Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 1, 2015
arrowPress Releases
December 1, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Recreating a video game from 1958: Tennis For Two's conservation story 1
by Gamasutra Community [11.24.15]
"One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two, which is fully playable and installed in the New York Historical Society."
Console/PC, Business/Marketing, History

Standalone Wii U GamePads go on sale in Japan 2
by Chris Kerr [11.24.15]
Nintendo has finally started selling standalone Wii U GamePads, although they're only available in Japan for the time being.
Console/PC, Business/Marketing

Some tips for hiring audio contract work 4
by Gamasutra Community [11.24.15]
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Indie, Audio, Business/Marketing

Procedurally generating a narrative in Forest of Sleep 2
by Phill Cameron [11.24.15]
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep.
Console/PC, Indie, Design, Production

Blog: In defense of personal projects 24
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Console/PC, Smartphone/Tablet, Business/Marketing

GameStop seeing downturn in Halo, Star Wars -- but is it a digital shift? 1
by Christian Nutt [11.23.15]
The company's most recent quarter showed surprisingly low sales for tentpole titles at the end of this year, but high digital sales may be claiming its numbers.
Console/PC, Business/Marketing

Report: Significant layoffs at Firefall developer Red5 2
by Christian Nutt [11.23.15]
UPDATE Layoffs are confirmed to have hit the studio. The Southern California studio, developers of the MMO shooter Firefall, has reportedly been hit with significant layoffs.
Console/PC, Business/Marketing

This Week in Video Game Blogging: Games without Players  
by Christian Nutt [11.23.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Riley Macleod on topics ranging from choice developers interviews to envisioning games without players.
Console/PC, Indie, Design

Nvidia teams up with Stanford researchers for better VR tech  
by Christian Nutt [11.23.15]
New display tech aims to persistent focus problems from VR, offering clearer and more effective visuals -- and the first products featuring the technology could ship in 2018.
VR, Business/Marketing

In-depth: The decision to un-publish Afro Samurai 2 and refund buyers 1
by Kris Graft [11.23.15]
Versus Evil has yanked the game down from the PlayStation Network and Steam, and is completely refunding all customers who purchased the game -- general manager Steve Escalante explains.
Console/PC, Business/Marketing

The Indian mobile game market: The next big thing?  
by Christian Nutt [11.23.15]
SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
Smartphone/Tablet, Business/Marketing

Massive, 4,000-page Infocom design and biz archive posted online 2
by Christian Nutt [11.23.15]
The Internet Archive now offers 4,000 pages of archives from the storied 1980s game developer of classics like The Hitchhiker's Guide to the Galaxy.
Console/PC, Design, Production, Business/Marketing

Get into the mix of Forza Motorsport 6's audio at GDC 2016  
by Staff [11.23.15]
GDC officials highlight a fresh pair of great GDC 2016 race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.
Console/PC, Audio, Production, GDC

How to make trailers that capture the player's emotional journey 4
by Gamasutra Community [11.23.15]
"I record real players playing the games Iím making trailers for. I capture the sounds they make, and I watch how they react to the games. Itís just normal folk having honest reactions to the game."
Indie, Business/Marketing

Baked soft shadows in Unity 5  
by Gamasutra Community [11.23.15]
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Console/PC, Smartphone/Tablet, Indie, Programming

Forget all the comparisons to cinema--games are more like operas 2
by Katherine Cross [11.23.15]
'Every time I see an opera I cannot help but think of video games, for they too necessarily combine many art forms'
Art, Design

Classic Postmortem: Star Wars Starfighter GDMag Exclusive  
by Chris Corry [11.23.15]
LucasArts' action-heavy space sim was released fourteen years ago. Here's an in-depth postmortem by the developers of the game that first appeared in Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

New data highlights gender split for mobile game genres  
by Chris Kerr [11.23.15]
New data picked up by TouchArcade shows that men and women have very different video game habits on mobile.
Smartphone/Tablet, Business/Marketing

An easy trick for making loot drops more engaging 9
by Gamasutra Community [11.23.15]
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. Thatís not fun either."
Console/PC, Smartphone/Tablet, Indie, Design

Desert Bus for Hope raises over $600,000 for Child's Play  
by Chris Kerr [11.23.15]
Charity gaming marathon Desert Bus for Hope finished over the weekend, and this year the fundraiser brought in $676.883 in donations, taking the lifetime total of money raised since 2007 to $3.11 million.
Console/PC, Business/Marketing