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January 23, 2017
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Video: 8 keys to a long career in games  
by Staff [01.10.17]
Don Daglow started making games on mainframes in 1971, and at GDC 2016 he shared some key lessons he'd learned about staying productive and passionate over the course of his decades-long career. 
Console/PC, Business/Marketing, Video

Get a job: Nix Hydra is hiring a UI/UX Artist  
by Staff [01.10.17]
Nix Hydra Games is seeking an experienced UI/UX artist to develop animations, interfaces, assets, and more for mobile games in Los Angeles, California.
Smartphone/Tablet, Art, Recruitment

Unofficial Sims Online revival buckles under unexpected player counts  
by Alissa McAloon [01.10.17]
The single developer behind the unofficial revival of the defunct The Sims MMO has closed down and delayed FreeSO following launch-day demand that exceeded all expectations.
Console/PC, Social/Online, Indie

Don't Miss: Applying lessons learned from bad horror games in Dead Secret 4
by Staff [01.10.17]
Chris Pruett's encyclopedic knowledge of horror games fueled the creation of Dead Secret. But, surprisingly, he said that bad horror games taught him a lot more than the masterpieces.
Indie, Design, Production

An ode to the pixel art-driven nominees and winners of IGF Awards  
by Alissa McAloon [01.10.17]
Retronator Magazine has shared a rich gallery of the pixel art behind both past winners and current nominees honored at the Independent Games Festival.
Indie, Art

Land a job interview at GDC 2017!  
by Staff [01.10.17]
Going to GDC 2017? You could qualify for on-site job interviews with major companies attending the show!
Business/Marketing, Recruitment, GDC

At GDC 2017, see how Square Enix merged fantasy with reality in Final Fantasy XV  
by Staff [01.10.17]
At GDC 2017 Square Enix will show how "a fantasy based on reality" came to be in the real world, and how a cohesive, coherent narrative was maintained in Final Fantasy XV amid swathes of information.
Console/PC, Design, GDC

Blog: The two reasons why video game adaptations are horrible 9
by Gamasutra Community [01.10.17]
Adapting video games to other mediums is never easy, but there are two big pitfalls that movies get it wrong in translation.
Design

China blocks Pokemon Go and others to protect 'information security'  
by Chris Kerr [01.10.17]
China's state censor isn't in any hurry to let augmented reality titles, including Niantic's hit smartphone app Pokemon Go, into the country. 
Smartphone/Tablet, Business/Marketing

Blog: How being a game designer made me a better producer 6
by Gamasutra Community [01.10.17]
I'm mainly a producer, but I worked as a game designer for six months on my last project, which taught me a huge amount about working with game designers.
Design, Production

Final Fantasy XV ships 6M in just over a month  
by Chris Kerr [01.10.17]
Square Enix has confirmed that shipments and digital sales for Final Fantasy XV have surpassed 6 million. 
Console/PC, Business/Marketing

7 introductory levels that all game developers should study 3
by Richard Moss [01.10.17]
The beginning of a game is crucial. These seven titles all strike a great balance between helping players learn how to play and setting mood and expectations for the hours ahead. 
Console/PC, Indie, Design

1.5M accounts exposed after eSports org balks at hacker's ransom demand 3
by Alex Wawro [01.09.17]
The ESL-owned eSports Entertainment Association (ESEA) confirmed today that a hacker published a trove of ESEA user data online this month after attempts to ransom the data for $100,000 were rebuffed.
Social/Online, Business/Marketing

Study estimates Pokemon Go has added over 144 billion steps to US physical activity 1
by Alex Wawro [01.09.17]
A new study of Pokemon Go interest correlation with activity finds that "if this user engagement could be sustained, Pokémon Go would have the potential to measurably affect US life expectancy."
Smartphone/Tablet

Blog: What we learned from our successful Kickstarter 2
by Gamasutra Community [01.09.17]
A birds-eye view of crowdfunding from a successfully funded project, including useful resources for anyone considering crowdfunding as a means to fully or partially fund their game project.
Production, Business/Marketing

Microsoft has ended production of Platinum's Scalebound 4
by Alex Wawro [01.09.17]
Almost three years after it was officially announced at E3 2014, Microsoft Studios says it will shut down production of Platinum Games' buddy dragon game Scalebound.
Console/PC

Get a job: Crate Entertainment is hiring a Sr. Graphics/Engine Programmer  
by Staff [01.09.17]
Crate Entertainment is looking for a talented programmer to work with designers and artists on improving the visuals, performance, and engine capabilities of its games remotely or near Boston, MA.
Console/PC, Programming, Recruitment

How Final Fantasy VII conquered 3D and made history  
by Alissa McAloon [01.09.17]
After two years of work and interviews with over thirty people, Polygon has published a massive feature that documents the inception, development, and impact of Final Fantasy VII.
Console/PC, Programming, Design, Production

Opinion: Lana Beniko, The Old Republic's best Immoral Woman 2
by Katherine Cross [01.09.17]
Star Wars: The Old Republic has many peaks and valleys in its storytelling, but with the character of Lana Beniko it reached one of its loftiest summits.
Console/PC, Design

Don't forget to register for GDC 2017 childcare if you're attending with kids!  
by Staff [01.09.17]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2017 attendees access to an on-site children's program.
Social/Online, GDC