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July 30, 2016
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July 30, 2016
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Report: NX could be a handheld system with detachable controllers 11
by Chris Kerr [07.26.16]
Anonymous sources have hinted Nintendo's next console, codenamed NX, could be a powerful handheld system with detachable controllers.
Console/PC, Business/Marketing

Blog: Game design analysis - Disney Magic Kingdoms  
by Gamasutra Community [07.26.16]
Game designer Scott Fine offers a thorough design and economics breakdown of Gameloft's mobile game, Disney Magic Kingdoms.
Smartphone/Tablet, Design, Business/Marketing

Former PlayStation exec Adam Boyes appointed CEO of Iron Galaxy  
by Chris Kerr [07.26.16]
PlayStation's former vice president of third-party relations, Adam Boyes, is now CEO of Chicago-based game developer and publisher Iron Galaxy.
Console/PC, Business/Marketing

Rift gets additional sensor support to make way for room-scale 1
by Chris Kerr [07.26.16]
The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.
VR, Business/Marketing

Blog: A pre-launch view of my mistakes when developing my first game 6
by Gamasutra Community [07.26.16]
Australia-based independent game developer Christian Hodges breaks down what he thought could've gone better with the creation of his first game, A-Maze-Ing Runner
Indie, Design, Production, Business/Marketing

Optimizing the Unreal Engine 4 renderer for The Vanishing of Ethan Carter VR 6
by Gamasutra Community [07.26.16]
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR performance targets.
VR, Programming, Design

Quantic Dream exec joins Hitman developer Io Interactive 1
by Bryant Francis [07.25.16]
The former director of production at Quantic Dream cites Io Interactive's success with the Hitman series as the reason for his job change.
Console/PC, Business/Marketing

The ingredient that turned Football Manager into a massive hit 1
by Bryant Francis [07.25.16]
There's more to Football Manager than meets the eye, according to series creators Paul and Oliver Colldyer.
Console/PC, Design

Core Labs Game Accelerator seeks devs for its latest mentorship program  
by Alex Wawro [07.25.16]
Devs looking for mentorship and support should know that applications for the third Core Labs Game Accelerator program are open now through Sunday, August 7th.
Indie, Business/Marketing

Get a job: Irrational Games seeks an experienced World Builder  
by Staff [07.25.16]
The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."
Console/PC, Design, Recruitment

Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Smartphone/Tablet, Business/Marketing

Don't Miss: Games from the trash -- A history of the TRS-80 28
by Dale Dobson [07.25.16]
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo's stock drops as investors learn it didn't create Pokemon Go 6
by Alex Wawro [07.25.16]
Nintendo's stock value has begun a rapid descent following the company's message to investors last Friday that the remarkable success of Pokemon Go likely won't have much effect on its bottom line.
Console/PC, Business/Marketing

At GDC Europe, get tips on being more creative with your backend tech  
by Staff [07.25.16]
With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
Console/PC, Indie, Production, GDC Europe

Telltale's Batman series going social with 'crowd play' 2
by Chris Kerr [07.25.16]
Telltale Games' upcoming Batman: The Telltale Series will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones. 
Console/PC, Business/Marketing

Humble Bundle outlines fraud prevention strategy following G2A fiasco  
by Chris Kerr [07.25.16]
Humble Bundle has opened up about how it works to prevent fraud after a recent battle between key reseller G2A and developer TinyBuild raised concerns regarding the bartering of second-hand game keys.
Business/Marketing

Blog: Pokemon Go, and the good things that can come from bad UI 9
by Gamasutra Community [07.25.16]
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Smartphone/Tablet, Design

Microsoft cuts price of Xbox One with new hardware on the horizon  
by Chris Kerr [07.25.16]
Microsoft has dropped the price of its Xbox One 500GB line-up with the launch of the sleeker Xbox One S on the horizon.
Console/PC, Business/Marketing

Q&A: Creating the hacker-cyberpunk game Quadrilateral Cowboy 4
by Richard Moss [07.25.16]
Brendon Chung's puzzle-heavy first-person retrocyberpunk adventure title, out today, has you firing up a 56K modem to hack like it's 1996. He talks us through the four-year process of making of the game.
Console/PC, Indie, Design, Video

Despite radical success, Pokemon Go won't affect Nintendo's bottom line 1
by Bryant Francis [07.22.16]
Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
Smartphone/Tablet, Business/Marketing