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March 26, 2017
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Uncharted 4, Inside, and Firewatch lead BAFTA noms 1
by Chris Kerr [03.09.17]
The nominees are out for this year's BAFTA video game awards, and Uncharted 4 leads the way with eight nods.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The balancing act of randomness in competitive games 5
by Gamasutra Community [03.09.17]
Competitive games have had a touchy history with randomization, but why do certain genres work in terms of not providing an even playing field?

Designer Interview: Getting Titanfall's controls just right 1
by Alex Wiltshire [03.09.17]
Various members of the team at Respawn Entertainment team describe how the studio sculpted the fluid, precise, surprisingly intuitive controls of the Titanfall series.
Console/PC, Design

Naughty Dog co-president Christophe Balestra retires after 15 years  
by Alissa McAloon [03.08.17]
Christophe Balestra announced his retirement earlier today after 15 total years at Naughty Dog, many of which he spent as co-president of the company.
Console/PC, Business/Marketing

Get a job: Crate Entertainment is hiring a Sr. Graphics/Engine Programmer  
by Staff [03.08.17]
Crate is looking for a talented graphics/engine programmer to work with designers and artists on improving the visuals, performance and engine capabilities of its games remotely or in Boston, MA.
Console/PC, Programming, Recruitment

Bringing 3D design principles to a 2D game, and the risks of giving advice 1
by Alissa McAloon [03.08.17]
"You don't get to pick who takes your advice when you're doing a talk," cautioned Lisa Brown in one of her three GDC talks. Brown discussed the themes of her talks on the GDC X One Life Left podcast.
Console/PC, Indie, Design, Video

Don't Miss: 4 questions to help you find the best theme for your game  
by Staff [03.08.17]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Report: China halts licensing for South Korea-made games amid political turmoil 1
by Alissa McAloon [03.08.17]
China has ordered a stay on issuing new licenses to South Korean games, effectively blocking the release of any new South Korea-developed games in China.

PlayStation is partnering with Girls Make Games to host a game dev summer camp  
by Alissa McAloon [03.08.17]
The three-week long event will teach young girls, aged 11 to 14, to design, program, and publish their own games under the tutelage of local game developers and female PlayStation devs and executives.
Console/PC, Indie

Blog: How I survived as an indie for a decade 11
by Gamasutra Community [03.08.17]
10 years ago I left my job as a full time coder to start my own game studio. It was a brave move, and I never imagined that a decade later I'd be writing this. Here's how I did it.

Breath of the Wild director explains why he decided to let players die 1
by Chris Kerr [03.08.17]
"We also didn't see death as something negative. There's actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious."
Console/PC, Design

Blog: Bootstrapping crazy ideas within a larger project 1
by Gamasutra Community [03.08.17]
The intro for I Expect You To Die went from an unsupported free-time passion project to a key part of the shipped experience. This article details the choices that allowed this to happen.

UK games industry voices Brexit concerns in latest UKIE report 2
by Chris Kerr [03.08.17]
British games industry trade body UKIE has published an extensive 'State of Play' report looking into the impact of Brexit on the country's games sector, and it makes for nervous reading. 

Blog: Developer Diaries - The story behind Dead Shell  
by Gamasutra Community [03.08.17]
Dead Shell is an mobile indie roguelike from developer HeroCraft, and this is the development story of how it was made.
Design, Production

Rovio sells off animation studio and book publishing business  
by Chris Kerr [03.08.17]
Angry Birds creator Rovio has sold off its television animation studio and book publishing businesses to new startup, Kaiken Entertainment. 
Smartphone/Tablet, Business/Marketing

Blog: China is kind of a big deal for indie games 23
by Gamasutra Community [03.08.17]
I've always known there was an undiscovered batch of players eager for indie games. Well, I found them, and they're in China.

How Resident Evil 7 found its 'deep and rich' setting in an open-world era  
by Alissa McAloon [03.07.17]
A fan translation of the Japan-exclusive Biohazard 7: Resident Evil Inside Report book documents the development of the recently released seventh entry in the classic Resident Evil series.
Console/PC, Design

Devs without programming knowledge soon could create dynamic AI  
by Alissa McAloon [03.07.17]
The GDC X OLL podcast crew spoke with Mitu Khandaker-Kokoris about the work she's doing to make artificial intelligence more accessible to game creators without programming expertise.
Design, Video, GDC

Get a job: Sony PlayStation is hiring a FX Artist  
by Staff [03.07.17]
Sony is looking for a FX artist with a specialized focus on creating special effects, techniques, and processes for game development to join the team in Bend, Oregon and work on a new PS4 title.
Console/PC, Art, Recruitment

Don't Miss: Why game designers should learn to program 35
by Gamasutra Community [03.07.17]
"To be clear: you can operate as a non-programming designer," shared Keith Burgun. "My argument is that while you can do this, to the extent that you're a game designer, you shouldn't."
Programming, Design