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August 27, 2015
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August 27, 2015
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Another narrative fallacy: Games are about choice 50
by Gamasutra Community [08.14.15]
Warren Spector takes on the idea of "choice" being paramount in games: "I don't get the exclusive focus on choice. I don't get the seeming obsession, in choice-driven games, with binary opposition."
Console/PC, Design

Jade Raymond's Motive to put in 'significant' work on Visceral's Star Wars game  
by Alex Wawro [08.13.15]
In a wide-ranging interview published today by Game Informer, veteran game designer Jade Raymond speaks to some of the differences between Ubisoft/EA and lays out more details about her new studio.
Console/PC, Business/Marketing

Nexon's fortunes rise on the back of a 10-year-old F2P game 2
by Alex Wawro [08.13.15]
Korean free-to-play game publisher Nexon seems to be having a good year, as the company reported earnings for the second quarter of its 2015 fiscal year that were on the high end of its expectations.
Social/Online, Business/Marketing

A rough quarter for King still nets it $155M in profits 1
by Alex Wawro [08.13.15]
Candy Crush Saga maker King reported its second quarter 2015 earnings today, and the numbers are down across the board compared to both its previous quarter and the same period last year.
Smartphone/Tablet, Business/Marketing

Get a job: Be a UI/UX Artist and Designer at Radiant  
by Staff [08.13.15]
The makers of Rising Thunder and Stonehearth are looking for a multi-talented artist and designer to take a lead role on user interface and experience design at their Los Altos, CA headquarters.
Console/PC, Indie, Art, Design, Recruitment

Why Sega brought in an interior designer to work on Shenmue  
by Alex Wawro [08.13.15]
We wanted to know Takimoto’s design process," explained Yu Suzuki in a newly-translated interview from 2000. "We had a lot of questions about the 'rules' of interior design."
Console/PC, Design

Sponsored: Improving Android game performance with Intel INDE GPA  
by TRAPPER M. (Intel) [08.13.15]
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
Programming, Sponsored Article

Video: How Swery designed D4 for empathy via 'sensory replication'  
by Staff [08.13.15]
In a quirky session at GDC 2015, game designer Hidetaka "Swery" Suehiro discusses D4 and his attempts to empathetically connect with players using his "sensory replication" game design technique.
Console/PC, Indie, Design, Video, Vault

Don't Miss: 10 seminal postmortems every developer should read Exclusive 3
by Alex Wawro [08.13.15]
These timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

The 'trinity' of game development: A framework for design 2
by Gamasutra Community [08.13.15]
The trinity of game development: "There are at least 3 basic categories that everything in a game can be broken down into, which I call 'Context,' 'Theatrics,' and 'Questions.'"
Console/PC, Design

The secret to engagement: An intro to Maslow's hierarchy of needs 1
by Gamasutra Community [08.13.15]
"When we can use something that is part of our natural programming, it is always a very effective outcome. The needs listed here does not only work, but are must for every human being to achieve/get in their life."
Smartphone/Tablet, Design

Unity to launch VR and AR summit in 2016  
by Chris Kerr [08.13.15]
Unity has lifted the lid on its Vision Virtual and Augmented Reality Summit, a new event focused on exploring the opportunities, challenges, and potential presented by emerging VR and AR technology.
Console/PC, Business/Marketing

Making 2D portals using shaders 3
by Gamasutra Community [08.13.15]
"This brought me to a shader-based solution to this problem. Conceptually the following shader works as a camera post-effect, just like the blur or vignette unity built-in filters work."
Console/PC, Indie, Programming

Ingress developer Niantic Labs leaves Google behind  
by Chris Kerr [08.13.15]
Niantic Labs, Google's in-house game studio, and the team responsible for augmented reality cyberpunk thriller, Ingress, will soon become an independent company.
Social/Online, Indie, Business/Marketing

The challenge of responsiveness vs. naturalness in game animation 4
by Gamasutra Community [08.13.15]
Tips from a side-scrolling action game developer which "consider the animations in terms of responsiveness while trying to discuss some techniques to retain their naturalness."
Console/PC, Smartphone/Tablet, Indie, Art

How data scientists slashed early churn in Top Eleven 7
by Gamasutra Community [08.13.15]
"What if there’s something that we, as data scientists, can do to reduce early churn without burdening the product team with new features to create? This was exactly the question that sparked our effort."
Smartphone/Tablet, Business/Marketing

With Ouya's demise, is the dream of the microconsole dead? 17
by Kris Graft [08.13.15]
Does the demise of Ouya mean that open microconsoles are doomed now and forever? Gamasutra looks into what it'll take for such a device to take off.
Console/PC, Business/Marketing

Indie Fund offers useful tips for pitching  
by Christian Nutt [08.12.15]
Even if you aren't gunning to get funded by the group that backed hits like Fez and Her Story, advice offered in a new blog is helpful for anyone talking about their game.
Indie, Business/Marketing

Get a job: Rocksteady seeks an experienced Technical Artist  
by Staff [08.12.15]
The developer of Batman: Arkham Knight is aiming to hire a Senior Technical Artist to work with Rocksteady's established art team on AAA projects at its headquarters in London.
Console/PC, Art, Recruitment

The Flock dev: It's better to self-destruct than fade away  
by Alex Wawro [08.12.15]
"Most indie multiplayer games lose their player base within a year...We want to tackle that problem, and make sure The Flock ends with a climax after which the game will be fondly remembered."
Indie, Business/Marketing