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September 2, 2015
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September 2, 2015
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Get a job: Red 5 Studios is hiring a Lead UI Programmer  
by Staff [09.01.15]
Firefall developer Red 5 Studios is looking for an experienced UI coder to join the team at the studios' Irvine, CA offices and work with the programming team to improve the game's front-end.
Console/PC, Design, Recruitment

Bringing a 2D puzzler to VR in Fantastic Contraption for Vive  
by Bryant Francis [09.01.15]
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Indie, Programming, Design, Production, Business/Marketing, Video

Video: How to minimize simulation sickness in your VR games  
by Staff [09.01.15]
Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games.
Video, Vault

Investors pour over $11M into mobile game livestreaming firm Mobcrush  
by Alex Wawro [09.01.15]
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Smartphone/Tablet, Business/Marketing

Unreal Engine 4.9 update improves DX12 and VR motion controller support  
by Alex Wawro [09.01.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Console/PC, Smartphone/Tablet, Indie, Programming

Don't Miss: What Metal Gear Solid 4 taught us about war economies Exclusive 6
by Zoran Iovanovici [09.01.15]
Writer Zoran Iovanovici examines Metal Gear Solid 4's polarizing relationship with the military-industrial complex and the war economy in this classic 2010 feature.
Console/PC, Design, Business/Marketing, Exclusive

Nintendo opens a digital download store on Amazon in the West  
by Alex Wawro [09.01.15]
This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
Console/PC, Business/Marketing

Making VR games reminds Infinity Ward expats of PS1 game dev glory days Exclusive 1
by Alex Wawro [09.01.15]
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty devs has learned about making virtual reality FPS games that don't make people sick.
Console/PC, Smartphone/Tablet, Design, Exclusive

Ninjas are helping me do my job 1
by Gamasutra Community [09.01.15]
"My schedule is 99% full most days. Iím constantly in meetings to approve features or game content, and itís becoming clear that Iím not spending enough time with my own team."
Console/PC, Production

Tracking the huge decline in GameStop's new software sales 8
by Matt Matthews [09.01.15]
"New software sales -- the fuel for GameStop's core used software business -- are already declining and have been doing so for the past three years."
Console/PC, Business/Marketing

U.S. mobile industry revenue about to be overtaken by China 1
by Chris Kerr [09.01.15]
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Smartphone/Tablet, Business/Marketing

Walking in someone else's shoes 5
by Gamasutra Community [09.01.15]
Warren Spector: "Games can let you walk in someone else's shoes. Not watch someone else unlike you, or read about someone not like you, but to become someone not like you, at least for a little while."
Console/PC, Design

Here are the Steam games that sold over 1 million copies in 2015  
by Chris Kerr [09.01.15]
Sergey Galyonkin, founder of Steam stat tracker, Steam Spy, has revealed that, so far, only six Steam titles have sold over 1 million copies in 2015.
Console/PC, Business/Marketing

Valve now selling all four Mad Max movies on Steam  
by Chris Kerr [09.01.15]
In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max movies alongside Avalanche Studio's new Max Max video game.
Console/PC, Business/Marketing

Creating the cosmic soundscape of Nova-111 2
by Gamasutra Community [09.01.15]
"I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time."
Console/PC, Indie, Audio

Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard. 1
by Chloi Rad [09.01.15]
Masochists rejoice! Someone turned the punishingly difficult Dark Souls into the even more challenging crowdplay experience Twitch Plays Dark Souls. He tells us how he made it playable.
Console/PC, Design

Looking back at Disastr_Blastr's dev: Two years as a solo indie 1
by Gamasutra Community [09.01.15]
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Console/PC, Indie, Art, Audio, Design, Production, Business/Marketing

Sales of unearthed Atari games from New Mexico dump generate over $100k 3
by Christian Nutt [08.31.15]
E.T.: The Extra-Terrestrial and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
Console/PC, Business/Marketing, History

Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked  
by Christian Nutt [08.31.15]
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Console/PC, Indie, Programming, VR

Smartwatch games heat up, as dev Everywear nabs $2.25m in funding 1
by Christian Nutt [08.31.15]
Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Smartphone/Tablet, Business/Marketing