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May 3, 2016
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May 3, 2016
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Disgaea publisher NIS America cuts ties with Persona publisher Atlus 1
by Christian Nutt [04.25.16]
Up till now they've enjoyed a cozy relationship on both sides of the Atlantic, but it seems that is no longer the case.
Console/PC, Business/Marketing

Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [04.25.16]
Ratchet & Clank studio Insomniac Games is hiring a gameplay programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

Kamcord nets $10M in funding as it grows beyond mobile game streaming  
by Alex Wawro [04.25.16]
Mobile game broadcasting platform Kamcord is expanding its remit this week after receiving $10 million in a round of funding led by multinational entertainment firm Time Warner.
Smartphone/Tablet, Business/Marketing

Bursting out onto the world stage: Masquerada and Singaporean design 14
by Katherine Cross [04.25.16]
For creative director Ian Gregory Tan, isometric RPG Masquerada is not just about high fantasy, but also about debuting Singapore's artistic side to the world. 
Design, Video

Paradox lays out its plan to go public on the Swedish market  
by Alex Wawro [04.25.16]
Paradox Interactive is preparing to end its 17-year run as a private company at the end of next month, when the company plans to make an initial public offering of roughly 15 percent of the company.
Console/PC, Business/Marketing

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
VR, Console/PC, Social/Online, Smartphone/Tablet, Serious, Design

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Serious, Business/Marketing

Desilets ends legal fight with Ubisoft, regains rights to 1666 1
by Alex Wawro [04.25.16]
Longtime game designer Patrice Désilets took to Twitter today to announce that his ongoing legal fight with former employer Ubisoft is over, and he's regained rights to his onetime game project 1666 Amsterdam.
Console/PC, Business/Marketing

Game design methods: Finding a path through the dark woods of design 1
by Gamasutra Community [04.25.16]
A discussion about the current state of video game design, trends, and good practices, from an experienced game maker.
Console/PC, Design

How could an AI take down the world's best StarCraft players?  
by Chris Kerr [04.25.16]
“When the AI finds that the only way to win is to show strength, it will do that. If you want to call that bluffing, then the AI is capable of bluffing."
Console/PC, Programming

'Death march' crunches: 10 causes and solutions 9
by Gamasutra Community [04.25.16]
"There are all sorts of reasons for extended, enforced crunch (or death marches) in game development (I'll just call it crunch here). They are all avoidable."

Metal Slug creator SNK Playmore rebrands as 'SNK' 1
by Chris Kerr [04.25.16]
Japanese fighting game specialist SNK Playmore, the developer-publisher behind franchises including Fatal Fury and The King of Fighters, has rebranded, and will now simply be known as "SNK."
Business/Marketing

id cofounders start work on new FPS inspired by fast-paced shooters of the past 4
by Kris Graft [04.25.16]
id cofounders John Romero and Adrian Carmack are teaming up to deliver a game inspired by classic shooters of their past.
Business/Marketing

How Supergiant Games aggressively prototyped its way into Pyre  
by Bryant Francis [04.25.16]
Supergiant Games newest game Pyre makes a big change from how its other games are played, we spoke to creative director Greg Kasavin about how they brought it to life.
Design, Production, Video

Obituary: Broken Age and The Walking Dead sound designer Jory Prum  
by Chris Kerr [04.25.16]
Celebrated sound designer Jory Prum has passed away as a result of injuries sustained in a motorcycle accident.
Audio

3 solutions to 3 problems in interactive fiction 11
by Gamasutra Community [04.25.16]
"The player's need to examine the text for gameplay clues wrecks the emotional effects the author works to build." That's just one problem for writing for games -- but here are some solutions.
Console/PC, Smartphone/Tablet, Indie, Design

Setting the tone: Main menus are the game 1
by Gamasutra Community [04.25.16]
"I know this is an odd thing to say as most articles talk about tone setting with lighting, audio and other key elements. However one element not many designers take advantage of and really think about is the menu!"
Console/PC, Art

No escape: Zero Time Dilemma and the narrative design of Kotaro Uchikoshi 2
by Christian Nutt [04.25.16]
A question and answer session with Zero Escape director Kotaro Uchikoshi, which aims to get further insight into how his wildly creative and intricate narrative-based games take form, as he prepares the series' latest entry.
Console/PC, Design

Six years on, development of Tekken X Street Fighter is 'on hold' 2
by Alex Wawro [04.22.16]
Bandai Namco's Katsuhiro Harada has confirmed that the lengthy development of the crossover fighting game Tekken X Street Fighter is "on hold" for the moment.
Console/PC, Production

Report: Gameloft shuts down another studio, this time in Spain  
by Alex Wawro [04.22.16]
Gamasutra has learned that Gameloft is closing its studio in Valencia, Spain this week and laying off a number of developers who work there.
Smartphone/Tablet, Business/Marketing