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October 2, 2014
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October 2, 2014
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Microsoft comments on poor Xbox One sales in Japan  
by Mike Rose [10.02.14]
The Xbox One hasn't been selling all that well in Japan, and Microsoft isn't exactly happy about it -- although the game says it is looking at the long-term.
Console/PC, Business/Marketing

Ubisoft takes aim at emerging markets with new office in Russia  
by Mike Rose [10.02.14]
Ubisoft has opened a new office in Moscow, Russia, as the company looks to provide better community management and support to its Russian customers.
Console/PC, Business/Marketing

The challenges of making a satirical mobile game about cloning  
by Gamasutra Community [10.02.14]
"Many people were discouraged by the game's tagline, 'a satire on the mobile game market.' ... for the purpose of marketing this game, this was a poor, poor idea."
Smartphone/Tablet, Production

Snowkit: A collection of libraries and tools for the Haxe toolkit  
by Mike Rose [10.02.14]
A group of developers have put together snowkit, a collection of libraries and tools for the Haxe programming language.
Console/PC, Programming

Rovio admits it's not seeing fast enough growth, plans to lay off 16% of staff  
by Mike Rose [10.02.14]
Angry Birds studio Rovio today stated that it is looking to simplify its organization, and may cut up to 130 people from its workforce as part of that process.
Smartphone/Tablet, Business/Marketing, Recruitment

The science of eSports performance 1
by Gamasutra Community [10.02.14]
PhD researcher Amine Issa studied pro League of Legends players to find out what makes them tick -- and shares the fruits of his labor with Gamasutra's readers in this post.
Console/PC, Business/Marketing

Star Citizen hits $55 million, and 280 devs, as funding rolls on  
by Christian Nutt [10.01.14]
"I sometimes get asked why continue to raise money. Havenít you already raised enough to make the game? The answer is that Star Citizen isnít a normal game."
Console/PC, Production, Business/Marketing

Posing as YouTubers, scammers got Steam keys from me and sold them 24
by Gamasutra Community [10.01.14]
"So, as it turned out, roughly 70% of the keys we had given out were taken under false pretenses, or to use a more direct term, stolen. It left us asking ourselves: Were we really so blind and naive?"
Console/PC, Indie, Business/Marketing

Humble Bundle debuts curated storefronts with Yogscast partnership 1
by Alex Wawro [10.01.14]
Getting your game covered by a Yogscast YouTuber now nets you placement in a new curated storefront as the Humble Store expands its purview to encompass partner stores.
Console/PC, Indie, Business/Marketing

Get a job: Telltale is hiring a Tools Engineer  
by Staff [10.01.14]
The folks who made The Wolf Among Us seek an experienced Qt engineer to work on Telltale's suite of graphical user interface tools at its studio in San Rafael, California.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Game artist tips from Rockstar's former art director Exclusive 4
by Kris Graft [10.01.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Report: Tencent trumps EA, Sony and Apple in terms of game revenue 7
by Alex Wawro [10.01.14]
A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tencent's case, eclipsing) traditional AAA game companies.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video Postmortem: Making a truly sci-fi game in MirrorMoon EP 1
by Staff [10.01.14]
What does it really mean to make a "sci-fi" game? Santa Ragione's Pietro Righi Riva explores the question while giving a postmortem talk about his game MirrorMoon EP during GDC Europe 2014.
Console/PC, Design, Video, Vault

Blog: Solving a problem I never had - the new Steam curation 10
by Gamasutra Community [10.01.14]
A critical look at Steam's new curation system, with some suggestions on how it could be improved: "curation, in its current state, benefits developers far more than actual Steam users."
Console/PC, Indie, Business/Marketing

When a game misses its release window by four years Exclusive 2
by Mike Rose [10.01.14]
Back in the summer of 2010, I covered an intriguing music-based shooter called Substream on IndieGames.com. Four years later, Bradley's email address popped up in my inbox again, complete with a new trailer for the game.
Console/PC, Indie, Business/Marketing, Exclusive, Video

GDC 2015 is now open for registration! 1
by GDC Staff [10.01.14]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Hugo, the 90s interactive TV show, is making a comeback on mobile 3
by Mike Rose [10.01.14]
If you were a kid in the 90s, you may remember Hugo the Troll, one of the very first interactive TV shows. The company behind the franchise has been making a move on mobile recently, and has now secured $4 million in a round of funding.
Smartphone/Tablet, Business/Marketing

Synchronizing gameplay and animation with music 2
by Gamasutra Community [10.01.14]
"Humans learn that when we see and hear things happening concurrently we can try to draw an association. So when it comes to syncing up music and game events, timing is extremely important."
Console/PC, Indie, Programming, Design

Making fast-paced multiplayer networked games is hard 6
by Gamasutra Community [10.01.14]
A practical guide to making internet play work -- the challenges and the solutions -- from an indie who wants to see more online indie games.
Console/PC, Indie, Programming

Blog: 5 things I learned from XCOM 10
by Gamasutra Community [10.01.14]
A list of lessons learned over months play, including "pump so much theme into your game that it cracks and bleeds theme blood all over the player."
Console/PC, Indie, Design