Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2016
arrowPress Releases
July 23, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Just Cause dev Avalanche hires multiplayer mod creator  
by Chris Kerr [07.11.16]
"Several months ago, I was approached with an offer I couldn't refuse: to join Avalanche Studios Sweden as a developer so that I could work on projects present and future."
Console/PC, Social/Online, Programming

Blog: Teaching players without using words 7
by Gamasutra Community [07.11.16]
Ubisoft technical level designer Max Pears muses on a still-common practice: game design that forces players to read a whole lot of words to learn how to play.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Finding a fresh angle on WWII in Hearts of Iron IV 3
by Alan Bradley [07.11.16]
How did Paradox find a fresh approach to what is easily the most thoroughly documented war in human history?
Console/PC, Design, Video

Former Ubisoft film exec forms new studio for video game films  
by Bryant Francis [07.08.16]
Jean-Julien Baronnet, who oversaw production on the Assassin's Creed and Splinter Cell films, will now aim to adapt other video games for the big screen.
Console/PC, Business/Marketing

Pokémon Go international release delayed due to server issues 5
by Bryant Francis [07.08.16]
Niantic's John Hanke tells Business Insider that the rollout is "paused" as the company works to resolve connection errors that have plagued Pokémon Go since launch.
Smartphone/Tablet, Programming, Production

Game chat app Discord crosses 11 million registered users 1
by Bryant Francis [07.08.16]
The game-focused voice and text chat app now has over one million users online on a regular basis, and will continue efforts to work closely with game developers in building communities.
Console/PC, Business/Marketing

Get a job: Respawn Entertainment is hiring a Camera Designer  
by Staff [07.08.16]
The makers of Titanfall are looking for a camera designer work on an upcoming third-person Star Wars game alongside the rest of the team at Respawn's Southern California HQ.
Console/PC, Design, Recruitment

CS:GO gambling site accused of offering to rig bets for YouTubers  
by Alex Wawro [07.08.16]
"Not that I'm a saint in all of this, but I guess it is just a common practice for website owners to be open and okay with proposing rigging," repentant CS:GO YouTuber Lewis Stewart tells Eurogamer.
Console/PC, Business/Marketing

Don't Miss: Approaching the tricky issue of indie game pricing 40
by Dan Adelman [07.08.16]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines in this timeless blog exactly why a game like Axiom Verge is worth $20, and what goes into indie pricing.
Indie, Business/Marketing

Study: Big discounts on bulk IAP buys in mobile games barely affect earnings 1
by Alex Wawro [07.08.16]
University of Chicago economists worked with F2P mobile game maker King to study how deeply discounting IAP bought in bulk affects a game's profitability. Their findings? Not much, apparently.
Smartphone/Tablet, Business/Marketing

Less than a day after launch, Pokémon Go tops the iOS charts 3
by Alex Wawro [07.08.16]
Less than a day after it launched, the location-based mobile game Pokémon Go from Niantic and The Pokemon Company is now the #1 most popular and top grossing free iOS app on the U.S. App Store.
Social/Online, Business/Marketing

Key reseller G2A looks to secure marketplace with front-end verification 3
by Chris Kerr [07.08.16]
Video game key reseller G2A has taken more steps to reform its controversial marketplace after developer TinyBuild alleged the company has cost it roughly $450,000 in fraudulent sales. 
Console/PC, Indie, Business/Marketing

At GDC Europe, learn the IAP strategies that set top mobile devs apart  
by Staff [07.08.16]
At GDC Europe Amazon dev evangelist Mike Hines will share data on how devs of the top 50 apps use IAP differently -- and how that affects how much they sell and how long people play their games.
Smartphone/Tablet, Business/Marketing, GDC Europe

Steam sale 2016: Revenues up despite conservative discounts  
by Chris Kerr [07.08.16]
After revealing that this year's Steam sale was significantly more lucrative than the last, Steam Spy creator Sergey Galyonkin has crunched the numbers in an attempt to figure out why. 
Console/PC, Business/Marketing

Blog: Why VR excitement needs to come back to reality 3
by Gamasutra Community [07.08.16]
The VR industry is off to a strong start, but has a long way to go before being a success. But there are a number of challenges that may not be resolved.
VR, Business/Marketing

Lord of the Rings Online dev Turbine hit with layoffs  
by Chris Kerr [07.08.16]
Lord of the Rings Online creator Turbine is being hit with layoffs as parent company Warner Bros. continues to transition the studio into a free-to-play mobile developer.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Using GIFs to market your game 23
by Gamasutra Community [07.08.16]
Your game is awesome and has a lot of cool things to show, but your GIF should show off a single concept; laser-focus instead of floodlight.
Indie, Business/Marketing

Interactive ads: The future of making money on mobile games?  
by Richard Moss [07.08.16]
With most of the mobile game audience unwilling to spend money either upfront or in in-app purchases, many developers need to run ads to find success.
Smartphone/Tablet, Design, Business/Marketing, Video

PlayStation exec Adam Boyes announces departure from company  
by Bryant Francis [07.07.16]
Playstation's VP of third-party relations told Twitter followers he'd be stepping down from PlayStation for a return to the world of indie game development.
Console/PC, Indie, Production, Business/Marketing

Epic's Tim Sweeney has faith in Project Scorpio and Playstation Neo  
by Bryant Francis [07.07.16]
The longtime Epic Games CEO says that these new consoles will solve old problems for game developers, though he still has concerns on how Microsoft will be approaching game development for Windows 10.
Console/PC, Programming, Business/Marketing