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May 3, 2016
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May 3, 2016
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Enlisting IBM's Watson as a voice actor  
by Gamasutra Community [05.03.16]
"I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
Indie, Programming

Ammo systems and BioShock 1
by Gamasutra Community [05.03.16]
"The more I use it the more comfortable I get with it, and thus the more I use it. This increasing preference-for/reliance-on a single gun poses a couple problems from a game design standpoint."
Console/PC, Design

Saltsman: The pros and cons of procedural generation in Overland  
by Joel Couture [05.03.16]
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel."
Indie, Design, Video

Microsoft moves to boost indie devs with month-long ID@Xbox promo 2
by Christian Nutt [05.02.16]
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
Console/PC, Indie, Business/Marketing, Video

The Chinese mobile game market is shifting toward core titles  
by Christian Nutt [05.02.16]
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Smartphone/Tablet, Business/Marketing

Oculus Rift heads to retail at Best Buy stores  
by Christian Nutt [05.02.16]
The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
VR, Business/Marketing

Nintendo NX hardware will not sell at a loss  
by Christian Nutt [05.02.16]
Straight from the mouth of Nintendo's president: "Next, about how we are looking at cost, we are not thinking of launching the hardware at a loss." What's the big deal? Explanation inside.

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: 20 lessons learned from 20 years of making Magic: The Gathering  
by Staff [05.02.16]
"Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk. "Not a lot of games last twenty years."
Social/Online, Design, Video, Vault

Blog: Consequences in games 4
by Gamasutra Community [05.02.16]
"Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys."
Console/PC, Smartphone/Tablet, Design

Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer  
by Staff [05.02.16]
The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.
Console/PC, Programming, Recruitment

Blog: Unexpected narrative in games  
by Gamasutra Community [05.02.16]
"Metroid isn't the only game to use this type of storytelling. Journey, Ico, Sword & Sworcery, and others tell their stories with very little text or cinematic sequences."
Console/PC, Design

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasn’t working anymore."
Console/PC, Social/Online, Business/Marketing

Patrice Desilets: 30 words on creativity, plus a peek at 1666  
by Brandon Sheffield [05.02.16]
In his talk at the Reboot Develop conference, Patrice Desilets discussed 30 words that he associates with creativity...and showed off some in-engine footage of his game 1666: Amsterdam
Console/PC, Design

Dishonored, and tactile interface metaphors  
by Gamasutra Community [05.02.16]
"The consistent and weighted emphasis of the moral dichotomy of player choice in Dishonored becomes only reinforced, as our bodily interactions with the controller approach our assumptions of how we might expect the actions to feel."
Console/PC, Design

Don't Miss: How Call of Duty 4: Modern Warfare was made 4
by Zied Rieke & Michael Boon [05.02.16]
Infinity Ward's influential shooter debuted almost a decade ago. Now, read this classic postmortem the lead designer and technical art director wrote of it for Game Developer magazine.
Console/PC, Design, Production, Business/Marketing

Researcher Espen Aarseth wins $2.3M grant to create a theory of games  
by Alex Wawro [05.02.16]
The European Research Council has awarded a €2 million grant to noted game researcher Espen Aarseth to fund his five-year effort to "develop and quality-assure some basic concepts for game analysis."
Console/PC, Business/Marketing

Tips and tricks for demoing roomscale VR content  
by Gamasutra Community [05.02.16]
"Ensuring that VR demos are smooth now, in the early days, helps keep the public interested and excited in the future!"
VR, Console/PC, Business/Marketing

Blog: Why the 'late' arrival of the Nintendo NX may be a good thing 11
by Gamasutra Community [05.02.16]
"Many were expecting the NX to launch toward the end of 2016, where it could capitalize on the commercial busyness of the fourth quarter. I'd argue that this move to 2017 could be a good thing."
Console/PC, Business/Marketing

Square Enix Montreal enlists former Hyper Light Drifter, Fez devs  
by Alex Wawro [05.02.16]
Game developers Teddy Diefenbach and Renaud Bedard announced today that they'll be joining Lara Croft Go studio Square Enix Montreal to embark on a new project.
Indie, Business/Marketing