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September 30, 2016
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September 30, 2016
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More Steam changes inbound as Valve targets discoverability 11
by Chris Kerr [09.26.16]
"This change should result in your title appearing to a smaller, but better targeted group of potential customers based on their preferences and tastes."
Console/PC, Business/Marketing

Sponsored: Game devs! Did you know you can now register the .games domain? 3
by Allison Chowdhury [09.26.16]
The .games extension launched on Sept. 21, and already has the potential to become one of the most popular new domains on the market.
Business/Marketing, Sponsored Article

Blog: Memories from BioShock lead programmer Christopher Kline  
by Gamasutra Community [09.26.16]
After BioShock lead programmer Christopher Kline had to pull out of our recent Twitch stream, he was kind enough to share a few memories of his work on the game
Console/PC, Programming

Blog: What Badland tells us about mobile-to-console ports  
by Gamasutra Community [09.26.16]
Ubisoft game designer Stanislav Costiuc examines the mobile-to-console port of one-touch puzzler, Badlands.
Console/PC, Smartphone/Tablet

7 games with entertaining fail states that every dev should study 15
by Joel Couture [09.26.16]
Death where is thy sting? Many games have such clever and entertaining fail states that you practically look forward to your next untimely demise. We spoke to several devs about their favorites.
Console/PC, Indie, Design

Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Staff [09.25.16]
This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Insomniac, other devs condemn Palmer Luckey's support of pro-Trump troll group 70
by Bryant Francis [09.23.16]
Updated: Palmer Luckey's support for a pro-Trump political organization has drawn fire from VR developers and promises to cancel their games if he does not step down from Oculus.
VR, Business/Marketing

Get a job: Cryptic Studios is hiring a Character Artist  
by Staff [09.23.16]
The Star Trek Online dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
Console/PC, Art, Recruitment

Don't Miss: 20 Atari games every designer should play 10
by John Harris [09.23.16]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Design

Blog: How to show your indie game at any expo  
by Gamasutra Community [09.23.16]
A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build.
Business/Marketing

Devs raise money for indie collective Juegos Rancheros via itch.io bundle  
by Alex Wawro [09.23.16]
Fantastic Arcade is happening next week in Austin, Texas, and now a posse of high-profile indie devs are selling copies of games they'll be debuting at the Arcade in a new bundle on itch.io.
Indie

Facebook, Intel come out on top at AI-only Doom deathmatch battle royale 3
by Alex Wawro [09.23.16]
The folks behind Doom-based AI research platform VizDoom released results of a competition to see who can build the best Doom-playing AI -- and the winning teams were from Facebook and Intel.
Console/PC, Programming, Video

Q&A: Implementing and balancing traversal mechanics in Grow Up 1
by Chris Kerr [09.23.16]
"We had a vision of an unbounded planet very early on, a place where BUD could explore a world from any angle in any way without linearity."
Console/PC, Design, Video

Get expert advice on implementing great VR hand-tracking at VRDC  
by Staff [09.23.16]
Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of great, accurate hand-tracking in VR game and experiences.
VR, Design

Open the pod bay doors and join us for a developer stream of Event[0]  
by Staff [09.23.16]
I can’t let you do that Dave. But I can let you join us for a stream of Event[0] today at 3PM EST on our new Twitch channel, where we'll be interviewing the developers of the new AI conversation game.
Console/PC, Design, Video

Frictional's existential horror game Soma sells 450K, turns profit 2
by Chris Kerr [09.23.16]
"We spent over five years making our, by far, most ambitious game ever. We also spent quite a lot of money on various outsourcing such as voice acting, 3D models and animations."
Console/PC, Production, Business/Marketing

PR crises and insecure AI: This week in video game blogging  
by Gamasutra Community [09.23.16]
This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
Design, Production

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Ubisoft opens book publishing house to 'propel' brands forward 1
by Chris Kerr [09.23.16]
Assassin's Creed and Watch Dogs creator Ubisoft is looking to boost its cross-media brand power with the opening of its very own publishing house, Ubisoft Publishing.  
Business/Marketing

Kabam pulls the plug on struggling Star Wars: Uprising 4
by Chris Kerr [09.23.16]
Kabam's free-to-play action RPG Star Wars: Uprising has been canceled and pulled from the iOS and Android app stores. 
Smartphone/Tablet, Business/Marketing