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September 27, 2016
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September 27, 2016
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Blog: Music and sound in VR headphones 2
by Gamasutra Community [09.20.16]
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality.
Audio, Design

Game Design Deep Dive: Realistic chat in Mr. Robot:1.51exfiltrati0n 2
by Adam Hines & Kevin Riach [09.20.16]
Adam Hines, co-founder of Night School Studio and game director, and Kevin Riach, game designer/producer, talk about creating the free-flowing real time text conversations in Mr. Robot:1.51exfiltrati0n
Smartphone/Tablet, Indie, Design, Video, Deep Dive

Rogue co-creator: permadeath was never supposed to be 'about pain' 1
by Bryant Francis [09.19.16]
The creators of Rogue mused over the true meaning of the roguelike genre this weekend, and offered some insight into their permadeath implementation that they feel needs a revamp.
Console/PC, Design

Blog: Why successful games in China rarely thrive in the West 5
by Gamasutra Community [09.19.16]
Seasun Inc.'s director of product development Mantin Lu looks at some of the differences in taste, culture, monetization mindset, and development mentality between East and West.
Design, Business/Marketing

Learn about the future of eye-tracking in VR at VRDC 2016!  
by Staff [09.19.16]
At the inaugural Virtual Reality Developers Conference this November, SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into all the exciting potential of eye-tracking in virtual reality.
VR, Design

My God, it's full of stars: Event[0]'s AI is a near masterpiece 6
by Katherine Cross [09.19.16]
Ocelot Society's Event[0] is set on a spaceship stranded among the moons of Jupiter. The ship's onboard AI, called Kaizen, is probably the most advanced NPC I’ve yet encountered in a videogame. 
Console/PC, Indie, Programming, Design, Video

Get a job: Be a Lead Game Designer at Demiurge Studios  
by Staff [09.19.16]
"Collaborate with artists and engineers, speak to high-level UX, dive deep into systems and game economies," reads the Demiurge listing for a lead mobile game designer. "Do it all. Ok, not literally."
Smartphone/Tablet, Design, Recruitment

Don't Miss: Tactical level design - Understanding space in games 16
by Luke McMillan [09.19.16]
PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with in this timeless 2012 feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

League of Legends dev pushes into a new lane: tabletop games 1
by Alex Wawro [09.19.16]
The house that League of Legends built is debuting a new game: Mechs Vs. Minions, a physical game (replete with cards, dice & figures) designed to be played cooperatively on a tabletop by 2-4 players.
Console/PC, Business/Marketing, Video

Dev gets removed from Steam after filing a lawsuit against Steam users 8
by Alex Wawro [09.19.16]
Digital Homicide has been effectively removed from Steam after studio cofounder James Romine filed a lawsuit against 100 Steam users last week seeking roughly $18 million in potential damages.
Console/PC, Business/Marketing

Curt Schilling and others aim to exit 38 Studios lawsuit by paying $2.5M settlement 1
by Alex Wawro [09.19.16]
38 Studios founder Curt Schilling and 3 others have agreed to pay a $2.5 million settlement to escape the long-running lawsuit brought against 38 Studios stakeholders by the state of Rhode Island.
Social/Online, Business/Marketing

Blog: What I teach game dev managers, part 3 4
by Gamasutra Community [09.19.16]
The following is the third and final part of a summation of the most comprehensive of my manager training classes for game devs.
Production, Business/Marketing

VRDC at GDC 2017 seeks great talk submissions!  
by Staff [09.19.16]
Hey devs, just a quick heads-up: VRDC @ GDC 2017 is seeking submissions exploring virtual and augmented reality spaces pertaining to both game and non-game, entertainment-immersive VR/AR development.
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Jagex punishing banned Runescape players by selling their stuff 4
by Chris Kerr [09.19.16]
Runescape creator Jagex is going to punish banned players by selling the contents of their fraudulent accounts through a new auction-style system called "Bank Bidders."

Report: Over 100 jobs lost as Roadhouse Interactive closes its doors 4
by Chris Kerr [09.19.16]
Update Canadian mobile studio Roadhouse Interactive, the developer working on Iron Maiden: Legacy of the Beast, has reportedly closed its doors. 
Smartphone/Tablet, Business/Marketing

Blog: How Valley wins big by going small  
by Gamasutra Community [09.19.16]
Blue Isle Studios' Valley can feel a lot like BioShock sometimes, but by aiming a little smaller, it may succeed at some things that BioShock didn't quite land.
Console/PC, Design

Blog: How Steam review changes perpetuate a vicious cycle 11
by Gamasutra Community [09.19.16]
The recent changes on Steam are a big deal to Indie developers. And in today's post, I'm going to talk about why and what suggestions I have about it.

7 strategy games that every developer should study 5
by Alan Bradley [09.19.16]
Which strategy titles offer instructive examples of good design that every developer could benefit from? We asked several industry luminaries for their picks.
Console/PC, Smartphone/Tablet, Design

Sponsored: 3 ways Ubisoft Toronto builds a strong studio culture  
by Alex Parizeau, Managing Director, Ubisoft Toronto [09.19.16]
Ubisoft Toronto Managing Director Alex Parizeau shares his personal experience creating a studio culture while providing insights, and pitfalls to avoid.
Console/PC, Production, Business/Marketing, Sponsored Article

Video Game Deep Cuts: Light Guns & Myst Puzzles  
by Gamasutra Editor [09.18.16]
A compilation of intriguing video game longreads from around the web includes the upcoming death of the 'light gun' game, the trickiest Myst puzzle around, & lots more.
Console/PC, Social/Online, Indie, Programming, Design, Production, Business/Marketing