Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2016
arrowPress Releases
May 24, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nintendo staves off latest in conga line of patent lawsuits 1
by Bryant Francis [05.11.16]
The US Appeals Court upheld the US Patent and Trademark Office's striking down of a patent on manufacturing technology from Motion Games LLC
Console/PC, Business/Marketing

Unity launches free 'women in gaming' talk series  
by Christian Nutt [05.11.16]
The engine provider has launched a series of free talks "to tackle some of the difficult topics around development of women’s careers in gaming, while offering women the opportunity to network and learn from each other."
Console/PC, Smartphone/Tablet, Business/Marketing

So you want to make video games? Here's some advice  
by Staff [05.11.16]
Our sister site, GameCareerGuide, helps new developers find the right career path. This week, the topic is: if you want to make games, what should you be doing?
Console/PC, Production, Recruitment, Student/Education

Video: Diablo: A classic game postmortem  
by Staff [05.11.16]
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk.
Console/PC, Design, Production, Video

Don't miss: The history of Civilization 1
by Benj Edwards [05.11.16]
This 2007 article follows the career of industry icon Sid Meier, as he established himself as one of the most important contributors to PC gaming with the iconic turn based strategy epic Civilization.
Console/PC, Design

Get a job: Wargaming seeks a Senior Monetization Specialist  
by Staff [05.11.16]
The company behind World of Tanks is seeking a senior monetization specialist with "a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors" for its console and PC games.
Console/PC, Social/Online, Business/Marketing, Recruitment

Over a billion people will know about eSports in 2016, as audiences balloon  
by Christian Nutt [05.11.16]
Probably everybody in the world knows about sports, but new research from analyst firm Newzoo suggests that awarness in eSports is expanding rapidly.
Console/PC, Social/Online, Business/Marketing

Gamejolt announces indie games marketplace 6
by Bryant Francis [05.11.16]
Indie platform Gamejolt announces a full indie games marketplace, with tax support and extended platform options for all developers.
Indie, Business/Marketing

Over half of Madden NFL's dollar-sales were from digital downloads  
by Christian Nutt [05.11.16]
EA shares some surprisingly robust full-game download numbers, which help illustrate why publishers have been turning in such high digital revenues these days.
Console/PC, Business/Marketing

Oculus says Samsung Gear VR now at 1 million active users 2
by Bryant Francis [05.11.16]
Oculus announces over 1 million active users on Gear VR, announces UI updates to improve app discoverability.
VR, Business/Marketing

Perfect World steps in to rescue and publish Motiga's MOBA, Gigantic  
by Christian Nutt [05.11.16]
The team had seen layoffs in the last year as its funding dwindled, but a new publisher means that the game is now rescued.
Console/PC, Social/Online, Business/Marketing

A brain dump of what I worked on for Naughty Dog's Uncharted 4 14
by Gamasutra Community [05.11.16]
I am a game programmer at Naughty Dog. Now that Uncharted 4 is released, I would like to share what I worked on for the project.
Console/PC, Programming, Design

Civilization VI's lead designer wants to shake up players 3
by Christian Nutt [05.11.16]
"We want to break people out of their consistent playstyles. When we look at the way people play, we see certain strategies that are used again and again..."
Console/PC, Design, Video

Blog: Designing a fluid and handy FPS movement model 5
by Gamasutra Community [05.11.16]
"First-person shooters constitute some of the juiciest opportunities for developers to build gameplay systems that make the avatar feel like they are in near complete control of the actions they perform."
Console/PC, Design

What's left when the game is done? Residual play artifacts  
by Gamasutra Community [05.11.16]
"Residual play artifacts are objects, whether virtual or existing in real space, that are created by the player during the process of play. I have become fascinated by what can happen when designers consciously design around this concept."
Console/PC, Smartphone/Tablet, Indie, Design

Selling in-game content, as an indie  
by Gamasutra Community [05.11.16]
"An entirely new type of career is emerging: a self-sustaining, independent content developer that creates standalone products for sale to developers across the world for use in their projects."
Indie, Business/Marketing

Animal Crossing and Fire Emblem apps will be free-to-play  
by Chris Kerr [05.11.16]
Earlier this year, Nintendo announced plans to bring Animal Crossing and Fire Emblem to smart devices, and now the company has revealed both of those apps will be free-to-play. 
Smartphone/Tablet, Business/Marketing

3 million copies of Dark Souls III shipped in under two months  
by Chris Kerr [05.11.16]
The third entry in Bandai Namco's unforgiving action RPG series, Dark Souls III, has shipped over 3 million copies worldwide in under two months. 
Console/PC, Business/Marketing

The Nintendo 2DS is getting a price drop again 2
by Chris Kerr [05.11.16]
The 3DS' younger, flatter cousin, the Nintendo 2DS, has had its price slashed for the second time in a year.
Console/PC, Business/Marketing

Video game sales on the up at Bandai Namco as profits falter  
by Chris Kerr [05.11.16]
Bandai Namco is the latest game company to release its financials for the year ended March 31, 2016, and it's a mixed bag for the Japanese publisher.
Console/PC, Smartphone/Tablet, Business/Marketing