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August 2, 2014
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August 2, 2014
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A new dawn: Choosing a new game project 4
by Gamasutra Community [07.25.14]
"I always found it easy to come up with new game ideas... So here are some thoughts on how I try to figure out if prototyping a game idea or even nurturing it into a full-grown game is worth my time."
Smartphone/Tablet, Indie, Production

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Optimizing a Unity game for mobile using subtile meshes 2
by Gamasutra Community [07.25.14]
"The building which was previously four tiled textures and four draw calls can be rendered in one draw call, providing a performance boost without actually sacrificing any quality."
Smartphone/Tablet, Art

Playing the App Store lottery: Our first week's sales numbers 13
by Gamasutra Community [07.25.14]
"Our first week is rather a sobering experience since it shows how much goes into user acquisition when releasing a game."
Smartphone/Tablet, Business/Marketing

Blog: Killing a horse with text 10
by Gamasutra Community [07.25.14]
"In a regular game with graphics I would only have the troll hit the horse with a club or something... But in a text game, I have to describe the action to create a vision in the mind of the player."
Console/PC, Indie, Design

Strange and mundane come together in Variable State's Virginia Exclusive 1
by Leigh Alexander [07.25.14]
Variable State tells us about Virginia, its in-development narrative game inspired by 1990s TV like Twin Peaks -- character studies, magical realism and what hides beneath the suburban mundane.
Console/PC, Indie, Programming, Art, Audio, Design, Exclusive

Judge says first 38 Studios settlement can go forward  
by Christian Nutt [07.24.14]
The first settlement reached in the 38 Studios case can move forward after being held up, the Associated Press reports.
Console/PC, Business/Marketing

Report: YouTube buying Twitch 8
by Christian Nutt [07.24.14]
VentureBeat's Dean Takahashi has sourced anonymous tipsters saying the long-rumored deal between the streaming service and Google's video site has been signed.
Console/PC, Business/Marketing, YouTube

Banner Saga dev says Apple is frustrated with race to the bottom 13
by Christian Nutt [07.24.14]
"Apple is frustrated, along with everybody else, about the mentality that's gone rampant in mobile app markets, where people don't want to pay anything." - The Banner Saga developer John Watson
Smartphone/Tablet, Indie, Business/Marketing

Get a job: Obsidian is hiring a Visual Effects Artist  
by Staff [07.24.14]
Handy with Maya and 3ds Max? Irvine, CA-based Obisidian Entertainment is looking to hire a visual effects artist to work with the designers and art director of an upcoming MMORPG.
Console/PC, Social/Online, Art, Production, Recruitment

Don't Miss: Khris Brown on the secrets of great voice acting Exclusive 4
by Alex Wawro [07.24.14]
Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
Console/PC, Social/Online, Indie, Audio, Design, Production, Exclusive

In-game currency comes to Titanfall, but you can't buy it 4
by Alex Wawro [07.24.14]
Respawn announced today that it will be adding in-game currency to Titanfall alongside a new market system on July 31, but you can't pay real money for it -- you have to play for it.
Console/PC, Design, Business/Marketing

Yet another storefront to sell your Linux games 2
by Alex Wawro [07.24.14]
Gog.com finally adds Linux to its portfolio of supported platforms today, announcing that it now sells over 50 Linux-compatible games and will be adding more in the months to come.
Console/PC, Indie, Business/Marketing

Blog: WildStar's CREDD system explained 9
by Gamasutra Community [07.24.14]
"WildStar CREDD can be used to lengthen a subscription by one month, allowing players to exchange game gold for game time. If players don't want to farm gold, they can just pay a regular subscription fee."
Console/PC, Social/Online, Business/Marketing

Blog: One simple hack to crack IAPs in the developing world 8
by Gamasutra Community [07.24.14]
"Why is it that you are able to get the same levels of engagement and retention from the developing world but not the same percentage of payers and pretty much no monetization at all?"
Smartphone/Tablet, Business/Marketing

Blog: The story these stories aren't telling 13
by Gamasutra Community [07.24.14]
Elizabeth Sampat takes a look at the Gamasutra Salary Survey's gender wage gap and Brianna Wu's prominent story on sexism for Polygon and explores some of the issues they don't address.
Console/PC, Business/Marketing

Sony seeks to settle lawsuit over PSN data breach for $15 million 2
by Alex Wawro [07.24.14]
Sony has agreed to a preliminary $15 million settlement in a long-running class action lawsuit over the PlayStation Network security breach in April 2011. Here's what they're offering to those affected.
Console/PC, Social/Online, Business/Marketing

Differences between software testing and game testing 8
by Gamasutra Community [07.24.14]
A senior QA engineer at King (Candy Crush Saga) with a background in software testing and mobile phone QA takes a look at the differences between the two worlds.
Console/PC, Social/Online, Smartphone/Tablet, Production

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Video: 17 lessons for game developers, from Vlambeer's Rami Ismail 3
by Kris Graft [07.24.14]
In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways like "Take business seriously" and "Don't take business seriously."
Indie, Design, Business/Marketing, Video