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May 24, 2013
Quantic Dream
SENIOR AUDIO PROGRAMMER
Treyarch / Activision
Senior Environment Artist
Social Point
Senior Game Developer
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
Trendy Entertainment
Gameplay Producer
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
Latest Blogs
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May 24, 2013
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
We're Indie, we like Microsoft. Too Controversial?
[
7
]
The Procession of Progression in Game Design
[
1
]
Xbox One: a flawed plan, well executed
[
12
]
Letting the Player Find the Fun
[
2
]
Features
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May 24, 2013
Dean Hall Discusses
DayZ
's Development Process
Creating Virtual Reality Games: The Fundamentals
[
5
]
Learning to Love Handicaps in Competitive Games
[
21
]
Press Releases
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May 24, 2013
NEWS ALERT – G5
Sale: 18 Games on a
Huge...
Vertigo teams up with you
to create World of...
Special MacGamestore
Bundle Offer Starts Today
International rugby star
Sean O’Brien...
Chillingo Partners with
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Blog: I took my Ouya game to retail, and here's what happened
16
by Gamasutra Community
[05.22.13]
With OUYA kiosks in stores across the UK, one indie sets up a guerrilla demo for his game at a local video game shop.
Console/PC
,
Indie
,
Business/Marketing
Video:
Thief
vs.
Deus Ex
- a design discussion
 
by GDC Vault Staff
[05.23.13]
Deus Ex
designer Warren Spector and
Thief
designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
Console/PC
,
Design
,
Video
Here's how much 'whales' spent so far this year
10
by Mike Rose
[05.23.13]
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
'This model of game making is so fundamentally broken.'
40
by Kris Ligman
[05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Console/PC
,
Social/Online
,
Indie
,
Production
,
Business/Marketing
Xbox One: A flawed plan, well-executed
12
by Gamasutra Community
[05.24.13]
Analyst Nicholas Lovell argues that Microsoft is chasing a 1990s-era plan for set top box domination in an era that has long since moved on.
Console/PC
,
Business/Marketing
Here's a look at the new dev tools you may have missed at GDC
1
by Nate Ralph
[05.23.13]
In this reprint from the May issue of GD Mag, Nate Ralph takes us through this year's newest tools and middleware, straight from the Game Developers Conference show floor.
Console/PC
,
GD Mag
,
Programming
,
GD Mag Exclusive
Making
DayZ
: An interview with its creator
 
by Staff
[05.24.13]
Project lead Dean Hall takes Gamasutra from his initial inspirations through his design process and finally how the game is currently being built and will be delivered to fans in this eclectic interview.
Console/PC
,
Indie
,
Design
,
Production
Player progression: Understanding how players get through your game
1
by Gamasutra Community
[05.24.13]
This detailed breakdown explores the dichotomy of how players move through games -- through learning how to play, or by powering up -- and what that means for your design.
Console/PC
,
Indie
,
Design
A
Guacamelee!
combat design analysis
2
by Gamasutra Community
[05.23.13]
Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
Console/PC
,
Indie
,
Design
Opinion: Xbox One is a desperate prayer to stop time
140
by Leigh Alexander
[05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
Is coding 'to the metal' dangerous?
30
by Gamasutra Community
[05.23.13]
Simon Roth (
VVVVVV
) suggests that game programmers' obsession with coding "to the metal" is counterproductive in the current multiplatform era -- writing "it's not the '90s anymore."
Console/PC
,
Indie
,
Programming
Creative leadership vs. project leadership: A guide for small teams
5
by Gamasutra Community
[05.23.13]
Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
Console/PC
,
Indie
,
Production
Art Works webinar coming up on May 30th
 
by Kris Ligman
[05.23.13]
A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
Indie
,
Serious
,
Production
This Week in Video Game Criticism: From Indie Networks to Wii U
2
by Kris Ligman
[05.23.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks on topics including the Wii U and indies helping indies.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Indies on Xbone: Where's the beef?
31
by Mike Rose
[05.22.13]
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
Unity announces support for open-source platform Tizen
1
by Kris Ligman
[05.23.13]
On the heels of YoYo Games' announcement that it would be bringing GameMaker to Tizen, Unity Technologies has announced it, too, is developing a version of its software to the open-source platform.
Smartphone/Tablet
,
Indie
,
Programming
,
Business/Marketing
Making VR games: A primer
5
by Gamasutra Community
[05.23.13]
With the Oculus Rift reawakening interest in VR games, serious games developer Sébastien Kuntz shares his decade-plus of experience in creating immersive virtual simulations.
Console/PC
,
Indie
,
Design
Xbox One is Microsoft's biggest play for living room domination
195
by Kris Ligman
[05.21.13]
UPDATED
Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Console/PC
,
Business/Marketing
The anatomy of a memory manager
6
by Gamasutra Community
[05.23.13]
Fable
developer Stewart Lynch focuses on C++ memory management for console game development, offering techniques for fragmentation and allocation.
Console/PC
,
Programming
Get a job: Be a Graphics Programmer for 2K Games
1
by Kris Ligman
[05.23.13]
"2K Games seeks the talents of a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics."
Console/PC
,
Programming
,
Recruitment
1
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3
4
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