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January 28, 2015
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January 28, 2015
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Looking back at one of the very first video game rivalries 1
by Alex Wawro [01.09.15]
"I would like to believe that I was the first one to win a video game, because I kicked my brotherís butt," Mark Baer, son of the 'father of video games' Ralph Baer, tells Wired.
Console/PC, Business/Marketing

Capcom lowers sales expectations for the year due to game delays  
by Alex Wawro [01.09.15]
Capcom has cut its predicted year-end sales figure by 15 billion yen due to delays in launching new pachinko machines and "mid-range titles" in its Digital Contents business.
Console/PC, Business/Marketing

Layoffs poised to strike GRID maker Codemasters 4
by Alex Wawro [01.09.15]
A representative of the UK-based Codemasters has confirmed to Eurogamer that the company has begun a consultation period to determine whether or not to lay off a portion of its staff.
Console/PC, Business/Marketing

Designing procedural dungeons: My method 2
by Gamasutra Community [01.09.15]
"I created a master carver, which would spawn other sub-carvers. The trickiest part then, was balancing when and where to spawn in the sub-carvers, in order to get a dungeon that felt right."
Console/PC, Indie, Programming, Design

Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations 3
by Staff [01.09.15]
The 15th annual Game Developers Choice Awards nominees also include Shadow of Mordor, This War Of Mine and Shovel Knight - winners revealed at GDC this March.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

A framework for screens and logic  
by Gamasutra Community [01.09.15]
"I chose to solve this problem up front and develop a good system for switching between game modes, as well as segmenting my display and logic functionality. Hereís what I did."
Console/PC, Indie, Programming, Design

Dead Secret dev shares mobile VR game design tips at GDC 2015  
by Staff [01.09.15]
Robot Invader's Chris Pruett will share lessons learned from rebuilding Dead Secret to work well as a mobile VR game as part of the GDC 2015 Smartphone & Tablet Games Summit.
Smartphone/Tablet, Design, GDC

A peek inside the music creation process 4
by Gamasutra Community [01.09.15]
Integrating audio into the development process, and how to approach live recording on a budget -- this post takes a look at the music creation process for Apsis.
Console/PC, Indie, Audio

Advice on entering the Chinese mobile market from a local dev 2
by Gamasutra Community [01.09.15]
"If you are a medium-sized or small-sized studio, intent on working with a big name publisher in China, Iíd like you to know that you arenít not good enough just not lucky enough. So here is some advice."
Smartphone/Tablet, Design, Business/Marketing

Cross-platform RTS synchronization and floating point indeterminism 6
by Gamasutra Community [01.09.15]
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures.
Console/PC, Indie, Programming

Valve says Steam Machines 'front and center' at GDC 7
by Christian Nutt [01.08.15]
Valve's hardware plan to enter the living room was eagerly anticipated but seems to have fallen off the map -- but that will soon change, the company says.
Console/PC, Business/Marketing

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education

Get a job: Be a UI Designer for The Odd Gentlemen  
by Staff [01.08.15]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced user interface designer to work alongside them in Los Angeles on the development of King's Quest.
Indie, Art, Recruitment

Don't Miss: A postmortem of the original DoTA Exclusive 7
by Steve Feak, Steve Mescon [01.08.15]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense Of The Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Design, Exclusive

Using Plague to spread the word about video games 2
by Gamasutra Community [01.08.15]
"I recently started experimenting with Plague, a mobile-based social network that launched in November. What I wanted to know was whether I could use it for spreading the word about vidja games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Supergiant has sold over 600k copies of Transistor so far 1
by Alex Wawro [01.08.15]
Supergiant's sophomore effort Transistor has sold over 600,000 copies across PC and PlayStation 4 since its launch last May, at points selling even faster than the company's previous game Bastion.
Indie, Business/Marketing

Developers reap over $10B in revenue on Apple's App Store in 2014  
by Alex Wawro [01.08.15]
Developers earned over $10 billion revenue from the Apple App Store in 2014 and over $25 billion in revenue to date, a majority of which was likely generated by games.
Smartphone/Tablet, Business/Marketing

Gummy Drop: Rethinking the Saga map 1
by Gamasutra Community [01.08.15]
"The map no longer becomes a simple marker of linear progress, but rather opens up the ability to alter the gameís pace, encouraging the player to explore something outside of the gameís core mechanic."
Smartphone/Tablet, Design

Videogame History Museum returns to GDC with prized Atari exhibit  
by Staff [01.08.15]
The Videogame History Museum will build an amazing exhibit paying tribute to the history of Atari on the GDC 2015 show floor that includes memorabilia, playable Atari games and other artifacts.
Console/PC, Business/Marketing, GDC

Techniques for Unity 2D game development: Animation curves 3
by Gamasutra Community [01.08.15]
"Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve."
Console/PC, Smartphone/Tablet, Indie, Programming