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January 26, 2015
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Shadow of Mordor leads nominations for this year's AIAS awards  
by Christian Nutt [01.14.15]
The Academy of Interactive Arts and Sciences has announced the nominees for its 18th annual awards, which are handed out at a ceremony during the D.I.C.E. Summit.
Console/PC, Smartphone/Tablet, Business/Marketing

Square Enix shuts down its short-lived Indonesian studio  
by Alex Wawro [01.14.15]
UPDATE Square Enix appears to have shut down its Indonesian mobile game studio, Square Enix Smileworks in Surabaya, less than two years after it opened for business.
Smartphone/Tablet, Business/Marketing

Get a job: Cloud Imperium Games is hiring a Data Systems Engineer  
by Staff [01.14.15]
Cloud Imperium Games, currently at work on the massively crowdfunded Star Citizen is hiring an engineer to work on wrangling game data alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

A new, free, simple press kit tool: Differently 9
by Gamasutra Community [01.14.15]
A free alternative to Vlambeer's presskit() arises, thanks to one developer's different needs, and with a different approach to how it was developed. It's available now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Don't Miss: Learning level design from The Legend of Zelda Exclusive 63
by Mike Stout [01.14.15]
Can the original Zelda game still have things to teach designers? Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
Console/PC, Design, Exclusive

Video: How Adrift went from concept art to publishing deal  
by Staff [01.14.15]
At GDC Next 2014, Adam Orth and the rest of the core Adrift development team share lessons learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Console/PC, Indie, Production, Video, Vault

Super Mario Bros. meets Puzzle & Dragons: What's the big deal?  
by Christian Nutt [01.14.15]
Last week, a new Super Mario Bros. game was announced. But it's not a platformer; it's a new edition of Japan's biggest mobile hit, Puzzle & Dragons, for the Nintendo 3DS. Who benefits more?
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Unit tests vs. functional tests: Round 1 1
by Gamasutra Community [01.14.15]
"Long story short – I made the initial set of tests pass, but when I ran the code in Tamy (my game engine editor) on the sample assets I had, it broke spectacularly."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Threats, luggage and mild peril: Designing 80 Days 2
by Leigh Alexander [01.14.15]
'We want you to quit not because you've seen it all, but because you can't cope, and you give up,' says Inkle's Jon Ingold, referring to the volume of content in the studio's award-winning 80 Days.
Smartphone/Tablet, Design

6 steps to writing interactive fiction 1
by Gamasutra Community [01.14.15]
"Writing is hard. Writing interactive, multiple-choice games is harder. How can you write a story where anything can happen? How do you set up the player’s options? Where do you even start?"
Console/PC, Smartphone/Tablet, Indie, Design

Bungie, Naughty Dog and Double Fine share programming tips at GDC  
by Staff [01.14.15]
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Console/PC, Programming, GDC

Nintendo announces New Nintendo 3DS XL for U.S., European release 6
by Kris Graft [01.14.15]
Nintendo's "New 3DS XL" is on its way to the U.S., the company confirmed during its Nintendo Direct webcast today.

Diving into the world of adaptive music 2
by Gamasutra Community [01.14.15]
Music for a build-your-own spaceship game: "As each ship is built from components, so too is the music. There are currently close to 200 components in the game and each component has its own musical motif."
Console/PC, Indie, Audio

A local cultural perspective on Chinese mobile games 3
by Gamasutra Community [01.14.15]
"In the face of competition from foreign game companies and more demanding gamers, Chinese practitioners of mobile games walk on a tougher road."
Smartphone/Tablet, Design, Business/Marketing

The Game Outcomes Project: Game development factors 18
by Gamasutra Community [01.14.15]
"The differences in teamwork and culture across teams are simply massive, and these differences have an overwhelming impact on the games we make and our success or failure as organizations."
Console/PC, Production

This Week in Video Game Criticism: Ludocentricism and the 'Age of Games'  
by Mark Filipowich [01.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the 'ludocentrism' of games discourse to a different take on Eric Zimmerman's 'Ludic Century.'
Console/PC, Social/Online, Indie, Design, Business/Marketing

Kabam expands into L.A. by snapping up two local studios  
by Alex Wawro [01.13.15]
Free-to-play game company Kabam is expanding into L.A. by buying up local studios Tapzen and Magic Pixel Games and rolling them into a new Kabam-branded outfit in Culver City.
Smartphone/Tablet, Business/Marketing

Get a job: Sucker Punch is hiring a Narrative Writer  
by Staff [01.13.15]
Are you a storyteller? InFamous: Second Son studio Sucker Punch is looking to hire a contract writer to work on crafting narrative content alongside the team in the studio's Bellevue, WA office.
Console/PC, Design, Recruitment

Award-winning composer faces union expulsion in game music fight 7
by Alex Wawro [01.13.15]
Video game composer Austin Wintory is facing union expulsion after refusing on principle to pay fines related to his non-union work on The Banner Saga.
Console/PC, Audio

Don't Miss: Game art tips from Rockstar's former art director Exclusive 4
by Kris Graft [01.13.15]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Art, Exclusive