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March 3, 2015
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March 3, 2015
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Get a job: Red 5 Studios seeks an E-commerce Analyst  
by Staff [02.13.15]
Have a background in free-to-play? "The Live Team at Red 5 focuses on continuing service for Firefall and is dedicated to user retention and monetization," this job post promises.
Console/PC, Business/Marketing, Recruitment

Road to the IGF: Inkle's 80 Days Exclusive  
by Alex Wawro [02.13.15]
How do you build an IGF award-nominated interactive fiction game? We chat with 80 Days co-creator Jon Ingold to find out as part of our ongoing Road to the IGF series of developer interviews.
Smartphone/Tablet, Indie, Design, Exclusive, IGF

Blog: Game development is difficult - My thoughts on that Molyneux interview 65
by Gamasutra Community [02.13.15]
"I had hoped people would learn that, difficulties are a natural part of game development and not developers actually trying to screw over fans (most of the time) or 'taking the money and running.'"
Console/PC, Indie, Production, Business/Marketing

Learn to build mobile games better at GDC 2015  
by Staff [02.13.15]
GDC officials highlight a handful of great GDC 2015 talks from some experienced developers on the topic of mobile game design.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Combining enemy types and enemy behaviors 2
by Gamasutra Community [02.13.15]
"In this tutorial, I will focus on how I managed to be able to add many types of enemies, while giving them even more different patterns. By pattern, I mean the behavior the enemies are going to adopt."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Play lovely indie games at the GDC 2015 Mild Rumpus grotto  
by Staff [02.13.15]
Beautifully indosyncratic indie video game showcase collective Wild Rumpus returns to GDC 2015 with games like Mountain, Night in the Woods, Eidolon and more.
Indie, Business/Marketing, GDC

For OlliOlli, the right soundtrack meant a better video game Exclusive 1
by Phill Cameron [02.13.15]
Simon Bennett of Roll7 explains how the studio's 2D skating game OlliOlli was close to having a thrash rock soundtrack.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive

Here's the lineup for GDC's exciting Experimental Gameplay Workshop 1
by Staff [02.13.15]
GDC 2015 officials are excited to reveal the lineup of the ever-popular Experimental Gameplay Workshop, which includes games like That Dragon Cancer, Line Wobbler and more.
Console/PC, Indie, Design, Production, GDC

Adventures in forming groups at the Nordic Game Jam 2
by Gamasutra Community [02.13.15]
"With such a wide range of skills and people, one of the hardest moments of game jams is usually group-forming. Part of the fun of jams is to meet other jammers, and possibly find collaborators for future projects."
Indie, Production

Life is Strange: Embracing metagaming 11
by Gamasutra Community [02.13.15]
"Instead of trying to prevent people from doing the accursed metagaming, what if we instead lean into it? Turn a game exploit into a game mechanic? Life is Strange blessedly does just that."
Console/PC, Design

Predictions for China's game industry in 2015 1
by Gamasutra Community [02.13.15]
"We’re going to see a number of developments in the coming year, including changes in gamer preferences, company ownership patterns, and hardware availability. These trends will create opportunity."
Console/PC, Smartphone/Tablet, Business/Marketing

The undying allure of the Metroidvania 17
by Christian Nutt [02.13.15]
Gamasutra's Christian Nutt speaks to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential. Includes new comments from Symphony of the Night's Koji Igarashi, too.
Console/PC, Design

Report: Guns no longer okay in Apple App Store screenshots 24
by Christian Nutt [02.12.15]
UPDATE Even if your game is perfectly okay to sell on the store, a policy change suggests it'll get rejected if you try to include pictures of firearms in your App Store screens -- until you change them.
Smartphone/Tablet, Business/Marketing

Apple ups iOS app size from 2GB to 4GB 1
by Christian Nutt [02.12.15]
You can now upload a bigger app binary via iTunes Connect -- the first such increase since the iOS platform was originally launched.
Smartphone/Tablet, Programming

Road to the IGF: Croteam's The Talos Principle Exclusive 1
by Leigh Alexander [02.12.15]
Philosophical first-person puzzler The Talos Principle, a sleeper hit, is is now up for the Seumas McNally Grand Prize at this year's IGF. We talk to lead designer Davor Hunski about the unique game.
Console/PC, Indie, Programming, Design, Exclusive, IGF

Zynga makes it through 2014 with wounds, but focused on the battle for mobile  
by Christian Nutt [02.12.15]
Zynga is in the red and today shuttered its Beijing studio, but in the long term CEO Don Mattrick expects the company to make it over the hump into its full-on transition into a mobile studio.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Deep Silver Volition is hiring an Animation Programmer  
by Staff [02.12.15]
The folks who make the Saints Row games are looking to hire an experienced animation programmer to work alongside the team in the company's Champaign, Illinois office.
Console/PC, Programming, Art

Ubisoft: Rebuilding the Assassin's Creed Unity engine was 'painful' 2
by Alex Wawro [02.12.15]
Ubisoft CEO Yves Guillemot told investors today that his company walked away from the troubling launch of Assassin's Creed Unity with "lessons learned" about engine development.
Console/PC, Business/Marketing

Blog: Layoffs - Enough with the corporate spiel. Be honest, please 15
by Gamasutra Community [02.12.15]
"This industry is based around the creativity and hard work of the PEOPLE in it, within companies run by PEOPLE. It is about time that some of us in this industry finally got their heads around that."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: The legacy of Defender and the joy of difficult games Exclusive 17
by Matt Barton, Bill Loguidice [02.12.15]
In this classic feature, Bill Loguidice and Matt Barton examine Eugene Jarvis' devious but delightful 1980 arcade game Defender and its descendants to understand the appeal of difficult games.
Console/PC, Indie, Design, Business/Marketing, Exclusive