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December 21, 2014
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December 21, 2014
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Criteria for strategy game design 5
by Gamasutra Community [12.04.14]
"In the end, whatís truly unique about the decision-making contest and provides it with 'evergreen' potential is the systemic learning it allows for."
Console/PC, Indie, Design

Don't Miss: Postmortem of a PlayStation 1 classic, Shiny's Wild 9  
by Didier Malenfant [12.04.14]
In this classic postmortem, a member of the Wild 9 development team shares a behind-the-scenes look at what went right -- and wrong -- in the development of this seminal PlayStation title.
Console/PC, Design

Rovio shutters Tampere office and lays off over a hundred people  
by Alex Wawro [12.04.14]
Angry Birds developer Rovio has completed a round of layoffs that it first announced in October, cutting an estimated 110 positions and closing its office in Tampere, Finland.
Smartphone/Tablet, Business/Marketing

Interview: Indie game site creator Leaf Corcoran 2
by Gamasutra Community [12.04.14]
"Leaf talks about his original vision for and what it has since become, how the website and is operated and how much it costs to run, and he also picks out a few games that he thinks deserve more attention."
Console/PC, Indie, Business/Marketing

The evolution of a business model: Getting players to pay on mobile 14
by Gamasutra Community [12.04.14]
World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Tips for creating the mobile game sequel your players want 3
by Gamasutra Community [12.04.14]
"We live in the time of rapid technology advancement. Considering that itíll take you 6 months or more to launch a sequel after the original game, your second product should be optimized in accordance."
Smartphone/Tablet, Design, Production

Experiments in gamifying the classroom 6
by Gamasutra Community [12.04.14]
"There is no guarantee that all gamification projects will succeed -- students may become too obsessed with rewards and game achievements, teachers may fail to design fun and engaging curriculums."
Social/Online, Design, Student/Education

QWOP creator shares physics engine tips at GDC Indie Games Summit 1
by Staff [12.04.14]
Don't miss QWOP creator Bennett Foddy's talk on bending physics engines to your will; it's just one of many insightful talks from experts in the GDC 2015 Independent Games Summit.
Indie, Design, GDC

Q&A: New AAA studio from 2K Games all about players' stories 5
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A design.
Console/PC, Design, Production

Call for Blogs: Developers, what are your top games of 2014? 3
by Christian Nutt [12.03.14]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Microsoft apologizes for being past due on XBLIG dev payments 5
by Alex Wawro [12.03.14]
Microsoft has publicly apologized for a delay in paying select Xbox Live Indie Games developers after a member of the Destructoid community took the company to task over the missing money.
Console/PC, Business/Marketing

Autodesk makes game dev tools free to schools, students worldwide 7
by Christian Nutt [12.03.14]
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels.
Console/PC, Smartphone/Tablet, Indie, Serious, Art, Production, Student/Education

Retailer drops GTA V due to depictions of violence against women 22
by Alex Wawro [12.03.14]
The Target Australia retail chain is making a show of halting sales of Grand Theft Auto V in response to customer complaints about the game's depiction of violence, especially violence against women.
Console/PC, Business/Marketing

Don't Miss: Remembering the launch of Sony's first PlayStation 11
by Christian Nutt [12.03.14]
Today marks the 20th anniversary of the original PlayStation's debut in Japan, and to mark the occasion we're highlighting this classic interview with Sony's Peter Dille about the console's launch.
Console/PC, Design

Get a job: GREE needs an Engineering Director for a new RPG  
by Staff [12.03.14]
Mobile game giant GREE is looking for an experienced hand to manage the leadership, recruitment and training of a team of engineers working on a mobile RPG in the company's San Francisco, CA office.
Smartphone/Tablet, Production, Recruitment

Video: How Irrational gave life to Bioshock Infinite's Elizabeth  
by Staff [12.03.14]
Bioshock Infinite animation director takes the stage at GDC 2014 to explain in remarkable detail how the character design of Elizabeth evolved and ultimately involved every department of Irrational.
Console/PC, Design, Video, Vault

UK regulator won't uphold parent complaint against F2P kid's game 2
by Alex Wawro [12.03.14]
In an interesting twist, U.K. regulators will not support a parent's complaint against Gameloft that one of its F2P mobile games exploits children by coercing them into making in-app purchases.
Social/Online, Smartphone/Tablet, Business/Marketing

Game info discoverability: Top 5 lessons from 'Games We Care About'  
by Gamasutra Community [12.03.14]
"Independent game developers should probably think about these points when displaying info about their product. [They're] all inter-related, and you need to have a strategy for updating all of them!"
Smartphone/Tablet, Indie, Business/Marketing

Mobile studio Space Ape raises $7M ahead of its sophomore debut  
by Alex Wawro [12.03.14]
London-based mobile game maker Space Ape Games has managed to raise $7 million in funding as it wraps up work on its second mobile free-to-play strategy game in collaboration with Rhianna Pratchett.
Smartphone/Tablet, Business/Marketing

Epic bumps Unreal up to 4.6 with a host of new features 8
by Alex Wawro [12.03.14]
Epic Games has updated Unreal Engine to 4.6, upgrading and expanding the toolset while fixing a host of issues and incorporating some work from its community of developers.
Console/PC, Design