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September 25, 2016
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September 25, 2016
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AIAS chief Martin Rae is stepping down to work in VR  
by Bryant Francis [09.12.16]
The man responsible for steering the DICE summits for the last few years is heading off for new virtual horizons.
VR, Business/Marketing

Playable build of canceled Warcraft adventure game surfaces online 1
by Bryant Francis [09.12.16]
A cancelled version of Blizzard's Warcraft Adventures: Lord of the Clans surfaced online over the weekend, but was quickly removed by a DMCA request.
Console/PC, Production, Video

Blog: How we prepared for our Kickstarter in 5 steps 4
by Gamasutra Community [09.12.16]
"Thinking of crowdfunding your next title? Here are 5 steps we took based on the experience of experts and thorough research."

VR Ethics: Come to VRDC and learn how not to join the league of evil 1
by Staff [09.12.16]
At the inaugural standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss the value of ethics in VR experience design.
VR, Design

Blog: Even more lessons for game dev managers 2
by Gamasutra Community [09.12.16]
"This is part two of a summation of the most comprehensive of my manager training classes for game devs, a version of which was recently held at a client’s office over the course of two days."
Production, Business/Marketing

Sacrificing Release Raptor to stay afloat, the complete Q&A  
by Gamasutra Community [09.12.16]
We got in touch with Arcen Games' founder a few weeks ago to discuss the impending launch of their latest game, In Case of Emergency, Release Raptor -- it didn't turn out as expected.
Console/PC, Production, Business/Marketing

The Last Guardian delayed due to unexpected bugs 5
by Chris Kerr [09.12.16]
"A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development."
Console/PC, Production

Former Blizzard devs form Bonfire Studios, net $25M in funding 2
by Chris Kerr [09.12.16]
Former World of Warcraft frontman Rob Pardo has established Bonfire Studios to "help friends connect through games."
Production, Business/Marketing

Blog: Implementing time reversal mechanics in Unity  
by Gamasutra Community [09.12.16]
Indie developer Stas Korotaev breaks down how to implement time-bending mechanics in Unity, pulling from his own experiences working on mobile puzzler, Lintrix.
Programming, Design

Blog: Creating smart, subversive dialogue for an F2P game  
by Gamasutra Community [09.12.16]
"I chatted with TinyCo's Allen Warner about how he snuck some sly, subversive, and even thoughtful moments into Marvel's Avengers Academy."
Smartphone/Tablet, Production

Creating an organic interconnected game world in Giant Squid's Abzu 1
by Heather Alexandra [09.12.16]
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: Nailing Nostalgia & Duelyst Bards  
by Gamasutra Community [09.10.16]
The latest Video Game Deep Cuts compilation of intriguing video game longreads from around the web includes Lord British's in-game bards, nailing nostalgia, and going inside EVE: Online's propaganda machine.

How the Avengers Academy writer makes dialogue shine in online games 1
by Bryant Francis [09.09.16]
How do you make dialogue a key component of your online game? TinyCo's Allen Warner has a few thoughts that may help.
Smartphone/Tablet, Design

Devs Answer: How will the PlayStation 4 Pro impact your business? 2
by Bryant Francis [09.09.16]
We polled developers to see what they thought about the PS4 Pro finally being revealed by Sony.
Console/PC, Business/Marketing

Video: Designing Valley, a game where the world dies when you do  
by Staff [09.09.16]
We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development.
Indie, Design, Production, Business/Marketing, Video

Blog: Why the games industry is still pushing pre-orders 4
by Gamasutra Community [09.09.16]
"Pre-ordering continues to be a major part of triple-A marketing, but its utility and purpose is being questioned by consumers today and leaves many wondering: Is pre-ordering still worth it?"

Get a job: Gunfire Games is hiring an experienced Combat Designer  
by Staff [09.09.16]
The folks at Gunfire Games in Austin, Texas are looking to bring on an experienced combat designer to take a senior role working with Unreal Engine 4 on their next project.
Console/PC, Design, Recruitment

Don't Miss: The remarkable rise and fall of the Sega Dreamcast 41
by Staff [09.09.16]
It's the 17th anniversary of Sega launching its Dreamcast in North America (9/9/99!) so it's a good time to look back at our retrospective of the rise and fall of an iconic piece of game history.
Console/PC, Business/Marketing

Tencent is bringing Hi-Rez's F2P team-based shooter Paladins to China  
by Alex Wawro [09.09.16]
Hi-Rez Studios' F2P multiplayer team-based shooter Paladins: Champions of the Realm is technically still in beta, but that hasn't deterred Tencent from cutting a deal to bring it to China.
Social/Online, Business/Marketing

Blog: Making great connections at conferences  
by Gamasutra Community [09.09.16]
"Talking to the guy cosplaying as Agent 47 isn’t going to level up your experience in the game industry. When you're spending thousands of dollars to attend a con, you want to leave with great connections."