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Video: How Riot balances League of Legends for all skill levels  
by Staff [04.14.17]
At GDC 2017, Riot's Greg Street shares what the League of Legends maker has learned about game balancing from trying to keep the game engaging for players of all skill levels.
Social/Online, Design, Video, Vault

Get a job: Disruptor Beam is hiring a Software Engineer  
by Staff [04.14.17]
Disruptor Beam is looking for a Software Engineer to work directly on critical features and mechanics for social games in Framingham, MA.
Smartphone/Tablet, Programming, Recruitment

Double Fine founder Tim Schafer has some advice for indie devs  
by Alissa McAloon [04.14.17]
In an interview with Glixel, Tim Schafer talks about setting your own milestones, the allure of difficult games and why he warns every indie dev he meets that "shipping games sucks."
Console/PC, Indie, Design, Production

How emergent AI encounters can be beautiful in The Signal from Tolva  
by Bryant Francis [04.14.17]
If you're wondering how to achieve interesting emergent encounters in an indie game, you should see how The Signal From Tolva utilizes its AI.
Console/PC, Design, Video

Blog: Toward a productive game discourse 11
by Gamasutra Community [04.14.17]
When it comes to discussing how to push forward the craft of game development, we should care about talking to -- and not past -- each other, argues one game designer.

Don't Miss: Capturing Star Wars' iconic look and sound in Battlefront 5
by Chris Kerr [04.14.17]
"Film & games donít always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama."
Console/PC, Art, Audio, Design

Nintendo sold over 906k Switch consoles in the U.S. last month 1
by Alissa McAloon [04.14.17]
Sales numbers released by Nintendo show that the console fell short of 1 million sales during its first month but the Switch still emerges as Nintendo's fastest selling console to date.
Console/PC, Business/Marketing

Blog: Rethinking mobile ad creatives to motivate your audience  
by Gamasutra Community [04.14.17]
The director of user acquisition at game studio Dots shares simple steps you can follow to influence your users and achieve high performance for your mobile game.
Smartphone/Tablet, Business/Marketing

Chat with the ex-BioShock developers behind Perception at 3PM EDT  
by Bryant Francis [04.14.17]
If you appreciated our previous chat with BioShock level designer Bill Gardner, you should join him and Amanda Gardner at 3PM EDT to talk about their new horror game Perception.
Console/PC, Design, Video

Blog: A developer's guide for talking to game dev students 1
by Gamasutra Community [04.14.17]
A third-year game design student offers his own experience in mentor-student networking, offering tips on how to socialize and educate up-and-coming developers.

Blog: Being a part-time indie dev (when your day job is game dev) 7
by Gamasutra Community [04.14.17]
When your day job is game development, how viable is it to create and release independent games in your spare time? One developer is finding out the answer on his own.

What does Scorpio mean for developers? Gamasutra staff weighs in 4
by Gamasutra staff [04.14.17]
"What we're seeing is a major console maker acknowledging that the PC, more than the PlayStation or the Switch, is its primary competitor right now."
Console/PC, Production, Business/Marketing

In Australia, Microsoft offers free in-store game dev classes  
by Alex Wawro [04.13.17]
The company has worked with the Academy of Interactive Entertainment to host an "Xbox Academy" program of free game dev classes in Sydney, Australia.
Console/PC, Business/Marketing

Why CastAR's Ellworth chose AR over VR, despite working on Vive  
by Alex Wawro [04.13.17]
"I love VR, but it is a hard sell to a broad demographic," Ellsworth told Polygon. "I was actively involved with the Vive project, but I thought it was a really high-friction user experience."
VR, Business/Marketing

Xbox chief Phil Spencer is not a fan of VR game exclusivity deals  
by Alex Wawro [04.13.17]
"I do not like that people are having to say which of these VR verticals do I go pick right now, as a developer?" Spencer told Gamasutra. "Because I don't think any of them are really big enough yet."
VR, Console/PC, Business/Marketing

Video: Designing the non-linear narratives in Horizon: Zero Dawn  
by Staff [04.13.17]
At GDC 2017, Guerrilla Games' Leszek Szczepanski (a former pro Dungeon Master) explains how the studio crafted an engaging, player-driven narrative for its 2017 hit Horizon: Zero Dawn.
Console/PC, Design, Video, Vault

Blog: Analyzing the level design of Dead Man's Trail  
by Gamasutra Community [04.13.17]
This article describes several architectural design concepts for use in level design, including how to invite players to explore and how to balance difficulty.

Get a job: WRKSHP is hiring an UI/UX Designer  
by Staff [04.13.17]
WRKSHP is looking for an UI/UX Designer to craft visual design elements for mobile games as a member of its team either remotely or in San Francisco, California.
Smartphone/Tablet, Design, Recruitment

Nintendo is discontinuing the NES Classic Edition 4
by Alissa McAloon [04.13.17]
Nintendo has detailed the final shipment plans for the miniature NES console it first released late last year.

How developers can benefit from creating streamable games 1
by Alissa McAloon [04.13.17]
JM Specht, head of Devolver Digital's streaming arm, explains how nurturing a streaming community can ultimately be a good thing for game developers.
Console/PC, Social/Online, Business/Marketing