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January 20, 2017
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At GDC 2017, Blizzard shares tips on designing great game rewards  
by Staff [01.13.17]
At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience.
Console/PC, Social/Online, Design, GDC

U.S. government looks for help defining 'game designer' job role 1
by Staff [01.13.17]
The O*NET Data Collection Program is seeking the input of expert video game designers to help ensure that the profession is described accurately in the O*NET Database for the American public.
Design

What do you think about the Nintendo Switch? Tell us today at 3PM EST  
by Bryant Francis [01.13.17]
We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
Console/PC, Programming, Design, Production, Business/Marketing, Video

Blog: Simple mechanics, complex puzzle creation - Part 4  
by Gamasutra Community [01.13.17]
Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges?
Design

GameStop CEO laments 'disappointing' holiday period as sales tumble 4
by Chris Kerr [01.13.17]
GameStop has posted its sales results for the nine-week holiday period ending December 31, 2016, and they don't make for particularly good reading. 
Console/PC, Business/Marketing

Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!  
by Staff [01.13.17]
Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rocket League player count surpasses 25 million 3
by Chris Kerr [01.13.17]
Psyonix's frantic vehicular soccer sim, Rocket League, now has over 25 million players. 
Console/PC, Business/Marketing

Blog: What to expect from video game cybersecurity In 2017 2
by Gamasutra Community [01.13.17]
Matt Cook shares his predictions for cybersecurity in online games for 2017, and discusses potential threats for the coming year.
Design, Business/Marketing

Zelda: Breath of the Wild launching simultaneously with Nintendo Switch 2
by Kris Graft [01.13.17]
On Thursday night, Nintendo touted a pipeline of games in development for its upcoming Nintendo Switch console. But it's launch day Zelda that was the biggest news.
Console/PC, Business/Marketing

Nintendo will launch paid online game service this fall 2
by Kris Graft [01.13.17]
Nintendo on Thursday night said it would be offering a paid online game service this fall for the upcoming Nintendo Switch.
Console/PC, Social/Online, Business/Marketing

Nintendo Switch goes region-free 2
by Kris Graft [01.12.17]
On Thursday night Nintendo confirmed details of its upcoming Switch home console, including the fact that “in general,” Switch software will be region-free.
Console/PC, Business/Marketing

Nintendo Switch official launch price, release date announced 23
by Kris Graft [01.12.17]
On Thursday night, Nintendo offered a more detailed rundown of its upcoming Nintendo Switch console.
Console/PC, Business/Marketing

Watch Nintendo's livestreamed Switch briefing here at 11 PM ET  
by Staff [01.12.17]
If you're at all curious about Nintendo's new hardware, you can tune into this stream at 8 PM Pacific/11 PM Eastern tonight to see what else the company has to say about the platform. 
Console/PC, Business/Marketing, Video

Uncharted 4, Far Cry Primal among U.S. Writer's Guild award noms  
by Alex Wawro [01.12.17]
The Writer's Guild of America has announced finalists for the organization's 2017 game writing award, and they run the gamut from Naughty Dog's Uncharted 4 to Night School Studio's Mr. Robot game.
Console/PC, Design

Get a job: Disruptor Beam is hiring a Senior Producer  
by Staff [01.12.17]
Disruptor Beam is looking for a Senior Producer to collaborate with product owners and game leads to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts.
Indie, Production, Recruitment

Blog: Exhibiting my game on a shoestring budget 5
by Gamasutra Community [01.12.17]
A detailed postmortem of how I managed to showcase my indie game at MAGFest without breaking the bank.
Business/Marketing

How and why game devs manipulate 'luck' in games like Peggle 1
by Alissa McAloon [01.12.17]
Maintaining the balance between luck and fairness isn’t always easy, but sometimes game design can benefit from replacing pure-luck with more controlled randomness.
Console/PC, Smartphone/Tablet, Design

Don't Miss: How Assassin's Creed II's missions use open-world space 13
by Staff [01.12.17]
"What I find very cool about the open world in Assassin’s Creed II is that the world opens up step by step, right up until the very late stages of the game. It’s very different from lots of open-world games of today."
Console/PC, Design

Pokemon Go and Inside among D.I.C.E. Game of the Year nominees  
by Alissa McAloon [01.12.17]
The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016’s Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design

Come to GDC 2017 and level up your community management skills!  
by Staff [01.12.17]
GDC 2017 organizers highlight a handful of great game community management GDC 2017 talks from seasoned talent around the industry!
Social/Online, GDC