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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Mobile: Glu Launches Sonic The Hedgehog: Part 2
by Justin Davis, Modojo.com
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September 28, 2006
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Glu Mobile announced recently that Sonic the Hedgehog Part 2 has launched across multiple European carriers. The title contains the last three worlds of Sega's Mega Drive classic Sonic the Hedgehog - Labyrinth Zone, Star Light Zone, and Scrap Brain Zone.
In an interesting twist, mobile gamers who have purchased Part 1 can import their score, lives, and Chaos Emeralds into Part 2, allowing the two mobile ports to form a complete port of the original title.
"Sonic the Hedgehog is one of the best-known gaming titles, and its original adaptation for mobile was incredibly well-received by mobile gamers," said Kristian Segerstråle, managing director, EMEA, Glu Mobile. "The game's fast pace and advanced gameplay give it a highly compelling console-like experience on a mobile phone."
Part 1 has been a bonafide hit, and is still performing admirably on European mobile charts. It will be interesting to see whether the release of Part 2 cuts into the original's sales, or gives them a further boost.
"Glu has proved to be incredibly successful in the translation of Sega's original console games to wireless platforms," stated Darren Newnham, business development manager, Sega Europe. "After the huge European-wide success of Sonic the Hedgehog Part 1, we at Sega are convinced that Part 2 will continue to entertain fans and keep our brand high in the charts."
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