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August 26, 2016
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August 26, 2016
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How we localized Shovel Knight for Japan 8
by Gamasutra Community [08.09.16]
Shovel Knight developer Yacht Club Games talks about the tweaks and changes it made when bringing its 2D platformer to Japan.
Design, Business/Marketing

GDC Europe online registration closes Wednesday! Don't miss these great talks  
by Staff [08.09.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight some of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Vlambeer is putting out a book to document its game design history  
by Bryant Francis [08.08.16]
The new book, called 120 Years of Vlambeer and Friends, promises design insights and unfinished ideas from the archives of Vlambeers' six-year development history.
Console/PC, Design, Business/Marketing

Surgeon Simulator devs raise $1.35 million to fund MMO Worlds Adrift  
by Bryant Francis [08.08.16]
UK investment firm London Venture Partners has invested $1.35 million in Bossa Studios for their new MMO game Worlds Adrift.
Console/PC, Business/Marketing

Get a job: Be an Environment Artist at Industrial Light & Magic  
by Staff [08.08.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, seeks an experienced environment artist to work alongside a team of artists and game designers at its San Francisco, CA office.
VR, Console/PC, Art, Recruitment

Pokemon Go now banned in Iran due to 'security concerns' 1
by Alex Wawro [08.08.16]
Niantic's Pokemon Go continues to be popular and polarizing, as the BBC reports that Iran's High Council of Virtual Spaces has issued a country-wide ban on the game due to 'security concerns.'
Smartphone/Tablet, Business/Marketing

Obituary: Square Enix graphic designer Manabu Daishima 1
by Alex Wawro [08.08.16]
News is spreading this week that Manabu Daishima, a longtime game developer best known for his art and graphics work on Square games like Chrono Trigger, passed away last month at the age of 45. 
Console/PC, Art, Design

Don't Miss: The tale of the tools that built Dead Rising 2 12
by Tom Niwinski [08.08.16]
In this classic feature, technical director Tom Niwinski tells the story of how the Dead Rising 2 team crafted the tools to handle the population and testing of a (then) hyper-crowded open-world game.
Console/PC, Programming, Art, Design, Production

Facing the challenges of starting a small, sustainable online game studio in 2016  
by Alex Wawro [08.08.16]
In a new Polygon feature Joe Piepiora and fellow Empyrean Interactive cofounder Geoff Virtue speak about their efforts to build a smaller, more sustainable online game studio in a post-MMORPG world.
Social/Online, Business/Marketing

Designing a production process: Part 3  
by Gamasutra Community [08.08.16]
Game developer Ryan Darcey posits that, in order to make life easier, game-makers need to start embracing production chaos.
Production

Blog: Creating customizable characters with paper prototypes  
by Gamasutra Community [08.08.16]
How Antegods developer Codeglue refined its character customization systems with the help of paper prototypes.
Console/PC, Design

'Favorable' overseas sales steer Bandai Namco to solid quarter  
by Chris Kerr [08.08.16]
Bandai Namco's latest financials show a healthy increase in both sales and profits, thanks, in part, to the favorable performances of games overseas.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Lucky's Tale and the case for 3rd person perspective in VR 1
by Gamasutra Community [08.08.16]
"From the beginning, we focused on creating moments you can only experience in VR. Each level in Lucky’s Tale has a specific theme or mechanic reinforcing this idea."
VR, Design

Sponsored: Learn what every PC game dev should know about Windows 10 2
by Alex Teodorescu-Badia, Senior Product Manager for Gaming, Windows Developer Platform [08.08.16]
At GDC Europe 2016, the Microsoft developer platform team is excited to showcase the technologies we've been working on to make both game development and gaming better on Windows 10.
Console/PC, Programming, Production, Business/Marketing, Sponsored Article

Quadrilateral Cowboy's source code has been released  
by Chris Kerr [08.08.16]
The source code for cyberpunk puzzler Quadrilateral Cowboy has been released by developer Blendo Games. 
Console/PC, Programming

No Man's Sky, day-one patches, and the outdated idea of 'going gold' 20
by Gamasutra Community [08.08.16]
Vlambeer's Rami Ismail wants to talk about day one patches -- and no, this isn't just about No Man's Sky.
Production

Valve now prevents game trading for players caught cheating on Steam 1
by Bryant Francis [08.05.16]
Valve announced the new rules today, which impact players caught cheating in multiplayer games on VAC-protected servers or are banned by game developers on Steam.
Console/PC, Production

Get a job: Be a Senior Gameplay Engineer at Particle City  
by Staff [08.05.16]
Los Angeles-based studio Particle City is looking to hire an experienced gameplay engineer to take a senior role with the team working on the Titanfall mobile game.
Smartphone/Tablet, Programming, Recruitment

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Don't Miss: If DeepMind took on StarCraft, how would it go? 1
by Gamasutra Community [08.05.16]
In this classic blog, a data scientist and student of AI explores what it means that "Demis Hassabis, co-founder of DeepMind, expressed interest in StarCraft as a challenge."
Console/PC, Design