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November 28, 2014
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November 28, 2014
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Blog: The question of the D20 for tabletop design 7
by Gamasutra Community [11.14.14]
On developing a tabletop game without using the most iconic of dice -- an examination of how different systems use it and what effect it has on gameplay.
Console/PC, Design

Blog: In search of art with Jack King-Spooner 1
by Gamasutra Community [11.14.14]
Art-indie dev Jack King-Spooner on making games: "In terms of outcome games are more rewarding. In terms of process, painting and making music is more rewarding."
Console/PC, Indie, Art, Design

World of Warcraft hit with DDoS attack as new expansion launches  
by Mike Rose [11.14.14]
With the launch of the latest World of Warcraft expansion, Warlords of Draenor, Blizzard had a tough first day due in part to a distributed denial of service attack.
Console/PC, Business/Marketing

Sweden considering gender equality label for video games 35
by Mike Rose [11.14.14]
Swedish game industry trade organisation Dataspelsbranschen is looking to introduce gender equality in video games, by positively labelling new releases that promote equality.
Console/PC, Business/Marketing

Should you upgrade your game for free? We are, and here's why 14
by Gamasutra Community [11.14.14]
"It will be free to current owners. It will be an in-place upgrade, delivered through existing channels. It won't break any of the old stuff... [But] not everyone can or even should do the weird crazy things we do."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Smash Bros. for 3DS crosses 1 million copies in U.S.  
by Christian Nutt [11.13.14]
Nintendo's handheld version of its fighting franchise is a quick success in the U.S. market, as the Wii U version is on the cusp of release.
Console/PC, Business/Marketing

Get a job: Cloud Imperium Games is hiring a Lighting Artist  
by Staff [11.13.14]
The folks building Star Citizen are looking to bring on an experienced game lighting artist well-versed in Maya to work alongside the team in the company's Santa Monica, CA studio.
Console/PC, Art, Production, Recruitment

Don't Miss: Designing the hit mobile game Monument Valley Exclusive 8
by Kris Graft [11.13.14]
Earlier this year, Monument Valley lead designer Ken Wong told us about designing a game that stands out from the crowd with a development team embedded inside a creative agency.
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Tencent and LINE unite to invest millions in mobile game makers  
by Alex Wawro [11.13.14]
The makers of the remarkably popular WeChat and LINE mobile messaging platforms seem to be joining forces and making big investments in game developers to lock down unique games for their platforms.
Smartphone/Tablet, Business/Marketing

The benefits of less visual detail 17
by Gamasutra Community [11.13.14]
"The burden of realistic visuals is that people expect to be able to interact with the game's realistic world in a realistic sense. They expect to be able to push that chair out of the way."
Console/PC, Indie, Art, Design

Ubisoft scrambles to fix Assassin's Creed Unity launch issues 8
by Alex Wawro [11.13.14]
The launch of Assassin's Creed Unity seems to be causing some trouble for developer Ubisoft, whose stock price has dropped amid widespread complaints of technical issues with the game.
Console/PC, Business/Marketing, Video

Six studios cut deals for a slice of Tango's $25M games fund  
by Alex Wawro [11.13.14]
Mobile messaging platform Tango has invested in six studios from across the globe, using the $25 million fund it established in July to entice developers and fund nascent internal development efforts.
Smartphone/Tablet, Business/Marketing

Blog: When 'doing everything right' goes wrong 28
by Gamasutra Community [11.13.14]
Developing a bigger, better sequel to a freeware hit seems like an obvious win, but the realities of development aren't always so simple.
Console/PC, Indie, Production, Business/Marketing

Mobile game publisher Scopely raises $35 million in funding  
by Mike Rose [11.13.14]
Scopely, a mobile game publishing platform founded in 2011, has received $35 million in a new round of funding, with which the company plans to "expand and diversify" its lineup of games.
Smartphone/Tablet, Business/Marketing

Microsoft releases free, fully-featured version of Visual Studio 21
by Mike Rose [11.13.14]
Microsoft today revealed a free and fully-featured version of its Visual Studio development tools, which can be used for commercial purposes by individual developers and small teams.
Console/PC, Smartphone/Tablet, Business/Marketing

Nvidia launches its own game streaming service, called GRID  
by Mike Rose [11.13.14]
With Sony currently exploring game streamin with its PlayStation Now service, Nvidia today said that it will launch its own game streaming service next week in North America.
Console/PC, Smartphone/Tablet, Business/Marketing

Ustwo responds to complaints about paid Monument Valley DLC Exclusive 75
by Mike Rose [11.13.14]
Ustwo's Monument Valley downloadable content Forgotten Shores launched on the App Store yesterday -- and it has garnered complaints from some players about having to pay for more levels.
Smartphone/Tablet, Business/Marketing, Exclusive

Our mobile game got a lot of attention, but nearly no installs 35
by Gamasutra Community [11.13.14]
"We haven't bought any user acquisition programs or rating programs since we really don't like that approach of gaming the systems. But maybe it's the only way to go forward from here?"
Smartphone/Tablet, Business/Marketing, Mobile Games

Korea is still doing the business for Nexon  
by Mike Rose [11.13.14]
Nexon's success in Korea continues to surprise the company. During its third fiscal quarter, Nexon experienced better-than-expected profits as its Korean subsidiary exceeded expectations.
Console/PC, Smartphone/Tablet, Business/Marketing, Korea

PlayStation Vue: Sony enters the internet TV business 1
by Mike Rose [11.13.14]
Sony today announced PlayStation Vue, an online TV service that will provide live television and on-demand content through PlayStation devices, as well as other devices.
Console/PC, Business/Marketing