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August 25, 2016
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Riot cofounder pledges to make League a more sustainable eSport 1
by Alex Wawro [08.24.16]
This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Social/Online, Business/Marketing

Q&A: 'Action Saxons' & historical accuracy in The Great Whale Road  
by Thomas Faust [08.24.16]
The Great Whale Road just hit early access. Joachim Sammer, CEO of Sunburned Games, talks about the making of this story-driven strategy/RPG hybrid set on the medieval shores of the North Sea coast.
Indie, Design, Production, Video

Get a job: Smite dev Hi-Rez Studios seeks an Animator  
by Staff [08.24.16]
The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
Console/PC, Social/Online, Art, Recruitment

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Rovio's fortunes are on the rise in the first half of 2016  
by Alex Wawro [08.24.16]
In a bit of a surprise move, Rovio reported earnings for the first half of 2016. The reason is clear: the numbers look good, with revenue for both Rovio as a whole and its games biz up year-over-year.
Smartphone/Tablet, Business/Marketing

Don't Miss: The game dev postmortem of the original DotA 7
by Steve Feak, Steve Mescon [08.24.16]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Social/Online, Indie, Programming, Design

Titanfall dev speaks to the value of slower, simpler multiplayer 1
by Alex Wawro [08.24.16]
Titanfall 2 game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
Console/PC, Social/Online, Design

Which VR platform is most popular? Find out in VRDC's VR/AR Innovation Report  
by Staff [08.24.16]
95 percent of VR/AR professionals say VR/AR is here to stay, sharing their platform preferences and future challenges like pricing, applications and even nausea, in the debut VR/AR Innovation Report.
VR, Business/Marketing

Leap Motion's new engine aims to make VR interactions more human  
by Chris Kerr [08.24.16]
Motion controller manufacturer Leap Motion has released the first iteration of its 'Interaction Engine,' which promises to give virtual reality users a "more human experience."
VR, Business/Marketing

Two thirds of UK game companies are now 'vulnerable' micro studios 3
by Chris Kerr [08.24.16]
"69 percent of companies closing down had under five staff, which demonstrates that the smallest companies are the most vulnerable, especially when self-publishing."
Design, Business/Marketing

Blog: Designing a game and scrapping what doesn't work  
by Gamasutra Community [08.24.16]
"What goes on after the prototype has been done and art is implemented? Here's the thought process that has kept me working on game content for weeks."
Design

Blog: Assassin's Creed and good open-world collectibles  
by Gamasutra Community [08.24.16]
In this blog post Ubisoft game designer Stanislav Costiuc dissects Assassin's Creed: Rogue to find out what components make an open-world collectible good.
Console/PC, Design

Obduction let Cyan experiment with VR in a non-Myst universe  
by Richard Moss [08.24.16]
Obduction, which is out today, is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR.
VR, Console/PC, Indie, Art, Design, History, Video

Wargaming shuts down Bellevue-based WG Cells  
by Bryant Francis [08.23.16]
Gamasutra has learned that Bellevue-based WG Cells, formerly known as DropForge games, has been shut down.
Smartphone/Tablet, Business/Marketing

Household Games hires speedrunner as accessibility advocate  
by Bryant Francis [08.23.16]
The new studio from former Guacamelee developer Jason Canam has hired an advocate to make its games more accessible for disabled players.
Console/PC, Design

Get a job: Be a Senior Sound Designer at Sucker Punch  
by Staff [08.23.16]
InFamous developer Sucker Punch seeks a "sonically striking senior sound designer" to work alongside the game dev team at its Bellevue, WA studio.
Console/PC, Audio, Recruitment

CEDEC survey sheds light on how much Japanese game devs get paid 2
by Alex Wawro [08.23.16]
Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they're paid, and the results suggest it's less than devs in the West.
Console/PC, Indie, Business/Marketing

Sony is bringing its PlayStation Now game streaming service to PC  
by Alex Wawro [08.23.16]
More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe.
Console/PC, Social/Online, Business/Marketing

Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig 11
by Staff [08.23.16]
The seminal Team Fortress Quake mod is over two decades old, and now Team Fortress 2 has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Console/PC, Design, Production

Pokemon Go is losing millions of users, still has millions more 3
by Alex Wawro [08.23.16]
Data culled from mobile analytics firm Apptopia suggests public interest in Pokemon Go is declining, as daily active users appear to have dropped by roughly 12 million over the past month.
Smartphone/Tablet, Business/Marketing