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December 8, 2016
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South Korea cracks down on cheaters with law targeting illicit game mods 2
by Alissa McAloon [12.02.16]
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Console/PC, Social/Online

Get a job: Cold Iron Studios is hiring a Senior Animator  
by Staff [12.02.16]
Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
Console/PC, Recruitment

The many issues that stand in the way of video game preservation efforts  
by Alissa McAloon [12.02.16]
Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.
Console/PC

Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev  
by Staff [12.02.16]
At GDC 2017, DayZ creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Indie, Production, Business/Marketing, GDC

Don't Miss: What Lies Beyond - Doorways in Gaming 5
by Staff [12.02.16]
This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
Console/PC, Design

Come chat with Tyranny director Brian Heins today at 3PM EST  
by Bryant Francis [12.02.16]
We're asking the man who led the development of Obsidian's latest RPG Tyranny why they made a game where it's good to be bad.
Console/PC, Design, Video

'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!  
by Staff [12.02.16]
The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
Console/PC, Indie, GDC

Blog: Strategies for showcasing your indie game 2
by Gamasutra Community [12.02.16]
Sand Sailor Studio's community manager, Andreea Vaduva, shares a few tips on how to best showcase your indie game at an event.
Business/Marketing

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
VR, Console/PC, Smartphone/Tablet, Programming, Art, Design, Production

Zenimax threatens legal action against Doom-inspired roguelike, DoomRL 8
by Chris Kerr [12.02.16]
Zenimax Media, parent company of Bethesda, has threatened legal action against DoomRL, a free browser-based Doom roguelike inspired by the popular FPS. 
Console/PC, Business/Marketing

Blog: Using the Game Project Canvas as a production cheat sheet  
by Gamasutra Community [12.02.16]
Starting a new project requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that. Here's how it works.
Design, Production

Super Rad Raygun's self-imposed constraint: a 2-bit color palette 1
by Jack Yarwood [12.02.16]
“Maintaining a clear distinction between foreground and background is a constant struggle. You also don't have any way to use color to hint to the player what's dangerous and what's beneficial."
Console/PC, Indie, Art, Video

Devs raise over $160k for charity via sales of A Good Bundle  
by Alex Wawro [12.01.16]
A Good Bundle, the game bundle featuring the work of over 115 game devs and other creators that was recently sold through the itch.io game storefront, has managed to raise over $160,000 for charity.
Indie, Business/Marketing

Final Fantasy creator: 'I might not even think about making games' if starting now 1
by Alex Wawro [12.01.16]
"I might not even think about making games. It would look too intimidating," Sakaguchi told Glixel, speaking about the approachability of modern game dev. "It’s not something I could make on my own."
Console/PC, Production

Humble donates 100% of proceeds from its latest Bundle to charity 1
by Alex Wawro [12.01.16]
Humble Bundle has again partnered with YouTubers to sell a "Jingle Jam" pay-what-you-want game bundle, with a percentage of proceeds going to charity. Unlike most Bundles, that percentage is 100.
Console/PC, Indie, Business/Marketing

Yu Suzuki: Good games are made with 'jagged edges, and a strong sense of originality' 1
by Alex Wawro [12.01.16]
"If the game ends up being 'small and round', with everything harmonious, it won't sell," says the Shenmue dev. "I think it needs to have some jagged edges, and a strong sense of originality."
Console/PC, Design, Video

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Smartphone/Tablet, Art, Recruitment

Mobile dev Boomlagoon acquired by Wargaming as Wargaming Helsinki  
by Alissa McAloon [12.01.16]
Wargaming says the acquisition of the Finnish mobile studio is part of the company’s recent focus on strengthening its mobile game development efforts.
Smartphone/Tablet

Vainglory devs announce rev-sharing program with eSports teams for 2017  
by Bryant Francis [12.01.16]
If the program is successful, pro Vainglory teams will see strong financial support from the developers and possibly establish home cities for teams to give audiences eSports hometown heroes.
Console/PC, Business/Marketing

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Smartphone/Tablet, Indie, Business/Marketing