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June 6, 2013





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Keeping the simulation dream alive 13
by Gamasutra Community [06.06.13]
BioShock Infinite designer Tynan Sylvester examines why complex simulations often fail to impact players -- and how using tricks of the human psyche, you can design ones that will.
Console/PC, Indie, Programming, Design

Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

The diversity of game dev students: Who's joining the industry? 39
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Amazon launches dedicated indie games storefront 3
by Mike Rose [06.06.13]
Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
Console/PC, Indie, Business/Marketing

Cleaning up your community: The psychology of trolls 18
by Gamasutra Community [06.04.13]
You can't let trolls take over your community. But what do you do? Adam Saltsman (Hundreds) discusses why trolls do what they do -- and how best to deal with them.
Console/PC, Social/Online, Indie, Business/Marketing

Contract QA: A dead end or a foot-in-the-door? Exclusive 34
by Patrick Miller [06.04.13]
A handful of experienced devs offer some career advice on how to break into the games industry for a down-and-out QA contractor and Kotaku contributor.
Console/PC, Social/Online, Audio, Production, Exclusive

OMGPOP layoffs: 'A weight has been lifted off our shoulders' 6
by Mike Rose [06.05.13]
"Most layoffs are sad... This was the opposite." - a former OMGPOP employee describes how his team felt after being laid off by Zynga earlier this week.
Smartphone/Tablet, Business/Marketing

A 15-year-old critique of the game industry that's still relevant today GDMag Exclusive 24
by J.C. Herz [06.05.13]
"The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
Console/PC, GD Mag, Design, Production, Business/Marketing, GD Mag Exclusive

Gamifying a tool: How Autodesk did it with 3ds Max  
by Gamasutra Community [06.05.13]
Will developers learn better if their tool tutorials are gamified? Autodesk tried it with 3ds Max and shares the method and the results in this blog post.
Console/PC, Art, Business/Marketing

Beyond 'puzzles': Designing cinematic interactions in Deadlight Exclusive 7
by Staff [06.05.13]
Deadlight's puzzle system just wasn't working, writes designer Lucas González -- until the team dropped the constraints of the "puzzle" for something simpler yet more satisfying to players.
Console/PC, Indie, Design, Exclusive

Facing lukewarm reception, Shadow of the Eternals halts crowdfunding 12
by Kris Ligman [06.04.13]
The troubled public funding saga of Precursor's Denis Dyack-helmed Shadow of the Eternals entered a new chapter today with Precursor announcing the freezing of its Kickstarter campaign.
Console/PC, Business/Marketing

Zynga laying off 520 staff, shuttering multiple offices 76
by Kris Ligman [06.03.13]
Reports have surfaced that Zynga is laying off over 500 employees as well as shutting down three of its offices, likely as part of its refocus on mobile development.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, Recruitment

Wargaming kicks 'pay-to-win' monetization to the curb Exclusive 47
by Kris Graft [06.03.13]
One of the most successful free-to-play online game companies on the planet has announced a sweeping change in the way it monetizes all of its games.
Console/PC, Social/Online, Design, Business/Marketing, Exclusive

Inside the striking art and design of Hawken Exclusive 6
by Brandon Sheffield [06.03.13]
The first-person mech-battling game Hawken turned heads when it debuted thanks to some standout visuals. Khang Le with developer Adhesive explains his studio's approach.
Console/PC, Social/Online, Art, Design, Exclusive

Building an open-source economics engine 20
by Gamasutra Community [06.04.13]
Lars Doucet has examined how commerce works and built an open-source engine to power economics. In this post, he explains how and why -- and invites you to take his work and run with it.
Indie, Programming, Design

The demo is dead: Why one developer has given up free trials 70
by Gamasutra Community [06.04.13]
No more playable demos, says Puppygames' Caspian Prince -- only videos. All a demos does is give players "99 excuses not to buy the game," and he has the data to back it up.
Console/PC, Indie, Business/Marketing

A generative music system, built by Disasterpeace 7
by Gamasutra Community [06.04.13]
Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.
Indie, Programming, Audio

Download the last Game Developer magazine issue for free! GDMag Exclusive 10
by Patrick Miller [06.03.13]
Game Developer magazine closes its doors this month. As a way of saying thank you to our longtime subscribers and devoted community, we've decided to make the last issue free to download.
GD Mag, GD Mag Exclusive

Analysis: Why MMOs stopped getting bigger 74
by Gamasutra Community [06.03.13]
Big MMOs that crashed and burned -- anyone can name examples. What kept them from success? Why did others thrive? Virtual economist Ramin Shokrizade argues it's their economies.
Console/PC, Social/Online, Design, Business/Marketing

UK's GameCity on a mission to show the interesting side of games Exclusive  
by Leigh Alexander [06.04.13]
With so many events and awards catering to enthusiast niches, how do you build a games event for all? GameCity has some cool ideas this year, with all-star talent on board.
Console/PC, Indie, Programming, Art, Design, Business/Marketing, Exclusive