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March 9, 2010
 
arrow Your (Brief) Guide To GDC 2010 [3]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [16]
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March 9, 2010
 
GDC 2010 - Day 0 - Flight, Food, and a few Showers [1]
 
Game Engines at GDC 2010 [4]
 
Why No Female Soldiers? [4]
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March 9, 2010
 
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March 9, 2010
 
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spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
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John 'Malik' Watson
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News

 
5
GDC: VCs Talk Devs 'In Denial', Industry's Social Future
by Leigh Alexander [03.09.10]
Peak revenue for AAA console gaming passed in 2008, say venture capitalists, and new studios now have one main goal if they hope to get funded: customer acquisition through social virality.
 
 
0
GDC: Microsoft Announces XNA Game Studio 4.0
by Staff [03.09.10]
Microsoft has announced version 4.0 of its XNA Game Studio development package, which includes support for its new Windows Phone 7 Series, as well as enhancing features for Xbox 360 and PC game development.
 
0
GDC: Nourishing Your Indie Community
by Kris Graft [03.09.10]
Organizing and nourishing an indie community can be a challenge. SuperHappyDevHouse founder Jeff Lindsay and The Artsy Games Incubator's Jim Munroe offer tips for community growth.
 
2
GDC: Facebook Keynote Discusses True Multi-Platform Gaming
by Brandon Sheffield [03.09.10]
Gareth Davis, Facebook platform manager in charge of the games division, envisions a future in which console, desktop, and mobile gamers will all be playing a version of the same title, all integrated through the Facebook API.
 
0
GDC: Farmville Reaches 32 Million Daily Users
by Brandon Sheffield [03.09.10]
As part of a technical talk at GDC’s Social Games Summit, Amitt Mahajan, lead developer of Farmville, revealed a number of interesting statistics about the game, including current stats of 32 million players per day.
 
0
GDC: Wolfire's Guide To Indie PR
by Brandon Sheffield [03.09.10]
John Graham, one of the four team members with Overgrowth developer Wolfire says indies don't have to wait until a game is finished before building up the buzz. Here he explains how.
 
0
GDC: Hello Games' MacGyver Mentality
by Kris Graft [03.09.10]
Sean Murray, programmer with indie studio Hello Games, talks development of the Independent Games Festival finalist Joe Danger, and how the studio "kind of had to MacGyver things together."
 
2
Harmonix Announces Rock Band 3
by Leigh Alexander [03.09.10]
Harmonix's ground-breaking band game franchise, Rock Band, is set to become a trilogy, as publisher MTV Games announces Rock Band 3 for holiday 2010 -- with Electronic Arts distributing after all.
 
0
GDC: Trial And Error With Touch Pets' Monetization
by Kris Graft [03.09.10]
As discussed during its GDC session, iPhone developer ngmoco released the virtual pet game Touch Pets Dogs onto the App Store in November 2009 as a "freemium" download. But it wasn't always planned that way.
 
0
GDC: Keeping Your Indie Studio Afloat in 2010
by Frank Cifaldi [03.09.10]
At GDC 2010 a panel including Atari, AppStar, and Krome staffers discussed the best practices for keeping indie studios in business this year -- stressing a balance between diversifying and sticking to what they're good at.
 
0
Top-Grossing iPhone Apps: Monopoly Overtakes Final Fantasy
by Danny Cowan [03.09.10]
Apple's latest U.S. iPhone game charts by revenue see EA's Monopoly take the lead over Square Enix's Final Fantasy, while Ragdoll Blaster 2 ranks high in its debut week.
 
1
GDC: 2D Boy's Carmel On A New Alternative For Indies
by Leigh Alexander [03.09.10]
At the 2010 Independent Gaming Summit at GDC, 2D Boy's Ron Carmel talked about why traditional publishing just doesn't work for indies -- and why the newly-unveiled Indie Fund hopes to offer alternatives.
 
0
GDC: Indie Keynote - Championing Immediacy And Depth
by Christian Nutt [03.09.10]
Tiger Style co-founder Randy Smith (Spider: The Secret of Bryce Manor) delivered the keynote of the Indie Games Summit, encouraging indie developers to embrace a philosophy of immediacy and depth to hasten their popular ascendancy.
 
1
Q&A: Codemasters Unveils Bodycount, Studio Refocus
by Christian Nutt [03.09.10]
Codemasters has announced Bodycount, a new game under the creative direction of Stuart Black, best known for the Criterion Studios shooter Black -- and which draws inspiration from J.J. Abrams and Lady Gaga.
 
0
Gates Foundation Funds Handheld Games Promoting Middle School Literacy
by Danny Cowan [03.09.10]
The New York-based Education Development Center has received a grant from the Bill & Melinda Gates Foundation supporting the development of handheld games designed to improve reading comprehension among middle school students.
 
1
Study: U.S. Gamers Spent $3.8 Billion On MMOs in 2009
by Eric Caoili [03.09.10]
U.S. gamers spent $3.8 billion on massively multiplayer online games in 2009, almost 15 times more than other substantial MMO markets, according to data from Today's Gamers MMO Focus Report.
 
1
Modern Warfare 2 Hits 25 Million Uniques
by Leigh Alexander [03.09.10]
Activision's Call of Duty: Modern Warfare 2 has hit 25 million active multiplayer users, Infinity Ward's Robert Bowling reveals, and details on the upcoming downloadable content are set to emerge soon.
 
1
GDC: Sony To Release PhyreEngine PSP In Spring
by Eric Caoili [03.09.10]
Sony announced that it will release is free PhyreEngine game engine for PSP, which helps studios take advantage of the portable's strengths while building their titles, to PSP game developers this spring.
 
0
Mindscape, Firefly Studios License Trinigy's Vision Engine
by Leigh Alexander [03.09.10]
Trinigy has signed a multiplatform deal for its Vision Engine with publisher Mindscape and its Punchers Studio, while existing customer Firefly Studios will use Vision Engine on an upcoming title.
 
0
GDC: Jenkins Software Releases Free Data Mining Tool for Game Developers
by Eric Caoili [03.09.10]
RakNet developer Jenkins Software released Echo Chamber, a free data mining tool and visualization utility enabling developers to "visualize game session metrics".