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May 25, 2016
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May 25, 2016
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VR dev Lucid Sight nets $3.5 million, will release 20 games this year  
by Chris Kerr [05.18.16]
"This capital will allow us to release high-quality and free ad-supported games across all VR platforms at a higher pace."

Katamari Damacy creator Keita Takahashi building exploratory AR title 2
by Chris Kerr [05.18.16]
"By peeking through the window of a supported handheld device, you can explore, discover, and create using digital objects and creatures that you place in physical space."
VR, Smartphone/Tablet, Business/Marketing

Every decision is wrong: Portraying social anxiety in a game 2
by Joel Couture [05.18.16]
How do you capture what social anxiety feels like? Make a game about difficulty of completing a simple task when every action feels like a misstep and all options seem to result in awful outcomes.
Smartphone/Tablet, Indie, Design, Production, Video

Blog: The simple reason multiplayer doesn't work for all games 2
by Gamasutra Community [05.18.16]
"If lots of others are playing a game's multiplayer -- great! By jumping in and playing too, you're likely to have a great time with it. If there aren't a lot of others playing..."
Console/PC, Indie, Production, Business/Marketing

Nexon wants VR devs to submit games for an exhibition and workshop  
by Christian Nutt [05.17.16]
An open call to global game devleopers to submit games for a variety of prizes -- including a small cash prize and a two week stay in Korea.
VR, Indie, Business/Marketing

Blizzard vows to fight abuse in Twitch chat, calls on industry to join in 4
by Christian Nutt [05.17.16]
"This is ultimately an industry-wide issue, and it will take all of us to make a real impact," says Blizzard president Mike Morhaime.
Console/PC, Smartphone/Tablet, Business/Marketing

IGN acquires, revives GameTrailers, to post game trailers  
by Christian Nutt [05.17.16]
IGN today announced that it has acquired GameTrailers, the venerable video-centric site that launched in 2002 and was shut down in February by its parent company, Defy Media.
Console/PC, Business/Marketing, Video

Get a job: The Behemoth and The Research Centaur seek a QA Test Lead  
by Staff [05.17.16]
The Test Lead will help test Behemoth games from start to finish, as well as working with various external client titles through The Research Centaur division at The Behemoth's San Diego, CA office.
Console/PC, Production, Recruitment

Don't Miss: Creator Alexey Pajitnov on the past, present, and future of Tetris 7
by Christian Nutt [05.17.16]
Conducted in 2010 during the 25th anniversary of Tetris, this classic chat with creator Alexey Pajitnov touches on everything from basic tenets of multiplayer design to the future of the game industry
Console/PC, Design, Production, Business/Marketing

Video: Raph Koster recounts a history of virtual worlds, from MUDS to MMOs  
by Staff [05.17.16]
Speaking at GDC 2016, online game industry veteran Raph Koster briefly recounts how virtual worlds have evolved from multi-user dungeon games through to World of Warcraft -- and why you should care.
Social/Online, Design, Video, Vault

Tetris movie still in the works, now planned as a trilogy 11
by Alex Wawro [05.17.16]
Threshold Entertainment's Larry Kasanoff still holds the rights to make a live-action Tetris movie, and now he's cut a deal to co-produce an $80 million Tetris film which could become a trilogy.
Console/PC, Business/Marketing

EA inks deal to publish the next game from Unravel developer  
by Alex Wawro [05.17.16]
Swedish studio Coldwood Interactive has signed a deal with Electronic Arts to publish its next game, which is yet unannounced.
Console/PC, Business/Marketing

Chinese VR firm offers prizes for VR games via a Global VR Challenge  
by Alex Wawro [05.17.16]
VR game makers, take note: Chinese VR firm DeePoon is looking for unreleased VR games, and it's holding a global VR game competitition with a $35,000 prize pool to find them.
VR, Business/Marketing

WESA grilled about potentially flawed eSports regulatory practices  
by Alex Wawro [05.17.16]
"If we're seen as legitimate as the NFL, we're happy," ESL chief Ralf Reichert tells GameSpot in a confrontational new interview. "We probably don't have the same standards as you have."
Social/Online, Business/Marketing

Best practices for in-game ads  
by Gamasutra Community [05.17.16]
A deep and involved look at the performance of ad-based games on Kongregate, and tips for developers to make ads more effective in their titles.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Making an appealing trailer for a Greenlight game  
by Gamasutra Community [05.17.16]
"Whether or not this game trailer will get people interested in the game, hopefully I've given some of you an insight of what to look out for if you've never made a trailer for a game before."
Indie, Business/Marketing

Gear VR sales have surpassed 300,000 in Europe this year  
by Chris Kerr [05.17.16]
Samsung has sold over 300,000 of its Oculus-powered Gear VR virtual reality headset across Europe since the start of the year. 
VR, Business/Marketing

Attend GDC Europe and learn how Master of Orion was rebooted for 2016  
by Staff [05.17.16]
GDC Europe 2016 attendees will be able to check out out an in-depth talk from the folks at Wargaming about the challenges of rebooting beloved space strategy game Master of Orion for 2016.
Console/PC, Social/Online, Design, Production, GDC Europe

Into oblivion: Take a look at the cancelled Elder Scrolls game for PSP 1
by Chris Kerr [05.17.16]
UPDATE: New gameplay videos showcasing Climax's cancelled Elder Scrolls IV: Oblivion PSP spin-off have been unearthed by a NeoGAF user.
Smartphone/Tablet, Production, Video

Sega mod hub launch sparks 350,000 in classic game sales  
by Chris Kerr [05.17.16]
"350,000 sales is a phenomenal achievement for content which is over 20 years old. It shows that there’s still a huge following out for the Mega Drive and Genesis."
Console/PC, Business/Marketing