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October 26, 2016
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Come chat with The Elder Scrolls Online's creative director today at 3PM EST  
by Staff [10.12.16]
We're streaming The Elder Scrolls Online with ZeniMax Online Studios creative director Rich Lambert today at 3PM EST. Come chat about the future of MMORPGs with us!
Console/PC, Design, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Console/PC, Indie, Serious, Design, Video

GDC 2017 debuts talks on the state of VR and the design of League of Legends  
by Staff [10.12.16]
Now that registration is open for GDC 2017, conference organizers would like to let you know about some of the expert talks on the art and business of game design that are taking place at the big conference next year.
VR, Social/Online, GDC

Blog: Common mistakes in game animation  
by Gamasutra Community [10.12.16]
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Programming, Design

Overwatch now has 20 million registered players  
by Chris Kerr [10.12.16]
Blizzard's high-flying hero shooter Overwatch has amassed 20 million registered players in under five months. 
Console/PC, Business/Marketing

Blog: Which mobile game mechanics make it to the top of the sales charts? 5
by Gamasutra Community [10.12.16]
A study of the popularity of primary and additional mechanics in mobile games from U.S. top-grossing lists on Google Play and App Store.
Smartphone/Tablet, Design, Business/Marketing

Blog: The birth of Japanese RPGs, retold in 15 games 6
by Gamasutra Community [10.12.16]
A look at the roots of Japanese RPGs -- from the hardware to the early proto-RPGs, the Ultima-clones, the first Action-RPGs, and genre landmarks like Dragon Quest, Final Fantasy and Ys.

Dev cuts deal to make a movie based on African indie RPG Aurion 1
by Alex Wawro [10.11.16]
Aurion: Legacy of the Kori-Odan developer Kiro'o Games has made a deal with Good Fear Film that will see the latter making a movie based on the game, an RPG inspired by African music, myth and culture.
Indie, Business/Marketing

Stanley Parable's Davey Wreden shares real talk about game design 1
by Alex Wawro [10.11.16]
A recently-published chat between game devs Steve Swink (Scale) and Davey Wreden (The Beginner's Guide, The Stanley Parable) sheds notable light on how both go about the business of designing games.
Indie, Design, Video

Valve's royalty-free SteamVR tracking tech already has over 300 licensees 1
by Alex Wawro [10.11.16]
Valve reports it has over 300 licensees working to incorporate its SteamVR Tracking tech into projects that reportedly go beyond games to include everything from vehicles to toys.
VR, Business/Marketing

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.

Get a job: Boss Key Productions is hiring a Multiplayer Level Designer  
by Staff [10.11.16]
Boss Key Productions is seeking a Multiplayer Level Designer with boundless creativity, a strong visual aesthetic and a longstanding passion for playing and understanding games in Raleigh, NC.
Console/PC, Design, Production, Recruitment

How Riot keeps League of Legends complex without sacrificing accessibility 1
by Alissa McAloon [10.11.16]
Game design director Greg Street discusses the challenges faced and the lessons learned from developing a game for both the professional and casual players.
Console/PC, Design

Blog: Massive games investment, M&A, and stock market rebound  
by Gamasutra Community [10.11.16]
Dici-Capital's new 200+ page Games Report Q3 2016 found that games investments, M&As and stock markets delivered massive turnaround since last year.

Don't Miss: Using MMO game systems to tell BioWare stories  
by Staff [10.11.16]
Damion Schubert discusses the challenges of bringing BioWare's hallmark choice-focused narrative style to the Star Wars: The Old Republic MMO.

Some games have global appeal on YouTube, and some only regional  
by Alissa McAloon [10.11.16]
Madden NFL 16 is massively popular in the United States only, but games like Minecraft dominate YouTube channels around the globe.
Social/Online, Business/Marketing

Players will reinterpret your game. Here's why you should respect that 2
by Bryant Francis [10.11.16]
Ian Gregory, creative director of Masquerada: Songs and Shadows shares a story about how an army captain made him re-think how he approaches designing characters in video games.
Console/PC, Design, Video

VRDC attendees, don't miss the special opening night reception!  
by Staff [10.11.16]
If you're planning to attend the first-ever standalone Virtual Reality Developers Conference in San Francisco this November, make sure to make time to attend the special opening night soiree!
VR, Business/Marketing

Blog: Communicating creative intentions as a game designer 5
by Gamasutra Community [10.11.16]
"It's critical for a designer to be exceedingly clear about their intentions as they're formulating their design. But it's not enough to just be clear -- you have to communicate those intentions."
Design, Production