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November 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Sales and profits down at Square Enix as console titles falter  
by Chris Kerr [11.07.18]
Sales and profits are down at Final Fantasy maker Square Enix, which just released its financials for the six months ended September 30, 3018.
Console/PC, Business/Marketing

A ridiculously in-depth look at the email marketing of Boyfriend Dungeon 13
by Gamasutra Community [11.07.18]
UI designer (and now digital marketer) Chris Zukowski gives you all the details of the email marketing campaign that helped boost Kitfox Games' dungeon crawler Boyfriend Dungeon.
Indie, Business/Marketing

Video: Boss battle design fundamentals  
by Staff [11.06.18]
In this GDC 2018 session, Untame's (known for the puzzle-platformer Mushroom 11) Itay Keren discusses the various aspects that make a well-designed, effective and memorable boss battle.
Console/PC, Design, Video

Current and former employees file class action lawsuit against Riot Games 1
by Emma Kidwell [11.06.18]
A class action lawsuit was filed against Riot Games yesterday by one current and one former employee, who allege that Riot allowed gender-based discrimination.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Senior Environment Technical Artist  
by Staff [11.06.18]
Insomniac Games is looking for a talented Senior Environment Technical Artist to act as the link between its programming and art teams.
Programming, Art, Recruitment

Capcom will focus on PC for the future of Monster Hunter: World  
by Emma Kidwell [11.06.18]
Capcom has published a summary of its investor Q&A following the release of its financial report last week.
Console/PC, Business/Marketing

Report: Japan's mobile game creators are losing out to China, South Korea  
by Alissa McAloon [11.06.18]
Japan has a sizable and still growing market for mobile games, but Japanese companies are turning away from mobile game development to pursue work in other industries.
Smartphone/Tablet, Business/Marketing

Don't Miss: Invoking the 'feel' of a classic game for Lara Croft Go 5
by Staff [11.06.18]
Lara Croft Go dev Antoine Routon describes how he and his team tried to recreate what they remember it feeling like to play the earliest Tomb Raider games, rather than the games themselves.
Console/PC, Smartphone/Tablet, Design

Payday 2 is responsible for 62% of Starbreeze's Q3 sales  
by Alissa McAloon [11.06.18]
The 2013 heist game continues to be a major earner for Starbreeze, bringing in a total of 20.9 million during the company's latest quarter.
Console/PC, Social/Online, Business/Marketing

Hone your game tool-making skills at GDC 2019's Tools Tutorial Day!  
by Staff [11.06.18]
Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games.
Console/PC, Smartphone/Tablet, Indie, Programming, GDC

Blog: AI detecting player from vision using camera and shaders  
by Gamasutra Community [11.06.18]
In this post I will explain how I gave my AI a real vision using a camera and a compute shader to detect player with more accuracy than ray casts.
Programming, Design

Just Dance 2019 under fire for advertising paid subscription in 'Kids Mode'  
by Alissa McAloon [11.06.18]
An online complaint from a parent has prompted Ubisoft to apologize for how it advertises songs locked behind a paid subscription when the game is in "Kids Mode."
Console/PC, Social/Online

Square Enix picks up 20% stake in Battalion 1944 dev Bulkhead Interactive  
by Alissa McAloon [11.06.18]
The investment builds on an existing partnership between the two companies that stems from the development of The Turing Test and Battalion 1944.
Console/PC

The Train Jam game jam is full steam ahead for GDC 2019!  
by Staff [11.06.18]
Organized for the 6th year running by Adriel Wallick, Train Jam is a one-of-a-kind opportunity for devs to ride the rails and build games together, which will then be part of an on-site GDC showcase! 
Console/PC, Indie, Design, GDC

How bad crediting hurts the game industry and muddles history 8
by Richard Moss [11.06.18]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Indie, History

Video: How to design games for game developers  
by Staff [11.05.18]
In this GDC 2012 talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain, but also to teach the fundamentals of game design.
Serious, Design, Video

Get a job: Wevr is hiring a Shader Engineer  
by Staff [11.05.18]
Venice, California-based Wevr is now hiring UE4 artists, engineers, and animators for an unannounced high profile VR project.
VR, Programming, Recruitment

Blizzard's Hearthstone reaches 100 million registered players  
by Emma Kidwell [11.05.18]
Blizzard Entertainment's Hearthstone has reached 100 million registered players just over five years after launch. 
Smartphone/Tablet, Business/Marketing

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Staff [11.05.18]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us." - Christophe Carrier, Level Design Director at Arkane Studios
Console/PC, Programming, Design

Horror survival game The Forest has sold over 5.3 million copies  
by Alissa McAloon [11.05.18]
Endnight Games’ survival game The Forest has sold over 5.3 million copies in four years, a milestone that comes just ahead of the game’s PlayStation 4 release this week.
Console/PC, Social/Online