RedLynx, the Finland-based independent development studio behind Trials HD for Xbox Live Arcade, announced Motoheroz, a physics-based racing game for Nintendo's WiiWare service.
 
9
Apple Reveals Revised iPod Touch, The 'Most Popular Portable Game Player'
by Christian Nutt, Kris Graft [09.01.10]
Apple CEO Steve Jobs revealed a thinner, more capable iPod Touch, a device that across all models is "the most popular portable game player in the world," he claimed at a Wednesday Apple event.