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July 31, 2016
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July 31, 2016
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No criminal charges to be filed in 38 Studios investigation 1
by Bryant Francis [07.29.16]
The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.
Console/PC, Business/Marketing

Blog: Tackling in-game proportions and scale  
by Gamasutra Community [07.29.16]
"Many developers often face issues designing proportions of individual characters, and the relationship between these characters and the surrounding environment. Here's an approach you can take."
Design

Indie game key scammer says G2A is the best place to sell stolen keys 4
by Bryant Francis [07.29.16]
An alleged indie game key scammer explains his cyber-fraud process to Kotaku, and says that G2A is the best place to sell illegally obtained keys.
Console/PC, Business/Marketing

Get a job: Be an Art Director at Big Fish Games  
by Staff [07.29.16]
Big Fish seeks an experienced hand to join the team as a senior art manager or art director and mentor, manage and lead a team of designers across its portfolio of mobile F2P game projects.
Smartphone/Tablet, Art, Production, Recruitment

Is the digital CCG boom a bubble? Analysts weigh in 1
by Alan Bradley [07.29.16]
What hath Hearthstone wrought? We asked industry analysts to weigh in on whether the explosion of collectible card games (Gwent, Elder Scrolls, Animation Throwdown, Adventure Time, etc.) is sustainable.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Video: Designing the Spartan abilities in Halo 5: Guardians  
by Staff [07.29.16]
At GDC 2016, former 343 Industries game designer Ryan Darcey offered insight into the process of taking the "Spartan Charge" and "Ground Pound" actions of Halo 5 from concept to final release.
Console/PC, Design, Video, Vault

Don't Miss: Quadrilateral Cowboy and good old-fashioned digital bliss 1
by Leigh Alexander [07.29.16]
Now that Quadrilateral Cowboy is finally out, it's a good time to revisit this 2014 conversation with developer Brendon Chung about his design influences, and the game's soft machine charm.
Console/PC, Indie, Design

Blog: When randomized game design goes too far 3
by Gamasutra Community [07.29.16]
"Keeping the player guessing is a great way to keep them coming back, and we see this a lot in the rogue-like genre. However, randomness does come at a price."
Design

VR glove firm Manus showcases full finger- and arm-tracking on Vive 2
by Alex Wawro [07.29.16]
Startup Manus VR has a new video showcasing what it looks like to use its prototype glove controllers with the HTC Vive to fully track fingers, hands and arms; t's well worth watching for VR devs.
VR, Business/Marketing, Video

Pokemon Go dev argues sponsored locations are more game-friendly than IAP 3
by Alex Wawro [07.29.16]
"My belief is that the sponsored-location model is a better business model for games," John Hanke, founder of Pokemon Go developer Niantic, tells Forbes in a new interview about the game's design.
Smartphone/Tablet, Design, Business/Marketing

Learn to make better VR games through applied psychology at GDC Europe  
by Staff [07.29.16]
At GDC Europe game designer and Exozet Berlin VR consultant Thomas Bedenk will share learnings on improving VR productions through psychology.
VR, Design, GDC Europe

Blog: Creating an arcade game in Unity 4
by Gamasutra Community [07.29.16]
Indie game dev Martino Wullems explains how he overcame numerous hurdles to create his first arcade game using Unity.
Console/PC, Design, Production

Veteran designer Steve Meretzky among those laid off by GSN Games 2
by Chris Kerr [07.29.16]
Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
Social/Online, Business/Marketing

Telltale's multiplayer 'crowd play' feature won't support streaming right away 2
by Chris Kerr [07.29.16]
Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
Console/PC, Smartphone/Tablet

Uncharted 4 helps Sony's games division to strong quarter  
by Chris Kerr [07.29.16]
Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.
Console/PC, Business/Marketing

Blog: How one dev approaches game design documents 2
by Gamasutra Community [07.29.16]
Trick Gaming Studios co-founder Leandro GonzalezGame explains why design documents as you know them are a thing of the past.
Design

Blog: Unprecedented raw footage of the Japanese games industry 3
by Gamasutra Community [07.29.16]
A collection of videos from John Szczepaniak's recent documentary that shine a light on the forgotten history of Japanese game development.
Programming, Production

If the rumor about the NX is true, what does that mean for Nintendo? 9
by Staff [07.29.16]
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Twitter to play host to its first live eSports event this weekend  
by Bryant Francis [07.28.16]
Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive tournament.
Console/PC, Business/Marketing

Get a job: Shiny Shoe is seeking an Artist  
by Staff [07.28.16]
Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Console/PC, Art, Recruitment