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June 28, 2016
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June 28, 2016
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Blog: VR development tips 2
by Gamasutra Community [06.15.16]
A virtual reality game developer offers some tips for Vive, and general VR philosophies to follow.
VR, Design

Overwatch player count hits 10 million after three weeks 3
by Chris Kerr [06.15.16]
Over 10 million players have flocked to play Blizzard's online hero-shooter, Overwatch, since the game launched on May 24.
Console/PC, Business/Marketing

Blog: A simple 10 minute UI litmus test 4
by Gamasutra Community [06.15.16]
Some tips and tricks for gauging the effectiveness of your UI through a simulated experience of a new user.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Postmortem: Dinosaur Polo Club's Mini Metro Exclusive 8
by Peter Curry [06.15.16]
"I initially saw Mini Metro as an opportunity to have an iPad app under my belt and a little pocket money. My brother Peter saw it as potentially leading to a career as an independent game developer."
Console/PC, Indie, Audio, Design, Production, Business/Marketing, Exclusive, Video

Microsoft says 'no' to the notion of Scorpio-exclusive Xbox games 6
by Alex Wawro [06.14.16]
As E3 2016 putters along, Microsoft executive Aaron Greenberg responds to people questioning whether or not some games might be exclusive to Microsoft's more powerful "Scorpio" Xbox with "no."
Console/PC, Business/Marketing, E3

Video game pioneer Ralph Baer's desk has become a museum exhibit 6
by Alex Wawro [06.14.16]
Video game history buffs have finished installing the desk of Ralph Baer, widely credited as the "father of video games", at the Strong Museum of Play in Rochester, New York.
Console/PC

Xbox boss Phil Spencer on Scorpio and the future of console cycles  
by Chris Kerr [06.14.16]
"Consumer expectation is that, if you wanted to, you could go buy a new cell phone every year. I don’t want to get into that mode with a console."
Console/PC, Business/Marketing, E3

The rise of Taiwan's indie scene 1
by Gamasutra Community [06.14.16]
Two independent game developers offer a look at the state and growth of the Taiwanese indie scene and how it came to be.
Indie, Business/Marketing

UX Deep Dive: Painful reality of building FPS experiences on mobile 6
by Gamasutra Community [06.14.16]
A deep look at UX challenges on mobile that hinder the conventional FPS experience, and how mobile developers are trying to get around them.
Design

Siri Remote support no longer mandatory as Apple changes tvOS dev rules 1
by Chris Kerr [06.14.16]
"When designing a tvOS game, you may require the use of an MFi game controller, but where possible you should also support the Siri Remote."
Smartphone/Tablet, Production

Apple wants to teach iPad users how to code with Swift Playgrounds  
by Chris Kerr [06.14.16]
The Swift Playgrounds app will be free to download when it hits the App Store this fall and promises to teach users "serious code in a fun way."
Smartphone/Tablet, Programming

Zynga snaps up EA's former SVP of mobile publishing, Bernard Kim  
by Chris Kerr [06.14.16]
"I’m very excited to work with Frank and the team to deliver high-quality experiences that drive deeper long-term engagement with mass market audiences."
Social/Online, Smartphone/Tablet, Business/Marketing

Beyond the pitch: Getting your team engaged and excited about a game dev project 1
by Gamasutra Community [06.14.16]
Game industry professionals weigh in on specific ways you can lead your team to success, in this continuation of the Games Outcomes Project.
Production, Business/Marketing

Blog: What does $1 million buy in game development? 6
by Gamasutra Community [06.14.16]
A million dollars seems like a lot of money, but what does it really buy?  To explain the answer, I'm going to use a widely reviled concept: the man-month.
Production, Business/Marketing

Postmortem: Paradox Development Studio's Stellaris 3
by Henrik Fåhraeus & Rikard Åslund [06.14.16]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris
Console/PC, Indie, Programming, Art, Design, Production, Video

Kojima Productions reveals new game Death Stranding at E3 2
by Chris Baker [06.13.16]
Hideo Kojima appeared on stage at Sony's E3 press conference to unveil a trailer for Kojima Productions' new game, its first since parting ways with Konami. The game will be called Death Stranding.
Console/PC, Art, Design, E3

Sony confirms release date for Playstation VR at E3  
by Chris Baker [06.13.16]
At E3 today, Sony set a firm release date of October 13th for their VR hardware previously known as Project Morpheus. They also announced VR titles in major franchise like Final Fantasy and Star Wars.
VR, Console/PC, Business/Marketing, Video, E3

Finally: Sony confirms The Last Guardian release date at E3  
by Chris Baker [06.13.16]
Sony's long awaited platfotmer The Last Guardian finally gets a release date at E3 2016.
Console/PC, Business/Marketing, Video, E3

Watch the PlayStation conference at E3 2016 right here  
by Staff [06.13.16]
This year's Electronic Entertainment Expo continues with Sony's PlayStation showcase at 6 PM Pacific, which the company will surely use to hype up its games and hardware plans for the year to come.
Console/PC, Business/Marketing, Video, E3

Ubisoft CEO stresses creative independence as Vivendi takeover threat looms 2
by Kris Graft [06.13.16]
Ubisoft CEO Yves Guillemot took a moment to stress the importance of creative freedom at the end of his company’s E3 conference in L.A. today, an apparent gesture of defiance against Vivendi.
Business/Marketing, E3