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October 25, 2016
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Is the PS4 Pro changing the way developers create console games?  
by Alissa McAloon [10.12.16]
Now that both major video game consoles have multiple iterations of the same generation out in the market, traditional console game development soon might start looking more like PC development.
Console/PC, Production, Video

Learn about the latest AR and VR innovations at VRDC 2016!  
by Staff [10.12.16]
VRDC is all about exploring and discussing the latest in VR/AR game and experience design, so today organizers want to quickly run down a sample of the talks you'll find on the conference's Innovation track.
VR, Design

Get a job: Psyonix is hiring a Systems Designer  
by Staff [10.12.16]
Psyonix is looking for an experienced and passionate Game Designer to help design, develop, and iterate on gameplay systems and live game features in San Diego, California.

Don't Miss: Tomb Raider and the clash between story and violence in games 46
by Staff [10.12.16]
Games like Tomb Raider show the complexity of balancing the narrative need for human characters and the violent demands of developing a first person shooter.
Console/PC, Design

Blog: Inspired designs in Relic's RTS games 1
by Gamasutra Community [10.12.16]
I revel in the system design of Relic's RTS titles and talk about why the studio's games are a breath of fresh air in the real-time strategy space.

New Samsung TVs will include Steam Link integration  
by Alissa McAloon [10.12.16]
Steam Link will be built directly into new Samsung TVs in the future, eliminating the need for an external accessory to stream PC games remotely to TV sets.
Console/PC, Business/Marketing

What can you expect when showing a game at a convention?  
by Alissa McAloon [10.12.16]
Multiple developers share their experiences and opinions on the process of showcasing games at video game conventions.
Console/PC, Indie, Business/Marketing

Come chat with The Elder Scrolls Online's creative director today at 3PM EST  
by Staff [10.12.16]
We're streaming The Elder Scrolls Online with ZeniMax Online Studios creative director Rich Lambert today at 3PM EST. Come chat about the future of MMORPGs with us!
Console/PC, Design, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Console/PC, Indie, Serious, Design, Video

GDC 2017 debuts talks on the state of VR and the design of League of Legends  
by Staff [10.12.16]
Now that registration is open for GDC 2017, conference organizers would like to let you know about some of the expert talks on the art and business of game design that are taking place at the big conference next year.
VR, Social/Online, GDC

Blog: Common mistakes in game animation  
by Gamasutra Community [10.12.16]
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Programming, Design

Overwatch now has 20 million registered players  
by Chris Kerr [10.12.16]
Blizzard's high-flying hero shooter Overwatch has amassed 20 million registered players in under five months. 
Console/PC, Business/Marketing

Blog: Which mobile game mechanics make it to the top of the sales charts? 5
by Gamasutra Community [10.12.16]
A study of the popularity of primary and additional mechanics in mobile games from U.S. top-grossing lists on Google Play and App Store.
Smartphone/Tablet, Design, Business/Marketing

Blog: The birth of Japanese RPGs, retold in 15 games 6
by Gamasutra Community [10.12.16]
A look at the roots of Japanese RPGs -- from the hardware to the early proto-RPGs, the Ultima-clones, the first Action-RPGs, and genre landmarks like Dragon Quest, Final Fantasy and Ys.

Dev cuts deal to make a movie based on African indie RPG Aurion 1
by Alex Wawro [10.11.16]
Aurion: Legacy of the Kori-Odan developer Kiro'o Games has made a deal with Good Fear Film that will see the latter making a movie based on the game, an RPG inspired by African music, myth and culture.
Indie, Business/Marketing

Stanley Parable's Davey Wreden shares real talk about game design 1
by Alex Wawro [10.11.16]
A recently-published chat between game devs Steve Swink (Scale) and Davey Wreden (The Beginner's Guide, The Stanley Parable) sheds notable light on how both go about the business of designing games.
Indie, Design, Video

Valve's royalty-free SteamVR tracking tech already has over 300 licensees 1
by Alex Wawro [10.11.16]
Valve reports it has over 300 licensees working to incorporate its SteamVR Tracking tech into projects that reportedly go beyond games to include everything from vehicles to toys.
VR, Business/Marketing

Why Thumper's twist on rhythm games is so well-suited for VR  
by Jennifer Allen [10.11.16]
The "rhythm violence game" Thumber is well-suited to VR. “We wanted to make a game that was also an ‘experience’, something you can get lost in and overwhelmed by," explains co-creator Brian Gibson.
VR, Console/PC, Art, Audio, Design, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.

Get a job: Boss Key Productions is hiring a Multiplayer Level Designer  
by Staff [10.11.16]
Boss Key Productions is seeking a Multiplayer Level Designer with boundless creativity, a strong visual aesthetic and a longstanding passion for playing and understanding games in Raleigh, NC.
Console/PC, Design, Production, Recruitment