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March 30, 2015
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March 30, 2015
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Learning about playfulness from Toca Boca... and my kids 4
by Gamasutra Community [03.12.15]
The power of play: "When I tried it, I just didnít see the point. I had no goals or rules to follow. You see, I was looking for a game and this isnít a game. It is frame for play."
Smartphone/Tablet, Design

Adaptive audio for smartphone games 4
by Gamasutra Community [03.12.15]
"We developed a very simple, user-focused, adaptive method of switching the music based on when the player was interacting with the game or not." And here's how.
Smartphone/Tablet, Indie, Serious, Audio

Get a job: Harmonix is hiring an Animation Engineer 1
by Staff [03.11.15]
The folks behind Fantasia: Music Evolved and Rock Band are looking for an engineer to manage artist-facing tools and engine-level animation code at Harmonix's Cambridge, MA studio.
Console/PC, Programming, Art, Recruitment

GDC Europe 2015 officials announce dates and call for papers  
by Staff [03.11.15]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2015 Game Developers Conference Europe, which will run August 3-4 in Cologne, Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Video: On SimCity and designing art in service of simulation  
by Staff [03.11.15]
Ocean Quigley speaks in detail about the motivations that drove SimCity's aesthetics and the methods that were developed to achieve them in this hour-long talk recorded at GDC 2013.
Console/PC, Art, Design, Video, Vault

Drawing from your mythology: I do it, the Japanese do it, maybe you should too 9
by Gamasutra Community [03.11.15]
From playing Persona 4 to embracing Brazilian mythology: "Youíll be amazed at the stuff youíll find when researching the mythos of your country. Most of mythosí origin Iíve found is some very dark stuff."
Console/PC, Indie, Art, Design

Don't Miss: The seminal design secrets of Chrono Trigger 24
by Victoria Earl [03.11.15]
A classic analysis piece that explores exactly how this seminal RPG's structure and gameplay design weave together to offer unprecedented freedom for the genre and exceptional player satisfaction.
Console/PC, Design

Six simple steps to nailing your post-GDC follow-ups  
by Gamasutra Community [03.11.15]
"Like many others you probably feel as if the show went wonderfully and you are on top of the world. We're going to walk you through how you deal with putting yourself in the best position to do just that."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Sony shutting down PlayStation Mobile 10
by Kris Graft [03.11.15]
Sony said last week that PlayStationís foray into the realm of mobile games, PlayStation Mobile, would be discontinued.
Console/PC, Smartphone/Tablet, Business/Marketing

Into the Pixel calls for submissions to its latest exhibition  
by Alex Wawro [03.11.15]
Video game artists are invited to submit pieces to the exhibition, now in its 12th year, which showcases production and concept art at industry events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

My GDC: Indie loserdom, hope, and friendship 4
by Gamasutra Community [03.11.15]
"If ever youíre asking yourself if attending GDC is worth it ... Iíve made scores of friends that will certainly come to my aid in ways that I canít even imagine yet, and probably at a time that I least expect it."
Smartphone/Tablet, Indie, Business/Marketing

How to protect your mobile game idea 6
by Gamasutra Community [03.11.15]
"You have a great mobile game idea. ... and you know that once itís developed and on the market, millions of people will play it every day. Here are four ways to protect your mobile game idea."
Smartphone/Tablet, Design, Business/Marketing

Postmortem: DoubleBear's Dead State - Controlling scope in an RPG 1
by Brian Mitsoda [03.11.15]
A look back at Dead State, from Kickstarter success through Early Access before final release, with Brian Mitsoda, Creative Director of Doublebear.
Console/PC, Indie, Design, Business/Marketing

Crystal Quest Kickstarter funding fail postmortem 18
by Gamasutra Community [03.11.15]
"I really feel bad about all the things I did not do. The great opportunities offered that I didnít take advantage of. The whole thing happened so fast."
Console/PC, Indie, Business/Marketing, Crowdfunding

Get a job: Nix Hydra seeks an Art Director  
by Staff [03.10.15]
The studio that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
Smartphone/Tablet, Art, Recruitment

Don't Miss: Unorthodox tips for improving your programming skills 36
by Gamasutra Community [03.10.15]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Telling a story through play: how Counter-Strike gives you an audience 5
by Gamasutra Community [03.10.15]
"One of my favorite things about multiplayer games is that each match is its own little story that you write with all the other players. Counter-Strike has always stood out to me as the most theatrical of the bunch."
Console/PC, Design

GDC In Pictures: Highlights from GDC 2015 1
by Alex Wawro [03.10.15]
To give you a taste of what it was like to be at GDC 2015, we've taken the liberty of compiling a few highlights from the Official GDC Photostream.
Console/PC, Indie, Business/Marketing, GDC

This Week in Video Game Criticism: From This War of Mine to highlights from GDC  
by Cameron Kunzelman [03.10.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics ranging from This War of Mine to highlights from this year's Game Developers Conference.
Console/PC, Social/Online, Indie, Design

Understanding your Kickstarter liabilities 5
by Gamasutra Community [03.10.15]
The legal issues surrounding failed Kickstarter projects are largely untested waters, but if recent lawsuits are any indication, then those venturing into this crowdfunding sea may be subjecting themselves to more risk than they realize.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing