Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 29, 2015
arrowPress Releases
July 29, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Cook, Serve, Delicious!'s last dish: Steam Refunds, Summer Sale, and onto the sequel 4
by Gamasutra Community [07.13.15]
David Galindo is back to share more stats on the performance of his cooking-themed indie game, including the impact of the Summer Sale, Refunds, and why he abandoned a new game in favor of a sequel.
Console/PC, Indie, Business/Marketing

Satoru Iwata in quotes: The personality, the programmer, the leader 1
by Kris Graft [07.13.15]
We've gathered just a handful of quotes that reflect the late Satoru Iwata's personality, influence savvy, and opinion on video games -- where they are and what he thought they should become.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

This Week in Video Game Criticism: Of villains, wrestling games, and Billy Mitchell  
by Kris Ligman [07.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from what pro wrestling games miss to a portrait of Pac-Man champion Billy Mitchell.
Console/PC, Indie, Design

After making a name at Ubisoft, Jade Raymond to open new EA studio  
by Kris Graft [07.13.15]
Jade Raymond, who led production on major triple-A franchises such as Assassin’s Creed and Splinter Cell, is now opening a new Electronic Arts studio called Motive.
Business/Marketing

'You're on UE4. Why do you need an engine programmer?' 4
by Gamasutra Community [07.13.15]
At first, "I didn't think that there's much to do in graphics programming on a team that runs the Unreal Engine," but now, "my job was to support the artists."
Console/PC, Programming

125 things I learned while developing games 22
by Gamasutra Community [07.13.15]
A long list of short wisdom: "I'm not that good at making constructive stories, so I'll provide you with a handy bullet-list about stuff I've learned over the past few years."
Indie

Creating an authentic pseudo-3D world: Asset placement in Oh, Deer! 7
by Gamasutra Community [07.13.15]
"We made a pseudo 3D game in 2015. It's called Oh, Deer! Alpha, and we didn't fake it. There are no polygonal roads with filters over them, no cheats, just six sprite atlases and a bunch of code."
Console/PC, Indie, Art, Production

Nintendo's president, Satoru Iwata, passes away 15
by Kris Graft [07.12.15]
It’s with heavy hearts we report that Satoru Iwata, the much-respected, influential president of Nintendo Co., has passed away. He was 55.
Console/PC, Business/Marketing

Bringing Lara Croft to life: The tech and art of it  
by Christian Nutt [07.10.15]
"When you’re putting together a well-known character like Lara, you have to be aware of every aspect that goes into making her," says Rise of the Tomb Raider senior character artist Kam Yu.
Console/PC, Art

Top-ranked iOS games pull in overwhelming share of the dollars 4
by Christian Nutt [07.10.15]
New research from Newzoo shows exactly what you can expect to earn for your iOS game in a given month -- and the revenues for popular games can be surprisingly low.
Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: From History to Her Story  
by Mark Filipowich [07.10.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from Sam Barlow's Her Story to an interview with Keiji Inafune.
Console/PC, Indie, Design

Get a job: Gameloft is hiring an Art Director  
by Staff [07.10.15]
The folks at Gameloft are looking to hire an experienced artist to serve in a director role alongside the mobile game development teams at the company's Seattle, WA offices.
Smartphone/Tablet, Art, Production, Recruitment

Video: Women share their #1ReasonToBe in games at GDC 2015 1
by Staff [07.10.15]
Watch the triumphant GDC 2015 return of one of the event's most popular and positive sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Video, Vault

Dishonored's Harvey Smith: Player choice is paramount in design 1
by Alex Wawro [07.10.15]
in an interview with The Guardian, Arkane's Harvey Smith sheds some light on his contemporary approach to game design and how it's being applied to the development of Dishonored 2.
Console/PC, Design

Free-to-play dollars minus the mechanics: Is there a way? 6
by Gamasutra Community [07.10.15]
"How about making a central, ‘recognized’ organization or brand to manage this kind of ‘top supporter’ league table? Basically, it’d be an API that allowed users to donate easily via in-app purchases."
Smartphone/Tablet, Business/Marketing

Don't Miss: Overhaul's Baldur's Gate: Enhanced Edition postmortem Exclusive 5
by Trent Oster [07.10.15]
What goes into remaking a classic PC game? Founding BioWare developer Trent Oster takes us behind the scenes of the development of the Baldur's Gate remake, and all of its complications.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Why we charged $9.99 for Sproggiwood on mobile, and how that went 10
by Gamasutra Community [07.10.15]
"As it turned out, our launch went way, way better than expected. First and foremost, we got a Best New Games feature on the App Store -- the holy grail of a mobile launch."
Smartphone/Tablet, Indie, Business/Marketing

Daybreak suffers DDOS attacks following CEO's hacker complaints 8
by Alex Wawro [07.10.15]
H1Z1 developer Daybreak is suffering DDOS attacks against its game servers, forums and website in the wake of public complaints made by CEO John Smedley about a specific hacker.
Indie, Business/Marketing

Visual cues in level design 1
by Gamasutra Community [07.10.15]
"It's sometimes easy to forget how much design and art need to coexist, nevertheless; we need to make sure our visual cues are properly motivating."
Console/PC, Art, Design

Microsoft is taking a year off from the Tokyo Game Show  
by Alex Wawro [07.10.15]
Japan's big Tokyo Game Show is coming up in September, but this year Microsoft Japan has decided to bow out, leaving Sony as the only major platform holder expected to showcase its wares at the event.
Console/PC, Business/Marketing