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March 1, 2015
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March 1, 2015
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Don't Miss: What game makers can learn from Magic: The Gathering 33
by Will Luton [02.24.15]
In this classic feature, Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Get a job: NetherRealm Studios seeks a Lead Character Artist 1
by Staff [02.24.15]
Mortal Kombat maker NetherRealm Studios seeks an experienced artist to take a lead role at the company's Chicago, IL studio and manage a team of character artists.
Console/PC, Art, Recruitment

Blizzard experiments with Diablo III microtransactions 11
by Alex Wawro [02.24.15]
Blizzard is adding microtransactions to Diablo III in select regions via an upcoming patch that will adds (among other things) a new "Platinum" in-game currency that can be purchased for real money.
Console/PC, Business/Marketing

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learning stenography for programming 18
by Gamasutra Community [02.24.15]
"Stenography is a different way to input text that uses far fewer keystrokes than traditional typing, and at a far greater speed. Personally, I'm mostly interested in the fewer strokes part."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Lionsgate deal primes Telltale to make episodic TV/game hybrids 2
by Alex Wawro [02.24.15]
Lionsgate CEO Jon Feltheimer and newly-minted Unity CEO John Riccitiello join Telltale's Board of Directors as the studio cuts a deal with Lionsgate to begin producing game/TV hybrid "Super Shows."
Console/PC, Business/Marketing

7 things I wish someone had told me before my first GDC 7
by Gamasutra Community [02.24.15]
"A lot of this advice makes GDC seem like a bummer. It wasn’t for me, and I hope it won’t be for you. But it is an exhausting and overwhelming week. You will feel incredible highs and incredible lows."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Reminder: Know your GDC Code of Conduct 3
by Staff [02.24.15]
GM of GDC events and all-around Boss Lady Meggan Scavio takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

A Humongous chance: The death and life of the best game you never played 8
by Gamasutra Community [02.24.15]
A short, personal history of Humongous Entertainment and a look inside the development of cult-classic Moonbase Commander -- a fascinating project with an even more surprising history.
Console/PC, Design, Production, Business/Marketing

GDC 2015: Don't miss these standout Summit sessions  
by Staff [02.24.15]
The 2015 Game Developers Conference is next week! Today, show officials are highlighting a few more noteworthy Summit sessions that you should keep on your radar as you prepare for the show.
Console/PC, Social/Online, Indie, Design, Business/Marketing, GDC

Crowfall, and saving the MMO from 'stagnation' 19
by Christian Nutt [02.24.15]
Can two MMO veterans save the genre from itself? That's the question that drives Crowfall, the title from Gordon Walton and J. Todd Coleman that seeks to "upset the applecart" of the genre.
Console/PC, Social/Online, Indie, Business/Marketing

Playtesting games at the DMV 9
by Gamasutra Community [02.24.15]
People are bored, so why not? Here's how one dev did it: "If you’re part of a small team and working on a mobile game (or app), playtesting at the DMV can be very productive."
Smartphone/Tablet, Indie, Design, Production

Blog: Design issues with survival games 5
by Gamasutra Community [02.24.15]
"After playing Rust, H1Z1, and DayZ, I found some constant issues with the genre," writes Alex Nichiporchik. And in this post, he lays out the problems -- and the solutions.
Console/PC, Indie, Design

Darkest Dungeon: Designing for despair, and kicking you when you're down 7
by Phill Cameron [02.24.15]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Sponsored: Can great game delivery help avoid an early trip to the discount bin?
by Jason Thibeault [02.23.15]
The way that you deliver a game -- how you package it up and get it into the hands of your audience -- is critical to defining an exceptional game experience. How will your experience keep them coming back for more?
Sponsored Article

Valve to show SteamVR hardware, controller, and new Steam devices at GDC 7
by Christian Nutt [02.23.15]
Next week, the company is going to take the wraps off of its long-awaited hardware initiatives -- and devs are invited to join in.
Console/PC, Business/Marketing, VR

Obituary: Atari pioneer Steve Bristow 6
by Christian Nutt [02.23.15]
Bristow, an engineer who worked at the company from its earliest days, who oversaw its Coin Engineering division, worked on the Atari 2600 console and hit game Breakout has passed away.
Console/PC, Business/Marketing

Darkest Dungeon dev sees scammed copies sold via Windows Store 3
by Alex Wawro [02.23.15]
UPDATE Red Hook Studios co-founder Tyler Sigman reports that scammed copies of the studio's recently-released Darkest Dungeon are being sold through the Windows app store.
Console/PC, Indie, Business/Marketing

Get a job: Cloud Imperium Games seeks a Design Director  
by Staff [02.23.15]
The house responsible for Star Citizen is hiring an experienced designer to work directly with Chris Roberts in a leadership role at the company's Santa Monica, CA office.
Console/PC, Design, Recruitment

Road to the IGF: The Astronauts' The Vanishing of Ethan Carter  
by Kris Graft [02.23.15]
If you're familiar with the team at Polish studio The Astronauts, the Independent Games Festival-nominated The Vanishing of Ethan Carter may seem like a departure.
Indie, Design, Video, IGF