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January 18, 2019
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Alt.Ctrl.GDC Showcase: EXTRAREALITY CODEBREAKER 2
by Joel Couture [01.14.19]
EXTRAREALITY CODEBREAKER has players interacting with sixteen puzzles on different channels of something like an old TV, but finding the answer to those puzzles is just the beginning.
Indie, alt ctrl gdc

Dive deep into the design of Subnautica at GDC 2019!  
by Staff [01.14.19]
Everyone's talking about Unknown Worlds' space scuba sim Subnautica, so make sure you don't overlook a special session at this year's GDC that affords you a unique perspective on the game's design.
Console/PC, Indie, Design

Blog: What happens when your UI is the game? 5
by Gamasutra Community [01.14.19]
The sci-fi MMO Prosperous Universe is played entirely through a futuristic user interface. Read about our initial inspirations, the challenges we faced, and the solutions we came up with.
Design, Production

Awesome Games Done Quick 2019 raises $2.39M for Prevent Cancer Foundation  
by Chris Kerr [01.14.19]
More than 2,200 people attended AGDQ 2019 in Rockville, Maryland, while the event's Twitch stream peaked with around 221,000 concurrent viewers. 
Console/PC, Business/Marketing

Blog: A simple format to archive design decisions 4
by Gamasutra Community [01.14.19]
How we keep an archive of decision-making within the design documentation with the help of a few simple icons.
Design

Epic Games Store alters refund policy to match Steam 2
by Chris Kerr [01.14.19]
The Epic Games Store has altered its refund policy so users can return games they've played for less than two hours within 14 days of purchase. 
Console/PC, Business/Marketing

Was classic JRPG grind that bad?: An in-depth analysis 12
by Gamasutra Community [01.14.19]
Game designer Radek Koncewicz times various gameplay elements in JRPGs from the fourth console generation. Was the random encounter grind really that bad?
Console/PC, Design

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Double Fine approaches rapid prototyping to create games  
by Staff [01.11.19]
In this GDC 2012 session, Double Fine's Nathan Martz, Brad Muir, Lee Petty and Tim Schafer explain the inspiration and ideas behind their rapid prototyping process (dubbed the Amnesia Fortnight).
Console/PC, Design, Video

Settlement reached in long-running 38 Studios lawsuit  
by Emma Kidwell [01.11.19]
The Securities and Exchange Commission (SEC) and Wells Fargo Securities said in a joint court filing yesterday that they have agreed to settle a lawsuit over 38 studios.
Console/PC, Business/Marketing

Gearbox CEO accused by former studio lawyer of taking $12M bonus 1
by Emma Kidwell [01.11.19]
Gearbox CEO Randy Pitchford is being accused by former general counsel of the studio of receiving a secret $12 million bonus from publisher Take-Two Interactive.  
Console/PC, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Within, Skydance, and more are hiring now!  
by Staff [01.11.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
VR, Console/PC, Indie, Programming, Art, Design, Recruitment

Improbable calls for Unity to clarify TOS in wake of SpatialOS dev concerns 4
by Alissa McAloon [01.11.19]
"Currently the lack of clarity in the Terms of Service for Unity - and the ambiguity created by their subsequent statements - places us and developers in a difficult situation," argues Improbable.
Social/Online, Business/Marketing

Netflix sued for trademark infringement by 'Choose Your Own Adventure' publishers 3
by Emma Kidwell [01.11.19]
Netflix is being sued by Chooseco LLC, known for publishing the "Choose Your Own Adventure" novels popular in the 1980s and 90s, for alleged trademark infringement in 'Bandersnatch'. 
Console/PC, Business/Marketing

Games4EU outlines the good and (mostly) bad of potential Brexit deal  
by Alissa McAloon [01.11.19]
Games4EU has put together a breakdown of the Brexit deal the UK government is set to vote on this month, outlining why the organization says the plan is a raw deal for game developers in the UK.
Business/Marketing

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [01.11.19]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Programming, Design, Production

Alt.Ctrl.GDC Showcase: Plünge  
by Joel Couture [01.11.19]
Plünge will have players putting their toilet-plunging skills to work, playing through multiplayer minigames that require they plunge as fast and hard as possible with some real plungers.
Indie, Video, alt ctrl gdc

ESA and World Health Organization discuss 'gaming disorder' classification  
by Alissa McAloon [01.11.19]
The two organizations have had at least one conversation on the recent 'gaming disorder' classification, though the WHO notes that the chats don't mean it's collaborating with the ESA.
Business/Marketing

Niantic's chief explores the future of AR game design at GDC 2019's Vision Track!  
by Staff [01.11.19]
The popular, foward-looking Vision Track returns for GDC 2019, and its first announced speaker is Niantic (Pokemon Go) CEO John Hanke discussing the real challenges and exciting future of AR game dev!
VR, Smartphone/Tablet, GDC

Blog: Applying level flow in games like Uncharted 4 and The Last of Us 3
by Gamasutra Community [01.11.19]
The past few months I have been doing research in the level flow and environment design in games like, Uncharted 4 and The Last of Us. This blog will discuss my findings.
Console/PC, Design