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June 26, 2017
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Xbox exec promises devs a bit more RAM to work with on Project Scorpio  
by Alex Wawro [06.08.17]
Microsoft VP Mike Ybarra has taken to Twitter to promise devs will be able to access 9 of the "Project Scorpio" Xbox One console's promised 12GB of GDDR5 RAM, rather than the 8GB previously announced.
Console/PC, Business/Marketing

Video: Building game mechanics to elevate narrative in Oxenfree  
by Staff [06.08.17]
At GDC 2017, Night Dive cofounder Sean Krankel delves deep into the design decisions the Oxenfree team made in the course of making a supernatural teen thriller about exploration and communication.
Console/PC, Indie, Design, Video, Vault

Get a job: Heart Machine is hiring a Graphics Engineer  
by Alissa McAloon [06.08.17]
Heart Machine is building intricate and surreal locations, pushing its style, designs, engine, and hardware to the limits and is looking for a skilled Graphics Engineer to be a key part of that process.

Study shows virtual reality has appeal among U.S. game enthusiasts  
by Emma Kidwell [06.08.17]
Virtual and augmented reality experiences and devices seem to be on the rise when it comes to appealing to not only game enthusiasts, but general consumers as well.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

CD Projekt Red rejects ransom request from Cyberpunk 2077 thieves  
by Alissa McAloon [06.08.17]
CD Projekt Red has been contacted and subsequently threatened by a party seeking to extort money from the developer over a number of stolen files relating to the in-development game Cyberpunk 2077.
Console/PC, Business/Marketing

Don't Miss: Creating AI that thrives in procedurally-generated worlds  
by Staff [06.08.17]
Take a look back at this GDC talk from two The Flame and the Flood and Fortnite devs about how they've made AI that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design

Heads up, mobile devs: Apple has changed its App Store submission guidelines  
by Alissa McAloon [06.08.17]
Apple has updated the language of its App Store Review Guidelines and, in the process, altered some of the rules developers submitting to the platform are bound to.
Console/PC, Smartphone/Tablet, Production

Discord appoints former Twitch exec as head of publisher relations  
by Chris Kerr [06.08.17]
Video game voice and text chat specialist Discord has appointed industry veteran Andy Swanson as its new head of publisher relations. 
Console/PC, Business/Marketing

Bandai Namco targets emerging mobile markets with Docomo partnership  
by Chris Kerr [06.08.17]
The deal will see the two companies work together to co-create exclusive HTML5-based mobile games that Docomo will offer directly to its partner of network of mobile operators
Smartphone/Tablet, Business/Marketing

What makes a great sim game? Oxygen Not Included designer weighs in  
by Chris Kerr [06.08.17]
What's the key to creating an engaging simulation game? To find out, we asked Oxygen Not Included designer Johann Seidenz to share some of his guiding principles during our latest Twitch stream.
Design, Video

Blog: Five Kickstarter trailer takeaways from Blasphemous
by Gamasutra Community [06.08.17]
Blasphemous just tripled its Kickstarter goal. Since it's so successful, let's look at what the Kickstarter trailer got right.

StarCraft Remastered dev analyzes the enduring appeal of StarCraft 2
by Alex Wawro [06.08.17]
Nearly 2 decades after Blizzard released StarCraft, the game is still being played at a pro level. Why? StarCraft Remastered lead Pete Stilwell shares his thoughts on what makes an RTS game great.
Console/PC, Social/Online, Design

Mass Effect: Andromeda devs tell tales of what went wrong during development 6
by Alex Wawro [06.07.17]
"For the last few months of the game, we spent most of our effort just trying to keep it together," one anonymous dev tells Kotaku. "Just trying to stay ahead of how quickly it was falling apart."
Console/PC, Design, Production

Everything's game trailer officially qualifies for an Oscar 3
by Alex Wawro [06.07.17]
The trailer for existence sim Everything has won a jury prize at the Vienna Shorts Festival, which means it now qualifies to be nominated for an Academy Award in the "Animated Short Film" category.
Indie, Business/Marketing, Video

Behind the design of hit sim game Oxygen Not Included  
by Bryant Francis [06.07.17]
We played Klei's latest hit Oxygen Not Included and asked one of its designers how you make a good simulation game.
Console/PC, Design, Video

Video: Sid Meier and Bruce Shelley's postmortem of Civilization  
by Staff [06.07.17]
Game industry luminaries Sid Meier and Bruce Shelley take the stage at GDC 2017 to present a Classic Game Postmortem on Sid Meier's Civilization and share their stories of making an enduring classic.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Get a job: Naughty Dog is hiring a Gameplay Programmer  
by Staff [06.07.17]
Naughty Dog is looking for a Gameplay Programmer to join its Santa Monica-based development studio.
Console/PC, Programming

Severed and Old Man's Journey among 2017 Apple Design Award recipients  
by Alissa McAloon [06.07.17]
Apple has revealed the five games and seven apps that have been recognized for their design and innovation through this year’s Apple Design Awards.
Smartphone/Tablet, Indie, Design

Don't Miss: The unlikely creative relationship behind Minecraft: Story Mode  
by Staff [06.07.17]
With Season 2 now on its way, take a look back at how Telltale and Mojang took inspiration from the stories created by Minecraft players to turn the ultimate sandbox game into a narrative adventure.
Console/PC, Indie, Design

The Indie Megabooth has spun off into its own traveling series of events  
by Alissa McAloon [06.07.17]
The Indie Megabooth has provided space for indie game developers to showcase their creations at major video conventions for half a decade, and now it plans to take that experience on the road.