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February 28, 2015
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February 28, 2015
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Valkyrie Profile, Final Fantasy studio Tri-Ace acquired by mobile outfit 12
by Christian Nutt [02.20.15]
Nepro Japan acquires the stalwart Japanese RPG developer and longtime console studio for expertise that will help it jump into new genres, according to reports.
Console/PC, Smartphone/Tablet, Business/Marketing

Learn to survive and thrive in the face of failure at GDC 2015  
by Staff [02.20.15]
Game Developers Conference 2015 officials seek to highlight a set of notable sessions aimed at helping you be productive in the face of failure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

There is only concept: Frozen Cortex and the art of standing out 3
by Gamasutra Community [02.20.15]
"Unless you’ve made a Darkest Dungeon, Five Nights at Freddy’s or Plague Inc, something which takes on a life of its own... you have to attempt to put aside the fatigue and get other people excited."
Console/PC, Indie, Design, Production, Business/Marketing

Creating a Smash Bros.-style camera system for four players 4
by Gamasutra Community [02.20.15]
A programming-oriented post covering the logic in creating a camera system for a side-view multiplayer game -- one that tracks four players who battle and keeps the view dynamic and useful.
Console/PC, Indie, Programming

Ten expert speakers tackle big ideas in the GDC 2015 Microtalks  
by Staff [02.20.15]
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, GDC

The poor man's voxel engine: A look back at years of toil 7
by Gamasutra Community [02.20.15]
"Clearly, this article is mostly useless if you're interested in writing your own voxel engine. I just want to share the petty drama of my past four and a half years."
Console/PC, Indie, Programming

Video: Devs front and center in upcoming indie-minded documentary  
by Phill Cameron [02.20.15]
A number of notable indie developers speak out in the trailer for GameLoading: Rise of the Indies, a feature documentary exploring the world of indie game developers.
Video

Finally, some details about what Magic Leap actually is 15
by Phill Cameron [02.20.15]
MIT Technology Review has some details about what Magic Leap is, and how it works.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Sustaining yourself as an indie studio  
by Gamasutra Community [02.20.15]
What it means to sustain your studio: "Learn the strengths of the team. The people you work with will make or break a company, so it pays in spades to evaluate what each person brings to the table."
Console/PC, Indie, Business/Marketing

Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.20.15]
Seasoned artists from Naughty Dog, BioWare, Hello Games and Deep Silver Volition answer community questions, ahead of GDC 2015's Art Direction Bootcamp.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Road to the IGF: Down to the Wire's Ice-Bound Exclusive  
by Christian Nutt [02.19.15]
An interactive novel and an augmented reality game that got kicked off by the suggestion to create a project to "imagine the future of the book," Ice-Bound is an IGF Excellence in Narrative finalist.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, IGF

Yahoo upgrades Flurry dev tools, marries them with its ad services  
by Christian Nutt [02.19.15]
Today at the company's first Mobile Developer Conference, Yahoo announced major new features for the popular Flurry analytics package, which it acquired last year.
Smartphone/Tablet, Programming, Business/Marketing

A journalist's take on how to write your press release 1
by Gamasutra Community [02.19.15]
IndieGames.com's Lena LeRay checks out dozens of press releases a day, and here offers some quick, salient tips about what works -- and what does not -- when approaching journalists for coverage.
Indie, Business/Marketing

Get a job: Zindagi Games seeks a Software Engineer  
by Staff [02.19.15]
Mobile game company Zindagi Games is looking for junior to mid-level software engineers to join its programming team and work on code/design challenges in its Camarillo, CA offices.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: Making decisions interesting in games 29
by Jon Schafer [02.19.15]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: In mobile games, a little social can go a long way  
by Gamasutra Community [02.19.15]
"These games are meant to be played over a very long period of time. They are basically toned-down massively multiplayer online games. After a little while the only changing thing is other players."
Smartphone/Tablet, Design

The Outsiders is a new indie studio founded by former DICE devs  
by Alex Wawro [02.19.15]
This week Stockholm-based developers David Goldfarb and Benjamin Cousins took the wraps off their new indie studio: The Outsiders.
Indie, Business/Marketing

Road to the IGF: Ben Esposito's Donut County Exclusive  
by Christian Nutt [02.19.15]
Did you ever want to be a hole? Gamasutra speaks to Ben Esposito about Excellence in Visual Art nominee Donut County, its pleasant pastel visuals, and its gentle provocation.
Indie, Art, Design, Production, Exclusive, Video, IGF

One of the BioWare doctors is back in the games business  
by Alex Wawro [02.19.15]
After leaving the game industry in 2012 to pursue passion projects in the beer business, BioWare cofounder Dr. Greg Zeschuk is back -- in a sense -- with a leading role at mobile game company Biba.
Smartphone/Tablet, Business/Marketing

Video: Understanding the Brazilian indie game development scene 3
by Staff [02.19.15]
At GDC 2014 a panel of Brazilian game makers offered insight into how the Brazilian indie scene operates, how to nurture a game dev culture where it doesn't exist and why it's important to do so.
Indie, Business/Marketing, Video, Vault