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March 26, 2015
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March 26, 2015
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Zynga faces revived fraud lawsuit: Did its execs lie to investors?  
by Christian Nutt [03.26.15]
In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.
Social/Online, Smartphone/Tablet, Business/Marketing

User experience insights: Criminal Case 1
by Gamasutra Community [03.26.15]
How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
Social/Online, Smartphone/Tablet, Art, Design

Get a job: Sony Santa Monica seeks a Senior Programmer  
by Staff [03.26.15]
Sony's Santa Monica branch is looking for an experienced programmer to code graphics and engine tech alongside the God of War team.
Console/PC, Programming, Recruitment

How we, as devs, can engage and contribute to our local community 1
by Gamasutra Community [03.26.15]
"Community engagement is something weve always been involved with since the get-go. Its a side activity for us, but nevertheless important, and about high time we put together a summary of our activities."
Indie, Business/Marketing

Putting a fake nose in your VR game may make it less nauseating 7
by Alex Wawro [03.26.15]
Researchers at Purdue University believe that rendering a virtual nose in your first-person virtual reality game can help extend the amount of time people can play it without feeling sick.
Console/PC, Design

Don't Miss: Successful principles of an indie game bottom feeder 42
by Jeff Vogel [03.26.15]
Going indie? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud," writes Spiderweb Software's Jeff Vogel.
Console/PC, Indie, Design, Production, Business/Marketing

Level design for melee combat systems: Talking to the experts 6
by Gamasutra Community [03.26.15]
On combat, with God of War's Alex Sulman, DmC: Devil May Cry's Rahni Tucker, The Last of Us' Anthony Newman, Aztez's Ben Ruiz, Dead Island 2's Daniel Nordlander, Killzone's Doug Walker, and others.
Console/PC, Indie, Design

Road to SXSW: The ups and downs of showing off our game  
by Gamasutra Community [03.26.15]
A critical look at SXSW's indie area -- a very different environment than PAX or GDC: "What went right, what went wrong, and then summarize with what I think should happen in the future."
Indie, Business/Marketing

How we replaced Steam Workshop with Google App Engine  
by Gamasutra Community [03.26.15]
"We have found Google App Engine to be an incredible resource for our server infrastructure. This allowed us to build a scalable backend that handles authentication, workshop uploads, and build distributions."
Console/PC, Indie, Programming

You can now make games for Facebook's mobile Messenger platform  
by Phill Cameron [03.26.15]
Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
Social/Online, Smartphone/Tablet, Business/Marketing

Programming RTS unit movement in Unreal Engine 4 2
by Gamasutra Community [03.26.15]
"Ive just finished refactoring a movement component for spaceships. In this post, Id like to share my experience with you and talk about Navigation Volumes, Movement component, AIController and Pawn."
Console/PC, Programming

Thinking about people: Designing games for social simulation 3
by Gamasutra Community [03.26.15]
Mitu Khandaker-Kokoris (Redshirt) comprehensive look at the elements that are essential to a good social simulation, and how those things have worked in existing games, both AAA and indie.
Console/PC, Smartphone/Tablet, Indie, Design

Rust experiments with racial empathy by assigning players' skin tones 19
by Alex Wawro [03.25.15]
The latest Rust update assigns all players a permanent, randomized skin tone and face. Developer Garry Newman says it's led to an increase in racism, and also some intriguing player behavior.
Console/PC, Design

Valve updates devs on the Steam Discovery changes 1
by Christian Nutt [03.25.15]
"Thanks to the Discovery Update, customers appear to be getting better and more personalized information, and acting on it," the company says, in a new blog post.
Console/PC, Indie, Business/Marketing

One Life Left vs. Gamasutra GDC Podcast #3: Talkin' Butt Sniffin' Pugs and more  
by Staff [03.25.15]
Revisit GDC 2015 with our guests including Mike Bithell (Volume) Cliff Harris (Positech), Christy Marx (Zynga), Drew Murray (Insomniac) and a chat about Butt Sniffin' Pugs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Podcast, GDC

Gabe Newell shares how a flat structure helps Valve succeed 6
by Christian Nutt [03.25.15]
In an email exchange, the co-founder of Valve explains exactly why its flat structure works well, and how he hopes to take a more active role now that it's matured.
Console/PC, Production, Business/Marketing

Facebook F8: New services for devs, including ads, in-game gifts, analytics  
by Christian Nutt [03.25.15]
Today in San Francisco Facebook kicked off its annual conference, F8, and announced a swath of new features. Here's a collection of those relevant to game devs.
Social/Online, Smartphone/Tablet, Programming, Business/Marketing

343 dips its toes into F2P with Russian beta of Halo Online 4
by Alex Wawro [03.25.15]
The folks at 343 Industries are testing the waters of free-to-play Halo by beta-testing a multiplayer-only PC version of the game this spring -- in Russia.
Console/PC, Business/Marketing

Get a job: Harmonix seeks a Gameplay Engineer  
by Staff [03.25.15]
Got some experience programming in C++ for PC/console games? Harmonix is looking for someone like you to invent, prototype and code novel gameplay mechanics in its Cambridge, MA studio.
Console/PC, Programming, Recruitment

Latest PS4 update brings verified developer accounts to PSN  
by Alex Wawro [03.25.15]
UPDATE A big firmware update coming to PS4 this week includes a new "Verified Account" system that will emblazon the PSN accounts of developers and other game industry professionals with a special badge.
Console/PC, Business/Marketing