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April 18, 2014
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Video: Breaking down the seven-year development of Antichamber  
by Staff [04.18.14]
Indie developer Alexander Bruce shares what his development philosophy and what he learned in a postmortem discussion of the development of Antichamber given at GDC 2014.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault, GDC

'What's the best game dev educational resource you've ever used?' Exclusive  
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Kickstarter gets challenging: Cult County, and the potential for failure 10
by Gamasutra Community [04.18.14]
Despite spending a lot of effort on the campaign prior to launch, this post from Renegade Kid's Jools Watsham -- as well as its comments -- illustrate the challenges of funding games on Kickstarter.
Console/PC, Indie, Business/Marketing

Blog: How DevOps can impact the experience of free-to-play games  
by Gamasutra Community [04.18.14]
"There are a host of technical issues that can -- and will -- undermine the player experience, even in the best-designed games."
Social/Online, Smartphone/Tablet, Programming, Production, Business/Marketing

The long, tricky road to release for musical exploration game Fract OSC Exclusive  
by Mike Rose [04.18.14]
Around four years in the making, psychedelic music exploration adventure Fract OSC is finally getting a well-deserved release.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Nintendo sued for patent infringement over Wii U display tech  
by Alex Wawro [04.18.14]
Secure Axcess has filed a lawsuit against Nintendo and various retailers in a Texas court over sales of the company's Wii U console, alleging it infringes on a 2003 patent.
Console/PC, Business/Marketing

If Steam is too crowded, can we create an algorithm for discovering hidden gems? 7
by Gamasutra Community [04.18.14]
"My twitter friends are constantly giving visibility for 'hidden gems' and I think we should keep doing that. At the same time, I think we can supplement those efforts with some mathematical tools."
Console/PC, Indie, Programming, Business/Marketing

Blog: I went to the woods - Tracy Fullerton's Walden 1
by Gamasutra Community [04.18.14]
"Walden has been in development for nearly seven years, and it served as a centerpiece to Tracy Fullertonís musings on what game narrative is evolving towards."
Console/PC, Indie, Design

Meridian: New World is a full-blown classic RTS - made by one person Exclusive 3
by Mike Rose [04.18.14]
When Ede Tarsoly started development of Meridian: New World way back in July 2011, he had a main goal in mind: Create the perfect old-school styled real-time strategy game.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Can we learn anything from strange old adventure games? 1
by Gamasutra Community [04.18.14]
Leigh Alexander goes retro: "I'm interested in what happens if we apply the let's play format to unexpected titles -- strange old games, or design spaces with defunct or unconventional structures."
Console/PC, Design

Monetization analysis: Crytek's The Collectables 2
by Gamasutra Community [04.18.14]
"On the face of it, one would expect The Collectables to make a big splash on the iOS marketplace. Yet the game has failed to crack the top 200 grossing for iPhone or iPad in the US."
Smartphone/Tablet, Design, Business/Marketing

How did the App Store's first 'Indie Game Showcase' affect game sales? Exclusive 4
by John Polson [04.18.14]
Six of the developers chosen by Device 6 creator Simogo for the App Store's first Indie Game Showcase share their promotional sales data and reflect on its impact.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Ultima Online, Dark Age of Camelot might come to Steam  
by Mike Rose [04.18.14]
Two classic RPG titles, Ultima Online and Dark Age of Camelot, popped up on Steam Greenlight this week, courtesy of a development outsourcing company.
Console/PC, Business/Marketing

Rebranding beta testing with Baldurís Gate: Enhanced Edition  
by Gamasutra Community [04.18.14]
"A massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for testing. How do you make sure the patch is stable before releasing it?"
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Blog: Should we fight piracy? 33
by Gamasutra Community [04.18.14]
"In my opinion, the most important message would be 'outsmart piracy in every way possible to make their system unstable and meaningless.'"
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Understanding the successful relaunch of Final Fantasy XIV Exclusive 3
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot Square Enix's failed MMO into an all-new project.
Console/PC, Design, Production, Business/Marketing, Exclusive

Microsoft lags behind Sony, with 5 million Xbox Ones shipped 16
by Christian Nutt [04.17.14]
Today, Microsoft finally released some updated numbers for the Xbox One console: It's shipped 5 million units to retail so far, versus Sony's 7 million PS4s sold.
Console/PC, Business/Marketing

AMD's profits bolstered by continued demand for console chips  
by Christian Nutt [04.17.14]
The chipmaker -- now ubiquitous in this generation of game consoles -- continues to show big year-on-year gains as manufacturers gobble up its supplies.
Console/PC, Business/Marketing

Fear and foreboding are design pillars in The Conjuring House Exclusive  
by Kris Graft [04.17.14]
Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House. One of Rym Games' co-founders tells us how the studio plans to design for fear.
Console/PC, Design, Exclusive, Video