Latest News
spacer View All spacer
 
February 9, 2010
 
Analysts: EA On The Right Track At Last
 
E3 2010 Registration Opens As Major Exhibitors Confirmed
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Fixing the GDC 2010 Schedule Builder
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [19]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Rockstar North
Senior Graphics Programmer
 
Flashpoint Academy
Game Development and Animation Teachers
 
Ubisoft San Francisco
Network Engineer
 
Telltale Games
Senior Game Designer
 
Irrational Games
Multiplayer Level Designer
 
Toys for Bob / Activision
Senior Producer (Temporary)
 
Gameloft
Low Poly 3D Modeling / Texture Artist
 
ROCKSTAR GAMES NYC
Gameplay Capture Artist
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Eggebrecht: Factor 5 Working On Turrican Concepts
by Brandon Sheffield, Staff
0 comments
Share RSS
 
 
April 24, 2007
 
Eggebrecht: Factor 5 Working On  Turrican  Concepts
Advertisement
As part of an in-depth interview with Gamasutra published today, Factor 5 (Lair) president Julian Eggebrecht has revealed that the firm is working on concepts for the return of the Turrican franchise.

When asked about the much-rumored return of the action game series, which started on the Commodore 64 in 1990, and appeared in several side-scrolling 2D iterations for consoles, but never spawned a 3D version, Eggebrecht commented:

"We've been concepting quite a bit internally. That's another universe creation thing. I was looking at Metroid Prime's reinventing of a franchise that had been out there for quite awhile, and we're facing the same thing with Turrican.

There's aspects of the old games where people will feel betrayed if we don't transform them into the next generation. On the other hand, there's other stuff which is simply cheesy, let's face it. I don't think gamers will accept those things anymore. It's a fine line to balance."

When asked how the 2D gameplay would transition to 3D, the Factor 5 president added: "Yeah, 2D was all about world exploration in our games, but also about scale. That is one of the things we've transformed into our 3D games, where it's all about scale from macro to micro. I think some of these elements actually do apply, and they're quite different from what you've seen, say, in Metroid, which has a very rigid design."

In the in-depth interview debuting today, Eggebrecht, whose company has also been responsible for the Star Wars: Rogue Squadron franchise for LucasArts, discusses their upcoming PS3 title Lair, design considerations for the Sixaxis, and exactly how his firm is using the PS3’s SPUs and RSX GPU.
 
   
 
Comments

none
 
Comment:
 


Submit Comment