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October 7, 2015
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October 7, 2015
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Don't Miss: How to design for horror, from SOMA dev Frictional Games Exclusive 5
by Kris Graft [09.22.15]
As Frictional's psychological sci-fi horror title, SOMA hits shelves, find out how the studio learned to manipulate fear by throwing away the game design rulebook.
Console/PC, Indie, Design, Exclusive

Worlds worth believing in: On Demon's Souls and Dark Souls  
by Gamasutra Community [09.22.15]
"I can point at Demonís Souls and Dark Souls and say that both have set off a greater personal interest in architecture; and yet, something is further below, just as there is something further below Lordran."
Console/PC, Art, Design

Ian Livingstone CBE and Codemasters exec Kats Sato join Sumo Digital  
by Chris Kerr [09.22.15]
Sonic & All-Stars Racing Transformed and LittleBigPlanet 3 developer Sumo Digital has made some new hires, with the studio bringing in Ian Livingstone CBE and Kats Sato.
Console/PC, Indie, Business/Marketing

In-app purchase pricing strategy: Do bundle discounts work? 1
by Gamasutra Community [09.22.15]
"Do bundle discounts even work? Or, put another way, do they encourage players spend more real currency to grab a virtual bargain?" Here's the data on that!
Smartphone/Tablet, Business/Marketing

Indie developer tax issues: Is game development your hobby or your business? 7
by Gamasutra Community [09.22.15]
"When it comes to taxes, the IRS has their own ideas about what constitutes a hobby or a business. According to their fact sheet on the subject, as much as $30 billion a year is lost."
Indie, Business/Marketing

When artificial intelligence in video games becomes...artificially intelligent 6
by Kris Graft [09.22.15]
The broader field of artificial intelligence holds potential for smarter games, and smarter game development. But using advanced AI techniques in games isn't so simple.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Rather than go public or sell out, Kickstarter becomes a public benefit corp 3
by Alex Wawro [09.21.15]
Kickstarter is reorganizing itself as a "public benefit corporation,"which entails spelling out a mission of public benefit in its charter and making regular social impact reports to the public.
Console/PC, Indie, Business/Marketing

Blog: The joy and tragedy of Flash programming 22
by Gamasutra Community [09.21.15]
"What gets lost in the ideological shuffle, though, is how wonderful a programming language Flash's ActionScript 3 is. It's both powerful and flexible, which is nice; yet beyond that, AS3 is fun."
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Hi-Rez Studios seeks a Game Systems Programmer  
by Staff [09.21.15]
The developer of Smite and Tribes: Ascend is hiring a game systems programmer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters and work on their new game.
Console/PC, Programming, Recruitment

Malware invades Apple App Store via Tencent's WeChat & other apps  
by Alex Wawro [09.21.15]
In what it believes is the 1st major attack on Apple's App Store, Reuters reports hundreds of legitimate apps infected by malware have been taken down from the storefront, including Tencent's WeChat.
Smartphone/Tablet, Business/Marketing

'Discovery kind of sucks,' so Unity aims to do something about it 3
by Carli Velocci [09.21.15]
At Unite 2015 in Boston, Unity unveiled a new website that aims to help game developers with discovery. It offers blogging tools and demo streams, and is linked to existing Unity accounts.
Console/PC, Indie, Business/Marketing

Don't Miss: How Bungie forged a new artistic direction for Destiny 11
by Christian Nutt [09.21.15]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this classic 2014 feature.
Console/PC, Art, Design

Cross-platform IAP support and new VR/AR dev tools are coming to Unity  
by Alex Wawro [09.21.15]
To kick off Unite Boston today Unity announced a slate of engine improvements, including revamped VR/AR dev tools, a Unity Cloud Build upgrade and a new cross-platform in-app purchase toolkit.
Smartphone/Tablet, Business/Marketing, Video

Blog: Work on the fundamentals 7
by Gamasutra Community [09.21.15]
"Iím going to talk about ideas that I feel are fundamental to game design. Things that are so integral to the building blocks of every game ever made."

This Week in Video Game Criticism: From Mario Maker to Sunless Sea  
by Kris Ligman [09.21.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical reception of Super Mario Maker to the literary heritage of Failbetter's Sunless Sea.
Console/PC, Indie, Design

Report: 74% of all Unity mobile game installs are on Android 3
by Alex Wawro [09.21.15]
Unity reports that roughly 74 percent of the 2.5 billion Unity game installs it measured worldwide across 1.1 billion unique devices in four months of 2015 were on Android devices.
Smartphone/Tablet, Business/Marketing

Choosing the ideal movement range for a grid-based game 8
by Gamasutra Community [09.21.15]
"A big factor in how grid-based tactical combat plays out is the movement range. Different ranges have pros and cons, some of which might not be too obvious."
Console/PC, Design

What design lessons can we learn from Crossy Road? 6
by Gamasutra Community [09.21.15]
"Put plainly, Crossy Road makes use of brilliant design practice bundled into one experience where it can shine. It respects the playerís time, and never demands they spend money to progress."
Smartphone/Tablet, Design

Blog: The New Games Criticism 9
by Gamasutra Community [09.21.15]
Paul Kilduff-Taylor: "The New Games Critic will resist the primacy of any single element when constructing their response; they will work to achieve a harmonious balance."
Console/PC, Smartphone/Tablet, Indie, Design

Mass Effect writer returns to BioWare after three year break  
by Chris Kerr [09.21.15]
Former BioWare lead writer Drew Karpyshyn has returned to the studio to work on its narrative-driven MMO, Star Wars: The Old Republic.
Console/PC, Production