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October 24, 2016
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Blog: Is China's mobile game market really lacking innovation? 1
by Gamasutra Community [10.17.16]
Ourpalm game operations specialist Jason Kong asks whether the Chinese mobile game market has an innovation deficiency.
Smartphone/Tablet, Business/Marketing

Fleshing out Clustertruck's high concept into a satisfying game  
by Jack Yarwood [10.17.16]
Imagine a first-person platformer that has you leaping from big rig to big rig as they race down an endless, obstacle-filled roadway. Now imagine turning that concept into a fully fleshed-out game.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Gamasutra Staff [10.17.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Screen shake? Camera cuts? 'Most of this is not viable in VR,' says Battlezone dev 1
by Alex Wawro [10.14.16]
"We’ve spent our professional lives finding ways to make playing on a flat screen some distance away from you be...immersive," says Rebellion's Tim Jones. "Most of this is not viable in VR."
VR, Design

How might Dunbar's Number affect the future of MMORPG design? 2
by Bryant Francis [10.14.16]
What does the future of MMORPG design hold? Well according to Elder Scrolls Online creative director Rich Lambert, it'll be anchored around improvements to social design.
Console/PC, Design, Video

Miyamoto remembers Donkey Kong dev trivia -- like the original English voice acting  
by Alex Wawro [10.14.16]
"The lady stolen away by Donkey Kong was supposed to yell out, ‘Help, Help!’" Miyamoto recently recalled. "A native English speaker...they said it sounded like she was talking about seaweed: ‘Kelp, Kelp!'"
Console/PC, Production

Blog: Why VR will put game audio in the spotlight 1
by Gamasutra Community [10.14.16]
"Simulate presence is a real challenge, and audio plays a major role in the path of reaching this ultimate goal in VR."
VR, Audio

Get a job: Cellar Door Games is hiring a Unity Programmer  
by Staff [10.14.16]
Cellar Door Games is seeing a Unity Programmer to create core game systems and their respective tools on PC, consoles, and mobile platforms using the Unity Engine in Toronto, Ontario.
Console/PC, Indie, Programming, Recruitment

HTC reopens applications for $100 million Vive X accelerator fund  
by Alissa McAloon [10.14.16]
HTC's accelerator fund first opened earlier this year to invest in promising VR technologies and fund further advancements into virtual reality.
VR, Production

Don't Miss: 7 combat systems that every game designer should study 22
by Staff [10.14.16]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

Apply now to be a Conference Associate at GDC 2017!  
by Staff [10.14.16]
GDC is now accepting applications for the GDC 2017 Conference Associate program from now until December 23rd! Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Console/PC, GDC

How CCP brought EVE: Valkyrie from Rift to PSVR without sacrificing quality  
by Alissa McAloon [10.14.16]
Lead designer Andrew Willans discusses the process of creating a VR dogfighter game with balanced, cross-platform gameplay.
VR, Console/PC, Production

Catch Google sharing VR prototyping lessons learned at VRDC!  
by Staff [10.14.16]
Over the last year, Google teams have built more than 75 VR experiments. In his rapid-fire VRDC talk on "Lessons Learned from VR Prototyping," Rob Jagnow will share Google's learnings with you!
VR, Design, Production

PlayStation VR selling out at GameStop after 'tremendous demand'  
by Chris Kerr [10.14.16]
"In fact right now many of our stores will be sold out of the first wave of Sony's Playstation VR by tonight -- we are working with them to try and get more product."
VR, Console/PC, Business/Marketing

Join Gamasutra for a stream of Gears of War 4 today at 3PM EST  
by Staff [10.14.16]
We're streaming Gears of War 4 today on Twitch. Come join us for a developer-focused conversation about the game!
Console/PC, Design, Video

This week in video game blogging: Crafting, creating and procedurally generating  
by Gamasutra Admin [10.14.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the politics and practice of game development.
Console/PC, Design, Production

Report: Sony to launch five smartphone titles in 2018  
by Chris Kerr [10.14.16]
Sony is gearing up to release at least five smartphone titles in March 2018, according to new reports from Japanese paper, Nikkei. 
VR, Console/PC, Business/Marketing

15 of Gamasutra's best articles over the last quarter  
by Gamasutra Community [10.14.16]
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (July-September), as I continue my heroic efforts to excavate the best recently-published work.
Art, Design, Production

World of Warcraft game director Tom Chilton steps down to focus on new project  
by Chris Kerr [10.14.16]
"My personal journey working on WoW as game director is at an end, but my journey with Blizzard isn’t. I’ll still be here, but will be focusing on another project within the company."
Console/PC, Business/Marketing

Blog: Defining games after 16 years of searching 13
by Gamasutra Community [10.14.16]
Finding a definition for "games" or "play" is a very perilous exercise, but a very important one. Here's what they mean to me.