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EA Sports Active 2.0 Adds New Control System, Platforms
by Eric Caoili
[03.10.10]
EA Sports announced EA Sports Active 2.0, a follow-up to its popular Wii fitness game, releasing this fall on Wii, PS3, and iPhone with a new wireless control system, a heart rate monitor, and online hub.
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GDC: VCs Talk Devs 'In Denial', Industry's Social Future
by Leigh Alexander
[03.09.10]
Peak revenue for AAA console gaming passed in 2008, say venture capitalists, and new studios now have one main goal if they hope to get funded: customer acquisition through social virality.
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Study: PC Software Sales Up 3% To $13.1 Billion In 2009
by Eric Caoili
[03.10.10]
The PC Gaming Alliance revealed a new research study indicating that PC gaming software revenues worldwide reached $13.1 billion in 2009, a 3 percent increase over the previous year, despite flagging retail sales.
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GDC: Microsoft Announces XNA Game Studio 4.0
by Staff
[03.09.10]
Microsoft has announced version 4.0 of its XNA Game Studio development package, which includes support for its new Windows Phone 7 Series, as well as enhancing features for Xbox 360 and PC game development.
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GDC: Nourishing Your Indie Community
by Kris Graft
[03.09.10]
Organizing and nourishing an indie community can be a challenge. SuperHappyDevHouse founder Jeff Lindsay and The Artsy Games Incubator's Jim Munroe offer tips for community growth.
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Critical Reception: Square Enix's Final Fantasy XIII
by Danny Cowan
[03.10.10]
This week's edition of Critical Reception examines online reaction to Square Enix's RPG sequel Final Fantasy XIII, which reviews describe as "the most technically impressive title in Final Fantasy history."
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GDC: Facebook Keynote Discusses True Multi-Platform Gaming
by Brandon Sheffield
[03.09.10]
Gareth Davis, Facebook platform manager in charge of the games division, envisions a future in which console, desktop, and mobile gamers will all be playing a version of the same title, all integrated through the Facebook API.
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GDC: Farmville Reaches 32 Million Daily Users
by Brandon Sheffield
[03.09.10]
As part of a technical talk at GDC’s Social Games Summit, Amitt Mahajan, lead developer of Farmville, revealed a number of interesting statistics about the game, including current stats of 32 million players per day.
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GDC: Wolfire's Guide To Indie PR
by Brandon Sheffield
[03.09.10]
John Graham, one of the four team members with Overgrowth developer Wolfire says indies don't have to wait until a game is finished before building up the buzz. Here he explains how.
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GDC: Hello Games' MacGyver Mentality
by Kris Graft
[03.09.10]
Sean Murray, programmer with indie studio Hello Games, talks development of the Independent Games Festival finalist Joe Danger, and how the studio "kind of had to MacGyver things together."
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Harmonix Announces Rock Band 3
by Leigh Alexander
[03.09.10]
Harmonix's ground-breaking band game franchise, Rock Band, is set to become a trilogy, as publisher MTV Games announces Rock Band 3 for holiday 2010 -- with Electronic Arts distributing after all.
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GDC: Trial And Error With Touch Pets' Monetization
by Kris Graft
[03.09.10]
As discussed during its GDC session, iPhone developer ngmoco released the virtual pet game Touch Pets Dogs onto the App Store in November 2009 as a "freemium" download. But it wasn't always planned that way.
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GDC: Indie Keynote - Championing Immediacy And Depth
by Christian Nutt
[03.09.10]
Tiger Style co-founder Randy Smith (Spider: The Secret of Bryce Manor) delivered the keynote of the Indie Games Summit, encouraging indie developers to embrace a philosophy of immediacy and depth to hasten their popular ascendancy.
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Q&A: Codemasters Unveils Bodycount, Studio Refocus
by Christian Nutt
[03.09.10]
Codemasters has announced Bodycount, a new game under the creative direction of Stuart Black, best known for the Criterion Studios shooter Black -- and which draws inspiration from J.J. Abrams and Lady Gaga.
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Gates Foundation Funds Handheld Games Promoting Middle School Literacy
by Danny Cowan
[03.09.10]
The New York-based Education Development Center has received a grant from the Bill & Melinda Gates Foundation supporting the development of handheld games designed to improve reading comprehension among middle school students.
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Top-Grossing iPhone Apps: Monopoly Overtakes Final Fantasy
by Danny Cowan
[03.09.10]
Apple's latest U.S. iPhone game charts by revenue see EA's Monopoly take the lead over Square Enix's Final Fantasy, while Ragdoll Blaster 2 ranks high in its debut week.
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GDC: Keeping Your Indie Studio Afloat in 2010
by Frank Cifaldi
[03.09.10]
At GDC 2010 a panel including Atari, AppStar, and Krome staffers discussed the best practices for keeping indie studios in business this year -- stressing a balance between diversifying and sticking to what they're good at.
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GDC: 2D Boy's Carmel On A New Alternative For Indies
by Leigh Alexander
[03.09.10]
At the 2010 Independent Gaming Summit at GDC, 2D Boy's Ron Carmel talked about why traditional publishing just doesn't work for indies -- and why the newly-unveiled Indie Fund hopes to offer alternatives.
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Study: U.S. Gamers Spent $3.8 Billion On MMOs in 2009
by Eric Caoili
[03.09.10]
U.S. gamers spent $3.8 billion on massively multiplayer online games in 2009, almost 15 times more than other substantial MMO markets, according to data from Today's Gamers MMO Focus Report.
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Modern Warfare 2 Hits 25 Million Uniques
by Leigh Alexander
[03.09.10]
Activision's Call of Duty: Modern Warfare 2 has hit 25 million active multiplayer users, Infinity Ward's Robert Bowling reveals, and details on the upcoming downloadable content are set to emerge soon.
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