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February 12, 2016
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'Oculus Ready' PCs debut, from $949 to $2,549 3
by Christian Nutt [02.09.16]
The cheapest bundle, including headset, will set buyers back $1499, as the launch of the much-anticipated headset draws near.
VR, Console/PC, Business/Marketing

BioWare scribe David Gaider joins Baldur's Gate dev Beamdog as creative director 1
by Christian Nutt [02.09.16]
The company best known for enhanced remakes of BioWare games now appears poised to leap into more original products, with the offical blog saying Gaider will "direct new creative endeavors."
Console/PC, Design, Business/Marketing

Blog: Pony Island and the horror of social anxiety 3
by Gamasutra Community [02.09.16]
"Pony Island appeared to reach outside of those confines, out into the real world, into the world of my friends. The game scared me in ways that no game has ever scared me before."
Indie, Design

Come to GDC for a behind-the-scenes look at Vainglory's eSports success  
by Staff [02.09.16]
Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBAVainglory at GDC 2016.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Structures and techniques for interactive story 2
by Gamasutra Community [02.09.16]
"Were going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. Well start by looking at a few variants on the Path Structure."
Console/PC, Smartphone/Tablet, Indie, Design

Encrypting in-game text in Unity 2
by Gamasutra Community [02.09.16]
Want to include encrypted text in your game? This highly technical how-to spells out everything you need, complete with programming code and font examples.
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Watch Tim Schafer play Beyond Good & Evil alongside its designer, Michel Ancel 2
by Chris Kerr [02.09.16]
Beyond Good & Evil designer Michel Ancel sat down with Double Fine's Tim Schafer and Greg Rice to wax lyrical about the open-world adventure game 13 years after it made its PlayStation 2 debut.
Console/PC, Production, Video

These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016  
by Staff [02.09.16]
The Indie MEGABOOTH Showcase is coming back to GDC 2016 with a lineup of 15 interesting indie games that all conference attendees can play, including We Are Chicago and Elsinore.
Indie, Business/Marketing, GDC

How Unravel's memorable protagonist Yarny was woven together  
by Chris Kerr [02.09.16]
"My design process became more about stopping iteration. It was about accepting Yarny was finished and resisting the urge to change it. It just felt wrong."
Console/PC, Art, Video

Sales and profits up at Bandai Namco as video game revenue rises  
by Chris Kerr [02.09.16]
Bandai Namco has posted its financials for the nine month period ending December 31, and both sales and profits are on the up.

Road to the IGF: Garbos, Kvale and Nystrm's Progress to 100  
by Phill Cameron [02.09.16]
"I completely stopped looking at an iPhone as a touch screen device and started looking at it as a magic little box full of possibilities."
Smartphone/Tablet, Indie, Art, Design, Production, Video, IGF

Rovio spins off books business as restructuring continues  
by Chris Kerr [02.09.16]
Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
Smartphone/Tablet, Business/Marketing

Hard stats on the development and sales of a 2D survival adventure/RPG on PC 2
by Gamasutra Community [02.09.16]
Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda devs.
Console/PC, Indie, Business/Marketing

Writing Firewatch, and capturing the beauty of being alone  
by Roy Graham [02.09.16]
"People go to Wyoming because theyre captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you dont really get rid of for the rest of your life."
Console/PC, Indie, Art, Design

Blog: How can eSports go mainstream? 5
by Gamasutra Community [02.09.16]
"eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the 'best-of-the-best' to the common competitor."
Console/PC, Design

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, Exclusive

Video game video hub GameTrailers is shutting down this week 8
by Alex Wawro [02.08.16]
GameTrailers announced today via its Twitter accountthat the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal.
Console/PC, Business/Marketing, Video

Get a job: Zenimax Online Studios seeks a Sound Designer  
by Staff [02.08.16]
Elder Scrolls Online developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
Social/Online, Audio, Recruitment

Dofus dev unlocks in-game rewards based on movie ticket sales  
by Alex Wawro [02.08.16]
How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
Social/Online, Business/Marketing

Top brass resign amid MadCatz executive shuffle  
by Alex Wawro [02.08.16]
Change is in the wind at video game peripheral maker Mad Catz, as president andCEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
Console/PC, Business/Marketing