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| 12.12.2006Distingushing between black market piracy, and Mixtape piracy I think its important to distinguish between the forms of “piracy” that exist as not to fall into the trap of lumping everything into simple piles, such as sinners and saints.
If a gamer invites a friend over to let them play with the title that they purchased and he allows his friend to play the game all the way through, is that piracy? What if he lends him the game to play and isn’t present, what if he makes him a copy and isn’t playing the game for the time that his friend is, should in any of the examples above a person be required to fork over 0-70$ dollars to the publishing company so that he can get a feel for or enjoy the game his buddy purchased?
What if someone who doesn’t even like games, buys them so that he can share them with his friends in the above manner? What if he shares the game with 1 person, what if its 10,000, but doesn’t see any monetary gain. What about the massive black market exploitation of interactive content?
I think the answer is clear, we must, without haste, transform this objective/subjective reality into an Debit/Credit Integral reality so that, the act of playing the game would have scanned the retina of the gamers to see who actually had purchased it, or had a license for it. The “experience thief” would have had the images and sounds blurred or infomercial-ed as to keep him from enjoying something that he had not paid for. We have to make a push for this type of future so that we can rule out human error and keep these disgusting leeches from raising the cost of games! Ha, fun and games? I think not! Especially not for you, moochie. -esequiel garcia - artist - coresoft inc. |