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June 26, 2017
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Sponsored: Push notification strategies of the top 100 mobile games  
by Alyssa Jarrett [06.12.17]
In Iterable's 2017 User Engagement Top 100 Report, we analyzed the push messaging strategies adopted by the top 100 freemium iOS games in the U.S.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Gamasutra's at E3 2017! Stay up to speed right here  
by Staff [06.12.17]
Gamasutra is on-site covering E3 2017 in Los Angeles this week. Follow our game dev- and business-centric coverage on our special event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, E3

EA wants to use machine learning to create real-time game narratives 4
by Chris Kerr [06.12.17]
"What if you wanted to build a new Battlefield experience and you fed it every war story ever written? Could it tell you new and interesting and personal stories?"
Production, E3

EA opens 'SEED' game tech research division  
by Chris Kerr [06.12.17]
The new outfit will be housed within EA Worldwide Studios, and will be tasked with searching for extraordinary experiences.
Programming, Production, E3

Minecraft gets cross-platform boost with 'Better Together' update 1
by Chris Kerr [06.12.17]
Microsoft and Mojang want to turn Minecraft into a true cross-platform experience with the launch of the 'Better Together' update later this year. 
VR, Console/PC, Smartphone/Tablet, Business/Marketing, E3

7 roguelikes that every developer should study 3
by Stefanie Fogel [06.12.17]
Procedurally generated levels. Permadeath. Controller-smashing amounts of difficulty. Gamasutra asked several devs to single out some of the most instructive examples of the Roguelike genre.
Console/PC, Indie, Design

Bethesda announces new mods network, Creation Club 1
by Mathew Kumar [06.12.17]
At Bethesda's E3 press conference in L.A. tonight, the Fallout and Skyrim developer announced a new mods program dubbed "Creation Club."
Console/PC, Social/Online, Business/Marketing, Video, E3

Watch Bethesda's E3 press conference right here!  
by Staff [06.11.17]
Tune in to Bethesda's E3 press conference at 9 p.m. PT. on Twitch.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Microsoft boosts Xbox One backwards compatibility with original Xbox games 1
by Kris Graft [06.11.17]
Microsoft is expanding its backwards compatible game library on Xbox One with the addition of original Xbox games.
Console/PC, Business/Marketing, E3

Project Scorpio is now officially 'Xbox One X,' priced at $499 5
by Kris Graft [06.11.17]
At Microsoft’s E3 press conference, Xbox executives hyped a faster – and smaller – Xbox One console.
Console/PC, Business/Marketing, E3

Watch Microsoft's E3 press conference stream right here!  
by Staff [06.11.17]
Microsoft's E3 press conference is happening this afternoon in L.A. Watch its livestream here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, E3

Video Game Deep Cuts: Oxygen Arms Not Included  
by Gamasutra Staff [06.11.17]
This week's top longform articles & videos include the design of Klei's Oxygen Not Included, a look at Nintendo's Arms, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Survey: What happens to games after they're shown at Sony or Microsoft's E3 event?  
by Alex Wawro [06.09.17]
Here's some fun pre-E3 reading: someone watched "every major press conference" put on by Microsoft & Sony from 2013-2016, then tallied how many games were shown & how long they were in development.
Console/PC, Business/Marketing, E3

'Tutorials are not fun', so a Klei dev offers tips on avoiding them  
by Alex Wawro [06.09.17]
"If you can feel like you discovered it on your own, that's the Holy Grail," Oxygen Not Included dev Johann Seidenz tells Gamasutra in a chat about teaching players. "That's what makes the game fun."
Indie, Design, Video

Dropzone dev Sparkypants lays off staff  
by Alex Wawro [06.09.17]
UPDATE Sparkypants, developer of the free-to-play real-time strategy game Dropzone, has laid off 14 staffers from its studio in Baltimore, Maryland.
Social/Online

Go behind the development process of The Elder Scrolls Online: Morrowind  
by Bryant Francis [06.09.17]
We sat down to chat with Elder Scrolls Online game director Matt Firor about why Zenimax Online Studios made a paid expansion for its gigantic online game.
Console/PC, Design, Video

Video: Street Fighter V and the impact of art design in fighting games  
by Staff [06.09.17]
At GDC 2017 Street Fighter V art director Toshiyuki Kamei spoke at length about Capcom's approach to art directing fighting games -- and how fighting games are, in turn, shaped by their art style.
Console/PC, Art, Design, Video, Vault

Sonic designer Hirokazu Yasuhara zeroes in on how to design with fun in mind  
by Alissa McAloon [06.09.17]
Fun is often times a subjective concept, so how can game designers introduce elements into games that capture the feeling of fun?
Console/PC, Design, Video

One year later, Pokemon Go has surpassed 750 million downloads  
by Alissa McAloon [06.09.17]
The free-to-play AR game saw a groundbreaking launch last July, and developer Niantic Labs now says Pokemon Go has graced more than 750 million devices.
Smartphone/Tablet

Don't Miss: 17 mold-breaking fighting games that all developers should study 8
by Staff [06.09.17]
Take a look back at this exploration of some of the fascinating deviations and beautiful experiments that fighting game devs took to try and change up the fighting game formula.
Console/PC, Design