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February 25, 2017
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Blog: 7 lessons I learned making VR games  
by Gamasutra Community [02.24.17]
A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
VR, Business/Marketing

Bravely Default dev to release its own game engine: Xenko  
by Alex Wawro [02.24.17]
Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
Console/PC

Blog: Here's all the things you can do with an expo pass at GDC!  
by Gamasutra Community [02.24.17]
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Console/PC, Indie, GDC

Get a job: Cat Daddy Games is hiring a Server Engineer  
by Staff [02.24.17]
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Smartphone/Tablet, Programming, Recruitment

Zenimax files to halt sales of Oculus tech containing stolen code 1
by Alissa McAloon [02.24.17]
An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.
VR

Keep track of all of Gamasutra's GDC 2017 event coverage!  
by Staff [02.24.17]
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Sponsored Article, GDC

Road to the IGF: ConcernedApe's Stardew Valley 3
by Alissa McAloon [02.24.17]
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
Indie, Programming, Art, Design, Production, IGF

GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.24.17]
Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
Console/PC, Art, Production, GDC

Don't Miss: The tough design decisions behind super-stylized action game Furi 5
by Gamasutra Community [02.24.17]
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Console/PC, Indie, Art, Design

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

How the director of Final Fantasy XV aims to keep players coming back for more  
by Alissa McAloon [02.24.17]
The man who helped Final Fantasy XV flourish following years of development hell details his plans and inspirations for the gameís future growth.
Console/PC, Design

Road to the IGF: Love Conquers All Games' Ladykiller in a Bind  
by Alex Wawro [02.24.17]
Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don't see more erotic rom-com games.
Indie, Design, Production, IGF

GDC 2017 Animation Bootcamp: An expert roundtable Q&A  
by Mike Jungbluth [02.24.17]
Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
Console/PC, Art, GDC

Come relax with the Gamasutra crew as we play Overwatch today at 3PM EST  
by Bryant Francis [02.24.17]
The world could always use more game conferences. We take a break from prepping for GDC with a few rounds of Overwatch today at 3PM EST.
Console/PC, Design, Video

Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!  
by Staff [02.24.17]
Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
Console/PC, Indie, GDC, IGF

Blog: On cutscenes and viewpoint changes 1
by Gamasutra Community [02.24.17]
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a game story, and how do you mitigate them?
Design

All Google Play refunds to be taken from dev payouts following policy tweaks 6
by Chris Kerr [02.24.17]
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy.†
Smartphone/Tablet, Business/Marketing

Aftershock rises from the ashes of Kabam after Netmarble sale  
by Chris Kerr [02.24.17]
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Smartphone/Tablet, Business/Marketing

Blog: What should a great playtest smell like?  
by Gamasutra Community [02.24.17]
Running a great playtest means considering playtesterís every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?
Production

BioShock developer Irrational Games rebrands as Ghost Story  
by Chris Kerr [02.24.17]
"Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them."
Production, Business/Marketing