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August 27, 2016
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August 27, 2016
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How Arkane Studios is mixing up the morality of Dishonored 2 1
by Bryant Francis [08.17.16]
It turns out that player behavior in the first Dishonored inspired Arkane Studios to rethink how they're approaching the morality of random killing in the game's sequel.
Console/PC, Design

Blizzard tests new means of encouraging sportsmanship in Overwatch players 24
by Bryant Francis [08.17.16]
Blizzard isn't quite censoring the phrase "gg ez" in Overwatch, but it is encouraging players not to say it to each other after a game ends.
Console/PC, Production

Get a job: Magic Leap is hiring a Game Designer  
by Staff [08.17.16]
The folks at the mysterious VR/AR startup Magic Leap are looking for a game designer to join the team in Diana Beach, Florida to help work on an interactive "mixed reality" experience.
VR, Design, Recruitment

Q&A: Building tracks and tracking tires in F1 2016  
by Alex Wawro [08.17.16]
As the studio prepares to release F1 2016, Codemasters' Andy Gray chats with Gamasutra about what's involved with authentically building real-world cars and tracks in an annualized racing game.
Console/PC, Design

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

Don't Miss: What Metal Gear Solid games teach us about centralized power 4
by Staff [08.17.16]
In this timeless feature, Zoran Iovanovici looks at one of the most significant themes of the Metal Gear Solid series -- its criticism of centralized power, and its promotion of decentralization.
Console/PC, Design

Why For Honor ignores historical accuracy in favor of diversity 8
by Alex Wawro [08.17.16]
"You can change the skin color of your Vikings, too. You want to have a black Viking? Knock yourself out," VandenBerghe tells GameSpot. "It's who are you. I want you to be able to be in that game."
Console/PC, Design

This Week in Video Game Blogging: No Man is an Island, Ocean, or Sky 1
by Gama Sutra [08.17.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the vast emptiness of space.
Console/PC, Social/Online, Indie, Design

Come out to VRDC and see how CCP developed EVE: Valkyrie  
by Staff [08.17.16]
At the inaugural standalone VRDC in November, CCP Games' Andrew Willans will deliver a frank postmortem of EVE: Valkyrie.
VR, Design, Production

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Communication tips for the video game music composer  
by Gama Sutra [08.17.16]
Good communication among team members can make or break the development of a game. Here, composer Winifred Phillips shares some lessons and links to help colleagues communicate more effectively.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio

Konami reveals first post-Kojima Metal Gear, and it's a survival title 5
by Chris Kerr [08.17.16]
Konami has revealed what the first Metal Gear game without Hideo Kojima's involvement will look like, and it's a co-op survival title called Metal Gear Survive.
Console/PC, Business/Marketing

Q&A: InnoGames Jam kicking off at Gamescom in Cologne, Germany  
by Kris Graft [08.17.16]
Gamasutra is a media partner at this week's 48-hour InnoGames Jam taking place at Gamescom in Cologne, Germany. We spoke with co-organizer Mena Jacobs.
Indie, Gamescom, GDC Europe

Blog: running a successful Early Access game release cycle 6
by Gama Sutra [08.17.16]
A Cogmind developer shares the entire process behind building a single major alpha version, from start to finish. Project management and marketing, all in one.
Indie, Production, Business/Marketing

Blog: Writing branching romances in non-romance games  
by Gamasutra Community [08.17.16]
"Figure out the scope of your romance -- whether a line here and there or something hefty and pervasive -- and make sure your scope is in line with your vision."
Art, Design

Oxenfree devs release Telltale-published Mr. Robot game on mobile  
by Bryant Francis [08.16.16]
The developers of Oxenfree have made an interactive fiction game set in the world of Mr. Robot that Telltale is publishing on mobile devices.
Smartphone/Tablet, Design, Business/Marketing

Twitch buys VoIP and game community host Curse  
by Bryant Francis [08.16.16]
Twitch has picked up the video game-focused VoIP and community services provider that began its life as a host for World of Warcraft mods and add-ons.
Console/PC, Business/Marketing

Get a job: Be a UI Programmer at Psyonix  
by Staff [08.16.16]
Psyonix, that independent studio responsible for Rocket League, is looking for an experienced UI programmer to join the team working out of its offices in San Diego, California.
Console/PC, Indie, Programming, Recruitment

F2P 'idle clicker' games are making the jump from PC/mobile to consoles 2
by Alex Wawro [08.16.16]
The rising popularity of free-to-play incremental or "idle clicker" games seems to have carried them on to modern consoles, as Hyper Hippo has released its PC/mobile game AdVenture Capitalist on PS4.
Console/PC, Business/Marketing

15 years later, dev releases source code of cancelled Game Boy Color RPG 3
by Alex Wawro [08.16.16]
More than a decade after shutting down, defunct video game studio Affinix Software has briefly returned from the dead to release a ROM and the source code for its cancelled Game Boy Color RPG Infinity.
Console/PC, Programming, Business/Marketing, History