My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [2]
 
Opinion: Xbox One Wasn't Built For You [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
Mucking Mayhem: SmashMuck
Champions Gets...
 
NeocoreGames\'
Gothic-noir Action-RPG
 
Big Head Mode Debuts
\"Douche Defender,\"
World...
 
NATSUME’S E3
SHOWING INCLUDES FULL
LINE-UP...
 
Ghostlight announce
Elminage Original for the
PAL...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
BreakAway Closes Nascent Austin Studio
BreakAway Closes Nascent Austin Studio
 

November 7, 2006   |   By Simon Carless

Comments Post A Comment

More: Console/PC





Following up on reports from individuals close to the studio, Gamasutra has confirmed with BreakAway Games that the company, best known for 'serious game' titles such as Pulse!!, has closed its small Austin office, which was working on a next-gen original IP game prototype.

Deb Tillett, who is Executive Vice President and General Manager at Breakaway Games, offered the following information on the closure to Gamasutra:

"The studio had 11 employees who were all offered full time positions and the option to relocate to either our corporate headquarters in Hunt Valley or the Corpus Christi, Texas studio. The Austin team was working on an original IP, next-gen title.

Over the last year, BreakAway has had the opportunity to build a very talented tools and next-gen development team in Hunt Valley to support mosbe - the Lite Simulation Development Platform created to power serious games and our continued work on several major entertainment products. We are also working in partnership with Texas A&M University - Corpus Christi to develop Pulse!!, the first-ever virtual learning lab for military and medical health professionals.

It was a very hard decision to close the studio in Austin, but we needed to focus the company's efforts and resources on these projects."

BreakAway, which brought on an expanded management team earlier this year, is a two time Deloitte’s Technology Fast 50 winner, and continues to employ more than 100 people in its Hunt Valley, MD headquarters and at its Corpus Christi, TX studios.
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?
image
See some amazing new graphical techniques, in action


   
 
Comments


none
 
Comment:
 




 
UBM Tech