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August 29, 2014
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Forging a new reality: Bungie on Destiny's art direction Exclusive 6
by Christian Nutt [08.26.14]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
Console/PC, Art, Production, Exclusive

Microsoft researching game streaming technologies 1
by Christian Nutt [08.25.14]
Microsoft Research has published a new paper with promising technologies for improving the feel of streamed games -- and has been testing them on Doom 3.
Console/PC, Smartphone/Tablet, Programming

Video: Building the AI for Hearthstone 4
by Staff [08.25.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design, Video, Vault

Big challenges: The whys behind Kabam's Chinese deal  
by Christian Nutt [08.25.14]
Last month, the free-to-play mobile mid-core studio announced a huge investment by China's Alibaba -- necessary for growth, COO Kent Wakeford says in a new interview.
Smartphone/Tablet, Business/Marketing, Mobile Games

Get a job: Retro Studios is hiring an AI Engineer  
by Staff [08.25.14]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire an AI engineer to work with the team in Retro's Austin, TX office.
Console/PC, Programming, Recruitment

Don't Miss: How 80 Days redefines the mobile text adventure Exclusive 1
by Mike Rose [08.25.14]
One mobile game single-handedly changed the way Gamasutra's Mike Rose thinks about text-based adventure games: 80 Days from Inkle Studios, a non-linear tale of Phileas Fogg's famous journey.
Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Amazon to acquire Twitch in a $970 million cash deal 16
by Alex Wawro, Christian Nutt [08.25.14]
UPDATE Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
Console/PC, Social/Online, Indie, Business/Marketing

GameFly is getting out of the digital distribution game 2
by Alex Wawro [08.25.14]
GameFly seems to be dropping its digital distribution business, as it has quietly sold off its GameFly Digital storefront to a Taiwanese company that sells cheap retro game emulators.
Console/PC, Business/Marketing

The dominance of 'free' App Store games, as seen in one handy chart 1
by Alex Wawro [08.25.14]
Marketing firm AppLift takes Apple App Store data reported by Pocketgamer and expands it into a handful of graphs that might help mobile developers chart the currents of the modern iOS marketplace.
Smartphone/Tablet, Business/Marketing

Follow your dreams! ... Or maybe, don't 38
by Gamasutra Community [08.25.14]
Defender's Quest dev Lars Doucet: "I am filled with absolute terror whenever I get a message like this in my inbox: 'You inspired me to quit my job to make indie games!'"
Console/PC, Indie, Production, Business/Marketing

Blog: The perfect game character 13
by Gamasutra Community [08.25.14]
"At one point maybe these alpha males and turbo girls were fulfilling a need, but not any more. The players of games today are as diverse as ever and we must represent, not the minority, but the actuality of players."
Console/PC, Art, Design

This Week in Video Game Criticism: From Ageism to the Downfall of Neopets 9
by Mark Filipowich [08.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the economic downturn of Neopets to ageism in the game industry.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Game feel tips: Speed, gravity, friction 4
by Gamasutra Community [08.25.14]
"If there’s anything in the world that is capable of moving me into instant tears, it's stiff movement in your video game."
Console/PC, Indie, Programming, Design

Where to start when testing your video game 1
by Gamasutra Community [08.25.14]
"It will always be a priority question just which tests you will actually perform, but how do you think of all the tests that you would possibly need in the first place?"
Console/PC, Social/Online, Smartphone/Tablet, Production

PlayStation Network attacked over the weekend 3
by Kris Graft [08.25.14]
Sony confirmed that its PlayStation Network was the subject of a distributed denial of service attack over the weekend.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Why make a game a week?: Learning game development in public Exclusive 6
by Leigh Alexander [08.25.14]
Adriel Wallick has been making a game a week for some 38 weeks, and shares what she's learned in the liberating exercise -- and how a willingness to be vulnerable can help improve one's design practice.
Console/PC, Indie, Programming, Design, Exclusive, GDC Europe

No console for old men: Ageism in the game industry 75
by Gamasutra Community [08.25.14]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Business/Marketing, Recruitment

From the Gold Box to a new golden age 15
by Gamasutra Community [08.25.14]
On how the classics pay it forward: "I am taking the elements I think are worthwhile (the gold) from ‘90s era RPGs and bringing it to a modern context."
Console/PC, Indie, Design

RPG balancing wisdom from an Obsidian veteran 3
by Christian Nutt [08.22.14]
How do you tweak an RPG to make it the best experience for players it can be? Obsidian's Josh Sawyer offers a look inside the process.
Console/PC, Design

EA going after bots in FIFA, 'hundreds of thousands' banned 1
by Christian Nutt [08.22.14]
Turns out that a big soccer game is a big draw for virtual currency sales between players -- and a big security problem for EA.
Console/PC, Business/Marketing