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August 29, 2015
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August 29, 2015
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Video: Valuable design lessons you can learn from board games 3
by Staff [08.20.15]
Game designer Soren Johnson (Offworld Trading Company, Civilization IV) speaks at GDC 2014 about how (and why) board games should matter to video game developers.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Game outsourcing outfit Keywords snaps up Liquid art firm for $9M  
by Alex Wawro [08.20.15]
Keywords Studios is continuing to consolidate its power as a one-stop video game outsourcing shop by snapping up the 200+ strong art services studio Liquid Development for $9 million.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: The all-or-nothing postmortem of Frozenbyte's Trine 9
by Staff [08.20.15]
"Trine had a lot riding on it. If it would not be successful...debts would probably devour the company. But it was also a project full of potential -- Trine was to be the rebirth of Frozenbyte."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game sound is magic: Insights into immersive audio  
by Gamasutra Community [08.20.15]
Winifred Phillips (God of War) shares insights from the BBC's Sound: Now and Next conference - including a discussion of games that use sound to "immerse players in an audio-only interactive environment."
Console/PC, Audio

After Fallout 4, Bethesda aims to even out its rocky release schedule  
by Alex Wawro [08.20.15]
Bethesda PR exec Pete Hines speaks about the company's desire to even out its release schedule, and how it tries to unite a diverse crew of devs like Arkane Studios, Tango Gameworks and id Software.
Console/PC, Business/Marketing

Feature requirements and game dev: Do they go together? 6
by Gamasutra Community [08.20.15]
"Quick question: are you in the software industry if you make games? The short answer is no. (The longer answer is yes in some ways, no in others.)"
Console/PC, Indie, Programming, Production

Subtext and the importance of feedback, in game narrative 1
by Gamasutra Community [08.20.15]
"When creating a story about intrigue, mystery and secrets, one of the most important aspects is subtext. It's what keeps the player on the edge through every bit of dialogue, detail and interaction."
Console/PC, Indie, Design

AIAS annual game industry scholarship winners announced  
by Chris Kerr [08.20.15]
The Academy of Interactive Arts and Sciences has announced the winners of its annual scholarship program, awarded by the AIAS Foundation.
Serious, Business/Marketing

Nintendo 2DS to get $30 price drop on August 30  
by Chris Kerr [08.20.15]
Nintendo's entry level handheld is set to become even cheaper at the end of the month.
Console/PC, Business/Marketing

Ngmoco founder Neil Young's N3TWORK buys Swedish mobile startup  
by Christian Nutt [08.20.15]
Earlier this year Ngmoco founders Neil Young, Bob Stevenson, and Alan Yu came back to game dev; now their studio, N3TWORK, has made its first major acquisition.
Smartphone/Tablet, Business/Marketing

Video blog: Good once, good three times, or always good? 1
by Gamasutra Community [08.20.15]
"Robert Heinlein at one point says this about the nature of jokes: Funny once, funny twice, or always funny.' Think about it, its true. And I think its become true of games, as well."
Console/PC, Indie, Design

Making the move from spare time to full time game development  
by Phill Cameron [08.20.15]
We talk to Heat Signature's Tom Francis about making the move from developing in his spare time to making it his full-time job.
Console/PC, Indie, Programming, Design, Production

5 big marketing mistakes indies make 3
by Gamasutra Community [08.20.15]
"I've worked in the games industry for over 20 years... Over that 20 years I'm still still seeing the same mistakes made today that teams from years ago were making."
Console/PC, Indie, Business/Marketing

EverQuest II is getting a 'prison server' for bad-behaved players 15
by Christian Nutt [08.19.15]
"This is a ONE-WAY trip for an entire account forever," writes EverQuest II producer Holly Longdale, by way of explanation.
Console/PC, Business/Marketing

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Understanding the appeal of eSports through Smash  
by Christian Nutt [08.19.15]
In a new video, Innuendo Studios dev Ian Danskin tells the story of how he went from a casual watcher of one Street Fighter match to a Smash Bros. obsessive.
Console/PC, Business/Marketing, Video

Get a job: Vrse seeks a Unity Developer  
by Staff [08.19.15]
If you're "passionate about revolutionizing storytelling through virtual reality," then this job as a Unity engineer at LA-based startup Vrse might be for you.
Console/PC, Programming, Recruitment, VR

Video: How graphics worked on the NES, C64 and other '80s tech 6
by Alex Wawro [08.19.15]
Tech enthusiast David Murray deconstructs how game developers in the '80s managed to create striking multi-colored graphics within the harsh (by modern standards) contraints of systems like the NES.
Console/PC, Art, Video

State committee convenes hearing on California's game biz this week  
by Alex Wawro [08.19.15]
The California Assembly's Committee on Arts, Entertainment, Sports, Tourism and Internet Media is having an "informational hearing" this Friday to assess the state's place in the global game industry.
Console/PC, Business/Marketing

Don't Miss: How the heck Mike Bithell got Andy Serkis to do Volume 5
by Mike Rose [08.19.15]
One time we asked Mike Bithell, the British developer behind Thomas Was Alone, how he (as an indie) managed to bag actor Andy Serkis to voice the antagonist of his new stealth game Volume.
Console/PC, Indie, Business/Marketing