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News

  Report: Capcom's MT Framework 2.0 Designed With External Use In Mind
by Kris Graft
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June 17, 2009
 
Report: Capcom's MT Framework 2.0 Designed With External Use In Mind
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Previous versions of Capcom's cross-platform game engine MT Framework have been used as the basis for titles such as the original Lost Planet, Dead Rising, Devil May Cry 4, and most recently, Resident Evil 5 -- all internally-developed Capcom games.

But according to AndriaSang.com (a translation of a Japanese GameWatch piece), the new MTFW 2.0, which is debuting with Lost Planet 2, has been designed with external developers in mind. Capcom probably won't be going into a full-blown engine licensing business any time soon, though, rather supplying external contracted development partners with the engine.

Licensing of full-scale engine technology isn't nearly as prevalent in Japan as it is in the West, where we have game developers licensing engines such as Epic Games' Unreal Engine 3, Emergent's Gamebryo, and Crytek's CryEngine.

Such a decision to provide external development partners with MTFW 2.0 and tech support could mean new levels of synergy between Capcom and contracted studios as well.

Capcom's Lost Planet 2 boasts lush vegetation, sharply detailed characters, and an overall a visual improvement over the 2006 Xbox 360 and PC original.

MTFW is designed for PlayStation 3, Xbox 360, and PC. Capcom has been a leader among Japanese game companies in globalizing its games business for the current generation of game hardware.

Since the introduction of the Xbox 360, the Osaka-based publisher has taken a measured approach to delivering globally-appealing IP, and has taken into account Western gameplay and content preferences with admirable success.
 
   
 
Comments

Andre Thomas
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Given the fact japanese studios are very content with their own internal technologies, I don't see any major developer embracing this other than small to mid-size developers who otherwise don't have the resources to create technology from scratch.

Yannick Boucher
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You'd be surprised. More and more Japanese devs are licensing Unreal.

Christian Nutt
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I don't think Japanese studios are "content". I think Japanese studios are more set in their ways, and also intimidated by or unsure that solutions like Unreal will work for them (look at what happened with The Last Remnant. That can't have increased confidence much, either.) MTFW2 is by a Japanese company offering Japanese support and is designed to handle games like Devil May Cry 4 (or at least is capable of it.) It will be an attractive option, though it sounds like at first, at least, not broadly available. This could shake things up.

Michiel Hendriks
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Epic also gives Japanese (and Korean and Chinese) support. Of course it's not a direct Japanese channel to the engine devs, but it is support.

Tom Newman
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LP2's footage looks great! Hopefully other eastern developers will sign on to this as well, many can certainly benefit from the shortened cycle this new engine should allow for.


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