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August 24, 2016
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August 24, 2016
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Design of portal-based locomotion in VR game Budget Cuts 3
by Gamasutra Community [08.10.16]
"Movement in VR is a tricky problem to solve, as nearly all traditional forms of movement will cause severe motion sickness. This is a look into the design process behind the locomotion system in our VR game Budget Cuts."
VR, Design

Catch these great talks at GDC Europe -- Online registration closes Wednesday!  
by Staff [08.10.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC Europe

PC game pirates begin to find cracks in Denuvo anti-piracy tech 19
by Bryant Francis [08.09.16]
Vice Gaming reports that several pirates have begun to break through the protections offered by Denuvo's Anti-Tampering software.
Console/PC, Programming

No Man's Sky dev talks about dealing with excessive fan enthusiasm  
by Bryant Francis [08.09.16]
In an ask-me-anything session on Reddit, Hello Games' Sean Murray offers insight into why developers can't say much even as fans clamor for answers about their game.
Console/PC, Production

Get a job: Soulbound seeks an experienced Engine Programmer  
by Staff [08.09.16]
Soulbound Studios is seeking a full-time, Senior Engine Programmer to join the dedicated team working on its indie MMORPG Chronicles of Elyria in Bellevue, Washington.
Social/Online, Programming, Recruitment

Humble experiments with giving streamers a cut of game bundles they promote  
by Alex Wawro [08.09.16]
The folks behind Humble Bundle are beta-testing a new Partner program that allows select streamers to promote (and take a cut of) Humble game bundles using a special referral link.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Nvidia's new Indie Spotlight program aims to boost devs' discoverability  
by Alex Wawro [08.09.16]
UPDATED: Nvidia is making a show of support for indies this week via its Indie Spotlight program, a marketing initiative that will see select developers' games hyped via Nvidia's various promo tools.
Indie, Business/Marketing

Don't Miss: Procedurally generating the worlds of No Man's Sky 2
by Staff [08.09.16]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Programming, Art, Production

A comic look at the weird business of game development  
by Alex Wawro [08.09.16]
Indie game dev and artist Dominique Ferland has published a quartet of one-panel comics that illustrate (with disarmingly cute characters) some of the weird idiosyncracies of life as a game developer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Indie Fund's revised loan template is now available for public use  
by Alex Wawro [08.09.16]
Anyone looking to draw up a loan agreement for indie game dev can now freely study & repurpose Indie Fund's latest contract template, which the longtime indie investment group published this week.
Indie, Business/Marketing

Now's the time to submit your best Visual Arts talks for GDC 2017!  
by Staff [08.09.16]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Blog: Considerations for the global test market 1
by Gamasutra Community [08.09.16]
Kongregate's associate product manager, James An, analyzes the pros and cons of running mobile game tests on a global scale.
Smartphone/Tablet, Business/Marketing

Blog: This is why indies don't like sequels 5
by Gamasutra Community [08.09.16]
"Why don't Indie developers do as many sequels? It's a good point and one that I want to talk more about having spent so much time interviewing developers."
Indie, Business/Marketing

Blog: What makes Pokemon Go so popular? 4
by Gamasutra Community [08.09.16]
Freelance game designer David Mullich looks to understand the reasons behind Pokemon Go's meteoric success.
Smartphone/Tablet, Design

How we localized Shovel Knight for Japan 8
by Gamasutra Community [08.09.16]
Shovel Knight developer Yacht Club Games talks about the tweaks and changes it made when bringing its 2D platformer to Japan.
Design, Business/Marketing

GDC Europe online registration closes Wednesday! Don't miss these great talks  
by Staff [08.09.16]
GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight some of the great expert sessions that will be taking place at the show.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Vlambeer is putting out a book to document its game design history  
by Bryant Francis [08.08.16]
The new book, called 120 Years of Vlambeer and Friends, promises design insights and unfinished ideas from the archives of Vlambeers' six-year development history.
Console/PC, Design, Business/Marketing

Surgeon Simulator devs raise $1.35 million to fund MMO Worlds Adrift  
by Bryant Francis [08.08.16]
UK investment firm London Venture Partners has invested $1.35 million in Bossa Studios for their new MMO game Worlds Adrift.
Console/PC, Business/Marketing

Get a job: Be an Environment Artist at Industrial Light & Magic  
by Staff [08.08.16]
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, seeks an experienced environment artist to work alongside a team of artists and game designers at its San Francisco, CA office.
VR, Console/PC, Art, Recruitment

Pokemon Go now banned in Iran due to 'security concerns' 1
by Alex Wawro [08.08.16]
Niantic's Pokemon Go continues to be popular and polarizing, as the BBC reports that Iran's High Council of Virtual Spaces has issued a country-wide ban on the game due to 'security concerns.'
Smartphone/Tablet, Business/Marketing