Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Tips for exhibiting your game 3
by Gamasutra Community [04.04.14]
15 quick, simple tips for working a booth at a trade show, which covers everything from keeping your stamina going to connecting with fans -- and getting insights from those who don't like your game, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Clash of Clans' monetization formulas demystified 8
by Gamasutra Community [04.04.14]
"I set out to learn more about the hidden formulas at work," writes Wolfgang Graebner, before laying out his research -- including those formulas, as well as the actual costs of the F2P game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Microsoft patches Xbox Live security flaw found by 5-year-old 7
by Alex Wawro [04.04.14]
Microsoft has patched an Xbox Live security flaw which allowed a 5-year-old in San Diego to log into his father's account without knowing the password.
Console/PC, Design, Business/Marketing

How to survive a game-dev event (for indies that pay rent) 10
by Gamasutra Community [04.04.14]
By attending an event, writes Tanya X. Short, "You're spending money and time and energy that could go towards making your game." She cautions however, that "that pressure can make you do dumb things."
Indie, Business/Marketing


Adam Orth's Adrift finds a publisher 2
by Mike Rose [04.04.14]
>Adr1ft, the game prototype from Adam Orth inspired by the waves of abuse he received following comments about Xbox One's (since canceled) always-online requirement, has found a publisher.
Console/PC, Business/Marketing

Blog: The visual design of Shadow of the Colossus 3
by Gamasutra Community [04.04.14]
"It is not the graphic engine that left its mark on the players, but the beautiful art direction of the game."
Console/PC, Art

Square Enix Collective now open to all developers 1
by Mike Rose [04.04.14]
The Square Enix Collective platform, through which Crackdown 2 studio Ruffian Games recently pitched its latest video game concept, is now publicly open for any developer to submit their original game ideas.
Console/PC, Business/Marketing

E.T. landfill excavation finally given the go-ahead 16
by Mike Rose [04.04.14]
During the video game crash of 1983, it was reported that Atari buried millions of copies of video game E.T. in a landfill. Now a group of film companies have been given the go-ahead to dig the site up.
Console/PC, Business/Marketing

When a successful Kickstarter campaign doesn't lead to a successful game 28
by Gamasutra Community [04.04.14]
"I'm incredibly fortunate to be where I'm at right now... [but] Contract Work barely sold any copies, received mixed reviews (at best) and I'm back in the cubes instead of being the next indie gaming success story."
Console/PC, Indie, Production, Business/Marketing

Obituary: Fire Pro Wrestling creator Masato Masuda 3
by Mike Rose [04.04.14]
Masato Masuda, the game developer best known for creating the Japanese Fire Pro Wrestling series, has passed away. He was 48 years old.
Console/PC, Business/Marketing

Blog: Why changes in the Steam ecosystem terrify me 34
by Gamasutra Community [04.04.14]
One independent developer writes why he doesn't want to see Valve open up the floodgates on Steam -- "I'm a programmer, not an advertiser."
Console/PC, Indie, Business/Marketing

As Blackwell comes to an end, what's next for Wadjet Eye? Exclusive 3
by Mike Rose [04.04.14]
Dave Gilbert is about to cash out from the last eight years of his life, as he releases the fifth and final in his Blackwell series.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Evidence of Molten Games layoffs spreads across the web 9
by Christian Nutt [04.03.14]
Evidence suggests that the San Diego-based studio has laid off its entire staff and ceased production on its game -- though it may still be seeking investment to continue work.
Console/PC, Business/Marketing

GameSpy ceasing all hosted services this May 10
by Christian Nutt [04.03.14]
The once-popular online services provider, now part of Glu Mobile, stopped hosting new games for third parties earlier this year. Now, everything's going down.
Console/PC, Programming, Business/Marketing

Get a job: Nintendo is hiring a Product Development Analyst  
by Alex Wawro [04.03.14]
Nintendo of America is looking to hire a product development analyst who will work alongside the team in the company's Redmond, WA office to produce game evaluations and analysis.
Console/PC, Design, Production, Business/Marketing, Recruitment

Blog: Attack of the Android pirates 18
by Gamasutra Community [04.03.14]
"In the first day there was a purchase from USA, this person used it for 10 minutes and returned the game... in that time, the game was copied and the same person uploaded the game to a downloads site."
Smartphone/Tablet, Business/Marketing

Epic releases Unreal Engine 4.1 preview with Linux, SteamOS support 9
by Alex Wawro [04.03.14]
Epic launched a preview build of the upcoming Unreal Engine 4.1 update for engine subscribers which includes support for Linux, SteamOS, and a bevy of minor improvements.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

This Week in Video Game Criticism: Threes' company 1
by Kris Ligman [04.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the cloning of Threes and Tim Rogers's Love: The Video Game.
Console/PC, Social/Online, Indie, Design