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March 10, 2010
 
arrow Your (Brief) Guide To GDC 2010 [3]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [16]
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March 10, 2010
 
GDC Day 1 Review
 
GDC 2010 - Day 0 - Flight, Food, and a few Showers [1]
 
Game Engines at GDC 2010 [4]
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March 10, 2010
 
Konami Digital Entertainment Co., Ltd.
Programmer
 
LOLapps
Flash Engineer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Telltale Games
Game Designer
 
Vicarious Visions / Activision
Audio Programmer
 
Nihilistic Software
Senior Console Graphics Programmer
 
Nihilistic Software
Experienced Console Gameplay Programmer
 
Red 5 Studios
Technical Artist
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March 10, 2010
 
Spiel Studios
 
dSonic, Inc.
 
SomaTone Interactive Audio
 
Ladyluck Digital Media.
 
Digital Shock
 
On-Model Corp.
 
Zvky Design Studio
 
Interactive Game Experience
 
GameRonins
 
Technicolor
 
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
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News

 
0
EA Sports Active 2.0 Adds New Control System, Platforms
by Eric Caoili [03.10.10]
EA Sports announced EA Sports Active 2.0, a follow-up to its popular Wii fitness game, releasing this fall on Wii, PS3, and iPhone with a new wireless control system, a heart rate monitor, and online hub.
 
 
22
GDC: VCs Talk Devs 'In Denial', Industry's Social Future
by Leigh Alexander [03.09.10]
Peak revenue for AAA console gaming passed in 2008, say venture capitalists, and new studios now have one main goal if they hope to get funded: customer acquisition through social virality.
 
0
Study: PC Software Sales Up 3% To $13.1 Billion In 2009
by Eric Caoili [03.10.10]
The PC Gaming Alliance revealed a new research study indicating that PC gaming software revenues worldwide reached $13.1 billion in 2009, a 3 percent increase over the previous year, despite flagging retail sales.
 
2
GDC: Microsoft Announces XNA Game Studio 4.0
by Staff [03.09.10]
Microsoft has announced version 4.0 of its XNA Game Studio development package, which includes support for its new Windows Phone 7 Series, as well as enhancing features for Xbox 360 and PC game development.
 
0
GDC: Nourishing Your Indie Community
by Kris Graft [03.09.10]
Organizing and nourishing an indie community can be a challenge. SuperHappyDevHouse founder Jeff Lindsay and The Artsy Games Incubator's Jim Munroe offer tips for community growth.
 
0
Critical Reception: Square Enix's Final Fantasy XIII
by Danny Cowan [03.10.10]
This week's edition of Critical Reception examines online reaction to Square Enix's RPG sequel Final Fantasy XIII, which reviews describe as "the most technically impressive title in Final Fantasy history."
 
4
GDC: Facebook Keynote Discusses True Multi-Platform Gaming
by Brandon Sheffield [03.09.10]
Gareth Davis, Facebook platform manager in charge of the games division, envisions a future in which console, desktop, and mobile gamers will all be playing a version of the same title, all integrated through the Facebook API.
 
0
GDC: Farmville Reaches 32 Million Daily Users
by Brandon Sheffield [03.09.10]
As part of a technical talk at GDC’s Social Games Summit, Amitt Mahajan, lead developer of Farmville, revealed a number of interesting statistics about the game, including current stats of 32 million players per day.
 
0
GDC: Wolfire's Guide To Indie PR
by Brandon Sheffield [03.09.10]
John Graham, one of the four team members with Overgrowth developer Wolfire says indies don't have to wait until a game is finished before building up the buzz. Here he explains how.
 
0
GDC: Hello Games' MacGyver Mentality
by Kris Graft [03.09.10]
Sean Murray, programmer with indie studio Hello Games, talks development of the Independent Games Festival finalist Joe Danger, and how the studio "kind of had to MacGyver things together."
 
2
Harmonix Announces Rock Band 3
by Leigh Alexander [03.09.10]
Harmonix's ground-breaking band game franchise, Rock Band, is set to become a trilogy, as publisher MTV Games announces Rock Band 3 for holiday 2010 -- with Electronic Arts distributing after all.
 
0
GDC: Trial And Error With Touch Pets' Monetization
by Kris Graft [03.09.10]
As discussed during its GDC session, iPhone developer ngmoco released the virtual pet game Touch Pets Dogs onto the App Store in November 2009 as a "freemium" download. But it wasn't always planned that way.
 
0
GDC: Indie Keynote - Championing Immediacy And Depth
by Christian Nutt [03.09.10]
Tiger Style co-founder Randy Smith (Spider: The Secret of Bryce Manor) delivered the keynote of the Indie Games Summit, encouraging indie developers to embrace a philosophy of immediacy and depth to hasten their popular ascendancy.
 
1
Q&A: Codemasters Unveils Bodycount, Studio Refocus
by Christian Nutt [03.09.10]
Codemasters has announced Bodycount, a new game under the creative direction of Stuart Black, best known for the Criterion Studios shooter Black -- and which draws inspiration from J.J. Abrams and Lady Gaga.
 
0
Gates Foundation Funds Handheld Games Promoting Middle School Literacy
by Danny Cowan [03.09.10]
The New York-based Education Development Center has received a grant from the Bill & Melinda Gates Foundation supporting the development of handheld games designed to improve reading comprehension among middle school students.
 
0
Top-Grossing iPhone Apps: Monopoly Overtakes Final Fantasy
by Danny Cowan [03.09.10]
Apple's latest U.S. iPhone game charts by revenue see EA's Monopoly take the lead over Square Enix's Final Fantasy, while Ragdoll Blaster 2 ranks high in its debut week.
 
0
GDC: Keeping Your Indie Studio Afloat in 2010
by Frank Cifaldi [03.09.10]
At GDC 2010 a panel including Atari, AppStar, and Krome staffers discussed the best practices for keeping indie studios in business this year -- stressing a balance between diversifying and sticking to what they're good at.
 
7
GDC: 2D Boy's Carmel On A New Alternative For Indies
by Leigh Alexander [03.09.10]
At the 2010 Independent Gaming Summit at GDC, 2D Boy's Ron Carmel talked about why traditional publishing just doesn't work for indies -- and why the newly-unveiled Indie Fund hopes to offer alternatives.
 
4
Study: U.S. Gamers Spent $3.8 Billion On MMOs in 2009
by Eric Caoili [03.09.10]
U.S. gamers spent $3.8 billion on massively multiplayer online games in 2009, almost 15 times more than other substantial MMO markets, according to data from Today's Gamers MMO Focus Report.
 
1
Modern Warfare 2 Hits 25 Million Uniques
by Leigh Alexander [03.09.10]
Activision's Call of Duty: Modern Warfare 2 has hit 25 million active multiplayer users, Infinity Ward's Robert Bowling reveals, and details on the upcoming downloadable content are set to emerge soon.