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June 23, 2017
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How Overwatch communicates character from a first-person perspective  
by Chris Kerr [06.23.17]
"In terms of game animation, Overwatch is a master class in character appeal. This game is all about its characters. Every single member of this cast is unique and just loaded with personality."
Console/PC, Design, Video

Blog: Crowdfunding tips from Kickstarter's video game expert 1
by Gamasutra Community [06.23.17]
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.
Business/Marketing

Corona 2D game engine is now 'completely free'  
by Chris Kerr [06.23.17]
Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products.
Smartphone/Tablet, Business/Marketing

Chat with the developer of twin-stick shooter Nex Machina today at 1PM EDT.  
by Bryant Francis [06.23.17]
We're chatting with one of the minds behind Resogun and now Nex Machina on the Gamasutra Twitch channel today at 1PM EDT.
Console/PC, Design, Video

With Sony's indie support in question, developers at E3 weigh in  
by Mathew Kumar [06.23.17]
"The bottom line is they need to do what’s best for their business. And unfortunately maybe doing indies is not that right now. And that’s unfortunate, but there’s not much we can do."
Console/PC, Indie, Business/Marketing, E3

Blizzard announces major changes to loot systems in Overwatch & Hearthstone 1
by Bryant Francis [06.22.17]
In one day, Blizzard announced notable changes to the IAP-based loot systems to both Overwatch and Hearthstone.
Console/PC, Business/Marketing

3 months after launch, Playerunknown's Battlegrounds sells 4M copies  
by Bryant Francis [06.22.17]
Playerunknown's Battlegrounds, a game which is still in Early Access, has now sold over four million copies, according to lead developer Brendan Greene.
Console/PC, Business/Marketing

Paradox undoes global price increase in the name of transparency  
by Bryant Francis [06.22.17]
Game publisher Paradox Interactive recently implemented a global price change on its games and DLC without much warning to players, now its CEO says it's rolling back those changes.
Console/PC, Business/Marketing

Video: Peek at the programming that made the personalities in The Sims 3  
by Staff [06.22.17]
Take a look at the design and programming that built the character personalities behind The Sims 3.
Console/PC, Programming, Design, Video

Get a job: Naughty Dog is hiring a Character Shading TD  
by Staff [06.22.17]
Naughty Dog is looking for a Character Shading TD to take charge and make sure the surface materials of its characters look fantastic.
Art, Recruitment

Improving a game on the Xbox One X helps boost its One S performance, says Xbox exec  
by Alissa McAloon [06.22.17]
Microsoft's Albert Penello addresses concerns that developing Xbox One games with both the Xbox One X and Xbox One S in mind could result in one console variant holding the other back.
Console/PC, Production

It's a me, M-AR-io recreated in AR  
by Emma Kidwell [06.22.17]
Developer Abhishek Singh recreated a life-size Super Mario Bros. level for Microsoft’s Hololens, and took to New York’s Central Park dressed as the plumber himself in order to test out how the 2D platformer fared in AR.
VR, Design

Valve details SteamVR Knuckles controllers in new setup guide 3
by Emma Kidwell [06.22.17]
Initially displayed during the company's Steam Dev Days conference last October, Valve has released a guide detailing the specs of the new SteamVR Knuckles motion controllers.
VR, Design

How Naughty Dog broke Sony's hardware rules to create Crash Bandicoot  
by Alissa McAloon [06.22.17]
'They were very worried that if they shipped this game, all the PlayStations in the world would break because their CD drives would melt.'
Console/PC, Programming, Art, Design, Production

New VRDC VR/AR Innovation Report reveals the HTC Vive is devs' top target  
by Staff [06.22.17]
This data-rich survey of VR/AR/MR professionals suggests that the HTC Vive is still the most popular headset to develop for, and that interest in platform-exclusive experiences is rising.
VR, Design, Business/Marketing, VRDC

Warner Bros. Interactive Entertainment cuts the ribbon on New York studio  
by Chris Kerr [06.22.17]
Developer-publisher Warner Bros. Interactive Entertainment has cut the ribbon on a new studio based in New York. 
Console/PC, Business/Marketing

Blog: Designing the combat of Silicon Void - Part 1  
by Gamasutra Community [06.22.17]
Exploring how the time mechanics of Silicon Void, a turn based RPG in early development closely based on the combat system of Chrono Cross, are tweaked to encourage players to plan ahead.
Design

Red Hook Studios co-founder dissects the highs and lows of indie life  
by Chris Kerr [06.22.17]
During a recent Gamasutra Twitch stream, Red Hook Studios co-founder Chris Bourassa explained why he believes working as an indie is a more enticing prospect than being a cog in the triple-A machine.
Console/PC, Business/Marketing, Video

German Chancellor Angela Merkel agrees to open Gamescom 2017 1
by Chris Kerr [06.22.17]
German Chancellor Dr. Angela Merkel will open this year's Gamescom conference in Cologne when the event kicks off on Tuesday, August 22. 
Business/Marketing

New GameMaker Studio 2 license options will give devs more choice 4
by Chris Kerr [06.22.17]
YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options.
Console/PC, Smartphone/Tablet, Programming, Production