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July 27, 2016
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July 27, 2016
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Twitch opens new dev-focused office in Austin, Texas  
by Chris Kerr [07.11.16]
Video game streaming outfit Twitch has cut the ribbon on a new office in Austin, Texas, a short distance from Zilker Park in the city’s SoCo restaurant district. 
Social/Online, Business/Marketing

Come to GDC Europe for tips on building your local game dev scene  
by Staff [07.11.16]
At GDC Europe Mikolaj Kaminski, indie developer of games like McPixel and Thelemite, will share hard-won advice on how to build your own vibrant local community of game developers.
Indie, Business/Marketing, GDC Europe

Chinese poultry trader in talks to buy Brink dev, Splash Damage 4
by Chris Kerr [07.11.16]
Chinese poultry trader Leyou is in talks to buy Brink and Gears of War: Ultimate Edition developer Splash Damage from founder Paul Wedgwood. 
Console/PC, Business/Marketing

Doom gets Vulkan support for 'super-high framerates'  
by Chris Kerr [07.11.16]
Doom creator id Software has revealed the frenetic shooter is about to get a framerate boost with the addition of Vulkan support on PC. 
Console/PC

Nintendo shares up as Pokemon Go heads toward global launch  
by Chris Kerr [07.11.16]
Nintendo's shares have soared thanks to the early success of Pokémon Go, an augmented reality mobile title that challenges players to scour the world to catch 'em all. 
Smartphone/Tablet, Business/Marketing

Just Cause dev Avalanche hires multiplayer mod creator  
by Chris Kerr [07.11.16]
"Several months ago, I was approached with an offer I couldn't refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future."
Console/PC, Social/Online, Programming

Blog: Teaching players without using words 7
by Gamasutra Community [07.11.16]
Ubisoft technical level designer Max Pears muses on a still-common practice: game design that forces players to read a whole lot of words to learn how to play.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Finding a fresh angle on WWII in Hearts of Iron IV 3
by Alan Bradley [07.11.16]
How did Paradox find a fresh approach to what is easily the most thoroughly documented war in human history?
Console/PC, Design, Video

Former Ubisoft film exec forms new studio for video game films  
by Bryant Francis [07.08.16]
Jean-Julien Baronnet, who oversaw production on the Assassin's Creed and Splinter Cell films, will now aim to adapt other video games for the big screen.
Console/PC, Business/Marketing

Pokémon Go international release delayed due to server issues 5
by Bryant Francis [07.08.16]
Niantic's John Hanke tells Business Insider that the rollout is "paused" as the company works to resolve connection errors that have plagued Pokémon Go since launch.
Smartphone/Tablet, Programming, Production

Game chat app Discord crosses 11 million registered users 1
by Bryant Francis [07.08.16]
The game-focused voice and text chat app now has over one million users online on a regular basis, and will continue efforts to work closely with game developers in building communities.
Console/PC, Business/Marketing

Get a job: Respawn Entertainment is hiring a Camera Designer  
by Staff [07.08.16]
The makers of Titanfall are looking for a camera designer work on an upcoming third-person Star Wars game alongside the rest of the team at Respawn's Southern California HQ.
Console/PC, Design, Recruitment

CS:GO gambling site accused of offering to rig bets for YouTubers  
by Alex Wawro [07.08.16]
"Not that I'm a saint in all of this, but I guess it is just a common practice for website owners to be open and okay with proposing rigging," repentant CS:GO YouTuber Lewis Stewart tells Eurogamer.
Console/PC, Business/Marketing

Don't Miss: Approaching the tricky issue of indie game pricing 40
by Dan Adelman [07.08.16]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines in this timeless blog exactly why a game like Axiom Verge is worth $20, and what goes into indie pricing.
Indie, Business/Marketing

Study: Big discounts on bulk IAP buys in mobile games barely affect earnings 1
by Alex Wawro [07.08.16]
University of Chicago economists worked with F2P mobile game maker King to study how deeply discounting IAP bought in bulk affects a game's profitability. Their findings? Not much, apparently.
Smartphone/Tablet, Business/Marketing

Less than a day after launch, Pokémon Go tops the iOS charts 3
by Alex Wawro [07.08.16]
Less than a day after it launched, the location-based mobile game Pokémon Go from Niantic and The Pokemon Company is now the #1 most popular and top grossing free iOS app on the U.S. App Store.
Social/Online, Business/Marketing

Key reseller G2A looks to secure marketplace with front-end verification 3
by Chris Kerr [07.08.16]
Video game key reseller G2A has taken more steps to reform its controversial marketplace after developer TinyBuild alleged the company has cost it roughly $450,000 in fraudulent sales. 
Console/PC, Indie, Business/Marketing

At GDC Europe, learn the IAP strategies that set top mobile devs apart  
by Staff [07.08.16]
At GDC Europe Amazon dev evangelist Mike Hines will share data on how devs of the top 50 apps use IAP differently -- and how that affects how much they sell and how long people play their games.
Smartphone/Tablet, Business/Marketing, GDC Europe

Steam sale 2016: Revenues up despite conservative discounts  
by Chris Kerr [07.08.16]
After revealing that this year's Steam sale was significantly more lucrative than the last, Steam Spy creator Sergey Galyonkin has crunched the numbers in an attempt to figure out why. 
Console/PC, Business/Marketing

Blog: Why VR excitement needs to come back to reality 3
by Gamasutra Community [07.08.16]
The VR industry is off to a strong start, but has a long way to go before being a success. But there are a number of challenges that may not be resolved.
VR, Business/Marketing