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December 18, 2014
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The latest games trademark controversy: S.T.A.L.K.E.R. vs STALKER 3
by Gamasutra Community [12.12.14]
Attorney Jas Purewal weighs in on trademark issues -- and how a new plan to circumvent the S.T.A.L.K.E.R. trademark by West Games "is going to end in tears."
Console/PC, Business/Marketing

Get a job: Be Shiver's new Art Director  
by Staff [12.12.14]
Miami-based mobile/PC game startup Shiver Entertainment is looking for an experienced artist to head up its art production efforts and manage a team as the studio embarks on its debut title.
Art, Recruitment

How leaderboards entice players, and how to create them 5
by Gamasutra Community [12.12.14]
"Being cognizant of your game's goals and understanding your game's audience and their goals, providing different types of leaderboards can create incredibly strong impulses to play."
Console/PC, Smartphone/Tablet, Indie, Design

TIGA wants games reclassified as 'cultural' items in Europe 1
by Alex Wawro [12.12.14]
Supported by local game developers, UK game industry trade body TIGA has called for European authorities to reclassify video games as 'cultural products' like film or music, rather than as software.
Console/PC, Business/Marketing

Best of 2014: Breaking the NES for Shovel Knight 20
by Gamasutra Community [12.12.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Design

Apply now for a free GDC 2015 pass via the GDC Scholarship Program 1
by Staff [12.12.14]
GDC officials have once again donated a number of complimentary GDC 2015 passes to a variety of organizations through the GDC Scholarship Program, and the deadline to apply is approaching fast.
Serious, Business/Marketing, GDC

Why fear should be easy in games (but isn't) 14
by Gamasutra Community [12.12.14]
"On the surface of it, fear (as a narrative device) is a pretty simple concept, and one that fits really well with video games... but there are a number of difficulties."
Console/PC, Indie, Design

How game design has changed in the 15 years since Havok's debut 3
by Alex Wawro [12.12.14]
15 years after the debut of Havok, company chief David Coghlan reflects on how the field of 3D game design has changed as the technology we use to make games has evolved.
Console/PC, Business/Marketing

Captain Toad and the core of Nintendo game design 22
by Christian Nutt [12.12.14]
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work? This blog by Christian Nutt offers an answer.
Console/PC, Design

What games can learn from the engagement layers of Papers, Please 8
by Gamasutra Community [12.12.14]
"Papers, Please gets players engaged in the idea of document checking by designing more than just a reward structure, but layering rewards to weave a complex and difficult context around making a very simple decision."
Console/PC, Smartphone/Tablet, Indie, Design

GDC 2015 donates Summit passes to Indie Giving charity effort  
by Staff [12.12.14]
GDC 2015 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2015 Indie Games Summit tickets - contribute to get your pass now!
Indie, Business/Marketing, GDC

12 tricks to selling your ideas, your game, yourself 12
by Gamasutra Community [12.12.14]
"I attempt to demystify the science and psychology of selling (pitching). I'm writing primarily for small indie game developers who will often need to pitch themselves."
Console/PC, Indie, Business/Marketing

GDC Education Summit tackles socially responsible game education  
by Staff [12.12.14]
At GDC 2015, Northeastern University's Gillian Smith and USC's Jane Pinckard share what they've learned in trying to address design inclusivity issues in the curriculum of a game education course.
Serious, Production, GDC

Steam Holiday Auction event exploited and withdrawn 2
by Phill Cameron [12.12.14]
Steam's Holiday event this year, which was an auction where players bid to win free games, was instantly taken offline today as an exploit was discovered within its "gem" currency.
Console/PC, Business/Marketing

Mobile game and engine company lands piece of Qualcomm investment  
by Phill Cameron [12.12.14]
Qualcomm Incorporated has announced it will invest an aggregated $40 million in various Chinese companies, including Chukong Technologies.
Social/Online, Smartphone/Tablet, Business/Marketing

Capcom Europe has a new CEO  
by Phill Cameron [12.12.14]
Kunio Neo, the current CEO of Capcom Europe, has stepped down, with Hiroshi Tobisawa taking his place.
Console/PC, Business/Marketing

Graphics performance makes the user experience on mobile...good or bad 1
by Gamasutra Community [12.12.14]
"Let's take a brief look on performance issues and what sort of things you can do to improve it. The easiest way to do this will be by approaching it through testing on real devices."
Smartphone/Tablet, Production

The architecture of Piranesi and Boullée, and how it could inform games 2
by Gamasutra Community [12.12.14]
"Working off of a sense that Piranesi and Boullée are unknown by most game designers, I felt that it was most important to express what I see as valuable in either's imagery."
Console/PC, Art, Design

Positive play: The benefits of video gaming 5
by Gamasutra Community [12.12.14]
Psychologist Dr. Mark Griffiths: "I know from my own research examining both sides that my papers on video game addiction receive far more press publicity than my research into the social benefits."
Console/PC, Business/Marketing

Telltale's Game of Thrones and the thrill of choices amidst corruption 10
by Leigh Alexander [12.12.14]
Leigh Alexander examines the first episode of Telltale's latest game, set in the Game of Thrones universe -- and finds useful lessons for choice-driven storytelling in a universe where there are no "good" options.
Console/PC, Smartphone/Tablet, Design