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October 30, 2014
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October 30, 2014
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Get a job: Nuclear Division is hiring an Art Director  
by Staff [10.15.14]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for someone to lead the art department at its Sherman Oaks studio.
Smartphone/Tablet, Art, Production, Recruitment

Video: Turning your jam game into a polished release  
by Staff [10.15.14]
Indie developers Mattia Traverso and Alan Zucconi got a friend to make a game during their talk at GDC Europe 2014 about how you can go about turning game jam games into releasable titles.
Indie, Production, Video, Vault

Don't Miss: Design wisdom from the man behind Super Mario 3D Land Exclusive 9
by Christian Nutt [10.15.14]
Super Mario 3D Land director Koichi Hayashida reveals how he abandoned much of the series' post-1996 legacy by developing the game as though it were the first 3D Mario title ever made.
Console/PC, Design, Production, Exclusive

400,000 views later, Tobias dev lauds the supportive game industry 4
by Mike Rose [10.15.14]
Earlier this year, a game called Tobias and the Dark Sceptres turned hundreds of thousands of heads, as a relatively unknown developer offered up the game he had been working on for the last 13 years.
Console/PC, Indie, Business/Marketing, Video

Puzzle & Dragons dev opens indie game showcase alongside GDC Next  
by Alex Wawro [10.15.14]
GungHo is offering indies a chance to showcase their games during its inaugural Indie Games Live event in L.A. this November, a short distance away from the concurrent GDC Next developer conference.
Indie, Business/Marketing

Team project: The survival guide 2
by Gamasutra Community [10.15.14]
A post "covering some of the main killers of collaborative projects I've seen in the past" from regular game jammer and developer Alex Johansson.
Console/PC, Indie, Production

BAFTA has a new career-boosting program for UK game developers  
by Alex Wawro [10.15.14]
The British Academy of Film and Television Arts is launching a training program that offers UK-based game developers an opportunity to study and discuss game design with their peers and a selection of industry luminaries.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Churn prediction and prevention in high value players 5
by Gamasutra Community [10.15.14]
A review of work done by social games company Wooga to retain players -- either in the game they're already playing, or moving them over to other titles.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

This Week in Video Game Criticism: From Sleeping Dogs to Diaspora  
by Zolani Stewart [10.15.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the instrumentality of NPCS to reading Sleeping Dogs as an Asian American.
Console/PC, Indie, Design

Developers of Destiny, AC Unity share lessons learned at GDC 2015  
by Staff [10.15.14]
From the core engine architecture of Destiny to Ubisoft's cinematic storytelling approach to Assassin's Creed Unity, these GDC 2015 sessions will shed light on what it takes to successfully pull off a large-scale studio production.
Console/PC, Design, GDC

Getting the most out of the events you attend 9
by Gamasutra Community [10.15.14]
Planning to attend an expo? Here, one indie developer posts about his experiences applying some lessons he learned from Rami Ismail and Mike Bithell on getting the best out of events.
Console/PC, Indie, Business/Marketing

Talking Devs Podcast #3: Shadow of Mordor with Mike Bithell and Dan Marshall Exclusive 3
by Mike Rose [10.15.14]
Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
Console/PC, Design, Exclusive, Podcast

Feminist game critic Anita Sarkeesian cancels talk following death threats 165
by Kris Graft [10.15.14]
Yet another high-profile, violent threat against a woman in video games has made national headlines.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Games are driving a growth explosion for Google Play 4
by Mike Rose [10.15.14]
As Google Play begins to close the revenue gap with iOS, analytics firm App Annie reports that games are now driving nearly all of the revenue growth on the Google Play store.
Smartphone/Tablet, Business/Marketing

Sony launches official eSports platform for the PS4  
by Mike Rose [10.15.14]
Sony has revealed the PlayStation Official League, an eSports platform for the PlayStation 4 that will utilize matchmaking to offer prizes to players of numerous big-name AAA games.
Console/PC, Business/Marketing

Blog: Was ending my Steam Greenlight campaign the right thing to do? 6
by Gamasutra Community [10.15.14]
"After looking at the numbers 100 days later, we’re still only 20% of the way into the top 100 games. That’s much too far away from being Greenlit."
Console/PC, Indie, Business/Marketing

Anticipation for new expansion helps boost World of Warcraft subscriptions  
by Mike Rose [10.15.14]
With a new expansion coming next month to behemoth MMO World of Warcraft, developer Blizzard says that the decade-old multiplayer game has seen a notable boost to subscription numbers in anticipation.
Console/PC, Business/Marketing

Blog: Crowdsourced translations can work: Here's how 1
by Gamasutra Community [10.15.14]
"The flow of work can go a lot smoother when partnering with some trustworthy power users. They will be able to provide extra localization feedback to your products if they are highly engaged."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Game Design Deep Dive: The weapon-crafting system of Mercenary Kings Exclusive 10
by Jonathan Lavigne [10.15.14]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design, Exclusive, Deep Dive

Driven from her home, dev speaks out against harassment, irresponsibility 30
by Kris Graft [10.14.14]
Just days after receiving death threats that drove her from her home, game developer Brianna Wu of independent game studio Giant Spacekat met the alleged facilitator of her harassment head-on.
Indie, Video