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October 23, 2016
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Blog: 5 tips to make your game animations better 9
by Gamasutra Community [10.19.16]
Spryke creator Dave Bleja discusses the game's rich animation style, and shares five animation tips he's picked up over the years.
Art, Design

What does HBO's Westworld have to teach us about game design? 8
by Gamasutra staff [10.19.16]
Gamasutra staffers discuss the ways that HBO's new show seems to present characters grappling with issues of open world game design and NPC character creation.
Console/PC, Design, Video

Blog: The overjustification effect and game achievements 7
by Gamasutra Community [10.18.16]
"How achievements, trophies, and badges in games can lower player motivation under the wrong circumstances."

Video: Is the indiepocalypse real? 2
by Staff [10.18.16]
Get a look at some hard data about the (impending? imminent? ongoing?) indiepocalypse that's affecting game sales worldwide.
Indie, Business/Marketing, Video

Dead Star removed from PSN and Steam pending online server shutdown 1
by Alissa McAloon [10.18.16]
Armature Studio announced plans to shut down online servers for Dead Star as the cost of operation has eclipsed the income generated by the game.
Console/PC, Production

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [10.18.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters, vehicles, weapons, and props in Burbank, California.
Console/PC, Art, Production, Recruitment

DeNA ends western development with closure of San Francisco studio  
by Alissa McAloon [10.18.16]
DeNA Global and the company's overseas subsidiaries are to be liquidated as the Japanese company draws its focus away from Western game development.
Smartphone/Tablet, Business/Marketing

Don't Miss: Most players won't finish your game - and that's not a bad thing! 60
by Staff [10.18.16]
Jason VandenBerghe remarks on how knowing that players don't complete most games they pick up can actually help game developers make more informed design decisions.
Social/Online, Design

Battle Chef Brigade captures the pace and feel of cooking shows  
by Lena LeRay [10.18.16]
Trinket Studio's cooking battle game mixes Iron Chef's humor and Chopped's pace with the art style of a great anime film.
Console/PC, Indie, Video

Valve refutes Washington State accusations over CS:GO gambling  
by Alissa McAloon [10.18.16]
Valve states that accusations from the Washington State Gambling Commission that hold the company responsible for facilitating illegal online gambling have no "factual or legal support."
Console/PC, Business/Marketing

Get VR game dev tips from Ubisoft, Double Fine, CCP and more at VRDC!  
by Staff [10.18.16]
Come out to the first-ever Virtual Reality Developers Conference next month to get behind-the-scenes VR/AR game dev insight from leading game makers at Double Fine, Ubisoft, CCP Games, and more!
VR, Design, Production

Predicting the UK's post-Brexit future in Football Manager 2017 2
by Chris Kerr [10.18.16]
In a recent interview Miles Jacobson, studio director of Football Manager dev Sports Interactive, has spoken at length about trying to predict the unpredictable. 
Console/PC, Design

Blog: An IndieCade story from the maker of Deepak Fights Robots 2
by Gamasutra Community [10.18.16]
"The story of that time I won an award, flipped off everybody in the room, and met one of my favorite authors."

Blog: Building a high-performance lighting system for 2D games  
by Gamasutra Community [10.18.16]
Learn how Alexander Birke built a 2D lighting system capable of rendering hundreds of arbitrarily shaped lights, fast enough to run on mobile and handhelds.
Smartphone/Tablet, Programming, Production

Red Dead Redemption 2 confirmed, analyst suggests strong upside  
by Chris Kerr [10.18.16]
Rockstar has confirmed that a sequel to its 2010 western sandbox Read Dead Redemption will arrive next fall, and has immediately talked up a "brand new online experience."
Console/PC, Business/Marketing

Report: Sleeping Dogs developer United Front closes its doors 1
by Chris Kerr [10.18.16]
United Front Games, the Canadian studio behind Sleeping Dogs, ModNation Racers, and Tomb Raider: Definitive Edition, has seemingly shut up shop. 
Console/PC, Business/Marketing

Blog: Why is social media not working for my game? 3
by Gamasutra Community [10.18.16]
The most powerful tool of this generation has many upsides, right? Yet social media isn't delivering the results you expected. Let's break the problems down.

The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Console/PC, Indie, Serious, Design, Business/Marketing

Razer snaps up venerable film audio company THX  
by Alex Wawro [10.17.16]
Razer has acquired THX, the audio tech company best known for the cavity-rumbling sound which accompanied its logo appearing before the lion's share of films in U.S. theaters during the '80s and '90s.
Console/PC, Business/Marketing

Oculus fronts $250k to fund VR-related research on human perception  
by Alex Wawro [10.17.16]
Oculus has issued a call for research projects "that advance perceptual science as it relates to VR," with $250,000 to distribute between 1-3 proposals it expects to select by the end of the month.
VR, Business/Marketing