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July 7, 2015
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July 7, 2015
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Programming 'promises' for game development  
by Gamasutra Community [07.07.15]
"Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations."
Console/PC, Smartphone/Tablet, Indie, Programming

Shadow play: On Feist coming back from the dead  
by Phill Cameron [07.07.15]
We talk to Bits and Beasts about their soon-to-be-released Feist, and the challenges of spending six years developing the same game.
Console/PC, Indie, Programming, Art, Design, Production, Video

TeacherGaming mods Minecraft to teach basic coding skills  
by Alex Wawro [07.06.15]
After testing it out in classrooms, modder Daniel Ratcliffe and the educators at TeacherGaming have released a mod for Minecraft that adds programmable turtle robots to teach kids to code.
Console/PC, Programming

Get a job: Red 5 Studios seeks a UX/UI Designer  
by Staff [07.06.15]
Firefall developer Red 5 Studios is looking for an experienced UX/UI designer join the team at the studios' Irvine, CA offices and work on functional/visual design of in-game assets.
Social/Online, Design, Recruitment

Video: Making games about rich experiences, not addiction  
by Staff [07.06.15]
At the GDC 2014 'Rant Apocalypse" session, academic and author Heather Chaplin delivers an argument against game developers modelling the games they make to take advantage of addictive behavior.
Social/Online, Smartphone/Tablet, Design, Video, Vault

Mojang taps its mobile codebase to put Minecraft on Windows 10 3
by Alex Wawro [07.06.15]
The upcoming Minecraft for Windows 10 basically "is" the mobile (C++) version of the game, according to a developer, rather than the Java-based version that's currently available for PC platforms.
Console/PC, Business/Marketing

8 key VR takeaways from a chat with Oculus' CEO Exclusive 1
by Kris Graft [07.06.15]
Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games.
Console/PC, Indie, Business/Marketing, Exclusive

Don't Miss: An in-depth look at good composition in level design 11
by Gamasutra Community [07.06.15]
In this timeless blog, a veteran FPS dev takes a deep look at what goes into creating levels with a sense of visual composition -- and how you can guide players to experience your gameplay best.
Console/PC, Smartphone/Tablet, Indie, Design

Production fundamentals  
by Gamasutra Community [07.06.15]
"Iíve been working in Production for 5 years now. Over this time Iíve learnt a lot of lessons, been intrigued by a few fads, and butchered SCRUM more ways than I can count."
Smartphone/Tablet, Production

Obituary: Exidy founder Pete Kauffman  
by Alex Wawro [07.06.15]
Gamasutra has learned that H.R. "Pete" Kauffman, the founder of long-time arcade game company Exidy, passed away last week. He is survived by his wife, daughter and grandchildren.
Console/PC

Procedural level generation in The Dungeoning 1
by Gamasutra Community [07.06.15]
Tips and tricks for creating a procedural 2D level generator from a dev of a game who's already done it: "this blog addresses the methods I used, warts íní all."
Console/PC, Indie, Programming, Design

Star Citizen developer Cloud Imperium opens new German studio 1
by Alex Wawro [07.06.15]
Cloud Imperium Games, the independent game company co-founded by Chris Roberts in 2012, has opened a new office in Frankfurt, Germany as it continues crowdfunding development of its ambitious space sim Star Citizen.
Console/PC, Business/Marketing

Survey: Sweden and the UK are Europe's top game development hubs  
by Staff [07.06.15]
European developers responding to the GDC Europe 2015 State of the Industry survey say Sweden is making the best games in Europe right now, with the UK, Germany and Finland close behind.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC, GDC Europe

Adventures in black and white: Developing and showing off Missing Translation 1
by Gamasutra Community [07.06.15]
Missing Translation was developed by a small global team and has had some success in local events. Here's the story of a small, dedicated development team collaboration, and how it's done.
Console/PC, Indie, Production, Business/Marketing

Using guinea pig games to size up Apple's new App Analytics  
by Gamasutra Community [07.06.15]
"With regard to our little guinea pig experiment, itís safe to say that Appleís new App Analytics provide valuable information that no other tool can provide."
Smartphone/Tablet, Business/Marketing

Next-gen cel shading in Unity 5 9
by Gamasutra Community [07.06.15]
"With the arrival of Unity 5, itís never been so easy to get high quality visuals in our game. In a small amount of time we Ďhackedí the new Unity Deferred pipeline to completely change our visual style."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Segmentation for mobile game developers  
by Gamasutra Community [07.03.15]
"Push Notifications are a great way to (re-)engage with users and reward those who have been very loyal or entice those who haven't played in a while to come back and rejoin the gameplay."
Smartphone/Tablet, Business/Marketing

Examining organic tutorials 2
by Gamasutra Community [07.03.15]
"What makes organic tutorial design work so well is that the player is learning how these mechanics work via situations and challenges that the game is built around."
Console/PC, Indie, Design

Making design tools in Unity: Creating WorldShape  
by Gamasutra Community [07.03.15]
"How does our WorldShape tool actually work? How might you create your own similar tools? I wonít be able to explain every aspect of Unity, obviously, but Iíll try to point you in the right direction."
Console/PC, Indie, Programming, Design

Epic Games leads GDC Europe's lineup of great sponsored talks  
by Staff [07.03.15]
Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
Console/PC, Business/Marketing, GDC Europe