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News

  Analysis: The PC's Game 9 From Outer Space
by Phill Cameron
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June 17, 2009
 
Analysis: The PC's Game 9 From Outer Space
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[In this opinion column, writer Phill Cameron examines whether the availability of download-only games is allowing a new form of cheaper, lower budget PC games to flourish.]

As with any format, PC gaming is evolving to accommodate new business and distribution models, and as is always the case with anything new, there are those who are taking advantage of the system to create something that was not viable before.

We're seeing a new rise in obscure music thanks to the ease with which downloadable songs can be obtained, and similarly, games are starting to come out that take advantage of the fact they need very little in terms of distribution cost. These aren't the AAA titles that grace the shelves of the local games retailer, but they're far from being part of the indie scene either. They're really something entirely different.

The concept of the B-Movie may have begun when low-FX budgets forced horror and sci-fi films to be released with less than cutting edge effects, and with less than stellar scripts, but now the term more applies to those films that don't even see a cinematic release, instead being sent straight to the retailers and rental outlets.

These are the so called 'Straight-To-DVD' releases. In a similar vein, games are starting to surface that forego the retailers all together, cutting out such costs to bring something that, while it may not be run by the most powerful engine around, comes in at a reduced price, and aims at a slightly more casual experience.

Killing Floor, released last month, was a cooperative zombie shooter that ignored all pretence of realism to instead create a rather tongue-in-cheek arena game that savoured the more gruesome moments it presented with gratuitous slow motion and gore.

It was hardly aimed at the savant, but at the same time it was a cheap distraction that you could enjoy with friends. Aimed at the $20 mark (with a 25% sale on Steam before release), it was set at a tempting price that offset the usual wallet grumbles new games illicit. It was a budget game from day one.

The reviews have been mixed. Some have found it to be something enjoyable with friends, but lacking in any singleplayer worth, while others have found it to be crass to an extreme, and all but cringe-worthy. It certainly looks dated; it's running on the Unreal Tournament 2004 engine, and it's the considerably polished end result from a mod of the same game, made by a studio who started off as a modding company.

Obviously its extensive publicising on Steam helped sales, along with it's reduced price before release. The question is, however, whether it would ever be able to warrant a retail box; even for a budget title, is it worth it?

Part of why the reviews were so divisive could arguably be down to the fact that the critics didn't really know what to do with it. Here was a game that presented itself as a full game, with a similarly extensive production level, yet the game's price placed it alongside games that have been out for months and were trying to get a few more sales before they slipped off the shelves all together.

GSW%20AS%202%20C.jpgIt's important to note that these games aren't necessarily aiming to be 'B-Games'. That that is the role that they are slipping into is entirely down to the developing atmosphere, rather than any clear intention, as has been tried before, to mixed success.

There were automatic comparisons to Left 4 Dead, Valve's zombie tour de force, as both were cooperative zombie shooters with an emphasise on paying homage to classic zombie films. The problem was Valve's game was the obvious superior in content, production and story, meaning Killing Floor was always going to fall short.

The fact was, Left 4 Dead came out at $50, whereas Killing Floor was less than half the price. So, it would follow that if Killing Floor was even half the game Left 4 Dead is, then it would be worth the money you pay for it.

Such thinking is hardly productive, not least because prices fluctuate from week to week, and are only really dictated by the developer (if at all) in the immediate period after release. That new releases have stuck by a standard price for so long, with only a few minor deviations from the RRP, means anything that's noticeably cheaper on release has to be evaluated on different grounds.

Killing Floor wasn't competing with Left 4 Dead, at least not financially, so it would seem grossly unfair to compare the two when evaluating one or the other. The fact they are startlingly different games once you move beyond the obvious similarities just reinforces such thoughts.

Stalin Vs Martians, another download only game released recently, has been described by its own developers as 'actually a troll. And it really is.' Admittedly, that troll is sold at a reduced price that is almost worth it purely for the comical elements, but the nature of the game is almost inherently unfun. It's proving a point, definitely, but the joke sits firmly on the shoulders of the gamer. It's hardly high art, but then you only paid $20 for it, right?

GSW%20AS%202%20A.jpgStalin Vs Martians is funny for a while, but as you see through the wafer-thin mechanics and hear 'My name is Boris. I like you.' for the fortieth time, it starts to grate in the same way you find yourself welding a door at a snail's pace in Killing Floor, because one of your team mates has triggered a slow motion kill.

The analogy of B-Movies will only go so far, of course, but it's an interesting way to look at the new influx of games that exist only because it's cheaper to distribute them. Art-house darling The Path would never find a place among the shelves of the major retailers, just as you wouldn't find arthouse cinema in the same places.

Similarly, there's a limited market for these cheaper games that makes the ability to avoid producing boxed copies that much more appealing. They're cheaper to make, and, ultimately, provide more casual entertainment.
 
   
 
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steve roger
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The problem with is article is that it got ti wrong. Killing Floor is not comparable to Stalin Vs. Martians. Killing Floor is a real game and the other well, I don't know what it is, perhaps just a mess or just call it what it is a poorly made bad game.

You may not like Killing Floor if you buy it, but you will be certain that there is a game in their. Stalin Vs. Martians evokes something in you. That you have been ripped off.

You can explain away the Killing Floor's flaws by acknowledging that it is low budget and you got it at an extremely low price. But you can't say that about Stalin Vs. Martians.

This an article that is more about an idea of a genre that might exist and making games fit into that genre rather than about games that really fit into a real genre.

Normally, I think that game journalism should be critical towards games and not pull punches. Gamasutra is not supposed to be promoting games regarding articles about the gaming business.

However, this time Gamasutra unfairly and inappropriately smears Killing Floor and their developer, Tripwire. The Killing Floor is simply not a piece of junk like Stalin vs. Martians.

While it is true that the game buying public doesn't read Gamasutra. However, a lot of people that would be attracted to the Killing Floor are experienced gamers and do read Gamasutra. But we can be confident that a lot of people who would buy and play The Killing Floor would know better and not believe the comparison and conclusions that Gamasutra is making about the game. But that is the real issue here, Gamasutra should know better.

The paragraph I take particular issue with is:

"It's important to note that these games aren't necessarily aiming to be 'B-Games'. That that is the role that they are slipping into is entirely down to the developing atmosphere, rather than any clear intention, as has been tried before, to mixed success. "

Gamasutra doesn't have any evidence that the Killing Floor was and is "slipping into" the B-Game role. That reference to the previos article does not support this conclusion.

This is especially true when you consider that what Killing Floor is doing is successful, and it is not a "B-Game in the same vein as Stalin Vs. Martians.

I would say that perhaps the Killing Floor is a double A game (AA game) instead of a triple A game (AAA). It is not a B game as Gamasutra defines it as a "B movie." It really doesn't come off as schlock and is nothing like Plan 9 from Outer Space

While Stalin Vs. Marians might a like a B movie in it's concept. But it is nothing like Plan 9 from Outer Space either. Stalin Vs. Martians is not going to earn cult status and be a life long genre defining property. No, Stalin Vs. Martians is an F game for "failed" attempt at being a game.

I really wish that Gamasutra had not written this article. Just like Stalin vs. Martians it probably seemed like a good idea. But in execution it is a failure and does more harm than good.


Mark Venturelli
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I agree with Steve Roger (not Rogers). This article looked like a mission for Captain Obvious, but I don't know exactly what was the author's point, if he had one.

Ola Holmdahl
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This is not the first article/discussion we've seen on "B-games" as a concept. The articles and their commentators usually end up in a pitched battle over what a "B-movie" or a "B-game" is. Suffice to say that watching a movie that gives you an impression of being "hokey" or "dumb" or "schlock" isn't enough to generally brand it a B-movie, and neither is a movie with low production values a "B-movie".

The terms "A" and "B" movie are historical, from a time when the U.S. movie industry offered 2-for-the-price-of-1 deals in order to draw the crowds back to theaters. Bascially you ended up with a standard feature movie (the "A-movie") and a cheap second movie cobbled together at great speed with very limited resources (the "B-movie") to go with it as part of the deal.

"B-games" ought to be games that are made fast and cheap for the purposes of cashing in/generating attention, if we are to use a term like "B-game". At least if it is to mean much of anything, which is necessary to use the term in discussion.

Under that definition, "Killing Floor" doesn't seem like a "B-game".

steve roger
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I agree that B movies were used as second bill movies when you went to a double feature. But I think Schlock as I used it was correct. Schlock means cheap and of low quality. B movies are often considered schlocky. For example there are many schlock horror films that are considered B movies. A schlock film may not always be a second bill. I used to go to Schlock horror film festivals when I was a kid. But if anybody said that those festivals were a bunch of B movies nobody would argue. The point I was making was the the Killing Floor was not a schlock horror production. It is not necessarily characterizable as cheap nor of low quality. Thereby, taking it out of that schlock B-movie category.

The article was about B-games being like B-movies. The Killing Floor does not fit that definition. If you really want to discuss this consider that Plan 9 is a schlock film.


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