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October 25, 2016
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Voice actors' union strike brings 250+ picketers to EA's front door  
by Alex Wawro [10.24.16]
Deadline reports roughly 250 people showed up at Electronic Arts' Playa Vista, CA office to protest in person after U.S. actors guild SAG-AFTRA went on strike against EA and 10 other game companies Friday.
Console/PC, Business/Marketing

Heads up, devs: now does coupon codes  
by Alex Wawro [10.24.16]
Game distribution platform has augmented its service with a small, but potentially handy feature for devs: coupon codes. 
Console/PC, Indie, Business/Marketing

Following layoffs, Wooga confirms the death of Black Anvil Games  
by Alex Wawro [10.24.16]
German game maker and publisher Wooga recently confirmed to PocketGamer that it has shut down its internal game studio Black Anvil Games and cut ties with Black Anvil chief Wilhelm Oesterberg.

Developing the crazy combat of Warcube  
by Lena LeRay [10.24.16]
Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
Console/PC, Indie, Design, Video

What kind of games are popular with both children and parents?  
by Alissa McAloon [10.24.16]
A recent survey from Joan Ganz Clooney Center aims to discover what type of games are played in family homes by both children and parents alike.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: War Drum Studios is hiring a Lead Programmer  
by Staff [10.24.16]
War Drum Studios is seeking someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints in Gainesville, Florida.
Console/PC, Programming, Recruitment

Gameforge lays off 1/5 of staff and moves away from mobile games  
by Alissa McAloon [10.24.16]
German game publisher Gameforge is moving away from the mobile games, citing less-than-expected success in the market.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Forging an unholy alliance between Unreal Engine, GitHub, and Perforce 2
by Gamasutra Community [10.24.16]
How to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
Programming, Production

Don't miss: Want to write a better game? Try watching some TV 7
by Staff [10.24.16]
What can TV shows teach game developers about crafting characters, plot, and gameplay? Quantum Break and Alan Wake writer Sam Lake talks about how watching TV can inspire better video games.
Console/PC, Design

PlayStation VR nearly sold out in Japan during its launch week  
by Alissa McAloon [10.24.16]
Sony's VR headset sold over 90% of its Japanese supply, but that success didn't necessarily translate into an increase in game or PS4 sales.
VR, Console/PC, Business/Marketing

Making an open-world RPG out of a Rudyard Kipling classic: Kim  
by Alex Wawro [10.24.16]
The Secret Games Company's new game Kim is, like The Witcher 3, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim was made.
Indie, Design

Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!  
by Staff [10.24.16]
At VRDC, Rabbx's Aaron Pulkka & Ant Hives Games' Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
VR, Design

Blog: The problem with morality choices in storytelling 3
by Gamasutra Community [10.24.16]
Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.

Michel Ancel unearths Rayman's long-lost SNES debut after 25 years 1
by Chris Kerr [10.24.16]
Rayman creator Michel Ancel has given fans a rare glimpse of the franchise's pixelated beginnings after unearthing a SNES version of the original Rayman that never saw the light of day. 

Blog: Building an RPG battle system, part 2  
by Gamasutra Community [10.24.16]
"In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow Engine and the lessons learned from its design."

Game studio hits Hasbro with cloning lawsuit 4
by Chris Kerr [10.24.16]
"Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast, cloning it, and cloaking it under the My Little Pony brand."
Smartphone/Tablet, Design, Business/Marketing

Rovio Stockholm boss departs for Spotify  
by Chris Kerr [10.24.16]
Rovio's Stockholm general manager, Patrick Liu, has left the Angry Birds creator after four years to take up the mantle of senior product owner at Spotify. 
Smartphone/Tablet, Business/Marketing

Blog: The attempts to bring 'triple-A quality' games to mobile -- and why they're failing 19
by Gamasutra Community [10.24.16]
After my first post about the tech arms race in the triple-A space, I ponder why the same mindset isn't prevailing in mobile games.
Smartphone/Tablet, Design, Business/Marketing

Video Game Deep Cuts: Mario's Hard Indiepocalypse  
by Gamasutra Staff [10.23.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Sid Meier's psychology of game design  
by Staff [10.21.16]
"Everything you know is wrong."
Console/PC, Design, Video, Vault