Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 30, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Full Throttle composer shares lessons to learn from 'classic' game music  
by Staff [03.20.17]
At GDC 2015, veteran game composer Peter McConnell (Monkey Island 2, Grim Fandango) took the stage to reflect on the lessons he'd learned from composing classic game soundtracks in the '90s.
Console/PC, Audio, Video, Vault

Get a job: thatgamecompany is hiring a Senior Gameplay Engineer  
by Staff [03.20.17]
Thatgamecompany is looking for a Senior Gameplay Engineer to work on creature behaviors, procedural animation, and more for its upcoming game in Santa Monica, California.
Indie, Programming, Recruitment

Blog: So you've made a game, now what? 1
by Gamasutra Community [03.20.17]
You've expended months energy making your game, and now your mind turns towards the world of publishing and marketing. Fear starts to crawl around your belly like a hungry chinchilla. What do you do?
Production, Business/Marketing

How Breath of the Wild solved The Legend of Zelda's situational item problem  
by Alissa McAloon [03.20.17]
Past Zelda games designed items as keys for situational locks, but the items in Breath of the Wild offer a kind of refreshing versatility not seen in the series before.
Console/PC, Design, Video

Star Citizen dev plans to drop DirectX support in favor of Vulkan 3
by Alissa McAloon [03.20.17]
Star Citizen developer Cloud Imperium Games is toying with the idea of dropping DirectX support from the game and instead solely supporting the OpenGL successor, Vulkan.
Console/PC, Programming

Uncharted 4 awarded top honor at 2017 SXSW Gaming Awards  
by Chris Kerr [03.20.17]
Uncharted 4: A Thief's End took home the coveted Game of the Year gong at this year's South by Southwest Gaming Awards.
Programming, Art, Audio, Design, Production

Updated: Come play Mass Effect: Andromeda with us at 3PM EDT 1
by Bryant Francis [03.20.17]
Learn more about how BioWare makes open-world games and how they're grappling with the technical challenges of Mass Effect Andromeda today at 3PM EDT.
Console/PC, Production

IBM and PlayFab will use machine learning to understand player behavior  
by Chris Kerr [03.20.17]
Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior. 
Smartphone/Tablet, Business/Marketing

Blog: Design Lessons from ALT.CTRL's Emotional Fugitive Detector  
by Gamasutra Community [03.20.17]
Have you ever wondered about how a unique alternative controller game gets designed? In this mini postmortem I go through how we designed our installation game, Emotional Fugitive Detector.
Design

Marvel: Future Fight developer Netmarble seeking $2.4B through IPO  
by Chris Kerr [03.20.17]
South Korean mobile game juggernaut Netmarble is aiming to raise around $2.4 billion through an upcoming initial public offering.
Smartphone/Tablet, Business/Marketing

Blog: How we exhibited our no-budget indie game at PAX without a booth 5
by Gamasutra Community [03.20.17]
In this article, I tell the story of how we marketed our no-budget indie game by smuggling the a mobile arcade cabinet into PAX East 2017.
Business/Marketing

How have our impressions of the Switch changed since launch? 10
by Gamasutra staff [03.20.17]
Now that we've had a bit of time to mess around with the device in a variety of settings, we decided to hold an impromptu discussion about the plusses and minuses of the Nintendo Switch.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Why your niche game might need survival mechanics to survive on Steam 1
by Bryant Francis [03.17.17]
Find out how one developer took the survival mechanics he enjoyed on Steam and helped implement them into the strategy game he was working on.
Console/PC, Design, Business/Marketing, Video

Wii emulator can now buy games from the official Wii Shop Channel  
by Alex Wawro [03.17.17]
Nintendo's Wii Shop Channel is still kicking -- and now one at least one Wii emulator, Dolphin, has advanced enough to be able to access the digital storefront and purchase games.
Social/Online, Business/Marketing, Video

The secret to Osiris: New Dawn's authentic giant crab walking? Math  
by Alex Wawro [03.17.17]
Inverse kinematics, to be more specific -- which is just what Osiris: New Dawn creative director Brian McRae does in a chat with Rock, Paper, Shotgun about the ambling mechanics of giant space crabs.
Console/PC, Design

Nier director: 'I have become that troublesome elder that I hated when I was young' 1
by Alex Wawro [03.17.17]
"Like a demon king in an RPG, I feel like I'm clinging to my castle of authority all alone and waiting for a new hero to come slay me," Nier: Automata director Taro Yoko tells Glixel.
Console/PC, Design

Video: Defining and evolving the art direction of Overwatch  
by Staff [03.17.17]
At GDC 2017 Overwatch art director Bill Petras & assistant art director Arnold Tsang share insight into the origins of the game's charming art style, and how they design its characters/environments.
Console/PC, Art, Video, Vault

For Horizon Zero Dawn, Guerrilla Games had to break out of its comfort zone  
by Alissa McAloon [03.17.17]
"At the end of the day, you're also constrained by genre, so we decided to break out of that," said Guerrilla Games managing director Hermen Hulst.
Console/PC

Get a job: Telltale Games is hiring a Director of Technical Art  
by Staff [03.17.17]
Telltale is looking for a Technical Art Director to lead the in-house technical art team and to develop, design, and implement art pipelines, tools and effects across multiple concurrent projects.
Art, Recruitment