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July 1, 2015
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Why a World of Goo dev made a puzzle game about programming humans Exclusive 1
by Alex Wawro [06.12.15]
Why is assembly language so appealing to puzzle game makers? Gamasutra speaks to World Of Goo dev Kyle Gabler about designing Tomorrow Corp.'s thinly-veiled programming puzzler Human Resource Machine.
Console/PC, Design, Exclusive

The secrets of Smash Bros. play-balance, from Masahiro Sakurai 3
by Christian Nutt [06.12.15]
"At the end of the day, I’m aiming for intermediately-skilled players to be able to properly enjoy the game," writes the director of a fighting franchise beloved by the hardcore.
Console/PC, Design

Riot donates League of Legends fines to LGBTQ charity The Trevor Project 1
by Christian Nutt [06.12.15]
The company has donated fines levied against teams and players who break its rules of conduct to a helpline for queer youth -- saying its players demand it.
Console/PC, Business/Marketing

Get a job: Telltale Games is hiring a Cinematic Artist  
by Staff [06.12.15]
The San Rafael-based studio responsible for Game of Thrones and The Walking Dead is testing potential applicants for an open position as a cinematic artist working on cutscenes.
Console/PC, Art, Recruitment

Video: Larian's lessons learned making Divinity: Original Sin 3
by Staff [06.12.15]
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Opinion: Cultural influence does not preclude diversity 47
by Katherine Cross [06.12.15]
Columnist Katherine Cross examines the fraught topic of "faithfulness" to regional history and mythology in fantasy-themed games.
Design

Google challenges Twitch with new YouTube Gaming site/app combo 1
by Alex Wawro [06.12.15]
Google further pushes YouTube as a Twitch competitor with the impending summer launch of YouTube Gaming, a dedicated website/app that aims to showcase both recorded and livestreamed game videos.
Console/PC, Business/Marketing

Don't Miss: Learning to love handicaps in competitive games 27
by Keith Burgun [06.12.15]
Rubberbanding and randomness can level the playing field in competitive games, but they also cause problems. In this 2013 feature, designer Keith Burgun examines handicaps as a design alternative.
Console/PC, Design

Arc System Works picks up Double Dragon, Kunio-Kun IP rights  
by Christian Nutt [06.12.15]
The creator of the Guilty Gear series has taken over all the Technos Japan IP -- one which it's been very closely associated with in recent years.
Console/PC, Business/Marketing

Your games can now get buzz on Product Hunt's dedicated game hub  
by Alex Wawro [06.12.15]
The startup, which sees users submitting and discovering new tech products by an upvote system, has long been a darling of the tech community and is now branching into games with a dedicated game hub.
Console/PC, Indie, Business/Marketing

6 recommendations when launching a game on KakaoTalk 4
by Gamasutra Community [06.12.15]
"Launching your product on Kakao – is a difficult, but realistic task. The most important thing is to know all details and nuances, which, partly, can stretch the process up to several weeks, or even months."
Smartphone/Tablet, Programming, Production, Business/Marketing

Why non-spenders are the key to unlocking monetization 4
by Gamasutra Community [06.12.15]
"There are only two reasons a F2P game has poor monetization performance; players churn too quickly to monetize or players fail to monetize due to a lack of incentive."
Smartphone/Tablet, Business/Marketing

10 things you should know about ... leads and managers 11
by Gamasutra Community [06.12.15]
A list of insights into the minds of leads and managers -- part of an ongoing series of blog posts about what your coworkers are "really" thinking.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing

Is your game mystery or suspense? 4
by Gamasutra Community [06.12.15]
"Every game is either mystery or suspense. These are not genres, they’re ways of handling information. Mystery is a search, suspense is a way to execute."
Console/PC, Indie, Design

Perks and pitfalls of part-time game development 8
by Gamasutra Community [06.12.15]
"Whether you’re working a fulltime job with game development as a hobby in the evenings or you’re simply a student like me: the following perks and pitfalls I discovered might be of use to you."
Indie, Design, Production, Business/Marketing

Thoughts on the design of Dark Souls 8
by Gamasutra Community [06.12.15]
"I've wanted to write about Dark Souls for a while - in part because of the strong feelings I have about the game, but mostly because people aren't talking about the things that seem the most prominent to me."
Console/PC, Design

The essence of Splatoon, and what it gets right Exclusive 11
by Christian Nutt [06.12.15]
Gamasutra's Christian Nutt explains what makes Splatoon work -- a peek into the design of a shooter that confounds expectations by breaking genre norms and working all the better for it.
Console/PC, Design, Exclusive

Epic releases Unreal Engine 4.8, with VR tech  
by Christian Nutt [06.11.15]
Today Epic Games has released the latest version of its engine -- which includes an array of improvements for working with VR tech, and the A Boy and His Kite demo from GDC.
Console/PC, Smartphone/Tablet, Programming, Video

First-ever FTC Kickstarter settlement, against a game campaign 2
by Christian Nutt [06.11.15]
The Federal Trade Commission has announced its first-ever settlement with the creator of a crowdfunding campaign gone wrong.
Indie, Business/Marketing

Get a job: NetherRealm seeks a Mobile Software Engineer  
by Staff [06.11.15]
The makers of Mortal Kombat are looking for an experienced mobile software engineer to join them at NetherRealm's Chicago, IL studio to build iPhone and iPad games.
Smartphone/Tablet, Programming, Recruitment