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February 10, 2016
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February 10, 2016
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Square Enix joins Wii U Virtual Console with Final Fantasy Tactics Advance 1
by Christian Nutt [01.27.16]
The service has been running for three years, but one of the companies best associated with Nintendo's retro platforms is finally joining in.
Console/PC, Business/Marketing

Sony's 'Let's Play' trademark looking dead after second rejection 1
by Christian Nutt [01.27.16]
The company's attempt to trademark the widely used term for use with its PlayStation consoles seems dead in the water for good, this time.
Console/PC, Business/Marketing

Video: From Jem to Castleville -- a 'truly outrageous' narrative postmortem  
by Staff [01.27.16]
As part of GDC 2015's Narrative Summit, Jem and the Holograms creator Christy Marx takes to the stage to share learnings from crafting narrative within mobile games.
Smartphone/Tablet, Design, Video, Vault

Q&A: Colopl VR Fund chief speaks to the state of VR dev in Japan 2
by Alex Wawro [01.27.16]
After announcing one of the largest VR development funds in the world, Colopl Next CEO Shintaro Yamakami shares his perspective on where VR is at in Japan, especially among Japanese game makers.
VR, Business/Marketing

Don't Miss: The Witness artist reminds us to keep it simple, stupid 8
by Alex Wawro [01.27.16]
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio in this classic 2014 feature.
Console/PC, Indie, Art, Design

Top Go player beaten by Google's latest DeepMind AI 2
by Alex Wawro [01.27.16]
AI researchers at Google DeepMind are making waves this week with claims they've developed an artificial intelligence, AlphaGo, which can beat†expert Go players at their own (ancient board) game.
Console/PC, Programming, Video

Legendary invests millions in partnership with YouTuber firm 3BlackDot  
by Alex Wawro [01.27.16]
Legendary Entertainment invests millions into†YouTuber-focused 3BlackDot in a new partnership that will see the pair collaborating on various entertainment ventures, including a feature film.
Social/Online, Business/Marketing

Why you shouldn't skimp on your game audio: A producer's perspective 12
by Gamasutra Community [01.27.16]
"Donít half-ass your game audio. Think of the games that influenced you and how they were such epic experiences on account of the great music they had. Donít you want the same for your game?"
Console/PC, Smartphone/Tablet, Indie, Audio, Design, Production

Road to the IGF: Superhot Team's Superhot 1
by Bryant Francis [01.27.16]
'The core design of the FPS was largely unchanged since the original Doom. Itís nice to see that players want more innovation in the genre than auto-regenerating health instead of med-kits.'
Indie, Design, Video, IGF

EA tones down its E3 presence in favor of hosting its own events 1
by Chris Kerr [01.27.16]
EA has lifted the lid on EA Play, a new event taking place from June 12-14, just two days before E3 2016 gets underway.†It's also confirmed plans to relinquish its long-held booth space at the show.
Console/PC, Business/Marketing

Navigation nodes in 3D level design  
by Gamasutra Community [01.27.16]
"What I call 'nodes,' in the context of level design, is a place where we know what the player is seeing. Identifying and creating nodes in our 3D level design is a great tool which serves many purposes."
Console/PC, Design

Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016  
by Staff [01.27.16]
Tetsuya Mizuguchi, responsible for critically-acclaimed games like†Space Channel 5,†Lumines†and†Child of Eden†will be delivering a Classic Game Postmortem of his groundbreaking game†Rez†at GDC 2016!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

VR distortion correction using vertex displacement 8
by Gamasutra Community [01.27.16]
"One of the biggest challenges in VR development is high framerate at high resolution. By transforming vertices into 'lens-space' we remove the need for full-screen render textures, massively improving mobile performance."
VR, Programming

Fireproof opens up in extensive behind the scenes look at The Room Three  
by Chris Kerr [01.27.16]
Fireproof Games has gone above and beyond to give fans and developers a behind the scenes look at its latest mobile puzzler, The Room Three.†
Smartphone/Tablet, Art, Production

One key mobile retention mechanic from Dragonvale 4
by Gamasutra Community [01.27.16]
"Itís not 'work' to come back. Itís not quite but more like a privilege. Players know when they come back there can be something magical waiting, just like at the end of a pull in a slot machine."
Smartphone/Tablet, Design

Evo expands fighting game championships for 2016  
by Chris Kerr [01.27.16]
The Evolution Champion Series, one of the longest running fighting tournaments in the world, has been expanded for 2016.
Console/PC, Social/Online

EA's Origin Access subscription service arrives in Europe 1
by Chris Kerr [01.27.16]
EAís Origin Access, a monthly subscription service that give users access to a library of EA games, has launched in Europe.†
Console/PC, Business/Marketing

Blog: Narrative uncertainties: Breaking reality in games  
by Gamasutra Community [01.27.16]
"This concept, namely to question what is and isnít real in a medium, is intrinsic to the essence of video games. Without a doubt, video games have the potential to effectively break the line between reality and illusion."
Console/PC, Indie, Design

Debugging Unity with VSCode 6
by Gamasutra Community [01.27.16]
Microsoft's new lightweight editor steps it up a gear with even better Unity 3D integration including full debugging and breakpoint support. Check out how to get started and learn more in this post.
Console/PC, Smartphone/Tablet, Indie, Programming

How Pony Island teaches players to break a game 1
by Joel Couture [01.27.16]
Many games reward the player for using its systems properly by allowing them to progress. If you learn how to play the game well, you move on through the game's narrative to greater challenges. Pony Island is different.†
Console/PC, Indie, Design, Video