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October 31, 2014
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October 31, 2014
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'What are your favorite horror games, and why?'  
by Christian Nutt [10.31.14]
For our Halloween question, we asked developers to share their favorites in the horror genre. But since it's a dev question, we wanted a little more than that...
Console/PC, Indie, Design

How Sega found success with Sonic the Hedgehog 1
by Christian Nutt [10.31.14]
Sega faced complete failure in its battle against Nintendo's NES, but the 16-bit Genesis was a huge success -- and a lot of that success is down to the Sonic the Hedgehog franchise.
Console/PC, Business/Marketing

How on Earth did Mike Bithell score Andy Serkis for Volume? Exclusive 3
by Mike Rose [10.31.14]
Mike Bithell, the British developer behind Thomas Was Alone, has managed to bag actor Andy Serkis for the voice of villain Guy Gisborne in upcoming stealth game Volume.
Console/PC, Indie, Business/Marketing, Exclusive

Classic Video Postmortem: Alone in the Dark 5
by Staff [10.31.14]
Preceding games like Resident Evil and Silent Hill, Infogrames' Alone in the Dark proved to be a landmark for the survival horror genre, and now series creator Frederick Raynal explores how the classic title came to be.
Console/PC, Design

Get a job: Blizzard is hiring an iOS Engineer  
by Staff [10.31.14]
The developer of Hearthstone is looking to bring on an experienced iOS developer to work on programming and optimizing mobile games at Blizzard's Irvine, CA headquarters.
Smartphone/Tablet, Programming

Blog: Breasts? No thank you! 4
by Gamasutra Community [10.31.14]
"Maybe I should have just made a game about candy pieces. Calling my shiny, colorful puzzle game Boob Rescue certainly made things a lot harder than they needed to be."
Smartphone/Tablet, Art, Production, Business/Marketing, Mobile Games

Don't Miss: A study of how horror games affect their players 13
by Joel Windels [10.31.14]
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Another developer sees diminishing returns on Kickstarter 3
by Alex Wawro [10.31.14]
UPDATE "Itís impossible not to notice a sense of apathy towards Kickstarter these days," writes designer Agustin Cordes "In short, few people seem to be backing games these days, including our own."
Console/PC, Indie, Business/Marketing

Blog: The story of the Halloween Mod for Half-Life  
by Gamasutra Community [10.31.14]
An interview, by a fan and game design student, with the creator of a popular Halloween-themed mod from 2002: Swiss_Cheese Halloween Mod.
Console/PC, Indie, Design, Production

How a mobile studio's fight for survival ended with a $500K investment Exclusive  
by Mike Rose [10.31.14]
Traplight Games was founded back in 2010 by three game industry veterans. While the team aimed to create their own original games, they soon found themselves collaborating with other bigger studios...
Smartphone/Tablet, Business/Marketing, Exclusive, Video

Thoughts on the glorification of violence 63
by Gamasutra Community [10.31.14]
"I think the glorification of violence is something that people -- particularly males -- are taught to value. I don't think it's something we would otherwise naturally value."
Console/PC, Indie, Design, Business/Marketing

GDC Next: Lecture recommendations for press  
by Simon Carless [10.31.14]
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

She's not playing it wrong 94
by Gamasutra Community [10.31.14]
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Recruitment

'de Blob found a new home today' 3
by Mike Rose [10.31.14]
If you thought all of THQ's assets had been sold off by now, think again. Nordic Games today announced that it has purchased the IP rights to the de Blob franchise.
Console/PC, Business/Marketing

How I got my dream job in the game industry 7
by Gamasutra Community [10.31.14]
"Trawling through 20,000+ job posts. Applying to 4,000+ jobs, giving out over 1000 business cards, talking to over 250 people on the phone for contacts and recommendations, and a 100+ interviews later, I finally have my dream job!"
Console/PC, Business/Marketing, Recruitment

5 things we learned from Kickstarter... after canceling our campaign 3
by Gamasutra Community [10.31.14]
"In retrospect we certainly donít regret going on Kickstarter. Maybe we didnít get the money from itbut the way that the campaign played was key in shaping how our game now looks and plays."
Smartphone/Tablet, Business/Marketing

Denis Dyack is still making his Eternal Darkness followup 3
by Mike Rose [10.31.14]
Denis Dyack, formerly the founder of Silicon Knights and most recently Chief Creative Officer of Precursor Games, has revealed his next move: an all-encompassing entertainment company.
Console/PC, Business/Marketing

Blog: Making games is hard 3
by Gamasutra Community [10.31.14]
On difficult decisions, and not being able to see the light at the end of the tunnel. "It feels like the number one enemy in any act of creation is time; thereís never enough of it."
Smartphone/Tablet, Indie, Production

Sega swings to losses, citing 'sluggish consumer spending' 2
by Mike Rose [10.31.14]
Sega saw a swing to losses during the first half of this fiscal year, due to what the company described as "sluggish consumer spending."
Console/PC, Business/Marketing

Surprising no-one, Bethesda cancels Prey 2 13
by Mike Rose [10.31.14]
Bethesda has officially cancelled development of first-person shooter Prey 2, as the company says that it simply wasn't good enough quality.
Console/PC, Business/Marketing