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September 30, 2016
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September 30, 2016
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Hi-Rez, Bethesda and more are hiring on the Gamasutra Job Board  
by Staff [09.14.16]
From id Software to Hi-Rez Studios to Bethesda Softworks, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Social/Online, Recruitment

How Grand Theft Auto V can help train self-driving car AI  
by Alex Wawro [09.14.16]
A group of researchers have published a paper detailing their efforts to use open-world games like Grand Theft Auto V to help train computers to see and identify objects in the real world.
Console/PC, Business/Marketing, Video

Steam Spy breaks down which games were hit hardest by Steam reviews shake-up 4
by Alex Wawro [09.14.16]
From Fantastic Contraption to Else Heart.Break(), Sergey Galyonkin has shared a list of the (400+) games hit hardest by the Steam reviews shake-up -- according to his Steam Spy analytics platform.
Console/PC, Indie, Business/Marketing

Don't Miss: Have @ You! The history of Rogue 24
by Matt Barton, Bill Loguidice [09.14.16]
Gamasutra contributors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created, in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undertale dev reflects on what it's like to have your game become a phenomenon  
by Alex Wawro [09.14.16]
Undertale dev Toby Fox shares his thoughts on what it was like to put out an award-winning indie RPG that became a bit of a pop culture phenomenon.
Indie, Business/Marketing

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Blog: How Head of State went from passion project to top-10 download  
by Gamasutra Community [09.14.16]
Head of State is a top-10 paid game in the UK, made by a team of three as a part time project in seven months, and this is how it was made.
Smartphone/Tablet, Design, Production, Business/Marketing

Learn the secrets of social VR gameplay and the VR tabletop at VRDC!  
by Staff [09.14.16]
At the standalone VRDC in November Red Storm's Justin Achilli will show how the studio developed Werewolves Within with a focus on social gameplay, breaking the notion of VR as a solitary activity.
VR, Design

Reigns sells big on mobile, proves premium games can still be king  
by Chris Kerr [09.14.16]
Card-swiping monarchy sim Reigns has sold over 600,000 in just over a month, developer Nerial has revealed. 
Console/PC, Smartphone/Tablet, Business/Marketing

Alexis Kennedy becomes Bioware's first ever guest writer  
by Chris Kerr [09.14.16]
Failbetter co-founder Alexis Kennedy has been invited to work with BioWare as the Mass Effect and Dragon Age developer's first ever guest writer.
Design, Production, Business/Marketing

League of Legends pulling in over 100M monthly active users 1
by Chris Kerr [09.14.16]
Riot Games hugely competitive MOBA, League of Legends, is still growing in popularity, and now attracts over 100 million active players each month. 
Console/PC, Business/Marketing

Video game deep cuts: Nailing nostalgia and duelyst bards  
by Chris Kerr [09.14.16]
A compilation of intriguing video game longreads from around the web includes Lord British's in-game bards, nailing nostalgia, and going inside EVE: Online's propaganda machine.
Art, Design, Production

Blog: How to choose your game publisher 3
by Gamasutra Community [09.14.16]
What do you need to consider when you choose your game publisher? A comprehensive primer with lists and tips on how to evaluate your need for publishers.
Production, Business/Marketing

Assassin's Creed series has sold over 100M copies  
by Chris Kerr [09.14.16]
"To have this franchise join the ranks of those that have reached more than 100M sold is a testament to the teams that have taken on that challenge over the years."
Console/PC, Business/Marketing

Blog: Tips for online presence and sharing your work 4
by Gamasutra Community [09.14.16]
"I think that a lot of folks make pretty common mistakes when trying to increase their online presence, so hopefully this clears up some misconceptions about the best ways to do it."

Wonder Boy: The Dragon's Trap - Reverse-engineering a 1989 original 12
by Gamasutra Community [09.14.16]
Remaking the 1989 action-adventure game Wonder Boy III: The Dragon's Trap wasn't just about nostalgia, but an exercise in developing a game that's faithful and respectful to the original's gameplay.
Programming, Design

EA forms new division to house Bioware, Maxis, and more  
by Bryant Francis [09.13.16]
Update In a bit of corporate shuffling, Bioware, EA Mobile and Maxis will now operate under a new organization called EA Worldwide Studios.
Console/PC, Business/Marketing

Unexpected alliance aids notable preservation of video game history 3
by Bryant Francis [09.13.16]
An unexpected alliance between Stanford and the National Institute of Standards and Technology means that a sizable portion of game history has been thoroughly archived.
Console/PC, Production

Get a job: Be a Senior 3D/Prop Modeler at id Software  
by Staff [09.13.16]
Doom developer id Software seeks to hire an experienced 3D modeler to take a senior role creating props and other 3D objects alongside the rest of the team in its Richardson, Texas studio.
Console/PC, Art, Recruitment

How a Twitter fib led 2 studios to make a weird VR game about accounting  
by Alex Wawro [09.13.16]
Crows Crows Crows cofounder William Pugh lied to Squanchtendo Games cofounder Justin Roiland about working at Respawn, so now they've made a comedic VR game about accounting together.
VR, Business/Marketing, Video