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February 11, 2016
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February 11, 2016
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Activision has NFL-like ambitions for eSports  
by Christian Nutt [02.11.16]
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
Console/PC, Business/Marketing

King's fortunes falter as Candy Crush Saga grows older  
by Alex Wawro [02.11.16]
Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holiday quarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
Smartphone/Tablet, Business/Marketing

Activision Blizzard earnings down, and some painful indicators for 2016  
by Christian Nutt [02.11.16]
Skylanders and Guitar Hero didn't do well; Call of Duty sales will be down next year, the company projects; and Destiny isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: The Workshop seeks a 3D Animator  
by Staff [02.11.16]
Game development house The Workshop seeks a talented artist, especially someone who has experience in character rigging, to join its animation team and work at its Marina Del Rey, CA studio.
Console/PC, Art, Recruitment

Don't Miss: How to make insane, procedural platformer levels 12
by Jordan Fisher [02.11.16]
Cloudberry Kingdom dev Jordan Fisher reveals how he created the algorithmic level design system for the procedurally-generated platformer (and how you can design your own) in this class '12 feature.
Console/PC, Indie, Programming, Design

Report: Google is working on a standalone, non-cardboard VR headset  
by Alex Wawro [02.11.16]
Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sources cited by the Wall Street Journal.
VR, Business/Marketing

Road to the IGF: League of Geeks' Armello  
by Alex Wawro [02.11.16]
"Our initial pitch for the game was 'Kung Fu Panda crossed with Game of Thrones,'" says Ty Carey, League of Geeks cofounder and Armello art director.
Indie, Art, Design, IGF

Quantum Break comes to Windows 10 amid Microsoft's cross-platform push  
by Alex Wawro [02.11.16]
Remedy's upcoming Xbox One game Quantum Break will now see a concurrent release on Windows 10, and folks who pre-order the Xbox One version will get a copy of the Windows 10 version for free.
Console/PC, Business/Marketing

Devs weigh in on eSports: Good for the big guys, rough for the small guys 1
by Brandon Sheffield [02.11.16]
eSports are clearly a viable business. But for what sorts of companies are they viable? And for how long? GDC's State of the Industry report shows us what game devs think of the matter.
Business/Marketing, GDC

How Firewatch builds character through map design 3
by Alex Wawro [02.11.16]
Everybody's buzzing about Firewatch, but Gamasutra editor Alex Wawro thinks nobody's talking about one of the best bits of the game's design: the map.  
Console/PC, Indie, Design

Dealing with player feedback  
by Gamasutra Community [02.11.16]
"Too often do I see game developers, especially new ones, dealing with player feedback in the worst way possible. You will always get bad comments and feedback from players, regardless of how good your game is."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How we made a game trailer for $100  
by Gamasutra Community [02.11.16]
"You read some stuff on the internet and realize you need a compelling trailer or otherwise your hard work might go down the drain. The problem is, you don't have $2,000 to hire a video production team!"
Indie, Business/Marketing

Weak holiday sales drive Ubisoft to lower its profit expectations  
by Alex Wawro [02.11.16]
Ubisoft is lowering its full-year profit expectations in the wake of a weaker-than-expected holiday quarter, which saw sales fall roughly 30 percent year-over-year.
Console/PC, Business/Marketing

Ubisoft takes a year off from releasing Assassin's Creed games 2
by Alex Wawro [02.11.16]
Ubisoft published a brief blog post today ahead of its latest earnings report to announce that it won't be releasing a major Assassin's Creed game this year as it is "reexamining" the franchise.
Console/PC, Business/Marketing

Twitch's 10 most-watched games of 2015  
by Chris Kerr [02.11.16]
Twitch's annual retrospective is now live, and it was quite a year for the video game streaming platform, which saw 1.7 million monthly broadcasters stream 459,366 years worth of video during 2015.
Business/Marketing

See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit  
by Staff [02.11.16]
With the 2016 Game Developers Conference right around the corner, organizers would like to highlight some of the great talks taking place at the conference's Smartphone & Tablet Games Summit!
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Alt.Ctrl.GDC showcase: OnlySlightly's The Von Neumann Personality Test  
by Bryant Francis [02.11.16]
Inspired by personality tests, 1-900 number psychics, and his own experiences with conversion therapy, Matt Hudgins came up with a game that's played via an old-school corded phone and a CRT TV.
Design, GDC

Make your own tools in the Unity editor  
by Gamasutra Community [02.11.16]
"The Unity editor offers a LOT of tools to make yours, but I will just cover some basics in this post, then it will be up to you to look at the APIs to discover hidden gems."
Console/PC, Smartphone/Tablet, Indie, Programming

Video game players become less competitive with age, study shows  
by Chris Kerr [02.11.16]
A new Quantic Foundry study looking at the gaming motivations of different generations has found that competitive gaming belongs to the young, and strategy games belong to everyone. 
Business/Marketing

Blog: Game industry word problems 1
by Gamasutra Community [02.11.16]
"Take your time, crunch the numbers, and make sure you have the personal financial ability to weather a few years of little to no income. It generally takes companies somewhere between 3-5 years to break even."
Indie, Production