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October 31, 2014
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October 31, 2014
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Developers, your Cocos2d-x games will now play nice with Facebook  
by Alex Wawro [10.28.14]
Cross-platform, open-source game engine Cocos2d-x is now fully compatible with Facebook, allowing developers to code their 2D games in C++ and port them to the social platform.
Console/PC, Business/Marketing

Walmart squares off against GameStop, begins selling used games  
by Alex Wawro [10.28.14]
After accepting trade-ins for a few months, Walmart will begin selling pre-owned games at 1,700 of its 4,800 U.S. stores this week in a bald-faced bid to horn in on GameStop's business.
Console/PC, Business/Marketing

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next

FTL, Skyrim among top curated games on Steam 11
by Mike Rose [10.28.14]
The most curated games on Steam -- that is, the games that appear most often in Curator lists on the platform -- are an interesting mix of big-budget titles and smaller indie games.
Console/PC, Indie, Business/Marketing

Smithsonian plans pop-up arcade for December; submissions open now 3
by Christian Nutt [10.28.14]
This December, the Smithsonian American Art Museum will feature a pop-up arcade. We speak to two of the organizers -- one an indie developer and educator, and the other from the museum.
Console/PC, Indie, Business/Marketing

X-Wing, TIE Fighter and more Lucasarts classics come to GOG.com 3
by Mike Rose [10.28.14]
Disney Interactive has penned an agreement with GOG.com, to relaunch a bundle of classic Lucasarts titles, including Star Wars: X-Wing Special Edition, Star Wars: TIE Fighter Special Edition and Sam & Max Hit the Road.
Console/PC, Business/Marketing

How to level up your career: Tips from an art director 2
by Gamasutra Community [10.28.14]
"There are a lot of people out there who would like to know the secret of getting oneís foot in the door at a game company. Here are some of the things that I suggest to help get my attention."
Smartphone/Tablet, Art, Business/Marketing

Finnish studio Traplight Games bags $500,000 in funding  
by Mike Rose [10.28.14]
Traplight Games, a Finnish mobile studio founded back in 2010, has received $500,000 in a round of investor funding to build its own IP.
Smartphone/Tablet, Business/Marketing

Looking to target Japan with your mobile game? Try Taiwan first  
by Mike Rose [10.28.14]
For those mobile game developers and publishers looking to break into Japan, analytics company Metaps has a suggestion for you -- target Taiwan first.
Smartphone/Tablet, Business/Marketing

Blog: What happened when I put the mobile Assassin's Creed in front of playtesters 2
by Gamasutra Community [10.28.14]
Giving Assassin's Creed: Identity a look "in a usual usability testing setting, with screen recording, a think-aloud protocol, and a survey after the test and then analyze the results."
Smartphone/Tablet, Production

How the new Steam doubled a one-year-old game's daily revenue 16
by Gamasutra Community [10.28.14]
"Itís been a month since Steamís game discovery systems got a major overhaul. This is the impact that itís had on Desktop Dungeons."
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: Of Dress Spheres and Metal Gear 1
by Kris Ligman [10.27.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the fashion of Final Fantasy X-2 to a meditative tribute to Metal Gear Solid 3.
Console/PC, Indie, Design

Far Cry 4 creative director: Resolution is not an interesting topic 13
by Christian Nutt [10.27.14]
What to ask yourself about a game: "It's like, is it fun, is it interesting, is it new, is it fresh, are there interesting questions?"
Console/PC, Design, Business/Marketing

Indie showcase to feature Homesick, Dex and more at GDC Next  
by Alex Wawro [10.27.14]
The Media Indie Exchange is giving a group of independent developers space at GDC Next in L.A. next month to showcase their games to industry professionals and press attending the conference.
Indie, Business/Marketing

Taking a 'super-core' PC game to Vita: Developing Frozen Synapse Prime 1
by Gamasutra Community [10.27.14]
"'Itís not ready yet' was a common phrase throughout development. As gameplay and control improvements in core areas kept getting better, they highlighted weaker components in the game."
Console/PC, Indie, Programming, Production

Making a great game you can play with your kids isn't easy  
by Alex Wawro [10.27.14]
Flying Wild Hog cofounder Klaudiusz Zych explains some of the challenges his studio has faced in transitioning from releasing Shadow Warrior to developing the family-friendly cooperative platformer Juju.
Console/PC, Design, Business/Marketing

Get a job: Nintendo of America is hiring a Concept Artist  
by Staff [10.27.14]
Nintendo is hiring a visual development artist who will work alongside the team in the company's Redmond office on projects "ranging from rough thumbnails and storyboards to print-quality color imagess."
Console/PC, Art, Recruitment

Don't Miss: Collaboration, curation collide in Sunset Overdrive Exclusive  
by Kris Graft [10.27.14]
Insomniac Games' stylish Xbox One shooter Sunset Overdrive changed significantly between conception and realization. Game director Drew Murray explains.
Console/PC, Design, Exclusive

Video Postmortem: The successes and failures of SteamWorld Dig  
by Staff [10.27.14]
Brjann Sigurgeirsson reveals how he and the team at Image & Form stumbled through the process of making SteamWorld Dig a multi-platform hit in this GDC Europe 2014 talk.
Console/PC, Indie, Design, Production, Video, Vault

Sunset Overdrive design challenges laid bare at GDC 2015  
by Staff [10.27.14]
GDC 2015 attendees have the opportunity to learn about the development of Sunset Overdrive from Insomniac game designer Liz England, who will speak at length during next year's March conference.
Console/PC, Design, GDC