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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Telecoms giant Sky forms new mobile studio with The Walking Dead producer 1
by Chris Kerr [09.13.18]
UK telecoms outfit Sky has partnered with multi-platform entertainment company Skybound to create new mobile game studio, Skybound Stories. 
Smartphone/Tablet, Business/Marketing

Blog: Space, place, and the art of designing deep levels 2
by Gamasutra Community [09.13.18]
Ever wondered what powers environmental storytelling? Placemaking. This article takes a look at how the process of placemaking can be used to help design deep video game levels.
Design

When success comes at a price: Launching Cook, Serve, Delicious! 2!! 6
by Gamasutra Community [09.13.18]
Crushing anxiety and immense depression were a couple of the unwanted side-effects of making the successful indie game Cook, Serve, Delicious! 2!!. Developer David Galindo gives his honest recounting.
Business/Marketing

XRDC speaker Q&A: Jenna Goldberg and the art of data visualization in AR 1
by Staff [09.12.18]
XRDC speaker Jenna Goldberg explains the value of bringing data to live in augmented reality.
VR, Design

iPhone Xs comes with enhanced performance for ARKit 2  
by Emma Kidwell [09.12.18]
The recently unveiled iPhone Xs and Xs Max feature a brand-new chip called the A12 Bionic, a 6-core CPU said to enhance performance improvements for ARKit 2.
Smartphone/Tablet, Design, Production

Video: How writers can utilize Wikipedia in their research  
by Staff [09.12.18]
In this GDC 2016 talk, Seasun's Chris Hepler explains how game writers can learn facts fast enough to make their game stand up to expert scrutiny and sound like an expert.
Console/PC, Design, Video

Watch our chat with the devs behind Shadow of the Tomb Raider  
by Bryant Francis [09.12.18]
We talked to two developers who worked on Shadow of the Tomb Raider to learn more about the practical challenges of making a giant tomb raiding game.
Console/PC, Design, Video

The Void partners with Marvel and Disney to create VR experiences  
by Emma Kidwell [09.12.18]
The Void, a VR and AR entertainment company, has announced its plans to develop five mixed reality experiences based on IP from Walt Disney Animation Studios and Marvel Studios.
VR, Business/Marketing

Don't Miss: The uneasy merging of narrative and gameplay 22
by Ara Shirinian [09.12.18]
This classic 2010 feature picks apart the gameplay/narrative question by examining how games handle cinematic interactivity, how movies handle fight sequences, and how the two forms of media differ.
Console/PC, Design

Get a job: Unknown Worlds Entertainment is hiring a Visual FX Artist  
by Alissa McAloon [09.12.18]
Unknown Worlds is looking for a dev to work closely with its Art Director and take feedback from the community and playtesters to refine effects and make them incredible.
Art, Recruitment

Don't miss your shot to pitch a talk for GDC 2019's Indie Games Summit!  
by Staff [09.12.18]
Hey devs, the 2019 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Friday, October 5th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Bundles, funds and crowdfunding - Part 3 1
by Gamasutra Community [09.12.18]
What to expect from bundles, funds and crowdfunding in 2018. Is there anything left for a developer when all those sales are over and who can help?
Business/Marketing

Remedy's Alan Wake is being adapted for TV  
by Alissa McAloon [09.12.18]
Remedy has teamed up with Contradiction Films to bring the darkness imbued world of Alan Wake to TV.
Console/PC

IGF 2019 Inspirations: 2017 Grand Prize winner Quadrilateral Cowboy  
by Staff [09.12.18]
Entries for all IGF 2019 categories are being accepted through October 1, with finalists announced in early January! To help inspire you, today we briefly profile 2017 winner Quadrilateral Cowboy!
Indie, Design, IGF

Learn to design better virtual, augmented, and mixed reality spaces at XRDC!  
by Staff [09.12.18]
If you're a game or experience designer, it doesn't matter if you're working in augmented reality, virtual reality, mixed reality, or all of the above: XRDC 2018 has something that meets your needs!
VR, Smartphone/Tablet, Design

Chat with Shadow of the Tomb Raider's narrative director at 3PM EDT  
by Bryant Francis [09.12.18]
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty are answering your questions at 3PM EDT.
Console/PC, Design, Video

Blog: Lessons and tips from the UE4 Spring Jam 2
by Gamasutra Community [09.12.18]
After my first "real" experience using Unreal Engine 4 during the UE4 Spring Jam, I wrote this article as a collection of tips for beginners, in the form of a game jam postmortem.
Design, Production

Nintendo Switch Online finally has a concrete launch date  
by Chris Kerr [09.12.18]
The premium service was originally slated to arrive in late 2017, but was eventually pushed back by almost a year.
Console/PC, Business/Marketing

Riot brings on former Uber culture fixer to fix up culture 3
by Chris Kerr [09.12.18]
Frei will act as a senior advisor to the studio's culture strike team, having spent a career helping companies evolve and navigate change by fostering inclusivity and teamwork.
Business/Marketing

Blog: QA and our flirtation with programming 3
by Gamasutra Community [09.12.18]
Job specifications for Gameplay QA Testers are increasingly asking for programming experience. How does this impact our core QA teams? What skills are we missing out on?
Programming, Production