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May 23, 2013
Virdyne Technologies
Software Engineer, iOS/Mobile
Virdyne Technologies
Project Manager
Stomp Games
Web Game Programmer
Hasbro
Producer - Boys Integrated Play
LeapFrog
Associate Producer
Off Base Productions
Senior Front End Software Engineer
Latest Blogs
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May 23, 2013
We're Indie, we like Microsoft. Too Controversial?
The Procession of Progression in Game Design
Xbox One: a flawed plan, well executed
[
2
]
Letting the Player Find the Fun
[
1
]
Using Small Studios As Stepping Stones In Your Career
[
4
]
Features
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May 23, 2013
Creating Virtual Reality Games: The Fundamentals
[
2
]
Learning to Love Handicaps in Competitive Games
[
19
]
Tutorial: Simple, High-Performance Particles for Mobile
[
4
]
Press Releases
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May 23, 2013
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
The Age of Shadows on
Distant Worlds starts
now!
Super Splatters Bursts
onto Steam in Late June
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Gamasutra blog guidelines: Updated, open for discussion
13
by Staff
[05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC
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Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Blog: Immersion,
not
realism
11
by Gamasutra Community
[05.20.13]
BioShock 2
and
XCOM: The Bureau
AI programmer David Pittman argues that there's a big difference between pursuing realism and immersion -- and explains the difference.
Console/PC
,
Programming
,
Design
Game & Wario
lampoons crowdfunded games
4
by Kris Ligman
[05.20.13]
With crowdfunding services like Kickstarter and IndieGoGo an increasingly popular alternative to traditional financing for small developers, a satirical video like this seemed inevitable.
Console/PC
,
Business/Marketing
,
Video
What can Big Data do for games?
4
by Gamasutra Community
[05.20.13]
You can gather
tremendous
amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Business/Marketing
Video: GDC's weird and wild Experimental Gameplay Workshop
 
by GDC Vault Staff
[05.20.13]
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
The next Xbox: What Microsoft needs to reveal this week
18
by Gamasutra Community
[05.20.13]
The competitive landscape for game consoles is more complex than ever. IHS analyst Piers Harding-Rolls looks at what Microsoft must do to maintain relevance in today's market.
Console/PC
,
Business/Marketing
Making
NeverWinter Nights
: A classic BioWare postmortem
1
by Greg Zeschuk, Ray Muzyka, Scott Greig, James Ohlen, and Trent Oster
[05.20.13]
In a 2002 Game Developer magazine postmortem, BioWare founders Ray Muzyka and Greg Zeschuk are joined by designers on
NeverWinter Nights
to discuss highs and lows of the game's creation.
GD Mag
,
Design
,
GD Mag Exclusive
Can free-to-play be effective without being exploitative?
17
by Mike Rose
[05.20.13]
"There are lots of ways to implement free-to-play, and most of them are detrimental to the core game design." - Rami Ismail of Vlambeer discusses why he still isn't a fan of the free-to-play space.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Pursuing minimalist game narratives for maximum effect
10
by Gamasutra Community
[05.20.13]
The
Zelda
series evolved from minimalist quest to maximalist narrative by 2012. Have games gone astray? This post looks at those games and everything from
Amnesia
to Bogost's
A Slow Year
.
Console/PC
,
Indie
,
Design
This augmented reality tech was originally a Valve project
3
by Mike Rose
[05.20.13]
Although Valve said that it had not canceled any projects during February's layoffs, two of the affected employees have revealed an AR project they were working on when they were let go.
Console/PC
,
Business/Marketing
A quick guide to particles on mobile
4
by Staff
[05.20.13]
If you are looking for a high-performance way to create particles on low-performance portable devices, this tutorial is a quick and useful guide.
Smartphone/Tablet
,
Indie
,
Programming
Market's ready for new consoles, but old-gen surprisingly viable
8
by Matt Matthews
[05.20.13]
Sales of aging game console hardware in the U.S. are healthier than you might think, while at the same time, we're seeing signals that the market is ready for new consoles.
Console/PC
,
Business/Marketing
,
Exclusive
7 design lessons from
Letterpress
1
by Brandon Sheffield
[05.20.13]
Brandon Sheffield draws design lessons from the simple beauty of Atebit's turn-based word game
Letterpress
in a reprint from the May issue of Game Developer magazine.
GD Mag
,
Business/Marketing
,
GD Mag Exclusive
Check out this supercut from Ludum Dare 26
 
by Kris Ligman
[05.17.13]
Make yourself comfortable. This supercut compiles 269 of Ludum Dare 26's most notable submissions into an intense 20 minute video.
Indie
,
Design
,
Video
New
Team Fortress 2
update is completely user-made
1
by Kris Ligman
[05.17.13]
The newest free content update for Valve's
Team Fortress 2
, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC
,
Indie
,
Design
,
Business/Marketing
New layoffs reach Trion
18
by Kris Ligman
[05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's
Defiance
team said to be "obliterated."
Console/PC
,
Social/Online
,
Business/Marketing
Do all games
need
big audiences?
12
by Gamasutra Community
[05.17.13]
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (
Hundreds
) on the fickle nature of indie curation.
Indie
,
Business/Marketing
How developers mess up immersion (you might be doing it wrong)
62
by Gamasutra Community
[05.17.13]
Adrian Chmielarz (
Bulletstorm
) takes a tour through
Metro: Last Light
to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
Console/PC
,
Design
Video: Curating the do-it-yourself revolution
2
by GDC Vault Staff
[05.17.13]
Developers Terry Cavanagh (
Super Hexagon
) and Porpentine (
Howling Dogs
) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
,
Video
Get a job: Cryptic Studios seeks multiple programmers
 
by Kris Ligman
[05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Console/PC
,
Social/Online
,
Programming
,
Recruitment
1
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