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November 30, 2015
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November 30, 2015
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Sponsored: Take a quick game dev survey, receive an Amazon gift card!
by Sponsored [11.19.15]
Take a minute to fill out this game developer survey to receive a $10 Amazon gift card, while supplies last. It’s as simple as that!
Sponsored Article

BrightLocker wants to unite consumers and developers through crowdpublishing 2
by Chris Kerr [11.19.15]
"Crowdpublishing on BrightLocker allows developers to work on games ‘pre-approved’ by gamers, reducing user acquisition cost and making development more efficient."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Screwing up my iOS launch: What next? 4
by Gamasutra Community [11.19.15]
"With a messed up launch, all I could do was scramble and try to reach out to my network. That evening I sent out 150 emails to friends, family, old colleagues, even ex-girlfriends."
Smartphone/Tablet, Business/Marketing

Fallout 4 and loot texture 10
by Gamasutra Community [11.19.15]
"In Fallout 3 and New Vegas loot is basically just heavy, inconvenient money. You don't care what the stuff is. With Fallout 4's robust crafting system though, you do care, a lot."
Console/PC, Design

Shelter developer Might and Delight turns publisher  
by Chris Kerr [11.19.15]
"There is an immense amount of top quality talent out there and we would love to help some of those see the light of day by offering our support and services as a publisher."
Console/PC, Indie, Business/Marketing

Virtual reality horror could force PEGI to change ratings system 3
by Chris Kerr [11.19.15]
European video game content ratings body PEGI has admitted the arrival of virtual reality could force it to rethink its ratings system.
VR, Console/PC, Design

Design analysis: Downwell 3
by Gamasutra Community [11.19.15]
"At a first glance, Downwell is too simplistic in its appearance and mechanics: you just jump, shoot while in the air and can glide/walk left or right. But the game is not as simple as it seems."
Console/PC, Smartphone/Tablet, Indie, Design

Video blog: Writing shaders in Unity - You can do it! 1
by Gamasutra Community [11.19.15]
"Once you can write your own shaders, you are no longer bounded by what your game engine provides you. However, most developers also find shaders to be scary."
Console/PC, Smartphone/Tablet, Indie, Programming

Tomb Raider and the clash between story and violence in games Exclusive 44
by Simon Parkin [11.19.15]
Game writers craft sophisticated narratives tho explain the desires and actions of their protagonists. But that's often rendered moot by the sheer murderousness that the gameplay requires.
Console/PC, Design, Exclusive

By early next year, Google Play devs must label apps with ads as 'ad-supported' 7
by Christian Nutt [11.18.15]
If your game makes its money from advertisements, Android players will be aware of that starting early next year -- and you'll have to make a change to your app's listing by January 2016.
Smartphone/Tablet, Business/Marketing

Get a job: Big Fish Games is hiring a UI Artist  
by Staff [11.18.15]
If you've got some experience designing and creating graphical user interfaces for games, Big Fish wants you (or someone like you) to join the team at its Seattle HQ to work on mobile game UI.
Smartphone/Tablet, Art, Recruitment

Video: Creating the over-the-top enemies & AI of Sunset Overdrive  
by Staff [11.18.15]
At GDC 2015, Insomniac Games' Adam Noonchester deconstructs the enemy AI design of Sunset Overdrive and the two scrapped cities that Insomniac built before arriving at the game's iconic Sunset City setting.
Console/PC, Programming, Design, Video, Vault

Classic Postmortem: Tomb Raider: Underworld GDMag Exclusive 12
by Eric Lindstrom [11.18.15]
The eighth installment in the Lara Croft franchise was released seven years ago today. Here's Eric Lindstrom's in-depth postmortem from Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Nintendo designers are uploading Mario Maker levels under fake names 1
by Alex Wawro [11.18.15]
Nintendo's latest Super Mario Maker update has a new hub to showcase "Official Maker" levels, some of which are designed by Nintendo employees, uploaded under pseudonyms like "Bowser" and "Parakeet."
Console/PC, Design

Don't Miss: Designing the rocket jumping in Rocket League 7
by Dave Hagewood [11.18.15]
Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
Console/PC, Indie, Design, Production

Why Bethesda is uniquely capable of making games like Fallout 4 9
by Alex Wawro [11.18.15]
Over at Wired, veteran dev Zak McClendon examines what it is about Bethesda's approach to game development that makes the studio uniquely capable of producing expansive, enthralling, bug-ridden games.
Console/PC, Design

Buying traffic to scale installs: An unsustainable strategy for mobile games  
by Gamasutra Community [11.18.15]
"Rising media costs, ad blocking technology (pushing general market advertisers into games), and too many games chasing the same audience make this an unsustainable, long-term strategy."
Smartphone/Tablet, Business/Marketing

Blog: Has Google revealed its VR Trojan Horse? 2
by Gamasutra Community [11.18.15]
"Google could design its own chips and firm up a hardware specification for device makers to follow. More than this, they highlighted virtual and augmented reality."
VR, Business/Marketing

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

What happens when your Kickstarter is suspended for trademark infringement? 4
by Gamasutra Community [11.18.15]
"Your Kickstarter page is an advertisement for your goods. As such, using someone else’s trademark could be an infringement unless it meets certain exemptions."
Indie, Business/Marketing