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June 19, 2013





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The demo is dead, revisited 45
by Gamasutra Community [06.06.13]
Caspian Prince stirred up a hornet's nest when he declared the demo dead. Now, he's back to defend his point, add context, and dispel misunderstandings arising from his original blog post.
Indie, Business/Marketing

Amazon launches dedicated indie games storefront 6
by Mike Rose [06.06.13]
Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
Console/PC, Indie, Business/Marketing

The art of balancing tower defense games 6
by Gamasutra Community [06.06.13]
Tower defense is a popular genre for indie and mobile games -- and Goal Defense's developer shares the secrets -- and the math -- behind the balance in the popular smartphone game.
Smartphone/Tablet, Indie, Programming, Design

Facebook Credits will finally be killed off in September 2
by Mike Rose [06.06.13]
A year ago, Facebook announced that it was abandoning its Facebook Credits system, in favor of local currencies. From September this year, the Credits system will finally be killed off once and for all.
Social/Online, Smartphone/Tablet, Business/Marketing

Keeping the simulation dream alive 42
by Gamasutra Community [06.06.13]
BioShock Infinite designer Tynan Sylvester examines why complex simulations often fail to impact players -- and how using tricks of the human psyche, you can design ones that will.
Console/PC, Indie, Programming, Design

Jellyvision Games evolves into Jackbox  
by Kris Ligman [06.05.13]
You Don't Know Jack developer Jellyvision Games has rebranded as Jackbox Games, announcing intentions to directly bring its games to new platforms.
Console/PC, Business/Marketing

A 15-year-old critique of the game industry that's still relevant today GDMag Exclusive 35
by J.C. Herz [06.05.13]
"The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
Console/PC, GD Mag, Design, Production, Business/Marketing, GD Mag Exclusive

Video: 10 bite-size talks on progressive game design  
by GDC Vault Staff [06.05.13]
Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

What makes the perfect console for indies? 5
by Gamasutra Community [06.05.13]
From Apple's products to OUYA, from Microsoft to Nintendo -- what platform makes the most sense for indie developers? And Yet It Moves developer Martin Pichlmair considers the issue.
Console/PC, Indie, Programming, Business/Marketing

Get a job: Treyarch is looking for user experience designers  
by Kris Ligman [06.05.13]
"Treyarch is looking for a passionate and talented user experience designer to build compelling and accessible interfaces for our games."
Console/PC, Design, Business/Marketing, Recruitment

Player vs. character: When you play a game, who are you? 24
by Gamasutra Community [06.05.13]
"When you play a game, who are you?" asks Droqen, creator of IGF finalist Starseed Pilgrim -- and in this post, he explores different approaches to the tension between player and character.
Console/PC, Indie, Design

The diversity of game dev students: Who's joining the industry? 46
by Gamasutra Community [06.05.13]
There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Sega throws in lot with Ouya, brings Sonic 4 to the platform 5
by Kris Ligman [06.05.13]
The blue blur himself will be gracing Ouya consoles later this month, with three previously released mobile-ready titles headed for the platform.
Console/PC, Business/Marketing

App Annie's mobile analytics platform gets new visualization tools  
by Mike Rose [06.05.13]
App Annie has launched a new version of its mobile data tracking database today, with new tools that will allow customers deeper and near real-time access to the insights the company's data provides.
Smartphone/Tablet, Business/Marketing

Gamifying a tool: How Autodesk did it with 3ds Max  
by Gamasutra Community [06.05.13]
Will developers learn better if their tool tutorials are gamified? Autodesk tried it with 3ds Max and shares the method and the results in this blog post.
Console/PC, Art, Business/Marketing

What makes games vital: Journey and a new indie documentary 2
by Gamasutra Community [06.05.13]
Stephanie Beth, director of documentary Us and The Game Industry, writes about the creative process of Journey and what drew her to concentrating on indie developers to begin with.
Console/PC, Indie, Business/Marketing

OMGPOP layoffs: 'A weight has been lifted off our shoulders' 6
by Mike Rose [06.05.13]
"Most layoffs are sad... This was the opposite." - a former OMGPOP employee describes how his team felt after being laid off by Zynga earlier this week.
Smartphone/Tablet, Business/Marketing

Beyond 'puzzles': Designing cinematic interactions in Deadlight Exclusive 8
by Staff [06.05.13]
Deadlight's puzzle system just wasn't working, writes designer Lucas González -- until the team dropped the constraints of the "puzzle" for something simpler yet more satisfying to players.
Console/PC, Indie, Design, Exclusive

Facing lukewarm reception, Shadow of the Eternals halts crowdfunding 13
by Kris Ligman [06.04.13]
The troubled public funding saga of Precursor's Denis Dyack-helmed Shadow of the Eternals entered a new chapter today with Precursor announcing the freezing of its Kickstarter campaign.
Console/PC, Business/Marketing

Global games market will reach $70.4 billion in 2013 - Report 7
by Kris Ligman [06.04.13]
Market analyst group Newzoo projects games to reach a $70.4 billion global industry in 2013, with significant growth in Latin American and Asian-Pacific markets.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing