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April 28, 2017
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A little more conversation: Hearthstone director implores devs to talk to players
by Chris Kerr [04.28.17]
"I have a belief that, sometimes, you get into a vacuum and a void where if nobody's talking people sometimes assume the worst."
Design, Business/Marketing

Profits up in Sony's games division as PS4 sales near 60M
by Chris Kerr [04.28.17]
Sony says the positive showing was primarily due an increase in PlayStation 4 hardware and software sales, and rising digital sales.
Console/PC, Business/Marketing

Chat with the developers of Yooka-Laylee today at 11AM EDT  
by Bryant Francis [04.28.17]
We're chatting with the developers of Yooka-Laylee today at 11AM EDT.
Console/PC, Design, Video

DICE veterans found new studio, Fall Damage
by Chris Kerr [04.28.17]
A group of four DICE veterans, including co-founder Markus Nyström, have established a new game studio in the heart of Stockholm. 

Blog: 2016 Mobile Gaming Trends Report
by Gamasutra Community [04.28.17]
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Smartphone/Tablet, Business/Marketing

Nintendo shows commitment to handhelds with new 2DS XL
by Chris Kerr [04.28.17]
"This new addition to Nintendo's portable hardware line demonstrates our commitment to the handheld market."
Business/Marketing, Video

Warren Spector believes games 'need to be asking bigger questions'  
by Alex Wawro [04.28.17]
Gamasutra sits down with Spector to catch up on how is return to full-time game dev is going, roughly a year into his work on System Shock 3, and what sorts of stories games tell best.
Console/PC, Design

Xbox chief suggests game subscription services help devs tell better stories  
by Alex Wawro [04.27.17]
"The storytelling ability in TV today is really high, and I think it's because of the business model," Phil Spencer tells The Guardian. "I hope as an industry we can think about the same."
Console/PC, Business/Marketing

Microsoft says earnings are on the rise, thanks to Xbox Live  
by Alex Wawro [04.27.17]
Microsoft today reported earnings for its most recent fiscal quarter, and though the company's sales and profits were up year-over-year they fell short of some market analysts' expectations.
Console/PC, Business/Marketing

Gamasutra revisits the first hour of Morrowind  
by Bryant Francis [04.27.17]
We returned to the shores of Bethesda's third Elder Scrolls game to talk about what made the series' jump to open-world so influential.
Console/PC, Design, Video

Get a job: Microsoft is hiring a Senior Technical Artist  
by Staff [04.27.17]
Microsoft's Xbox Design Studio is looking for an experienced Senior Technical Artist to join its Avatars Team in Redmond, Washington.
Social/Online, Programming, Art, Recruitment

Longtime Nintendo game and hardware designer Genyo Takeda to retire  
by Alissa McAloon [04.27.17]
Genyo Takeda, the influential producer and hardware designer behind a number of Nintendo innovations, is retiring after 46 years with the company.
Console/PC, Business/Marketing

Don't Miss: Dealing with malicious game clones 10
by Gamasutra Community [04.27.17]
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's experience with a clone of 60 Seconds!.
Console/PC, Smartphone/Tablet, Indie, Production

Capcom looks to boost digital sales as revenue and profits rise  
by Alissa McAloon [04.27.17]
Capcom reported year-over-year increases in both net sales and profit for the fiscal year ending March 31, thanks in part to the success of its ‘Digital Contents’ video game arm.
Console/PC, Business/Marketing

Join us as we stream the original Morrowind today at 3 PM ET!  
by Alex Wawro [04.27.17]
Next week marks the 15th birthday of Bethesda Game Studios' sprawling odd-world RPG The Elder Scrolls III: Morrowind. To mark the occasion, we thought it might be fun to stream it for a bit.
Console/PC, Art, Design, Video

Blog: The making of Streams of Nurture - Part 1  
by Gamasutra Community [04.27.17]
A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college.
Art, Design, Production

It's time for animators to get more ambitious, says Wonder Boy dev
by Chris Kerr [04.27.17]
"Basically I would like to see better animation. Because most of the time, even in really big productions, you see animations you don't believe in."
Console/PC, Art, Video

Remedy planning IPO to fund multi-project development
by Chris Kerr [04.27.17]
"We're developing our business in line with our strategy towards a multi-project model, which helps us release high-quality games to the global market more often."
Console/PC, Business/Marketing

Nintendo Switch sold 2.74 million units in first month
by Chris Kerr [04.27.17]
There's been plenty of speculation as to how well the Switch has been performing, but now we have some concrete answers straight from the horse's mouth. 
Console/PC, Business/Marketing

Blog: Portraying violence in video games
by Gamasutra Community [04.27.17]
It makes all the difference how we portray violence in our games, and how we think about violence. Here's why.