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OnLive Rolls Out Cloud Gaming Wi-Fi Beta
by Kris Graft
[09.02.10]
Streaming game service OnLive said Thursday that it will begin its beta for wireless PC-compatible support this month, alongside with Labor Day promotions that the company hopes will attract more users.
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Super Meat Boy 'Main Course' For New Game Feast Fall XBLA Promo
by Leigh Alexander
[09.02.10]
Microsoft unveils a new Xbox Live Arcade lineup for Fall titled "Game Feast", which will be anchored by the October 20th release of Team Meat's Super Meat Boy -- alongside three other downloadables.
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Analysis: From Donkey Kong To Super Mario Bros - The Inexorable Rise Of Miyamoto
by Eric-Jon Rossel Tairne
[09.02.10]
Following his looks back at Pong, Breakout, Space Invaders and Pac-Man, writer and game theorist Eric-Jon Rossel-Tairne takes a fascinating look back at Miyamoto's journey from Donkey Kong to Super Mario Bros.
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Interview: Epic's Capps On Bringing Hardcore Flavor To iOS
by Christian Nutt
[09.01.10]
Epic Games president Mike Capps tells Gamasutra about the impressive tech behind the iOS version of Unreal Engine 3 and why "it would not be smart" to try to compete against more casual iPhone games.
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Chinatown Wars Gets HD iPad Version
by Leigh Alexander
[09.02.10]
The multiplatform journey of Rockstar's Grand Theft Auto: Chinatown Wars continues with the announcement of an "updated" HD version for Apple's iPad, debuting next week.
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Gamasutra Expert Blogs: From Virtual Goods To The Purpose Of Games
by Tom Curtis
[09.02.10]
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the implementation of virtual goods, a message to developers in Dundee, and the purpose of games.
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Rocket Pack Reveals Toolkit For Plugin-Free Browser Game Dev
by Simon Parkin
[09.02.10]
Finnish social game developer Rocket Pack (Cats Vs. Dogs) has created a new development platform, Rocket Engine, specifically designed for creating persistent browser games that don't require plugins.
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LucasArts Confirms Layoffs At San Francisco Headquarters
by Colette Bennett
[09.01.10]
LucasArts has confirmed to Gamasutra that it is "reorganizing its teams to better address the needs of the internal studio", following media reports of layoffs at its San Francisco headquarters.
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Feature: Better Game Development Through Google Docs?
by Staff
[09.02.10]
In Gamasutra's latest feature, hardened design doc veteran Chris Oltyan takes a look at how Google's suite of cloud-based productivity tools can make inroads into solving a lot of collaborative problems.
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Analysis: Apple Heading Toward A Gaming Collision Course
by Christian Nutt
[09.01.10]
How far will Apple go with its inroads into the gaming market? Gamasutra's Christian Nutt considers the latest evidence, fresh from today's press conference in San Francisco.
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Sony To Debut Cloud-Based 'Music Unlimited' Program On PlayStation 3
by Colette Bennett
[09.01.10]
Sony will debut 'Music Unlimited' -- a cloud-based music streaming subscription system -- for the PlayStation 3 in Europe later this year, as it rolls out its Qriocity-powered media services.
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Aurora Feint Announces iOS/Android Cross-Platform OpenFeint PlayTime
by Danny Cowan
[09.01.10]
Following Apple's announcement on social gaming network Game Center, Aurora Feint revealed "OpenFeint PlayTime," a new infrastructure allowing real-time multiplayer gameplay across iOS and Android devices.
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UK Retailer GAME Launches 'GAME Downloader' PC Tool
by Colette Bennett
[09.01.10]
UK retailer GAME has announced a new browser-based software tool called GAME Downloader which notifies users when game updates, demos, trailers, mods and indie titles are available for download.
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BlitzTech Engine, Middleware Adds Kinect & Move Support
by Colette Bennett
[09.01.10]
Blitz Game Studios has announced that its BlitzTech game engine will now feature full functionality for motion control, including Xbox 360's Kinect and the PlayStation Move.
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PlayStation 3 Blu-Ray 3D Update Delayed To October
by Colette Bennett
[09.01.10]
Sony's previously announced firmware update which will add Blu-ray 3D functionality to the PlayStation 3 has been delayed to October, according to official comments.
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NCSoft's Guild Wars Sells 6.5 Million Copies
by Eric Caoili
[09.01.10]
South Korean online game publisher NCsoft revealed that Guild Wars has sold more than 6.5 million copies worldwide since the episodic action MMORPG launched five years ago.
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Analysis: S.T.A.L.K.E.R. Defense - The Hybrid Results
by Tom Cross
[09.01.10]
In this Gamasutra analysis piece, Tom Cross looks at GSC Game World's S.T.A.L.K.E.R: Clear Sky and its odd combination of FPS, RPG and tower defense game, examining the art of gameplay hybrids.
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Reminder: Last Day To Early Register For GDC Online
by Staff
[09.01.10]
GDC Online organizers are reminding that today is the last day to save up to 40% on passes to the October 5th-8th event in Austin, TX, fully detailing keynotes, exhibit floor, Summits, a PlayStation Home developer day and more.
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Trials HD Developer Announces Its First WiiWare Title: Motoheroz
by Tom Curtis
[09.01.10]
RedLynx, the Finland-based independent development studio behind Trials HD for Xbox Live Arcade, announced Motoheroz, a physics-based racing game for Nintendo's WiiWare service.
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Apple Reveals Revised iPod Touch, The 'Most Popular Portable Game Player'
by Christian Nutt, Kris Graft
[09.01.10]
Apple CEO Steve Jobs revealed a thinner, more capable iPod Touch, a device that across all models is "the most popular portable game player in the world," he claimed at a Wednesday Apple event.
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