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July 24, 2016
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July 24, 2016
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Steam Spy: Steam summer sale revenues rise nearly 50% year-over-year 1
by Alex Wawro [07.06.16]
Valve's latest Steam summer sale just ended, and now Steam Spy creator Sergey Galyonkin reports that (based on Steam Spy data) devs actually earned more this year than in the same event a year prior.
VR, Console/PC, Social/Online, Indie, Business/Marketing

Don't Miss: The secret history of Donkey Kong 9
by Travis Fahs [07.06.16]
As we reach the 35th anniversary of the game that helpd kickstart Shigeru Miyamoto's career, look back at Donkey Kong's complex history of secret development contracts and protracted legal battles.
Console/PC, Programming, Art, Audio, Design, Production

Reminder: Submit your VRDC talk proposals by Friday!  
by Staff [07.06.16]
Heads up: The call for submissions to present talks, roundtables, and panel sessions for the first-ever standalone Virtual Reality Developers Conference ends this Friday, July 8th at 11:59 PM Pacific.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

16 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [07.06.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Lost footage shows Call of Duty game set in ancient Rome 1
by Chris Kerr [07.06.16]
Activision seem intent on firing the Call of Duty franchise into the far flung future, but the series almost went in the opposite direction thanks to Skylanders developer, Vicarious Visions.
Console/PC, Business/Marketing, Video

No text, no tutorial: Learn to design intuitive VR games at GDC Europe  
by Staff [07.06.16]
At GDC Europe Kayla Kinnunen, game director at Roadhouse Interactive, will be leading a smart session on how to best design humane, intuitive virtual- and augmented-reality experiences.
VR, Design, GDC Europe

Blog: The power fantasy of Doom 1
by Gamasutra Community [07.06.16]
A look at how the latest Doom created an effective power fantasy that controlled the mood of the story.
Design

Nintendo believed Wii U sales would hit 100 million, says Kimishima 5
by Chris Kerr [07.06.16]
"In an internal sales representative meeting, someone projected that we would sell close to 100 million Wii U systems worldwide."
Console/PC, Business/Marketing

Ubisoft expands board of directors to combat Vivendi influence  
by Chris Kerr [07.06.16]
Ubisoft is looking to shield itself from the growing influence of French media conglomerate, Vivendi, by filling out its board of directors with two new independent directors. 
Business/Marketing

Blog: The stats behind an Android indie game launch 1
by Gamasutra Community [07.06.16]
Triple-A game industry veterans who made the move to small-scale mobile game development share the numbers behind their Civilization-inspired Android game.

Blog: Dealing with ghosting on Gear VR 3
by Gamasutra Community [07.06.16]
Rococo VR was the first technical art demo that Black River Studios had created to start exploring VR. But the black and white art style led to a legibility challenge.
VR, Design

Dispelling some myths about the autistic wunderkind programmer 19
by Simon Parkin [07.06.16]
"One of the misconceptions is that everyone with autism is smart," says Gary Moore of the Nonpareil Institute. "In truth, they’re just like any other cross-section of the population."
Console/PC, Business/Marketing

Rust, Garry's Mod dev shares data on refund rates 5
by Bryant Francis [07.05.16]
If you're curious on the reasons Steam players are refunding games, Rust and Garry's Mod developer Garry Newman has some data for you.
Console/PC, Business/Marketing

Blizzard files suit for copyright infringement against Overwatch hack developer 4
by Bryant Francis [07.05.16]
Blizzard takes aim at a German company accused of selling hacks for its popular new shooter Overwatch.
Console/PC, Business/Marketing

Nintendo aims to release games that sell at least 2 million units worldwide 2
by Bryant Francis [07.05.16]
Nintendo's Shigeru Miyamoto offers a financial outlook for sales targets Nintendo will need to hit in order to grapple with the rising costs of game development.
Console/PC, Business/Marketing

Get a job: Be a Texture Artist at Telltale Games  
by Staff [07.05.16]
Tales from the Borderlands developer Telltale Games seeks a Texture Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

With NX in the wings, Nintendo execs seek to reassure investors 2
by Alex Wawro [07.05.16]
The transcript of Nintendo's latest Q&A with investors is full of interesting comments, so we've rounded up a few that game devs may appreciate on everything from NX to VR to Brexit.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Game Critics Awards laud Zelda, other games for their E3 showings  
by Alex Wawro [07.05.16]
Another nail in the coffin of E3 2016 has been hammered down now that the GCA has announced its annual award winners, with Nintendo's The Legend of Zelda: Breath of the Wild leading the pack.
Console/PC, Indie, Business/Marketing

Don't Miss: Catching up with Amplitude Studios and Endless Legend 7
by Leigh Alexander [07.05.16]
In this timeless feature we catch up with Amplitude Studios, the versatile and surprising team behind Endless Legend -- a lovely strategy game that goes far beyond the genre's traditional appeal.
Console/PC, Indie, Design, Production

Miyamoto speaks to the state of Nintendo's VR efforts  
by Alex Wawro [07.05.16]
"We are looking into the possibilities of providing an experience that gives value when played for a short time," said the Nintendo designer. "And how to eliminate the concerns of long-duration use."
VR, Business/Marketing