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February 24, 2017
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Devs discuss the history and the future of so-called 'walking sims' 20
by Jon Irwin [02.17.17]
We talk to developers from Variable State, Fullbright, Chinese Room, and Campo Santo about the past and future of the walking sim genre. For starters, what do they think of the phrase "walking sim?"
Console/PC, Indie, Art, Design

How to make game development meetings more productive 2
by Bryant Francis [02.16.17]
Meetings don't have to feel like a black hole of productivity. Riot Games' Juliet Nuzzo shared with us how to be frank and honest about meetings that hurt more than they help.
Console/PC, Production, Video

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Smartphone/Tablet, Business/Marketing

Blog: How much money will your mobile game make? 4
by Gamasutra Community [02.16.17]
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.
Smartphone/Tablet, Business/Marketing

Get a job: Cold Iron Studios is hiring a Senior Game Programmer  
by Staff [02.16.17]
Cold Iron Studios is on the hunt for an experienced Senior Game Programmer to work on architecture, implementation of systems, and more for a new Unreal Engine 4 project in Santa Clara, California.
Console/PC, Programming, Recruitment

Fig kicks off $500k funding initiative aimed at late-stage game dev woes  
by Alissa McAloon [02.16.17]
The crowdfunding company Fig has announced a new initiative focused on offering additional support to games successfully funded on the platform.
Indie, Business/Marketing

An AI watchdog could be the solution to Counter-Strike's cheater problem  
by Alissa McAloon [02.16.17]
Early versions of AI agents trained to identify cheating Counter-Strike: Global Offensive players are already showing promising results, says Valve.
Console/PC, Social/Online, Programming

Step up your teaching game by attending GDC 2017's Education Summit  
by Staff [02.16.17]
Don't miss out on these great education-focused talks that will be taking place during the Education Summit at GDC 2017 later this month!
Console/PC, Indie, Serious, GDC

Don't Miss: How to train players right, so they don't hate learning to play 13
by Mike Stout [02.16.17]
Designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
Console/PC, Design

Nintendo might not have flourished without help from the Yakuza  
by Alissa McAloon [02.16.17]
A recent video from Eurogamer takes a deeper look at Nintendo’s origins as a playing card company and how the Yakuza and illegal gambling rings helped the company survive.
Console/PC, Video

Don't miss all the great VR-focused sessions and events at GDC 2017!  
by Staff [02.16.17]
From the 50+ VR-focused sessions at GDC 2017 to the two full days of game/entertainment VR talks during VRDC @ GDC to the special VRDC mixer, here's a rundown of all the cool VR/AR stuff at GDC 2017!
VR, GDC

Attend GDC 2017 and study how arcade culture has shaped eSports today  
by Staff [02.16.17]
Tom Cannon, cofounder of Radiant Entertainment and, the Evolution Championship Series (EVO) fighting game tourney, is coming to GDC 2017 to talk about how competitive game design influences players.
Console/PC, Social/Online, GDC

Starbreeze will begin mass producing its StarVR headset later this year  
by Chris Kerr [02.16.17]
"Durability, field of view, hygiene, resolution, refresh rates and weight are all key aspects that we improve constantly and according to plan."
VR, Business/Marketing

Blog: A design discussion - Bloodborne vs Dark Souls 3 1
by Gamasutra Community [02.16.17]
From Software has been refining their action RPG design to a tee, and it's now time to break down two of their biggest hits.
Console/PC, Design

Road to the IGF: Student project Un Pas Fragile  
by Joel Couture [02.16.17]
A frog ballet dancer takes her first hesitant steps alongside the player in Un Pas Fragile. "It's a slow-mo WarioWare that tells a story," says developer Géraud de Courrèges.
Console/PC, Indie, Art, Design, Production, Video, IGF

Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Smartphone/Tablet, Business/Marketing

Blog: Tips and tricks to get an internship in the games industry 8
by Gamasutra Community [02.16.17]
This post is a collection of dos and don'ts aimed at game dev students to help them secure an internship in the game industry.
Business/Marketing

Alt.Ctrl.GDC Showcase: Student project Emotional Fugitive Detector  
by Joel Couture [02.16.17]
Emotions make people dangerous in the world of Emotional Fugitive Detector. A machine is designed to scan the player's face and look for them, failing them should they be a too expressive.
Indie, Programming, Design, Production, Video

Blog: Games in the media in 2016 - Overwatch comes out on top  
by Gamasutra Community [02.16.17]
ICO Partners founder Thomas Bidaux looks at the overall media coverage of video games in 2016.
Business/Marketing