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May 18, 2013




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Spaceteam wins big at Berlin Games Festival  
by Kris Ligman [05.02.13]
The iOS sci-fi party game developed by former BioWare developer Henry Smith receives its latest accolades at the 2nd Berlin International Games Festival's A MAZE. Indie Connect.
Smartphone/Tablet, Indie, Design

Blog: Free-to-play's not so evil (actually, it's a-ok) 56
by Gamasutra Community [05.02.13]
Some have argued that the free-to-play business model corrupts otherwise pure game design. But not more than any other design restriction, argues Chris Pruett.

Get a job: Wargaming looking for a UI Scripter  
by Kris Ligman [05.02.13]
Wargaming is an award-winning developer and a leader in the free-to-play MMO market. As a User Interface Scripter, your position is where the respective disciplines of Design and Engineering converge.
Console/PC, Programming, Design, Recruitment

Shooter games boost Chinese online game market, as MMORPGs give way 3
by Kris Ligman [05.02.13]
Even as mobile devices take hold and MMORPGs give way to new genres, there's still an opportunity to build a business around online games in China, according to a new report.
Console/PC, Business/Marketing

The cat memes in Scribblenauts are illegal, claims cat meme duo 20
by Kris Graft [05.02.13]
The owners of a couple of the most famous cat memes in internet history are suing Warner Bros. and independent game studio 5th Cell for allegedly using those cats without permission.
Console/PC, Business/Marketing, Video

Facebook reported its best quarter for games, ever 1
by Kris Graft [05.02.13]
As social game giant Zynga makes major moves to free itself of Facebook dependence, Facebook recorded its strongest quarter for game revenue ever.
Social/Online, Business/Marketing

HTML5 engine Turbulenz has gone open-source 16
by Gamasutra Community [05.02.13]
Turbulenz CEO James Austin talks seizing opportunity with HTML5 from its infancy to create a high end, modular game engine, and the company's decision to go open-source.
Console/PC, Indie, Programming

What Super Metroid teaches us about control mastery 11
by Gamasutra Community [05.02.13]
Drawing from his experience making games at Bioware, Ubisoft Montreal and now Capy Games, Charles Randall breaks down the relationship between challenge and control mastery in games.

Skyrim's modular approach to level design 25
by Gamasutra Community [05.02.13]
A level design expert and artist from Bethesda Game Studios give an incredibly in-depth look at how massive, sprawling games like Fallout 3 and Skryim are created.
Console/PC, Design

BioWare's 10 Agile Testing Commandments 10
by Gamasutra Community [05.01.13]
BioWare's Tulay Titiker McNally outline's the company's agile testing process in this insightful, detailed post -- explaining what you should concern yourself with and what you shouldn't.
Console/PC, Production

1983 in 2013: PONK for C64 postmortem 9
by Gamasutra Community [05.01.13]
Building a Commodore 64 game in 2013? This developer did it, and he explains how, with plenty of photos and details on just how he got the job done on real vintage hardware.
Console/PC, Production

Video: Hideo Kojima shows off Metal Gear Solid V's FOX Engine at GDC  
by GDC Vault Staff [05.01.13]
Kojima Productions uses Metal Gear Solid V to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.
Console/PC, Programming, Art, Design, Production, Video

Blog: The truth about how triple-A developers view indies 38
by Gamasutra Community [05.01.13]
Lead designer Lee Perry spent 10 years at Epic Games before going indie, and with that perspective shift, he writes about the sometimes-tense relationship between indies and triple-A developers.
Console/PC, Indie, Design

Get a job: Activision is looking for a Tools Programmer  
by Kris Ligman [05.01.13]
Activison is currently seeking someone with a solid tools programming background, looking to join a successful, highly-motivated development team as a Tools Programmer.
Console/PC, Programming, Production, Recruitment

Russia still leads in online piracy, says new Special 301 Report  
by Kris Ligman [05.01.13]
The Office of the United States Trade Representative (USTR) has released its 2013 Special 301 Report, highlighting non-US markets which fail to enforce US copyright.
Console/PC, Business/Marketing

'Democracy is a killer, sometimes, in making games' 23
by Kris Ligman [05.01.13]
Richard Tsao, Ubisoft Chengdu's managing director, talks about the unique challenges (and advantages) of game development in the Chinese mainland.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Valve's new Counter-Strike experiment pays back modders 2
by Mike Rose [05.01.13]
As Valve continues to experiment with user-generated content on its Steam platform, the company this month launched a new series of limited-time DLC updates for its popular Counter Strike franchise.
Console/PC, Business/Marketing

Blog: A quick look at April's Xbox Live Arcade arcade sales  
by Gamasutra Community [05.01.13]
Ryan Langley is a level designer at Halfbrick by day, an Xbox Live Arcade sales guru by night. See how many players Trials, Dust, Terraria and other games gained this past month.
Console/PC, Social/Online, Business/Marketing

Blog: Building your mobile game for Chinese success  
by Gamasutra Community [05.01.13]
The difficulties and opportunities abound for mobile game success in China. CocoaChina's Lei Zhang outlines the most important things you can do to meet the challenge.
Smartphone/Tablet, Design, Production, Business/Marketing

Here's what makes Ludum Dare so special Exclusive 3
by Mike Rose [05.01.13]
Sometimes the hardest part about developing a game is actually getting started. The Ludum Dare online game jam had its biggest turnout over the weekend, and moved hundreds to turn their ideas into reality.
Console/PC, Indie, Design, Exclusive