Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [5]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Gargantuan Studios
Lead World Designer
 
Gargantuan Studios
Technical Art Director
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #114703
 
Warner Bros Games
Sr. Software Engineer, Engine - Surreal Software - #114006
 
Sony Computer Entertainment America
Developer Support Account Manager
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  GameStop: Wii, PS3 Software Attach Rate Still Behind Xbox 360
by Brandon Boyer
0 comments
Share RSS
 
 
January 24, 2008
 
GameStop: Wii, PS3 Software Attach Rate Still Behind Xbox 360
Advertisement
As part of a wide-ranging meeting with GameStop's management, Janco Partners' Mike Hickey discussed why the Wii and PS3's 5-game-per-console attach rates are still behind the Xbox 360's 8.8, suggesting that Guitar Hero and a theorized Rock Band release for the Wii will increase high-margin sales for the retailer.

Hickey made the comments following a meeting with GameStop management, who he said, echoing Lazard's Colin Sebastian's earlier comments, "appear confident they can continue growth in a moderately difficult economic environment, similar to how they performed post 09/11/01, which was a period of economic and social unrest at about the same point in the console cycle."

Hickey goes on to note, though, that GameStop continues to expect that the Wii's attach rate will stay at its current levels, behind Xbox 360, and at the same level with the PS3 during 2007 -- which Hickey maintains is likely because of the amount of consumers purchasing the latter console specifically for its Blu-ray video capacity.

Despite that, though, GameStop says that the aforementioned music-based games, with higher retail prices by way of their hardware peripherals, "should provide large gross dollar contributions," and says Hickey, roughly 20 precent profit margins, "consistent with premium new game sales."

"Importantly," Hickey continues, "management believes they’re gaining market share with Nintendo products," and "consumer demand for the Wii console continues to surpass management expectations and is currently tracking PS2’s growth from the prior cycle."

"If Wii console sales continue to track PS2 sales from the prior cycle," he concludes, "Wii sales could total over 8 million in [2008] versus +6 million in [2007]," should supply increase, as well as third party software content.
 
   
 
Comments

none
 
Comment:
 


Submit Comment