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April 26, 2017
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The ESA Foundation is offering grants for game dev programs that benefit kids  
by Alissa McAloon [04.17.17]
The ESA Foundation is looking to fund game development projects and programs that have a positive impact on the lives of children between the ages of 7 and 18.
Console/PC

Tencent takes aim at Steam with its upcoming distribution service WeGame 5
by Alissa McAloon [04.17.17]
Update Riot Games owner Tencent has announced plans to expand its Tencent Games Platform outside of China as a global game distribution service called WeGame.
Console/PC, Social/Online, Business/Marketing

Gears of War and Forza devs weigh in on making games for Scorpio  
by Alex Wawro [04.17.17]
What can game developers expect out of Project Scorpio, Microsoft's upcoming Xbox revamp? Leads from Forza house Turn 10 Studios and Gears dev The Coalition share their advice.
Console/PC

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Phill Cameron [04.17.17]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

Sony is cutting online support for Kill Strain and 5 other games this summer  
by Alissa McAloon [04.17.17]
Sony has laid plans to permanently†shut down online features for a handful of games, including one PlayStation 4 title that released less than a year ago.
Console/PC, Social/Online

Blog: A step-by-step guide to building and testing game UI prototypes 4
by Gamasutra Community [04.17.17]
Experienced game UI and UX experts offer a handy step-by-step approach on how to build and test your game UI prototypes in the pre-production stage.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: It's not impossible to get a job in the game industry (it's not easy, either) 16
by Gamasutra Community [04.17.17]
One professional game developer offers his own view of what it takes to get a job in the game industry, and opines on a couple unhelpful attitudes he's seen.
Business/Marketing

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Serious, Design

7 memorable boss fights that every developer should study 4
by Richard Moss [04.17.17]
We reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. They tended to favor the classics.
Console/PC, Design

Video Game Deep Cuts: Hearthstone's Zero Dawn Shodown  
by Gamasutra Staff [04.16.17]
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch a Necrodancer dev break down what works (and what doesn't) on Steam  
by Alex Wawro [04.14.17]
Brace Yourself Games' Ryan Clark is now posting cuts of his regular game design / marketing analysis Twitch show, the Clark Tank, on YouTube. If you release games on Steam, it's pretty interesting!
Indie, Design, Business/Marketing, Video

Peter Moore says goodbye to the game industry with a farewell video  
by Alex Wawro [04.14.17]
It seems like today was Peter Moore's last day as an EA exec before he leaves the game industry to lead the Liverpool Football Club. To say goodbye, he wrote a fond farewell and made a memory mixtape.
Console/PC, Business/Marketing, Video

PopCap cofounder's VR startup, Pluto VR, nets $13.9M in funding  
by Alex Wawro [04.14.17]
Pluto VR, the VR startup that PopCap Games cofounder John Vechey helped launch in Seattle in 2015 after leaving Electronic Arts, has managed to raise $13.9 million as it works on a VR chat app.
VR, Business/Marketing

How Perception translates blindness into game mechanics  
by Bryant Francis [04.14.17]
If you've wondered how accessibility education can help your game design, you should see how Bill and Amanda Gardner created the blind heroine of Perception.
Console/PC, Design, Video

Video: How Riot balances League of Legends for all skill levels  
by Staff [04.14.17]
At GDC 2017, Riot's Greg Street shares what the League of Legends maker has learned about game balancing from trying to keep the game engaging for players of all skill levels.
Social/Online, Design, Video, Vault

Get a job: Disruptor Beam is hiring a Software Engineer  
by Staff [04.14.17]
Disruptor Beam is looking for a Software Engineer to work directly on critical features and mechanics for social games in Framingham, MA.
Smartphone/Tablet, Programming, Recruitment

Double Fine founder Tim Schafer has some advice for indie devs  
by Alissa McAloon [04.14.17]
In an interview with Glixel, Tim Schafer talks about setting your own milestones, the allure of difficult games and why he warns every indie dev he meets that "shipping games sucks."
Console/PC, Indie, Design, Production

How emergent AI encounters can be beautiful in The Signal from Tolva  
by Bryant Francis [04.14.17]
If you're wondering how to achieve interesting emergent encounters in an indie game, you should see how The Signal From Tolva utilizes its AI.
Console/PC, Design, Video

Blog: Toward a productive game discourse 11
by Gamasutra Community [04.14.17]
When it comes to discussing how to push forward the craft of game development, we should care about talking to -- and not past -- each other, argues one game designer.
Design

Don't Miss: Capturing Star Wars' iconic look and sound in Battlefront 5
by Chris Kerr [04.14.17]
"Film & games donít always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama."
Console/PC, Art, Audio, Design