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May 24, 2016
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EA: 25 million PlayStation 4 and Xbox Ones will be sold in 2016  
by Christian Nutt [05.10.16]
We already know that, collectively, 60 million have been sold as of last month, thanks to EA's data, but the company is planning for a further 25 million to be added to that total this year.
Console/PC, Business/Marketing

Video: Designing UX in World of Tanks Blitz: What got us an App Store 'best game' award  
by Staff [05.10.16]
In this GDC Europe 2015 talk, Wargaming's Olga Kachalina shares the challenges of bringing real time action games from PC and consoles to touch screens without compromising or dumbing down the user experience.
Smartphone/Tablet, Design, Video, Vault

Get a job: The Behemoth is seeking a Senior Programmer  
by Staff [05.10.16]
"If you write super awesome code, we want you to work with us!" says the developer of Castle Crashers, which is seeking a senior programmer.
Console/PC, Indie, Programming, Recruitment

Pitfall!'s David Crane on his most famous game, and how Atari 2600 dev worked 1
by Christian Nutt [05.10.16]
A one-two punch from the outspoken developer and Activision co-founder: A deep dive into how Atari 2600 games were created, and reflections on his most famous title, Pitfall!

EA beats expectations thanks to Star Wars: Battlefront's success  
by Christian Nutt [05.10.16]
The company's final quarter handily beat expectation and sent the company's stock price shooting upward in after-hours trading.
Console/PC, Smartphone/Tablet, Business/Marketing

Disney cans Infinity line, exits console game publishing, as dev shutters 11
by Kris Graft [05.10.16]
The Walt Disney Company is out of the console video game business, as it cancelled the once-popular toys-to-life franchise Disney Infinity.
Console/PC, Business/Marketing

Fuze launching F1 console in China, with the aim to beat Sony and Microsoft 1
by Christian Nutt [05.10.16]
With a hybrid design that splits the difference between a PlayStation 4-style core gamer console and an Android microconsole, is the company hitting on the right formula for the market?
Console/PC, Business/Marketing

Cliff Bleszinski invests in crowdfunding platform Fig 1
by Christian Nutt [05.10.16]
The Gears of War and LawBreakers developer puts an undisclosed investment into the fledgling crowdfunding platform, a "venue to have their dream game become a reality."
Console/PC, Indie, Business/Marketing

How to hack your indie game marketing  
by Gamasutra Community [05.10.16]
"Instead of putting off marketing to the last second in favor of developing your game, indies are better served by brainstorming a marketing plan up front and treating it as part of the development process."
Indie, Business/Marketing

Health 101, with Professor Yoshi's Island 1
by Gamasutra Community [05.10.16]
"Don’t put things that heal on the direct path of the player instead put it slightly off the beaten path. Make them have to go exploring, or chase something down in order to earn that redemption."
Console/PC, Design

Blog: How I failed at Steam Greenlight 14
by Gamasutra Community [05.10.16]
"Greenlight is a bit of an opaque process. I started my quest through Greenlight six months ago and I’ve managed to get Captain Kaon bobbling around at 50%, but no farther."
Console/PC, Indie, Business/Marketing

Microsoft unlocks framerates for UWP apps, tells devs 'we're listening' 13
by Chris Kerr [05.10.16]
"As a direct response to your feedback, we’re excited to announce the release today of new updates to Windows 10 that make gaming even better for game developers."
Console/PC, Programming, Production, Business/Marketing

Stellaris becomes Paradox's fastest selling game ever 1
by Chris Kerr [05.10.16]
"We are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players."
Console/PC, Business/Marketing

Don't miss: How Game Freak designs Pokémon's iconic monsters 1
by Chris Kerr [05.10.16]
With Game Freak today lifting the lid on Pokémon Sun and Moon's starting trio, there's never been a better time to revisit this classic interview to learn how the series' iconic monsters are born.
Console/PC, Art, Production

How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

You're crunching. So now what? 14
by Matthew S. Burns [05.10.16]
"If your sole experience is a series of tough crunches, you might think, 'This is just how games are made,' and work yourself into a wreck."
Console/PC, Indie, Business/Marketing, annual Career Guide

Battleborn, Overwatch, LawBreakers: Which are players most interested in? 4
by Gamasutra Community [05.10.16]
"Our results show general audiences' excitement lean heavily towards Activision Blizzard's high profile Overwatch. While Overwatch is more 'team FPS' than anything it has elements that excite MOBA players."
Console/PC, Business/Marketing

The challenge of developing for community: A World of Warcraft dev explains 1
by Christian Nutt [05.09.16]
A new post by Blizzard developer Ion Hazzikostas does a great job of explaining exactly what it means to cater to a huge, diverse audience of players with a game like World of Warcraft.
Console/PC, Social/Online, Design, Business/Marketing

Don't miss: 10 years ago today, Nintendo debuted the Wii at E3 2006  
by Gamasutra Community [05.09.16]
Read Gamasutra's report from E3 2006 -- where Nintendo unveiled its world-beating Wii console to the public: "it's what's absolutely new," Nintendo's Reggie Fils-Aime proclaimed on stage in Hollywood.
Console/PC, Business/Marketing

Get a job: Aardman Animations is looking for a Creative Director  
by Staff [05.09.16]
"We’re looking for an exceptional person with mind-warping ideas. You’ll likely be into telling stories, playing games, and making kids giggle."
VR, Smartphone/Tablet, Design, Production