Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Microsoft debuts free Pix graphics tool beta for DX12 & Windows 10  
by Alex Wawro [01.19.17]
Microsoft has launched a new blog dedicated to its Pix game graphics debugging/optimization tool alongside the public release of a free beta version of the tool for Windows 10 and DirectX 12.
Console/PC, Indie, Programming

Video: How game devs can use level design tools expressively  
by Staff [01.19.17]
At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves.
Console/PC, Indie, Design, Video, Vault

Get a job: Playstudios is hiring a Game Server Engineer  
by Staff [01.19.17]
Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
Smartphone/Tablet, Programming, Recruitment

Open-source toolkit turns Tilt Brush into a game dev tool  
by Alissa McAloon [01.19.17]
An open-source toolkit released by Google aims to help developers painlessly import assets created with the VR gameTilt Brush into Unity.
VR, Art

Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017  
by Staff [01.19.17]
Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
VR, Console/PC, Programming, Production, GDC

Fig secures $7.84M in funding to 'accelerate' crowdfunding platform 4
by Alissa McAloon [01.19.17]
The crowdfunding platform has raised $7.84 million in funding from a Series A financing round led by venture capital firms Spark Capital and Greycroft.
Business/Marketing

GDC 2017 announces Narrative Summit poster session winners! 1
by Staff [01.19.17]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
Console/PC, Indie, Design, GDC

Don't Miss: Understanding the AI design behind Ubisoft's biggest games 1
by Staff [01.19.17]
Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
Console/PC, Programming

Portal designer Kim Swift picked up by EA-owned Motive Studios  
by Alissa McAloon [01.19.17]
Kim Swift, well known for her part in the creation of Portal and Left 4 Dead at Valve, has departed from Amazon Game Studios to join EA.
Design

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Indie, Programming, Art, Design, Production, IGF

Hone your storytelling skills at GDC 2017's Game Narrative Summit!  
by Staff [01.19.17]
With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
Console/PC, Indie, Design, GDC

Blog: Analyzing narrative choices in Telltale's The Walking Dead  
by Gamasutra Community [01.19.17]
A short analysis of narrative choices presented in Season 2 of Telltale's The Walking Dead.
Console/PC, Design

Fox opens full-fledged video game division, FoxNext 1
by Chris Kerr [01.19.17]
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

HTC pledges $10 million to VR projects that effect positive change  
by Chris Kerr [01.19.17]
Virtual reality heavyweight HTC has set aside $10 million to create new VR tech and experiences that will "create positive impact and change."
VR, Design, Production

How Skyward Sword inspired Breath of the Wild's vast open-world  
by Chris Kerr [01.19.17]
The scale of Breath of the Wild's expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before. 
Console/PC, Design, Production

Blog: Video game canon - How to deal with over 40 years of backlog? 7
by Gamasutra Community [01.19.17]
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
Design

Blog: How to do Early Access the right way 4
by Gamasutra Community [01.19.17]
This article explores how Hive Jump did Steam Early Access the right way, and how your game can too.
Console/PC, Production, Business/Marketing

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Report: Internet-breaking DDoS worm traced to chief of Minecraft-focused DDoS guard firm  
by Alex Wawro [01.18.17]
Security expert Brian Krebs reports the author of the "Internet-breaking" Mirai DDoS botnet malware -- and indeed, the business of conducting DDoS attacks in general -- is intertwined with Minecraft.
Social/Online, Business/Marketing

Learn what one VC investor looks for when funding game studios  
by Bryant Francis [01.18.17]
Looking for funding for your next game? If you're building a company, learn what one investor looks for when funding new developers.
Console/PC, Business/Marketing, Video