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June 29, 2017
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Blog: Analyzing alpha sales data for a traditional roguelike 4
by Gamasutra Community [06.21.17]
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.
Console/PC, Business/Marketing

Sega bringing two decades' worth of classic games to mobile for free 6
by Chris Kerr [06.21.17]
Sega is bringing two decades' worth of classic games to mobile for free through a new intuitive dubbed "Sega Forever."
Smartphone/Tablet, Business/Marketing

Sony wants to inspire the next generation of coders with 'KOOV' robotics kit  
by Chris Kerr [06.21.17]
The smart toolkit is designed to teach kids how to code by letting them build real-world robots using colourful KOOV blocks, sensors, and acuactors.†
Smartphone/Tablet, Business/Marketing

Blog: Designing your VR game around motion sickness constraint 1
by Gamasutra Community [06.21.17]
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help developers find a better approach when it comes to designing their own game.
VR, Design

How God of War uses cameras to craft a more intimate experience 1
by Chris Kerr [06.21.17]
"God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But we're trying to get in there and really get to know the character a little more."
Console/PC, Business/Marketing

Environment art isn't about 'making pretty things'...so, what's it about? 6
by Jason Hickey [06.21.17]
Jason Hickey, lead environment artist on Insomniac Games' upcoming Spider-Man offers practical tips about what it takes to be a great environment artist -- and no, it's not all about making pretty things.
Console/PC, Indie, Art, Production

A Way Out director opens up about investing himself in the game  
by Alex Wawro [06.20.17]
"Look at me, I don't have scripts and nobody tells me what to say," A Way Out director Josef Fares told Engadget during E3. "I say what I want to say. Passion is what drives this."
Indie, Business/Marketing

Netflix is getting into the 'choose your own adventure' game business  
by Alex Wawro [06.20.17]
Video streaming service Netflix today released an†"interactive storytelling experience" that can be played on iOS devices and most Netflix-capable hardware:†Puss In Book: Trapped In An Epic Tale.
Console/PC, Business/Marketing, Video

Video: Smashing stereotypes to write better, richer games 6
by Staff [06.20.17]
At GDC 2017 game dev Shawn Alexander Allen lays out concrete examples of how games are often filled with homogeneous characters -- and how devs can craft better games by breaking out of that mold.
Console/PC, Indie, Design, Video, Vault

Twitch and Blizzard forge two-year streaming deal for eSports events  
by Alissa McAloon [06.20.17]
The major platform now has third-party streaming rights for over 20 major eSports competitions featuring Blizzard's library of competitive games.
Console/PC, Social/Online

Get a job: Big Red Button is hiring an Environment Artist  
by Staff [06.20.17]
Big Red Button Entertainment is looking for a Jr./Mid-Level Environment Artist to create level terrain and game-ready assets as a member of its team in El Segundo, California.
Art, Recruitment

Don't Miss: 7 lessons learned while designing This War of Mine 12
by Gamasutra Community [06.20.17]
"I let myself look on the game from a distance. I'íll do my best to analyze those key design features that I think did the most benefit. These are the things that I will remember for my future projects."
Console/PC, Indie, Design

Scribblenauts dev shares lessons learned in making its huge object library  
by Alissa McAloon [06.20.17]
'The expectations of players coming into the game meant that every AI, and many other objects, needed tons of custom exceptions.' Liz England explains how and why designers hand-authored the game's object library.
Console/PC, Design

At VRDC Fall 2017, learn how VR helps foster creativity and furthers science  
by Staff [06.20.17]
Virtual Reality Developers Conference organizers highlight a pair of great†VRDC Fall 2017 talks, one about how VR can bolster cognitive skills and another about how it helps people open up creatively.
VR, Design, VRDC

Blog: Tracking our Twitch success in real time 1
by Gamasutra Community [06.20.17]
Immortal Redneck managed to appear on almost every big Twitch channel. This is a story about it and wow we tracked the success in real-time.
Business/Marketing

Why replicating South Park's 'crappy' art style is harder than you'd think  
by Chris Kerr [06.20.17]
Jason Schroeder, the Ubisoft game director behind South Park: The Fractured But Whole, has explained what goes into creating the RPG's deliberately duff art-style.
Console/PC, Business/Marketing

Blog: Who won the E3 2017 media battle? 1
by Gamasutra Community [06.20.17]
As per the tradition, ICO Partners founder Thomas Bidaux serves up an in-depth media coverage analysis of E3 2017.
Business/Marketing

Chinese game dev Ourpalm nets $72M investment from Tencent  
by Chris Kerr [06.20.17]
Tencent has continued its recent spending spree by investing†$77.7 million in fellow Chinese game developer, Ourpalm.†
Smartphone/Tablet, Business/Marketing

Blog: Weaving a compelling environmental narrative in games
by Gamasutra Community [06.20.17]
A game development article explaining the various ways in which spatial storytelling can be effectively applied to beget a believable and cohesive virtual environment.
Design

Swedish entertainment giant MTG buys Kongregate for $55M 1
by Chris Kerr [06.20.17]
Swedish entertainment group MTG, the owner of leading eSports companies Dreamhack and ESL, has agreed to purchase Kongregate for $55 million.†
Console/PC, Smartphone/Tablet, Business/Marketing