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June 30, 2016
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Oculus swears off the use of hardware checks as DRM on PC 2
by Alex Wawro [06.24.16]
Oculus VR†eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
VR, Business/Marketing

Halo Wars 2 and the challenge of bringing new players into the RTS genre 2
by Bryant Francis [06.24.16]
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars series.
Console/PC, Design, Production, Video, E3

Learn why 'idle games' click with players at GDC Europe 2016  
by Staff [06.24.16]
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Blog: Classic vs. modern horror in video games and beyond 3
by Gamasutra Community [06.24.16]
The horror medium has changed dramatically over the last two decades. So what has the game industry learned (and can still learn) from the horror genre?
Design, Business/Marketing

Blog: The difference between Team Fortress 2 and Overwatch's classes and heroes 4
by Gamasutra Community [06.24.16]
Brazilian game programmer Arthur Canzi Zeferino offers an analysis of how Team Fortress 2 classes and Overwatch heroes relate to each other.
Design

UKIE reassures British game devs following Brexit 3
by Chris Kerr [06.24.16]
"UKIE†will continue to work hard with colleagues in government and other sectors to ensure we continue to have the best possible business environment for our sector."
Business/Marketing

How much time and money should QA take (pt. 2)?  
by Gamasutra Community [06.24.16]
Project planning sets the scope of the game and its features and, through those, the amount of effort, time and money that is planned for it.
Production, Business/Marketing

7 successful Early Access games that all developers should study 4
by Holly Green [06.24.16]
We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
Console/PC, Design, Production, Business/Marketing

Firaxis partners with GlassLab for educational version of Civilization V 2
by Bryant Francis [06.23.16]
The new version of Civilization V, titled CivilizationEDU, will be produced in partnership with GlassLab Games, who also developed SimCityEDU.
Console/PC, Design

Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Console/PC, Social/Online, Art, Recruitment

Video: How Blizzard designed StarCraft II to be an eSport  
by Staff [06.23.16]
At GDC 2011†Blizzard's Dustin Browder takes the stage to deconstruct†the design of Starcraft II and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video, Vault

Museum accepts collection of artifacts from Oregon Trail dev MECC  
by Alex Wawro [06.23.16]
New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the†Minnesota Educational Computing Corporation.
Console/PC, Business/Marketing

Report: China is now the global leader in video game revenues 1
by Alex Wawro [06.23.16]
Heads up, game devs: China's booming games market has now overtaken†the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Why I trust Valve's judgment on seasonal sales 15
by Gamasutra Community [06.23.16]
In this timeless blog, Defender's Quest dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
VR, Console/PC, Social/Online, Indie, Business/Marketing

Obituary: Othello creator Goro Hasegawa 1
by Alex Wawro [06.23.16]
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
Serious

The Disco Generator: Procedural level generation in All Walls Must Fall 3
by Gamasutra Community [06.23.16]
Isaac Ashdown, former senior programmer at Yager, offers a detailed rundown of the procedurally-generated discotheque levels in the upcoming game from his new studio, Inbetweengames.
Programming, Design

Smithsonian to document evolution of game industry with Video Game Pioneers Archive 2
by Chris Kerr [06.23.16]
"The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."
Programming, Design, Production

Blog: Unity, HTML5, CORS, and you 1
by Gamasutra Community [06.23.16]
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. Here's a bit of guidance to help you out.
Social/Online, Programming

Devil's Third multiplayer being laid to rest later this year 1
by Chris Kerr [06.23.16]
Nintendo will be shutting down the online services for Valhalla Games' action shooter, Devilís Third,†just over a year after it hit shelves.
Console/PC, Business/Marketing

Exclusivity can be a driving force for VR, says Oculus founder 15
by Chris Kerr [06.23.16]
"I can see where thatís painful for some people, but that doesnít mean that it's bad for the VR industry, or that itís fragmenting it, or itís not the right way for the ecosystem to work."
VR, Business/Marketing