Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 18, 2013
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
Amazon Game Studios
Sr. Game Designer
Amazon Game Studios
Quality Assurance Manager
Treyarch / Activision
Technical Animator
Amazon Game Studios
Game Development Engineer
Amazon Game Studios
Game Graphics Engineer
Latest Blogs
View All
Post
RSS
May 18, 2013
All You Need is Love
[
2
]
Students: Tips for Learning Game Development Over the Summer
[
1
]
All Your Nintendo Let's Plays Are Belong To Nintendo?
[
76
]
Even Further Down the Curation Rabbithole
[
11
]
Systems of Control in F2P
[
23
]
Press Releases
View All
RSS
May 18, 2013
Zeeek and The Secret of
Space Octopuses heading
to...
Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
through Android
Command Ops gets a
Massive Update!
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Spaceteam
wins big at Berlin Games Festival
 
by Kris Ligman
[05.02.13]
The iOS sci-fi party game developed by former BioWare developer Henry Smith receives its latest accolades at the 2nd Berlin International Games Festival's A MAZE. Indie Connect.
Smartphone/Tablet
,
Indie
,
Design
Blog: Free-to-play's not so evil (actually, it's a-ok)
56
by Gamasutra Community
[05.02.13]
Some have argued that the free-to-play business model corrupts otherwise pure game design. But not more than any other design restriction, argues Chris Pruett.
Get a job: Wargaming looking for a UI Scripter
 
by Kris Ligman
[05.02.13]
Wargaming is an award-winning developer and a leader in the free-to-play MMO market. As a User Interface Scripter, your position is where the respective disciplines of Design and Engineering converge.
Console/PC
,
Programming
,
Design
,
Recruitment
Shooter games boost Chinese online game market, as MMORPGs give way
3
by Kris Ligman
[05.02.13]
Even as mobile devices take hold and MMORPGs give way to new genres, there's still an opportunity to build a business around online games in China, according to a new report.
Console/PC
,
Business/Marketing
The cat memes in
Scribblenauts
are illegal, claims cat meme duo
20
by Kris Graft
[05.02.13]
The owners of a couple of the most famous cat memes in internet history are suing Warner Bros. and independent game studio 5th Cell for allegedly using those cats without permission.
Console/PC
,
Business/Marketing
,
Video
Facebook reported its best quarter for games, ever
1
by Kris Graft
[05.02.13]
As social game giant Zynga makes major moves to free itself of Facebook dependence, Facebook recorded its strongest quarter for game revenue ever.
Social/Online
,
Business/Marketing
HTML5 engine Turbulenz has gone open-source
16
by Gamasutra Community
[05.02.13]
Turbulenz CEO James Austin talks seizing opportunity with HTML5 from its infancy to create a high end, modular game engine, and the company's decision to go open-source.
Console/PC
,
Indie
,
Programming
What
Super Metroid
teaches us about control mastery
11
by Gamasutra Community
[05.02.13]
Drawing from his experience making games at Bioware, Ubisoft Montreal and now Capy Games, Charles Randall breaks down the relationship between challenge and control mastery in games.
Skyrim
's modular approach to level design
25
by Gamasutra Community
[05.02.13]
A level design expert and artist from Bethesda Game Studios give an incredibly in-depth look at how massive, sprawling games like
Fallout 3
and
Skryim
are created.
Console/PC
,
Design
BioWare's 10 Agile Testing Commandments
10
by Gamasutra Community
[05.01.13]
BioWare's Tulay Titiker McNally outline's the company's agile testing process in this insightful, detailed post -- explaining what you should concern yourself with
and
what you shouldn't.
Console/PC
,
Production
1983 in 2013:
PONK
for C64 postmortem
9
by Gamasutra Community
[05.01.13]
Building a Commodore 64 game in 2013? This developer did it, and he explains how, with plenty of photos and details on just how he got the job done on real vintage hardware.
Console/PC
,
Production
Video: Hideo Kojima shows off
Metal Gear Solid V
's FOX Engine at GDC
 
by GDC Vault Staff
[05.01.13]
Kojima Productions uses
Metal Gear Solid V
to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Video
Blog: The truth about how triple-A developers view indies
38
by Gamasutra Community
[05.01.13]
Lead designer Lee Perry spent 10 years at Epic Games before going indie, and with that perspective shift, he writes about the sometimes-tense relationship between indies and triple-A developers.
Console/PC
,
Indie
,
Design
Get a job: Activision is looking for a Tools Programmer
 
by Kris Ligman
[05.01.13]
Activison is currently seeking someone with a solid tools programming background, looking to join a successful, highly-motivated development team as a Tools Programmer.
Console/PC
,
Programming
,
Production
,
Recruitment
Russia still leads in online piracy, says new Special 301 Report
 
by Kris Ligman
[05.01.13]
The Office of the United States Trade Representative (USTR) has released its 2013 Special 301 Report, highlighting non-US markets which fail to enforce US copyright.
Console/PC
,
Business/Marketing
'Democracy is a killer, sometimes, in making games'
23
by Kris Ligman
[05.01.13]
Richard Tsao, Ubisoft Chengdu's managing director, talks about the unique challenges (and advantages) of game development in the Chinese mainland.
Console/PC
,
Programming
,
Art
,
Design
,
Production
,
Business/Marketing
Valve's new
Counter-Strike
experiment pays back modders
2
by Mike Rose
[05.01.13]
As Valve continues to experiment with user-generated content on its Steam platform, the company this month launched a new series of limited-time DLC updates for its popular
Counter Strike
franchise.
Console/PC
,
Business/Marketing
Blog: A quick look at April's Xbox Live Arcade arcade sales
 
by Gamasutra Community
[05.01.13]
Ryan Langley is a level designer at Halfbrick by day, an Xbox Live Arcade sales guru by night. See how many players
Trials
,
Dust
,
Terraria
and other games gained this past month.
Console/PC
,
Social/Online
,
Business/Marketing
Blog: Building your mobile game for Chinese success
 
by Gamasutra Community
[05.01.13]
The difficulties and opportunities abound for mobile game success in China. CocoaChina's Lei Zhang outlines the most important things you can do to meet the challenge.
Smartphone/Tablet
,
Design
,
Production
,
Business/Marketing
Here's what makes Ludum Dare so special
3
by Mike Rose
[05.01.13]
Sometimes the hardest part about developing a game is actually getting started. The Ludum Dare online game jam had its biggest turnout over the weekend, and moved hundreds to turn their ideas into reality.
Console/PC
,
Indie
,
Design
,
Exclusive
[
< < Prior 10
]
11
12
13
14
15
16
17
18
19
20
[
Next 10 > >
]