My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [2]
 
Opinion: Xbox One Wasn't Built For You [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
Mucking Mayhem: SmashMuck
Champions Gets...
 
NeocoreGames\'
Gothic-noir Action-RPG
 
Big Head Mode Debuts
\"Douche Defender,\"
World...
 
NATSUME’S E3
SHOWING INCLUDES FULL
LINE-UP...
 
Ghostlight announce
Elminage Original for the
PAL...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Electronic Arts, BioWare, Pandemic: The Conference Call
Electronic Arts, BioWare, Pandemic: The Conference Call
 

October 11, 2007   |   By Brandon Boyer, Staff

Comments Post A Comment

More: Console/PC





Following the announcement of Electronic Arts' acquisition of BioWare and Pandemic for over $800 million, EA held a conference call to explain the move to press and analysts, and Gamasutra was listening in to get the full details on this major deal.

Firstly, EA CFO Warren Jenson commented that his company has "had our eye on these studios for several years", and underlined the main reason for the acquisition of the two developers - that it "fills out a gap in our genre line-up". In other words, where EA was under-represented in RPG, action, and adventure titles, according to CFO Jenson, the BioWare and Pandemic purchase has now helped fill the gap.

In fact, Jenson claimed that 36% of the North American and 29% of the European markets were in these key genres, hence the acquisition. He noted that the two firms will bring 10 franchises to market in the next 6 years, and more expansion into the MMO space was planned. Overall, he stressed, it was "an important step for us in driving growth and profitability".

Next up was John Riccitiello, who formerly headed up Elevation Partners (the company that included BioWare/Pandemic parent VG Holdings) before rejoining EA as CEO earlier this year.

He commented that the deal was "a strategic move that speaks directly to quality, online, growth and new IP" for the publishing giant, also disclosing, for the record, that he may receive some personal gain due to a residual interest in Elevation Partners. In fact, an independent board within EA supervised the takeover process due to the potential conflict of interest, according to the CEO.

The question and answer section was particularly hot on which IPs will transfer over to EA, and the company noted that Mass Effect is published by Microsoft, but the intellectual property now belongs to Electronic Arts and would conceivably from here out be EA published.

In addition, Pandemic owns IPs such as Mercenaries and Saboteur - and in fact, the upcoming Mercenaries 2 will be the first game to appear from this deal. The executives did note that the Pandemic created Destroy All Humans IP was now owned by THQ, and wouldn't be included in the deal.

Also asked was how IP might lend itself to Nintendo's DS or Wii, and John Riccitiello revealed that there is Nintendo platform development underway in both companies, with several unannounced titles in addition to the Sonic The Hedgehog RPG for DS already in development by BioWare.

In addition, technology was dealt with, and EA noted some key areas of innovation, particularly the dialogue engine in Mass Effect, in addition to proprietary engines, that might be of use to Electronic Arts down the road.

As for how the 10 new franchises spaced out over the next few years, the company confirmed that it would be fairly evenly over the 2009, 2010, and 2011 fiscal years, revealing that the BioWare MMO currently in development at BioWare Austin is planned towards the back half of that three year outlook.

Asked what the deal brought to BioWare and Pandemic, Riccitiello said that as independent developers, the two spent a lot of time courting independent publishers and negotiating deals, and EA would effectively simplify that process to zero, offering them the leverage of EA publishing which could extend the two studios into places they don't traditionally get, including online and in the mobile sphere.

Finally, asked how this new deal compared to those Riccitiello oversaw in his first seven years at EA, he said it could be comparable to Maxis and Westwood, though admitted that both were significantly smaller studios with properties that were still heavily in development -- The Sims and Command and Conquer, versus the strong established IP of both Pandemic and BioWare (though, he admitted, The Sims has "paid for the acquisition many times over.")

Riccitiello explained that relative to timing, this acquisition was a very good deal. Over the past few years, he said, independent developers have seen a number of challenges both in mastering next-gen platforms, and difficulties managing multi-platform releases. In BioWare and Pandemic's case, though, EA is "getting in on the back end with developers that have mastered those difficulties" -- saying the acqusition comes "post-risk."

[UPDATE: Details added on comparisons to previous takeovers, independent board to help conflict of interest on acquisition.]
 
 
Top Stories

image
Xbox One is Microsoft's biggest play for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Indies on Xbone: Where's the beef?
image
See some amazing new graphical techniques, in action


   
 
Comments


none
 
Comment:
 




 
UBM Tech