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November 30, 2015
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November 30, 2015
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Nintendo wins lawsuit over the same patent twice in two years 1
by Alex Wawro [11.16.15]
Nintendo beats patent firms Patriot Scientific Corporation, Phoenix Digital and Technology Properties Limited for the second year running. It's the same case, in a different place.
Console/PC, Business/Marketing

Blog: A game is worth 1,000 (spoken) words  
by Gamasutra Community [11.16.15]
"While a picture might be worth a thousand words, I have a feeling that a thousand words spoken by the right person -- someone who possesses the talent and training to properly deliver a line -- is worth even more."
Indie, Audio, Design, Production

Making it as an audio professional: People, pitches, and paperwork  
by Gamasutra Community [11.16.15]
Tips on how to run your business as an audio professional -- focusing on three of the most essential areas to keep things moving along.
Indie, Audio, Business/Marketing

Classic Postmortem: The making of Half-Life 2 GDMag Exclusive 5
by Brian Jacobson & David Speyer [11.16.15]
Half-Life 2 was released 11 years ago today. This postmortem from Game Developer magazine outlines Valve's decentralized design process.
Console/PC, Art, Design, Production, History, GD Mag Exclusive

A two year look at the sales of chart-topping iOS title, A Dark Room  
by Chris Kerr [11.16.15]
Two years after the game made its App Store debut, A Dark Room developer Amirali Rajan has pulled back the curtain on the game's sales figures.
Smartphone/Tablet, Business/Marketing

An ode to Flash 1
by Gamasutra Community [11.16.15]
"When talking to many developers about the future of Flash, there’s almost a glee in their certainty of its fate. Before I even consider developing a game commercially, I put it out as a Flash game."
Indie, Programming

Microsoft and teaching kids to code with Minecraft  
by Chris Kerr [11.16.15]
Microsoft, Mojang, and have joined forces to create a Minecraft coding tutorial for young students aged six and over.
Console/PC, Programming

Twitch hires a 'vice president of game developer success'  
by Christian Nutt [11.16.15]
Twitch has recruited a "vice president of game developer success," and we speak to her about what her role as liaison and voice for developers inside the streaming powerhouse means.
Console/PC, Indie, Business/Marketing

Labor of love: How an Apple II game lives on 2
by Gamasutra Community [11.16.15]
"To my knowledge, Dino Eggs was the world’s first home computer game to be modded (and distributed beyond the hacker’s garage or attic). Let me know if I am wrong.
Console/PC, Indie, Programming, Business/Marketing

Blog: Progression is the new victory 7
by Gamasutra Community [11.16.15]
"Some games are only fun while you’re making progress. Actually it’s more than that - making progress probably is why they were enjoyable to begin with."
Console/PC, Smartphone/Tablet, Indie, Design

How 2 Torchlight devs used new tricks to build an old-school space game 1
by Alex Wawro [11.16.15]
How veteran devs Erich Schaefer (Diablo) and Travis Baldree (Fate) shipped a successful old-school Elite-esque space game with the help of Twitch, the Unity Asset Store and a kickass soundtrack.
Indie, Design, Production, Business/Marketing

3 tips for when to launch a mobile game during the holidays  
by Gamasutra Community [11.16.15]
"The holiday season affords mobile game developers with the luxury of acquiring players with extra time and disposable income. To succeed, you’ll have to plan your launch perfectly."
Smartphone/Tablet, Business/Marketing

Windows 10 vs. SteamOS - One benchmark shows low Linux performance 5
by Christian Nutt [11.13.15]
It's just one test, conducted on just one PC -- but it's food for thought on whether or not you can expect Linux games to perform as well as Windows titles.
Console/PC, Indie, Programming

Get a job: Be a Visual Effects Artist at Respawn  
by Staff [11.13.15]
The studio behind Titanfall seeks visual effects artists to work on both Titanfall and the studio's new 3rd-person action-adventure game at its headquarters in Van Nuys, California.
Console/PC, Art, Recruitment

Don't Miss: Nintendo's Aonuma deconstructs the evolution of Zelda 10
by Staff [11.13.15]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this classic GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Devs battle streamers at their own games to raise money for charity  
by Alex Wawro [11.13.15]
Ivy Games (Gravity Ghost) is organizing a neat weekend competition later this month that will see more than twenty devs competing with streamers seeking to beat them at their own games -- for charity.
Console/PC, Indie

New suit may determine if betting on daily fantasy eSports is illegal in New York 2
by Alex Wawro [11.13.15]
Daily fantasy eSports operators are taking New York's Attorney General to court to get his verdict that they're running unlicensed gambling operations -- and thus, illegal in the state -- thrown out.
Social/Online, Business/Marketing

Modifying the MDA framework to work with narrative design 3
by Gamasutra Community [11.13.15]
"I realized there is currently no way to implement narrative design structures into MDA, and for that reason alone I believe it’s time to update the MDA framework ... it is not the optimal tool it could be."
Console/PC, Design

Kojima and Tale of Tales among devs nominated in 2nd annual Game Awards 4
by Alex Wawro [11.13.15]
After a successful debut last year, The Game Awards return next month with a list of award nominees that includes developers like From Software, Nina Freeman, CD Projekt Red and Psyonix.

Composing an 8-bit soundtrack in Famitracker 8
by Gamasutra Community [11.13.15]
"If there's one thing I've learned so far with composing my first fully individual soundtrack in Famitracker, it's that you'll never stop learning. I discover new things and techniques every day."
Indie, Audio