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October 27, 2016
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Online game shop OnePlay snaps up Desura and other Bad Juju assets  
by Alex Wawro [10.27.16]
Devs should note that OnePlay aims to get game distribution platform Desura and the game bundle services Indie Royale/Daily Royale "back up and running" by the first quarter of next year.
Indie, Business/Marketing

Get a job: Disruptor Beam seeks a Game Server Engineer  
by Staff [10.27.16]
Boston-based Disruptor Beam is looking to bring on an experienced server engineer to contribute to various projects alongside the developers and designers at the studios's HQ in Framingham, MA.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Nintendo's next big Switch announcement isn't happening until next year  
by Alissa McAloon [10.27.16]
Nintendo is continuing to give the silent treatment that started with last year's NX announcement and won't release more major Switch details until next January.
Console/PC, Business/Marketing

Don't Miss: Designing difficulty in role-playing games 12
by Staff [10.27.16]
Fine-tuning the amount of challenge players face in different difficulty settings is a complicated process within itself. Three devs offer advice on how scale game difficulty between modes.
Console/PC, Design

Blog: Getting the most out of your assets using MonoGame's pipeline  
by Gamasutra Community [10.27.16]
For MonoGame devs, "using the Content Pipeline, you can pre-bake or process content at build time, saving you valuable cycles in game."
Console/PC, Production

Report: The Nintendo Switch features a multi-touch capable 720p display 2
by Alissa McAloon [10.27.16]
Though it hasn't been confirmed by Nintendo, sources are saying the tablet of the recently revealed Switch console features a touchscreen and will be the company's first multitouch capable device.

Owlboy dev talks about the journey of its decade-long development  
by Alissa McAloon [10.27.16]
After first starting work on the game in 2007, members of Owlboy's development team talk about the ups and downs that they experienced leading up to the completion of their game.
Console/PC, Indie, Production

Blog: How a video store manager carved out a career in game dev  
by Staff [10.27.16]
"I didn’t just send a plain old boring resume...I made a whole Nintendo magazine...[with] an article where I interviewed myself. It was only four pages long, but I spent like forever on that thing."

Game revenue on the rise as profits slump at Capcom  
by Chris Kerr [10.27.16]
Capcom is the latest company to release its financials for the six months ended September 30, and it's been a mixed few months for the Monster Hunter publisher. 
Console/PC, Smartphone/Tablet, Business/Marketing

Sony targets eSports market with officially licensed 'pro controllers'  
by Chris Kerr [10.27.16]
Sony is targeting the eSports market with two new officially licensed pro controllers designed and manufactured by Razer and Nacon. 
Console/PC, Business/Marketing

King shuts down Singapore-based mobile studio, Nonstop Games  
by Chris Kerr [10.27.16]
Candy Crush Saga creator King has pulled down the shutters on its Singapore-based mobile studio, Nonstop Games. 
Smartphone/Tablet, Business/Marketing

Blog: Analyzing how game mechanics condition us 1
by Gamasutra Community [10.27.16]
This blog post examines how the feedback we get from game mechanics can condition people's playstyles and behavior.
Console/PC, Indie, Design

Game Design Deep Dive: Turning Bloodline Champions into Battlerite  
by Peter Ilves [10.27.16]
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodines Champions and iterated, iterated and iterated." - Peter Ilves, co-founder of Stunlock Studios.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Deep Dive

Day of the Tentacle & The Division devs unite to write World of Darkness audio drama  
by Alex Wawro [10.26.16]
Paradox-owned White Wolf has cut a deal with interactive audio drama firm Earplay that will see Dave Grossman working with writer Richard Dansky to create a full-length "interactive audio experience."
Smartphone/Tablet, Business/Marketing

Player Research snapped up by game outsourcing firm Keywords Studios  
by Alex Wawro [10.26.16]
This has implications for any dev who works with either company, and marks the latest step in Keywords' ongoing efforts to work across multiple 'services' areas.
Console/PC, Business/Marketing

How is Telltale reinventing the Batman mythos with its new game series?  
by Bryant Francis [10.26.16]
We took a look at Telltale's latest entry in its ongoing Batman series to see how it's reinventing the myth of the Dark Knight.
Console/PC, Design, Video

QuiVR devs created new features to combat VR sexual harassment  
by Alissa McAloon [10.26.16]
Harassment in multiplayer video games is nothing new, but social VR games unfortunately have the potential to bring new dimensions to virtual harassment faced by gamers online. 
VR, Social/Online, Programming, Design

Mobcrush raises $20M more to keep working on mobile game livestreaming  
by Alex Wawro [10.26.16]
California-based startup Mobcrush, best known for building apps for livestreaming games on iOS and Android, has managed to raise $20 million from investors in its latest round of funding.
Smartphone/Tablet, Business/Marketing

Blog: How to trick-or-treat your bugs  
by Gamasutra Community [10.26.16]
This article is about how we found a way to squash a game bug in a creative way, and rewarding our players at the same time.

Get a job: Be a Systems Designer at Psyonix  
by Staff [10.26.16]
Psyonix is on the lookout for an experienced and passionate Game Designer to help design, develop, and iterate on gameplay systems and live game features in San Diego, California.
Indie, Design, Recruitment