Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 25, 2015
arrowPress Releases
May 25, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Indie devs see successful Kickstarter sunk by fraudulent backer 14
by Alex Wawro [05.14.15]
A backer seems to have torpedoed one dev's Kickstarter by pushing the total over the funding goal with a Ä7k pledge, then being banned for fraudulent activity 31 minutes before the campaign ended.
Indie, Business/Marketing

Get a job: Turbine is hiring an experienced Mobile Engineer  
by Staff [05.13.15]
The studio known for Lord of the Rings Online and the Infinite Crisis MOBA seeks a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

New moves: 3D animation storefront Mixamo 2.0 rolls out of beta  
by Alex Wawro [05.13.15]
3D game character animation library Mixamo is making an official release this week of its improved Mixamo 2.0 storefront as it disables the old version, which was reliant on Unity's Web Player plugin.
Console/PC, Social/Online, Indie, Business/Marketing

Don't Miss: Remembering the life and times of Nintendo Power Exclusive 21
by Frank Cifaldi [05.13.15]
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching (for better or worse) one of the most influential video game periodicals in this classic 2012 feature.
Console/PC, Business/Marketing, Exclusive

After 25 years, Nintendo blows the dust off its World Championships  
by Alex Wawro [05.13.15]
Nintendo is planning to host another Nintendo World Championships competition in L.A. the weekend prior to E3 as part of its summer marketing blitz, twenty-five years after the 1990 inaugural event.
Console/PC, Business/Marketing, Video

Tips for starting a mod project, from a Black Mesa dev 3
by Gamasutra Community [05.13.15]
Frank advice from the Half-Life modder: "If I saw these 10 years ago I probably would have thought 'Yeah, seems like good advice' and then promptly forgotten everything listed."
Console/PC, Indie, Programming, Production, Business/Marketing

Motivate me: Crafting better game difficulties 7
by Gamasutra Community [05.13.15]
"You see, this isnít just a question of video game difficulty levels... Itís a question of motivation -- both from a developer and gamer standpoint. Itís about what motivates us to play games."
Console/PC, Indie, Design

Total bear chaos: A Rude Bear Raid postmortem 1
by Gamasutra Community [05.13.15]
A chaotic multiplayer Ludum Dare entry made over Skype? This in-depth postmortem peels apart the layers of Alex Rose's Rude Baer Raid and offers design and dev tips.
Indie, Design, Production

Attend GDC Europe to learn the business of nurturing amateur eSports  
by Staff [05.13.15]
GDC Europe 2015 is just a few months away, and today conference officials are proud to reveal talks focused on the business of nurturing your game's community of players.
Console/PC, Social/Online, Design, Business/Marketing, GDC, GDC Europe

Pixel artist renounces pixel art 48
by Gamasutra Community [05.13.15]
"It is with a heavy heart that I hang up the old pencil tool for all of our future games. Good art is good art, and nothing beats the real deal. Embracing the medium simply ensures that everybody else knows it."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Imageepoch has filed for bankruptcy  
by Phill Cameron [05.13.15]
Time and Eternity developer Imageepoch has filed for bankrupcy, along with affiliate company Smile Online Games.
Smartphone/Tablet, Business/Marketing

Our recipe for mobile success: A Restaurant Story 2 mini-postmortem  
by Gamasutra Community [05.13.15]
"Why would someone play this game? That question sounds simple, but to answer it you need to understand who your players are -- and thus what motivates them to pick up a game."
Smartphone/Tablet, Design, Business/Marketing

6 musts for a perfect platformer, from the Yooka-Laylee team 9
by Playtonic Games team [05.13.15]
Yooka-Laylee is a Kickstarter smash, coming as it does from a team of Rare veterans. With that in mind, Gamasutra asked for platformer development wisdom from the team.
Console/PC, Indie, Programming, Art, Design

The true power of Monster Strike: $3.8 million a day 3
by Christian Nutt [05.12.15]
The Japanese mobile hit is raking in the millions -- and there's more potential for the game to expand dramatically.
Smartphone/Tablet, Business/Marketing

Gree shuts down Vancouver studio  
by Christian Nutt [05.12.15]
The shifting mobile market makes it tough to keep things going for the once-invincible Japanese giant, the company's Western COO writes.
Smartphone/Tablet, Business/Marketing

Get a job: Gearbox Software seeks an Art Director  
by Staff [05.12.15]
The Borderlands series developer is looking for an art director to work on an "exciting unannounced project" for current-gen consoles and PC.
Console/PC, Art, Recruitment

Don't miss: The secrets of cloth simulation in Alan Wake 11
by Henrik Enqvist [05.12.15]
Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in Microsoft's horror-thriller Alan Wake.
Console/PC, Programming

2014's biggest retail sellers revealed  
by Christian Nutt [05.12.15]
Ubisoft let slip the biggest retail-selling games in the Western market in its latest results -- no surprises, but it's interesting data nonetheless.
Console/PC, Business/Marketing

With Street Fighter II, 'we wanted to make the greatest game ever'  
by Christian Nutt [05.12.15]
Former Capcom R&D head and Street Fighter II producer Yoshiki Okamoto explains the foundation of that seminal fighting hit -- plus Final Fight history from Akira Nishitani.
Console/PC, Design, History

Ubisoft is working to bring its big brands into virtual reality  
by Kris Graft [05.12.15]
In its quarterly earnings call today, French publisher Ubisoft said it is not only experimenting with virtual reality, but is working on bringing its big-budget brands to VR.
Console/PC, VR