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January 18, 2019
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Blog: Direction tools for writing in-game dialogue  
by Gamasutra Community [01.10.19]
We present some concepts that might enrich your available toolset when writing and designing in-game dialogue, mostly inspired by comic design.
Design, Production

More than a throwback: How Dusk nails the best parts of 90s FPS games  
by John Harris [01.10.19]
After years in development including a period in Early Access, Dusk finally hit full release a month ago. We talked to creator, programmer, level builder and game designer David Szymanski about this successful Quake homage.
Console/PC, Design

Enduring and recovering from the long development of At the Gates  
by Alissa McAloon [01.09.19]
"And while we often hear about stories of burnout, rarely are those made truly real for us. It’s always something at a distance, something impersonal," shares Jon Shafer in a deeply personal blog.
Indie, Production

Video: Carving out a successful freelance career in game audio  
by Staff [01.09.19]
At GDC 2018, experienced audio professional Akash Thakkar breaks down the process of successfully freelancing in video game audio, exploring everything from finding high-quality work to setting rates.
Console/PC, Indie, Audio, Video, Vault

Get a job: Schell Games is hiring an experienced Technical Artist  
by Staff [01.09.19]
Schell Games is currently seeking a talented Senior Technical Artist to join its team and develop high-end 3D experiences for traditional gameplay development as well as location-based attractions.
Art, Recruitment

Don't Miss: Bury Me, My Love and the emotional rollercoaster of making a video game 2
by Gamasutra Community [01.09.19]
Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
Indie

Steam now supports social media links on Store pages  
by Alissa McAloon [01.09.19]
Valve has made room for developers to link to their YouTube, Facebook, Twitter, and Twitch accounts on Steam listings for their games.
Console/PC, Social/Online

Alt.Ctrl.GDC Showcase: Table44  
by Joel Couture [01.09.19]
Table44, a table of shimmering colors and song, looks to bring players together through its dazzling light show and accessible design.
Indie, Design, Video, alt ctrl gdc

Hey parents, now's the time to register for childcare at GDC 2019  
by Staff [01.09.19]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Serious, GDC

The Division 2 is skipping Steam in favor of the Epic Games Store  
by Alissa McAloon [01.09.19]
Ubisoft's upcoming shooter is launching on both the UPlay Store and the Epic Games Store, making it one of the first big releases to bypass Steam in favor of Epic's fledgling platform.
Console/PC, Business/Marketing

No Man's Sky, Dreams, and a game dev’s journey come to new GDC Main Stage!  
by Staff [01.09.19]
Organizers of the Game Developers Conference this year introduce the GDC Main Stage, a first-of-its-kind marquee presentation on the opening day of GDC’s Main Conference!
Console/PC, Indie, GDC

Activision Blizzard appoints company veterans as new divisional presidents 1
by Chris Kerr [01.09.19]
Activision Blizzard has appointed three company veterans to lead its main operating units, with the U.S. giant having experienced a couple of high-profile departures since the turn of the year.
Business/Marketing

Blog: A guide for optimizing audio imports in Unity 4
by Gamasutra Community [01.09.19]
Freelance game audio designer Zander Hulme has put together a guide that explains how to use Unity's audio import settings to improve game performance.
Programming, Audio, Design

Berlin museum opens exhibition exploring the queer history of games  
by Chris Kerr [01.09.19]
The major exhibition will encompass over 30 years of media history, and will spotlight playable titles, concept art, fan-made mods, and documents from notable online communities.
Design, Production

Blog: The importance of spatiality in game design  
by Gamasutra Community [01.09.19]
A strong focus on spatiality can lead to a large variety of interesting situations, incentivize intuitive decision-making and foster depth and emergence.
Design, Production

Conan Exiles dev Funcom acquires majority stake in Zona Paradoxal  
by Chris Kerr [01.09.19]
Funcom has purchased a 50.1 percent majority stake in Portuguese work-for-hire studio Zona Paradoxal for an undisclosed fee.
Production, Business/Marketing

Photogrammetry case study: Scanning the iconic Treasury at Petra
by Gamasutra Community [01.09.19]
I needed to give a presentation in Jordan on photogrammetry, and I challenged myself to scan the iconic Al-Khazneh of Petra, put it in a game engine, and prepare a presentation, all in the span of three days.
Art

Video: A classic postmortem of Bejeweled  
by Staff [01.08.19]
In this GDC 2011 talk, PopCap Games' Jason Kapalka delivers a postmortem of Bejeweled, one of the most popular puzzle games of all time.
Console/PC, Design, Video

The Sims is integrating with Amazon Alexa devices  
by Emma Kidwell [01.08.19]
The Sims development team announced earlier today that The Sims will be integrated into Amazon Alexa devices, and is scheduled to launch next week. 
Console/PC, Design

Gris trailer rejected from Facebook for being 'sexually suggestive' 3
by Emma Kidwell [01.08.19]
Facebook has rejected a trailer for Gris after deeming its imagery "sexually suggestive," a decision which publisher Devolver Digital calls "really stupid." 
Indie, Business/Marketing