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August 30, 2015
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August 30, 2015
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Crucial lessons from 7 game jam prototypes that went commercial 6
by Bryant Francis [08.25.15]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Life lessons from Rocket League  
by Gamasutra Community [08.25.15]
"Lessons I feel that Rocket League can teach and how they might be applied to life. My examples are pretty skewed towards games development."
Console/PC, Design

Get a job: Double Fine is looking to hire a Senior Programmer  
by Staff [08.24.15]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a senior role at Double Fine's San Francisco HQ.
Console/PC, Indie, Programming, Recruitment

Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig Exclusive 10
by Tom Curtis [08.24.15]
The seminal Team Fortress Quake mod is twenty years old this month, and now Team Fortress 2 has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Console/PC, Design, Business/Marketing, Exclusive

Video: Tips on making believable VR games from a Project Morpheus dev 1
by Staff [08.24.15]
At GDC Europe 2015, Sony London (The Getaway, The London Heist) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
Console/PC, Design, Video, Vault

European devs split nearly $4M in grants from Creative Europe  
by Alex Wawro [08.24.15]
31 devs across Europe have been awarded roughly $3.9 million from Creative Europe, an EU program to promote European culture and develop Europe's creative industries -- including game development.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Interested in Fig's new equity crowdfunding for games? Here's how it works 6
by Gamasutra Community [08.24.15]
"Here is my attempt at a comprehensive post covering the legal aspects of how this new crowdfunding platform works. Itís a long one, but worth it if you want to understand how Fig.co fits into the space."
Console/PC, Indie, Business/Marketing

Showcasing your game on the Twitch stage without looking like an idiot  
by Gamasutra Community [08.24.15]
"I've been on a dozen streams lately, including featured spots on the Twitch stage. It's been an incredible learning experience and I want to share top tips of how to make the best of these streams."
Console/PC, Indie, Business/Marketing

How to pitch your game to publishers 5
by Gamasutra Community [08.24.15]
"Before even coming close to a launch however, we spent about a year pitching the game to different publishers at various events. We learned a lot from pitching Magnetic."
Indie, Business/Marketing

Rebuilding Gears of War to teach a new team what the series means  
by Christian Nutt [08.24.15]
How do you boot up a new triple-A studio -- and get a whole new team ready to create the latest sequel in a beloved franchise? Rod Fergusson explains how The Coalition is tackling Gears of War.
Console/PC, Production

Trine 3 backlash puts future of the franchise in doubt 6
by Chris Kerr [08.24.15]
Following unexpected amounts of negative feedback, Frozenbyte VP Joel Kinnunen has admitted that the future of the Trine series is "now in question."
Console/PC, Production

This Week in Video Game Criticism: From grief to Metal Gear Solid  
by Joe Koeller [08.24.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from depictions of grief and loss in games to the legacy of Metal Gear Solid.
Console/PC, Indie, Design

Quick tutorial: 2D sprite animations in Unity 1
by Gamasutra Community [08.24.15]
"For this post Iíll just go over the basics and explain how we use Unityís Sprites to make simple (and later complex) 2D sprite animations."
Console/PC, Smartphone/Tablet, Indie, Programming

Former Daybreak CEO John Smedley starts new company  
by Chris Kerr [08.24.15]
After stepping down as President and CEO of Daybreak in July, John Smedley has now seemingly left the studio altogether to head up a new company.
Console/PC, Business/Marketing

How do I get funding for my indie game company? 2
by Gamasutra Community [08.24.15]
"While most developers these days seem to opt for crowdfunding, there are a number of methods to get money to develop your product. Hereís a brief overview of a few of these fundraising opportunities."
Indie, Business/Marketing

Level design analysis: Gears of War's 'Knock Knock' 7
by Gamasutra Community [08.24.15]
"Crafting satisfying combat encounters is by no means a simple feat. Much can be learnt through analysing some of the best examples that are on offer." Here is one such in-depth analysis.
Console/PC, Design

Making pirates feel bad using Android push notifications 15
by Gamasutra Community [08.24.15]
"Whether this had any affect on any of the pirates we do not really know. At least they got a reminder of their bad habits and maybe some of them will think twice in the future. We sure hope so."
Smartphone/Tablet, Business/Marketing

'Toxic' League of Legends players won't get rewards from Riot  
by Christian Nutt [08.21.15]
Jeffrey Lin, the company's lead designer of social systems, outline's the company's policy -- which enjoins badly behaved players from getting what everybody else is.
Console/PC, Business/Marketing

Game of War dev Machine Zone sues Kabam over trade secrets 8
by Christian Nutt [08.21.15]
It all started at a Casual Connect party in a conversation between rivals, but it may well end in a courtroom -- over the alleged leak of a very significant document.
Smartphone/Tablet, Business/Marketing

Sympathy for the dragon drives Kamiya's development of Scalebound  
by Alex Wawro [08.21.15]
Gamasutra chats with PlatinumGames' Hideki Kamiya to learn a bit more about what passions influence his design of Scalebound, and how his long career in the game industry has shaped its development.
Console/PC, Design, Production