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February 24, 2017
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Attend GDC 2017 and learn to make better games using cutting-edge math  
by Staff [02.21.17]
From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2017 Math for Game Programmers tutorial!
Console/PC, Indie, Programming, GDC

Blog: How to pitch your game effectively 1
by Gamasutra Community [02.21.17]
With GDC only two weeks away, this primer on effective game and company pitching is both relevant and timely. The advice within draws from our 38 years experience in the industry.
Business/Marketing

Writer's Guild of America honors Uncharted 4 at 2017 awards  
by Chris Kerr [02.21.17]
Uncharted 4 took home the prize for Outstanding Achievement in Video Game Writing at this year's U.S. Writer's Guild Awards. 
Art

Blog: Art direction and visual storytelling in a hand-drawn indie game  
by Gamasutra Community [02.21.17]
Here, we'll go in detail about the influences, art direction and creative process behind Sundered, the upcoming hand-drawn replayable metriovania from Thunder Lotus Games.
Art, Design, Business/Marketing

Humble Freedom Bundle raises $6.43M in support of human rights  
by Chris Kerr [02.21.17]
"We humbly remember that the United States is a nation of immigrants, and we proudly stand with developers, authors, and charities that champion liberty and justice for all."
Console/PC, Business/Marketing

Alt.Ctrl.GDC Showcase: Schadenfreude  
by Joel Couture [02.21.17]
Schadenfreude is about being trapped in an elevator in which someone keeps hitting the wrong buttons. It's a game of secrets and betrayal between humans stuck in a cramped space.
Indie, Design, Production, Video

Square Enix opens new Tokyo studio to develop narrative-driven RPGs  
by Chris Kerr [02.21.17]
Final Fantasy developer Square Enix has cut the ribbon on a new Tokyo studio from Tales Of producer Hideo Baba.
Production, Business/Marketing

Blog: What Steam Direct might mean for us indie developers 12
by Gamasutra Community [02.21.17]
Steam recently announced it's going to replace the Greenlight process with a program called Steam Direct. As an indie using Steam, it makes sense to take a closer look at the impact it might have.
Business/Marketing

Making Psychonauts humor work in VR -- without making people sick  
by Alex Wawro [02.21.17]
"There's a million little things that the team learned," says Tim Schafer, joined by Rhombus lead Chad Dawson. "Like I learned that it's not as fun to look behind you as I thought it was going to be."
VR, Design, Production

These are your 'Best In Play' winners for GDC Play 2017!  
by Staff [02.20.17]
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2017 event, honoring remarkable games like Beholder and Far: Lone Sails!
Indie, Business/Marketing, GDC

Blog: The weapons different kinds of players use - a survey 10
by Gamasutra Community [02.20.17]
Survey data on gamer preferences in thematic setting and weapon choice. When it comes to killing things, female gamers are more selective about the weapons they use.
Design

Learn level design tricks from an Arkane designer at GDC 2017!  
by Staff [02.20.17]
Arkane's own Steve Lee, a level designer on Dishonored 2, will be giving a fantastic talk on holistic level design as part of the GDC 2017 Level Design Workshop.
Console/PC, Design, GDC

Blog: It was all for love - The Evangeline postmortem 1
by Gamasutra Community [02.20.17]
In this post, Nicholas Laborde, video game "business guy" and founder of Raconteur Games, recounts the development of a game about life, love, and loss.
Design, Production

Grandia creators discuss the importance of compelling characters 1
by Chris Kerr [02.20.17]
The team over at Shmuplations have dug up and translated another vintage game dev interview, this time featuring the creators behind classic RPG, Grandia
Console/PC, Design, Production

Blog: Analytics and KPIs - Marketing for video games 1
by Gamasutra Community [02.20.17]
Here's how a business analyst uses metrics to map out opportunities in the game industry.
Business/Marketing

Todd Howard talks the pros and cons of bringing Fallout to VR  
by Chris Kerr [02.20.17]
"I will say that Fallout works because of the interface. The Pip-Boy is on your wrist and we've been able to present so that it works the way you expect."
VR, Production

Alt.Ctrl.GDC Showcase: Student project Zombie Crawler 2
by Joel Couture [02.20.17]
In Zombie Crawler, players become the creeping dead, using their hands on a custom designed treadmill to pull themselves toward a human victim.
Console/PC, Indie, Design, Production, Video

Q&A: Creating the defiantly retro Double Dragon IV 1
by Jon Irwin [02.20.17]
The makers of the classic 1987 arcade brawler Double Dragon reunited to create a sequel that looks and plays exactly like earlier entries in the series. They discuss their retro revival with us.
Console/PC, Indie, Art, Design, Video

Blog: The indie's guide to surviving events  
by Gamasutra Community [02.20.17]
Whether you're looking for feedback, exposure, press or just dev chit-chat, leaving your office for a few days might be good for you. Here's some tips to follow if you plan on doing just that.
Business/Marketing

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing