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April 21, 2014
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April 21, 2014
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Nvidia launches GeForce Experience 2.0  
by Mike Rose [04.07.14]
Nvidia today launched GeForce Experience 2.0 -- the next big step for its graphics card tools and drivers which includes numerous updates and optimizations for Twitch, Shadowplay and GameStream support.
Console/PC, Business/Marketing

Blog: Building for Linux, the smart way 6
by Gamasutra Community [04.07.14]
"I've been exposed to the Unix philosophy, coding practices and general way of things for just under 10 years. I'd like to share some of the less obvious tricks I've put up my sleeve -- this time regarding the build system."
Console/PC, Indie, Programming

Blog: 310 days in purgatory 22
by Gamasutra Community [04.07.14]
I Get This Call Everyday's David Gallant on the Steam ecosystem: "I'm looking forward to working with Valve... But at least I'm no longer on Greenlight."
Console/PC, Indie, Business/Marketing

VR and simulation sickness: What it is, and how to reduce it 27
by Gamasutra Community [04.07.14]
"Some people can feel sick when using VR... This article aims to lay out what the current science has to say about simulation sickness, what it is, why it occurs, and what developers and players can do about it."
Console/PC, Indie, Design

Titanfall: Why Respawn is punishing cheaters 41
by Christian Nutt [04.04.14]
Respawn has begun to exclude Titanfall cheaters from the general player population. We speak with network engineer Jon Shiring and community manager Abbie Heppe to find out more.
Console/PC, Design, Business/Marketing

Blog: $5B in one year? Try one quarter, as game industry acquisitions heat up 6
by Gamasutra Community [04.04.14]
"Games M&A smashed a record >$5B in the three months to March 2014, after the prior full year record of $5.6B in 2013... The activity was driven by blockbuster transactions in both Asia and America."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Indie developers build robot that plays Threes perfectly 1
by Alex Wawro [04.04.14]
Matthew Wegner and Walt Destler have built a robot that is programmed to play a perfect game of Threes, and you can watch it do so right now.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Oh! The places I've been! 5
by Gamasutra Community [04.04.14]
Eccentric world traveler and video game producer, Matt Powers, shares stories from some of his interesting, on-the-job travel to visit indigenous local developers as well as exotic trade shows.
Console/PC, Production

Tips for exhibiting your game 3
by Gamasutra Community [04.04.14]
15 quick, simple tips for working a booth at a trade show, which covers everything from keeping your stamina going to connecting with fans -- and getting insights from those who don't like your game, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Clash of Clans' monetization formulas demystified 8
by Gamasutra Community [04.04.14]
"I set out to learn more about the hidden formulas at work," writes Wolfgang Graebner, before laying out his research -- including those formulas, as well as the actual costs of the F2P game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Microsoft patches Xbox Live security flaw found by 5-year-old 7
by Alex Wawro [04.04.14]
Microsoft has patched an Xbox Live security flaw which allowed a 5-year-old in San Diego to log into his father's account without knowing the password.
Console/PC, Design, Business/Marketing

How to survive a game-dev event (for indies that pay rent) 10
by Gamasutra Community [04.04.14]
By attending an event, writes Tanya X. Short, "You're spending money and time and energy that could go towards making your game." She cautions however, that "that pressure can make you do dumb things."
Indie, Business/Marketing


Adam Orth's Adrift finds a publisher 2
by Mike Rose [04.04.14]
>Adr1ft, the game prototype from Adam Orth inspired by the waves of abuse he received following comments about Xbox One's (since canceled) always-online requirement, has found a publisher.
Console/PC, Business/Marketing

Blog: The visual design of Shadow of the Colossus 3
by Gamasutra Community [04.04.14]
"It is not the graphic engine that left its mark on the players, but the beautiful art direction of the game."
Console/PC, Art

Square Enix Collective now open to all developers 1
by Mike Rose [04.04.14]
The Square Enix Collective platform, through which Crackdown 2 studio Ruffian Games recently pitched its latest video game concept, is now publicly open for any developer to submit their original game ideas.
Console/PC, Business/Marketing

E.T. landfill excavation finally given the go-ahead 16
by Mike Rose [04.04.14]
During the video game crash of 1983, it was reported that Atari buried millions of copies of video game E.T. in a landfill. Now a group of film companies have been given the go-ahead to dig the site up.
Console/PC, Business/Marketing

When a successful Kickstarter campaign doesn't lead to a successful game 28
by Gamasutra Community [04.04.14]
"I'm incredibly fortunate to be where I'm at right now... [but] Contract Work barely sold any copies, received mixed reviews (at best) and I'm back in the cubes instead of being the next indie gaming success story."
Console/PC, Indie, Production, Business/Marketing

Obituary: Fire Pro Wrestling creator Masato Masuda 3
by Mike Rose [04.04.14]
Masato Masuda, the game developer best known for creating the Japanese Fire Pro Wrestling series, has passed away. He was 48 years old.
Console/PC, Business/Marketing

Blog: Why changes in the Steam ecosystem terrify me 34
by Gamasutra Community [04.04.14]
One independent developer writes why he doesn't want to see Valve open up the floodgates on Steam -- "I'm a programmer, not an advertiser."
Console/PC, Indie, Business/Marketing