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May 27, 2015
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May 27, 2015
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Get a job: Tripwire Interactive is hiring an AI Programmer  
by Staff [05.08.15]
Killing Floor 2 progenitor Tripwire Interactive is hoping to hire an AI programmer that can design creature and character AI alongside the folks at Tripwire's Roswell, GA office.
Console/PC, Programming, Recruitment

Video: Deconstructing competitive Counter-Strike: GO level design 2
by Staff [05.08.15]
At the GDC 2015 eSports Summit Counter-Strike: Global Offensive community level designers Shawn Snelling and Salvatore Garozzo speak frankly about the process of building levels for competitive play.
Console/PC, Design, Video, Vault

How to deal with making horrible games, gracefully 3
by Gamasutra Community [05.08.15]
"If you’re an indie dev, you’re going to make bad games. If you’re not making bad games or prototypes, then you’re playing it too safe."
Indie, Production

Don't Miss: How behavior trees for AI work 21
by Gamasutra Community [05.08.15]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson wrote this 2014 post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Igarashi plays and talks about his Symphony of the Night  
by Alex Wawro [05.08.15]
Koji "IGA" Igarashi crops up in a special episode of Double Fine's "Devs Play" video series to play and chat about the game he's best known for - Castlevania: Symphony of the Night.
Console/PC, Design, Video

Making sense of Nintendo's latest results 8
by Christian Nutt [05.08.15]
Nintendo is back in the black, but how did it get there, and what are its prospects? Gamasutra's Christian Nutt takes a look.
Console/PC, Business/Marketing

A remedy for turtling 30
by Gamasutra Community [05.08.15]
How turtling causes "undesirable qualities for a game," and why most developer tactics to minimize it face a challenge: "that they're applying top-down solutions to a fundamental problem."
Console/PC, Smartphone/Tablet, Indie, Design

Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A survey of word game mechanics 7
by Gamasutra Community [05.08.15]
A list of word game mechanics that are suitable to be used for the creation of video games -- from Scrabble to hangman and beyond.
Smartphone/Tablet, Design

Turning the UK election into a game marketing campaign Exclusive  
by Phill Cameron [05.08.15]
We talk to Simon Bennett of Roll7 about how his studio co-opted the UK General Election into a marketing campaign for their game Not a Hero.
Console/PC, Indie, Business/Marketing, Exclusive

A little free-to-play experiment 14
by Gamasutra Community [05.08.15]
"Making a game a month and updating it every 4-6 months can work, but it's a bad idea. Users can almost invariably tell your intentions (make quick money) and call you out in the reviews."
Smartphone/Tablet, Production, Business/Marketing

The Konami console that never was 2
by Gamasutra Community [05.08.15]
Former Konami staff speak about a cancelled mid '90s console: "While it was in development, it seems that we got word of the Sony PlayStation and we shifted our direction into providing games for it."
Console/PC, Business/Marketing, History

Death of the app keyword - what's next? 2
by Gamasutra Community [05.08.15]
"One of the main tools to optimize an app and generate traffic is quickly fading away. Yes, app keywords are dying" -- a list of tips of what to do now that this app store trick doesn't work.
Smartphone/Tablet, Business/Marketing

Play it loud: What to expect from the return of Rock Band and Guitar Hero 2
by Bryant Francis [05.08.15]
What to expect as Activision and Harmonix get ready to put their respective bands back together -- in a very different age for both music and games than the last go-round.
Console/PC, Design, Production, Business/Marketing

Will Wright sees life as a game, in the smartphone age 1
by Christian Nutt [05.07.15]
"Most of my games are reality simulations. We are at the point now that we have enough data to turn your life into a gaming platform."
Smartphone/Tablet, Design, Business/Marketing

Get a job: Be a Project Manager at Monolith Productions  
by Staff [05.07.15]
The house responsible for Middle-earth: Shadow of Mordor is looking to bring on an experienced project manager to help the Kirkland, WA-based team ship its next cross-platform AAA title.
Console/PC, Production, Recruitment

Online shop resells discounted Witcher 3 keys without dev approval 4
by Alex Wawro [05.07.15]
CD Projekt Red is engaged in a bit of a dustup with digital game retailer Green Man Gaming after the latter began reselling discounted keys for The Witcher 3 without CDPR's approval or involvement.
Console/PC, Business/Marketing

Blog: Apple now rejecting apps for mentioning other platforms 8
by Gamasutra Community [05.07.15]
"There are two clear solutions which game developers can implement to ensure they comply with the guidelines and to prevent receiving a rejection notice from Apple on new submissions or updates of their game."
Smartphone/Tablet, Business/Marketing

Don't Miss: How did Maxis put the 'sim' in SimCity? 32
by Christian Nutt [05.07.15]
In 2012, then-SimCity creative director Ocean Quigley revealed how Maxis designed systems that offer satisfying decisions for players and also accurately reflect aspects of the real world.
Console/PC, Programming, Art, Design

Buying a design partner 2
by Gamasutra Community [05.07.15]
"We playtest the game every week. At the end, we agree on design priorities for the next iteration, and I schedule my week based on these priorities."
Indie, Design