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December 7, 2016
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Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley 47
by Chris Baker [12.06.16]
In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to."
Indie, Programming, Art, Design, Production

League of Legends' latest World Championships prize pool hits $6.7M  
by Alex Wawro [12.06.16]
That's way more than the $2.3 million in prizes awarded during last year's WCS, due entirely to Riot funneling a portion of proceeds from sales of special in-game items into the pot.
Social/Online, Business/Marketing

YouTubers get 10% cut of games they promote in new Game Jolt Partners program  
by Alex Wawro [12.06.16]
Game platform and marketplace Game Jolt has launched a new "Partners" program that's pitched as a way for game devs and YouTubers/streamers to work together to sell more games -- via its storefront.
Console/PC, Indie, Business/Marketing

Cryptic expats debut a new game project and a new studio: Cold Iron  
by Alex Wawro [12.06.16]
Founded by Cryptic expats, California-based Cold Iron Studios made a show of announcing itself to the world this week as a "fully-funded" online game studio working on its debut (UE4) game.
Social/Online, Business/Marketing

Video: Grappling with the dark side of game development  
by Staff [12.06.16]
As part of the GDC 2016 Independent Games Summit, game designer Joshua Boggs (Framed) gave an emotional talk about how his quest for validation and acclaim led him to sacrifice things he held dear.
Indie, Production, Video, Vault

Get a job: Industrial Light & Magic xLab is hiring a Gameplay Programmer  
by Staff [12.06.16]
ILMxLAB is looking for a Gameplay Programmer to design and implement solutions for gameplay mechanics, write polished and optimized code, and collaborate with artists and engineers in San Francisco, CA.
Console/PC, Programming, Recruitment

Google DeepMind releases open-source AI research tool, DeepMind Lab  
by Alissa McAloon [12.06.16]
In the spirit of furthering AI development, Google DeepMind has publicly released a variant of the resource used by the company to test AI agents.
Console/PC, Programming

Don't Miss: When big games launch badly: Breaking the 'vicious cycle' 26
by Staff [12.06.16]
A closer look at the aspects of game development that drive so many games -- especially big-budget AAA productions -- out the door before they're ready, and what developers can do to prevent it.
Console/PC, Production

Catch the Job Simulator devs sharing VR spatial storytelling tips at GDC 2017  
by Staff [12.06.16]
At GDC 2017, Owlchemy will share tips to avoid uncanny valley, build empathy via character interactions, and share lessons learned from Job Simulator & Rick and Morty Simulator: Virtual Rick-ality.
VR, Design, GDC

IGF 2017 announces juries for Nuovo, Student, and Visual Art awards  
by Staff [12.06.16]
The juries behind the GDC 2017 Independent Games Festival include a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for next year's awards.
Indie, Art, Design, IGF

Writers' Guild Awards names noms, including this year's best game scribes  
by Chris Kerr [12.06.16]
The Writers' Guild of Great Britain has announced the nominations for its annual Writers' Guild Awards, which look to celebrate the best wordsmiths in the business.
Console/PC, Art

Valve, Oculus, Nvidia and others back Khronos' new VR standard  
by Chris Kerr [12.06.16]
The Khronos Group has called for the virtual reality market's biggest players to unite to create a cross-vendor, royalty-free, open VR standard. And some big names have already lent their support.
VR, Programming, Production, Business/Marketing

Best of 2016: The afterimage of Final Fantasy VII 16
by Gamasutra Community [12.06.16]
"In an era of real-world income inequality and ecological crisis, it's also surprisingly potent and directly relevant in ways mainstream game stories rarely are."
Console/PC, Design

Nintendo wants people to hunt down 3DS security exploits for $20,000  
by Chris Kerr [12.06.16]
Nintendo is offering cash rewards of up to $20,000 for anyone who can find and identify security issues with its 3DS line of handheld systems. 
Console/PC, Programming

Blog: Punch Club's guide to pixel art  
by Gamasutra Community [12.06.16]
As the studio scales up production on Punch Club 2, TinyBuild CEO Alex Nichiporchik gives us a look at the work that goes into creating the series' retro-inspired art style.
Console/PC, Art

Tyranny's unique solution for streamlining storytelling: lore links 3
by Bryant Francis [12.05.16]
Working on a choice-driven game? You might want to steal this mechanic from Obsidian's latest RPG Tyranny and learn how the developers turned it from a lore dump into a storytelling tool.
Console/PC, Design, Video

Russian officials allege FIFA 17 violates law against gay propaganda 3
by Alex Wawro [12.05.16]
Russian MPs have reportedly asked regulators to investigate EA for an LBGTQ-inclusive FIFA 17 promo, alleging it turned the game into gay propaganda aimed at minors -- illegal under Russian law.
Console/PC, Social/Online, Business/Marketing

To promote tech education, Canada's Prime Minister made his own game 2
by Alex Wawro [12.05.16]
Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all-too-familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it.
Indie, Production

The Last Guardian's Ueda: 'Games became the place for me to express my art'  
by Alex Wawro [12.05.16]
With Team Ico's The Last Guardian out this week, director Fumito Ueda speaks to The New Yorker about his work and about how his background as an artist influences his approach to game dev.
Console/PC, Production

Get a job: Sucker Punch is hiring a Graphics Programmer  
by Staff [12.05.16]
Sucker Punch is looking for a Graphics Programmer to design and develop new features in its graphics engine in Bellevue, Washington.
Console/PC, Programming