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May 3, 2016
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May 3, 2016
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PICO-8 'fantasy console' to become an actual handheld console -- sort of  
by Alex Wawro [05.03.16]
Lexaloffle Games' PICO-8 "fantasy console" is going to get a physical, handheld version when it ships pre-installed (with a library of built-in games) on Next Thing's $49 PocketCHIP handheld computer.
Console/PC, Business/Marketing

No, you can't just take someone else's work off the internet to use in your game!  
by Gamasutra Community [05.03.16]
"The internet has made all kinds of content — news articles, music, photographs, and video — easily available for anyone in the world to access. However, that doesn’t mean that it is free to take and use for your own purposes."
Indie, Production, Business/Marketing

Combining different meshes into seamless procedural characters 1
by Gamasutra Community [05.03.16]
"I wanted to have different character parts being randomized for a lot of variation. That is super simple and standard for characters that actually have good geometry to hide the seams (e.g.: clothes), but my creatures needed to be bare naked."
Indie, Programming

The Past, present, and future of FMV in games 2
by Gamasutra Community [05.03.16]
From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future.
Console/PC, Indie, Design

Naughty Dog on Uncharted 4's new multiplayer philosophy 1
by Chris Kerr [05.03.16]
"The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community."
Console/PC, Business/Marketing

Offworld Trading Company surpasses 100,000 sales 1
by Chris Kerr [05.03.16]
Offworld Trading Company, an economic strategy game created by Civilization IV lead designer, Soren Johnson, has sold over 100,000 copies. 
Console/PC, Business/Marketing

Enlisting IBM's Watson as a voice actor 1
by Gamasutra Community [05.03.16]
"I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
Indie, Programming

Ammo systems and BioShock 3
by Gamasutra Community [05.03.16]
"The more I use it the more comfortable I get with it, and thus the more I use it. This increasing preference-for/reliance-on a single gun poses a couple problems from a game design standpoint."
Console/PC, Design

The pros and cons of procedural generation in Overland 1
by Joel Couture [05.03.16]
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
Indie, Design, Video

Microsoft moves to boost indie devs with month-long ID@Xbox promo 2
by Christian Nutt [05.02.16]
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
Console/PC, Indie, Business/Marketing, Video

The Chinese mobile game market is shifting toward core titles  
by Christian Nutt [05.02.16]
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Smartphone/Tablet, Business/Marketing

Oculus Rift heads to retail at Best Buy stores  
by Christian Nutt [05.02.16]
The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
VR, Business/Marketing

Nintendo NX hardware will not sell at a loss  
by Christian Nutt [05.02.16]
Straight from the mouth of Nintendo's president: "Next, about how we are looking at cost, we are not thinking of launching the hardware at a loss." What's the big deal? Explanation inside.
Console/PC

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: 20 lessons learned from 20 years of making Magic: The Gathering  
by Staff [05.02.16]
"Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk. "Not a lot of games last twenty years."
Social/Online, Design, Video, Vault

Blog: Consequences in games 4
by Gamasutra Community [05.02.16]
"Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys."
Console/PC, Smartphone/Tablet, Design

Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer  
by Staff [05.02.16]
The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.
Console/PC, Programming, Recruitment

Blog: Unexpected narrative in games  
by Gamasutra Community [05.02.16]
"Metroid isn't the only game to use this type of storytelling. Journey, Ico, Sword & Sworcery, and others tell their stories with very little text or cinematic sequences."
Console/PC, Design

How Epic came to embrace free-to-play and games-as-a-service  
by Alex Wawro [05.02.16]
"I would describe it as seeing the writing on the wall," cofounder Tim Sweeney tells Polygon in a new feature. "There was an increasing realization that the old model wasn’t working anymore."
Console/PC, Social/Online, Business/Marketing

Patrice Desilets: 30 words on creativity, plus a peek at 1666  
by Brandon Sheffield [05.02.16]
In his talk at the Reboot Develop conference, Patrice Desilets discussed 30 words that he associates with creativity...and showed off some in-engine footage of his game 1666: Amsterdam
Console/PC, Design