Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
 
Gargantuan Studios
Lead World Designer
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Carmack Gives 360 Next-Gen Edge, Considers DS
by David Jenkins
0 comments
Share RSS
 
 
January 10, 2007
 
Carmack Gives 360 Next-Gen Edge, Considers DS
Advertisement
iD Software co-founder and technical director John Carmack has spoken out at CES, giving the Xbox 360 the technical edge in its rivalry with the PlayStation 3, and has said the company's long-standing standoffishness with Nintendo could be at an end.

Speaking to Game Informer magazine at CES, Carmack once again asserted his preference for development on the Xbox 360 compared to the PlayStation 3, citing superior development tools and support. Although he indicated that id Software would release future games simultaneously on both formats, the Xbox 360 would remain the developer’s lead home console format.

Commenting specifically on the internal architecture of the PlayStation 3, Carmack said: “I think the decision to use an asymmetric CPU by Sony was a wrong one. There are aspects that could make it a winning decision, but they’re not helpful to the developers.”

He added, “I’ve been pulling for Microsoft, because I think they’ve done a better job for development support, and I think they have made somewhat smarter decisions on the platform. It’s not like the PlayStation 3 is a piece of junk or anything … they just took a design decision that wasn’t the best from a development standpoint.”

In a separate interview on Game|Life, Carmack indicated that iD Software may soon begin development for the Nintendo DS, possibly with a version of mobile phone game Orcs & Elves. While admitting that the developer has "kept [Nintendo] at arm's length for many console generations now," largely centered around past censorship imposed on the SNES version of Wolfenstein 3D, Carmack indicated that: “We're hoping to do a DS game version of Orcs & Elves, moving over and enhancing the cell phone game on there, which would be our first real direct entry back into the Nintendo world.”

In related news, John Carmack and iD Software were yesterday awarded a technical Emmy for Development of 3D Software.
 
   
 
Comments

none
 
Comment:
 


Submit Comment