Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [5]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
 
Gargantuan Studios
Lead World Designer
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Military Doctors Using VR To Treat PTSD
by Jason Dobson
0 comments
Share RSS
 
 
July 28, 2006
 
Military Doctors Using VR To Treat PTSD
Advertisement
A new report from the Associated Press has investigated the use of virtual reality and specially tailored game scenarios as a way of treating post-traumatic stress disorders, or PTSD.

The topic, also covered in an exclusive report by Serious Games Source in May, involves guiding patients – namely soldiers returning from Iraq and Afghanistan - through a virtual environment designed to simulate “distressing experiences” like those experienced in a war.

The goal of the treatment is to help those affected by these experiences to cope with what they witnessed, which the report notes if left untreated can “lead to flashbacks, other psychological ailments, and social problems.”

“The idea being to be in the high-stimulus environment for a long period of time, maintaining low psycho-physiological arousal,” commented Dennis Wood, a doctor at the Naval Medical Center in San Diego, California where the treatment is currently being tested on noncombat personnel. “The person then can take that learning in the therapeutic environment and transport it out or generalize it to day-to-day life.”

The report noted that the treatment is part of a larger $4 million project funded by the Office of Naval Research (ONR) that began in April 2005 in order to test virtual reality treatments for a variety of personnel. In addition, the report noted that the project could soon incorporate not only visual stimulus, but also smell and even touch as well, and that a version of the treatment, this one aimed at combatants, is currently being distributed.

Some of these treatments, according to the report, make use of technology that has been used in video games, such as Full Spectrum Warrior, a tactical military game developed in conjunction with the Army, of which a separate version was used in actual Army training.

"Looking at the video-game industry in general as a source of help and innovation is at least one of my big goals," noted Commander Russell Shilling, program manager at the Office of Naval Research. Shilling also worked as the sound designer for America's Army.

You can read more on this topic, as well as additional quotes from those working on and used virtual reality to help treat PTSD in the full report.
 
   
 
Comments

none
 
Comment:
 


Submit Comment