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February 14, 2016
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February 14, 2016
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Video: Breathing life into your game's creatures through animation 1
by Staff [02.03.16]
As part of the Animation Bootcamp at GDC 2013, experienced animator Amy Drobeck walks you through her process for breathing life into creatures and animals -- from the skeleton up.
VR, Console/PC, Smartphone/Tablet, Indie, Art, Video, Vault

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Don't Miss: Combating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.03.16]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

After flirting with retirement, Peter Molyneux doubles down on making games 4
by Alex Wawro [02.03.16]
'The only thing I can do is hunker down and strip myself back to what I really am,' Molyneux tells Eurogamer. 'And just be a programmer and a designer.'

Amiibo shipments reach 31 million  
by Christian Nutt [02.03.16]
Nintendo's toys to life figurines have sold-in big numbers and, according to the company, have reached perennial popularity around the globe.
Console/PC, Business/Marketing

100 million signups: Nintendo's initial goal for new mobile-friendly My Nintendo service 1
by Christian Nutt [02.03.16]
My Nintendo will launch in March around the globe, and the company hopes and expects that millions of consumers will flock to the service, which spans its consoles and mobile devices.
Console/PC, Social/Online, Business/Marketing

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Free-to-play techniques that players actually like 10
by Gamasutra Community [02.03.16]
"Here’s three proven strategies which increase revenue without causing the kind of problems most gamers and developers hate, and without forcing dramatic changes in more traditional games."
Smartphone/Tablet, Business/Marketing

Come to GDC and learn how Bethesda built the world of Fallout 4 1
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate! What's more, attendees will get to see a talk from Bethesda Game Studios on the modular level design of Fallout 4.
Console/PC, Design, GDC

Level design basics from a Call of Duty modder turned pro 2
by Gamasutra Community [02.03.16]
Treyarch's Muhammad Ayub: "I have been making multiplayer maps in the Call of Duty modding community for past 8 years. Over the years, I have learned a lot of design rules and principles."
Console/PC, Design

Gameloft and GungHo strike up new mobile partnership  
by Chris Kerr [02.03.16]
Gameloft and GungHo Online have entered into a "strategic operational relationship" that will see both companies work together to create and publish a number of mobile games domestically and globally.
Smartphone/Tablet, Business/Marketing

Blog: Character creators and race in games 3
by Gamasutra Community [02.03.16]
Two students take a close look at how video game character creators represent race, and speak to players to find out how those representations affect them.
Console/PC, Social/Online, Art, Design, Business/Marketing

CCP to pull the plug on EVE Online spin-off, Dust 514 3
by Chris Kerr [02.03.16]
"We consider Dust 514 one of the best free-to-play offerings on the platform, but the years have caught up with us."
Console/PC, Business/Marketing

Road to the IGF: Ramallo and Kanaga's Panoramical  
by Kris Graft [02.03.16]
You don't simply play this game--you orchestrate an audiovisual performance. The soundscapes and landscapes can be manipulated using a standard joypad, a keyboard and mouse, or a MIDI controller.
Indie, Audio, Design, Production, Video, IGF

Nintendo's first smartphone app, Miitomo, to launch in March  
by Chris Kerr [02.03.16]
Nintendo's first smartphone app, Miitomo, will launch in the UK and the U.S. in March this year.
Smartphone/Tablet, Business/Marketing

Stugan accelerator gears up for another season of game dev summer camp 1
by Alex Wawro [02.03.16]
Pitched as "game dev summer camp", the Stugan accelerator is calling for applicants to its second game-making program, which will see 20 devs spending 8 weeks making games in a cabin in Sweden.
Indie, Business/Marketing

Beyond smart and stupid: Walking a line through The Witness 8
by Gamasutra Community [02.03.16]
"The line that I'm walking through The Witness must look like the polygraph of a neurotic, pinballing mess. And that thought, unexpectedly, may be what keeps me playing it."
Console/PC, Indie, Design

Why Heroes Charge's combat system is so engaging 2
by Gamasutra Community [02.03.16]
"Heroes Charge is designed around a very deep combat system. . After months playing the game, players can still learn details of the combat system that can make a difference in a battle."
Smartphone/Tablet, Design

Engineering the engineering-based gameplay of Scrap Mechanic 1
by Roy Graham [02.03.16]
'We wanted to make you feel like a real mechanic when you put things together, so we have no editor view,' says Pontus Holmbom of Axolot Games.
Console/PC, Indie, Art, Design, Video

'Subtle' sexism: 'Do you even play games (aside from Candy Crush)?' 59
by Gamasutra Community [02.02.16]
An anonymous woman developer writes: "I am assumed to be the girlfriend, the artist, the casual game player. Rather, I am the game developer, the scripter/programmer, the gamer."
Console/PC, Smartphone/Tablet, Production, Business/Marketing