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October 9, 2015
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October 9, 2015
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How to write compelling feature lists: Imperative verbs 8
by Gamasutra Community [10.02.15]
"What Iím here to share with you today is one simple little trick thatíll make players feel compelled to buy your game: Make your feature lists about the playerís experience while playing your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Beneath the pixels: The art direction of Super Time Force 6
by Dan Vader, Mike Nguyen & Vic Nguyen [10.02.15]
A deep look at the decidedly non-retro pixel art direction for Capy Games' Super Time Force Ultra -- what it takes to make a "fever dream" of a 2D game on HD hardware.
Console/PC, Indie, Art, Video

Get a job: Ready At Dawn is hiring an experienced Concept Artist  
by Staff [10.01.15]
The makers of The Order: 1886 are after an experienced artist to work on creating concept art alongside the team at Ready At Dawn's Irvine, CA headquarters.
Console/PC, Art, Production, Recruitment

Video: Talk about your failures so other devs can learn from them  
by Staff [10.01.15]
"The independent game space has a problem with failure," said indie dev Ashley Zeldin at GDC 2015. "When all we hear about are successes, that creates unrealistic expectations."
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Metacritic has a new challenger: OpenCritic 2
by Alex Wawro [10.01.15]
OpenCritic is a new video game review aggregator that aims to compete with Metacritic by providing a wider array of opinions on games and surfacing more data on how its aggregation works.
Console/PC, Indie, Business/Marketing

Don't Miss: The postmortem of Treyarch's Tony Hawk's Pro Skater  
by Jamie Fristrom [10.01.15]
Former Treyarch developer Jamie Fristrom opens up in this classic 2000 feature about the ups and downs of porting one of the most successful PlayStation games of 1999 to Sega's Dreamcast console.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Opinion: 'Interactive fiction' is just another way of saying 'game' 20
by Katherine Cross [10.01.15]
Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction.
Smartphone/Tablet, Indie, Serious, Design

Humble's new subscription service envisioned as a book club for games 4
by Alex Wawro [10.01.15]
The folks who run Humble Bundle have launched a new $12/month subscription service, Humble Monthly, that delivers a fresh handful of mystery games to subscribers on the first Friday of every month.
Console/PC, Business/Marketing

All about ports: Bringing Shovel Knight to a new platform 2
by Gamasutra Community [10.01.15]
"Platform conversions donít have to be arduous exercises in masochism! Conscious design decisions can greatly ease the effort involved in moving your game to new platforms."
Console/PC, Smartphone/Tablet, Indie, Programming

How's horror game SOMA done so far? A 10-day report 5
by Gamasutra Community [10.01.15]
"A summary of how things have gone so far" from Frictional Games' Thomas Grip, which covers the sales, critical reception, piracy rate, and marketing data for the studio's latest horror game.
Console/PC, Indie, Business/Marketing

Valve punishes dev trading game keys for Steam user reviews 2
by Alex Wawro [10.01.15]
Valve enforced its user disclosure requirements this week by wiping all user reviews from the Steam page of a game after the devs ran a promotion offering free copies in exchange for said reviews.
Console/PC, Indie, Business/Marketing

Designing smart, meaningful shmups 4
by Gamasutra Community [10.01.15]
"When you first think about the genre, level design seems to be just about throwing random enemies at the player frantically. The truth is actually much different."
Console/PC, Indie, Design

New PC game discovery service aims to reach beyond Steam 2
by Alex Wawro [10.01.15]
Game discovery service Sprked debuted last month with a simple premise: help people find new PC games to play by serving up recommendations based on the person's mood, interests or preferred genres.
Console/PC, Indie, Business/Marketing

Comparing VR hardware: The convenience-quality spectrum 2
by Gamasutra Community [10.01.15]
Comparing everything from Google Cardboard to Oculus Rift and the HTC Vive -- all across the spectrum. What does each VR platform offer? Dev E McNeill takes a close look.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

Why I became hyper-focused on my install rate (and what I'm doing to fix it)  
by Gamasutra Community [10.01.15]
"This is a blog post about Word Ways, my recent undertakings with marketing, and how it has affected my perspectives towards the product and how it's communicated."
Smartphone/Tablet, Business/Marketing

Fabric Software releases second-generation development platform  
by Chris Kerr [10.01.15]
Fabric Software has released Fabric Engine 2, an updated version of its development platform that enables the creation of high-performance tools for games, virtual reality, and visualisation.
Console/PC, Indie, Production, VR

Oculus founder Palmer Luckey hints at Rift retail price 2
by Chris Kerr [10.01.15]
Oculus founder Palmer Luckey has revealed the consumer version of the Oculus Rift will cost more than $350 at launch.
Console/PC, Business/Marketing, VR

The art of arrangement for dynamic music systems in games  
by Gamasutra Community [10.01.15]
LittleBigPlanet composer Winifred Phillips: "For interactive game music, we have to accept that the music will never reach a perfectly fixed state, but will instead exist in constant flux."
Console/PC, Audio

How devs deal with 4 problem areas in VR game design  
by Bryant Francis [10.01.15]
Developers with Playful Corporation, Carbon Games, Minority Media, and Cloudhead Games tell us how they surmounted unexpected design difficulties in their VR game projects.
Console/PC, Indie, Art, Design, Production, VR

The power of random reinforcement 6
by Gamasutra Community [10.01.15]
"You can feel that if you only draw another card youíll succeed, youíll get your reward. This is the same type of condoning that makes you buy another booster pack or another lottery ticket."
Console/PC, Smartphone/Tablet, Indie, Design