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May 18, 2013
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
Amazon Game Studios
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May 18, 2013
All You Need is Love
Students: Tips for Learning Game Development Over the Summer
All Your Nintendo Let's Plays Are Belong To Nintendo?
[
68
]
Even Further Down the Curation Rabbithole
[
11
]
Systems of Control in F2P
[
18
]
Press Releases
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May 18, 2013
Zeeek and The Secret of
Space Octopuses heading
to...
Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
through Android
Command Ops gets a
Massive Update!
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APPNATION Conference
new york, United States
05.21.2013
Casual Connect Asia
Singapore, Singapore
05.21.2013
GAMEXPO 2013
Pasadena, United States
05.24.2013
Develop in Brighton
Brighton, United Kingdom
07.09.2013
About
Editor-In-Chief:
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Blog Director:
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Features
Suck at Coding, But Make Games Anyway
27
by
Jay Weston
[12.05.12]
Artist Jay Weston explains how despite limited patience for and understanding of programming he was able to use Unity and the Playmaker visual scripting system to develop
Unknown Orbit
, a 3D iOS game he released this week.
Programming
,
Smartphone/Tablet
Free-to-Play: The Lost Generation
78
by
Jeremy Alessi
[12.04.12]
Is the free-to-play push hurting games and gamers? Experienced smartphone developer Jeremy Alessi investigates whether the business model has done harm to the art of game development, and where that leaves us.
Business/Marketing
,
Social/Online
The Mobile Transition: Why Facebook Developers Are Making the Shift
1
by
Christian Nutt
[12.03.12]
As companies like King.com and Wooga are finding that their chart-topping Facebook games become smash successes on iOS, Gamasutra talks to them, and to Facebook, about how this shift from PCs to tablets and smartphones is shaking out.
Business/Marketing
,
Social/Online
,
Smartphone/Tablet
From
Torment
to
Eternity
: Chris Avellone on RPGs
14
by
Saul Alexander
[11.30.12]
Obsidian creative director Chris Avellone talks to Gamasutra about the tension between player stories and written narrative, how players are resurrecting the past via Kickstarter, and what
Project Eternity
will be.
Design
,
Interview
Endless Space
: When Triple-A Developers Go Indie
8
by
Jeff Spock
[11.29.12]
The story of how a studio formed by ex-Ubisoft developers decided to take on a niche genre -- 4X strategy games -- and see if it can make its fortunes by listening to its community, including details about the composition of the team, the budget, and more.
Business/Marketing
,
Indie
Postmortem: McMillen and Himsl's
The Binding of Isaac
20
by
Edmund McMillen
[11.28.12]
How did a game destined for failure become a cult smash? Edmund McMillen (
Super Meat Boy
) discusses how he added religion to
The Legend of Zelda
, mixed it with a roguelike, and came out with a surprise hit.
Business/Marketing
,
Design
,
Postmortem
,
Production
,
Art
,
Indie
Persuasive Games: Wii Can't Go On, Wii'll Go On
53
by
Ian Bogost
[11.27.12]
What is Nintendo really attempting to do with the Wii U? Ian Bogost, in the latest installment of Persuasive Games, searches for the meaning behind the dual-screen play of Nintendo's freshly-released console.
Design
Games from the Trash: The History of the TRS-80
19
by
Dale Dobson
[11.26.12]
Radio Shack's first computer was an underpowered but accessible and affordable unit -- and as with nearly any platform, quickly became home to games. In this retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else.
Business/Marketing
,
Design
Hey Baby, Do You Dyad? A Letter Series
4
by
Quintin Smith
,
Leigh Alexander
[11.22.12]
Girl Game Critic, ambivalent about
Dyad
, meets Boy Game Critic, Dyad fan. What follows is their exchange of letters on the game,
probably
containing some insight on how people evaluate, understand and interpret games in the context of real life.
Design
Waterfall Game Development Done Right
20
by
Eric Preisz
[11.21.12]
When can Waterfall development work? And is Microsoft Project really useful? GarageGames CEO Eric Preisz tackles the question of when you should leave Agile to the side and go Waterfall -- and explains exactly how his company does it.
Business/Marketing
,
Production
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