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February 9, 2016
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February 9, 2016
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Road to the IGF: Ramallo and Kanaga's Panoramical  
by Kris Graft [02.03.16]
You don't simply play this game--you orchestrate an audiovisual performance.†The soundscapes and landscapes can be manipulated using†a standard joypad, a keyboard and mouse, or a MIDI controller.
Indie, Audio, Design, Production, Video, IGF

Nintendo's first smartphone app, Miitomo, to launch in March  
by Chris Kerr [02.03.16]
Nintendo's first smartphone app, Miitomo, will launch in the UK and the U.S. in March this year.
Smartphone/Tablet, Business/Marketing

Stugan accelerator gears up for another season of game dev summer camp 1
by Alex Wawro [02.03.16]
Pitched as "game dev summer camp", the Stugan accelerator is calling for applicants to its second†game-making program, which will see 20 devs spending 8 weeks making games in a cabin in Sweden.
Indie, Business/Marketing

Beyond smart and stupid: Walking a line through The Witness 8
by Gamasutra Community [02.03.16]
"The line that I'm walking through The Witness must look like the polygraph of a neurotic, pinballing mess. And that thought, unexpectedly, may be what keeps me playing it."
Console/PC, Indie, Design

Why Heroes Charge's combat system is so engaging 2
by Gamasutra Community [02.03.16]
"Heroes Charge is designed around a very deep combat system. . After months playing the game, players can still learn details of the combat system that can make a difference in a battle."
Smartphone/Tablet, Design

Engineering the engineering-based gameplay of Scrap Mechanic 1
by Roy Graham [02.03.16]
'We wanted to make you feel like a real mechanic when you put things together, so we have no editor view,' says Pontus Holmbom of Axolot Games.
Console/PC, Indie, Art, Design, Video

'Subtle' sexism: 'Do you even play games (aside from Candy Crush)?' 59
by Gamasutra Community [02.02.16]
An anonymous woman developer writes: "I am assumed to be the girlfriend, the artist, the casual game player. Rather, I am the game developer, the scripter/programmer, the gamer."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Take-Two taken to court in copyright lawsuit over in-game tattoos 7
by Alex Wawro [02.02.16]
Developer Visual Concepts and its parent company are being taken to court in a copyright lawsuit over the tattoos depicted in its NBA2K games -- but not by the players who bear them.
Console/PC, Business/Marketing

Thought EA had Star Wars locked up? Lego Star Wars says no 5
by Christian Nutt [02.02.16]
The key is likely that EA's exclusivity deal was for games aimed at a "core gaming audience" -- like its Battlefront franchise.
Console/PC, Business/Marketing, Video

The Witness has grossed over $5 million, selling 100k+ in a week 2
by Christian Nutt [02.02.16]
Jonathan Blow has revealed the sales data for his long-awaited new game, and as far as launch goes, it's looking good.
Console/PC, Indie, Business/Marketing

Get a job: Sony Santa Monica seeks experienced Tools Programmer  
by Staff [02.02.16]
Sony Santa Monica is looking to hire an experienced coder to work as a Senior Programmer designing tools and other production systems alongside other artists, designers and coders at the studio.
Console/PC, Programming, Recruitment

Chinese mobile game dev Linekong spends $20M on a new U.S. studio  
by Alex Wawro [02.02.16]
Chinese mobile game firm Linekong is making a big push Westward by investing $20 million in a new California-base†studio, Linekong US, intended to help it succeed in the Western mobile game market.
Smartphone/Tablet, Business/Marketing

Video: Coding AI to do multiple things at once in The Sims 4  
by Staff [02.02.16]
At†GDC 2014†Maxis' Peter Ingebretson explains how in The Sims 4, Maxis developed a system for authoring interactions that allows Sims to express multiple concurrent behaviors -- just like real people.
Console/PC, Programming, Video, Vault

Don't Miss: The realities of building a LEGO MMO 5
by Brandon Sheffield [02.02.16]
In this classic 2010 interview Ryan Seabury, creative director of LEGO Universe, discusses the development process of the now-defunct game, which helped pioneer complex crafting systems in MMO games.
Console/PC, Design

25 years after closing its doors, one British studio is making games again 2
by Alex Wawro [02.02.16]
British firm Hewson Consultants is making a show of relaunching its game†business†this week with some new hires and a new game,†Mechinus, in early production.
Console/PC, Business/Marketing

Blog: 5 common in-game advertising mistakes 1
by Gamasutra Community [02.02.16]
"If ads arenít shown at the right time and at the right frequency, it can send churn rates through the roof. Here some of the most common pitfalls that developers make."
Smartphone/Tablet, Business/Marketing

GDC 2016: See how Big Huge Games found F2P success with DomiNations 1
by Staff [02.02.16]
Tim Train, CEO of Big Huge Games 2.0, will speak at GDC 2016 about he and his team learned from developing, launching and maintaining†their free-to-play strategy game†DomiNations†for an entire year.
Smartphone/Tablet, Design, Business/Marketing, GDC

Blog: Why I stopped making games... and started again 6
by Gamasutra Community [02.02.16]
"In short: in January 2015 I gave up on making games. The vast seas of video games were, and still are, a mess. The market got swamped by new games, good and bad."
Indie, Production, Business/Marketing

Opinion: Prejudice as a game mechanic 3
by Katherine Cross [02.02.16]
The label 'empathy games' is associated with indie titles like Dys4ia to Cibele. But it may also apply to AAA titles like Dragon Age: Inquisition and the forthcoming Mafia III.

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC