Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [5]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Gargantuan Studios
Lead World Designer
 
Gargantuan Studios
Technical Art Director
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #114703
 
Warner Bros Games
Sr. Software Engineer, Engine - Surreal Software - #114006
 
Sony Computer Entertainment America
Developer Support Account Manager
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Vicious Cycle Announces New Next Gen Console Engine
by Leigh Alexander
0 comments
Share RSS
 
 
February 7, 2008
 
Vicious Cycle Announces New Next Gen Console Engine
Advertisement
D3 Publisher subsidiary Vicious Cycle Software (Dead Head Fred) has announced a new version of its Vicious Engine for game development, adding support for next-gen consoles.

Vicious Engine 2 will offer new features for Xbox 360 and PlayStation 3, with an updated toolset that includes an updated lighting engine, an animation blending component, and pixel shader technology that the company says is optimized for next-gen platforms.

The company says its texture and shader production interface is designed to help developers and artists control the visual aspects of in-game objects with a node-based graphical interface.

Vicious Cycle president and CEO Eric Peterson commented, "As both game and engine developer, Vicious Cycle is committed to making our customers' lives easier in any way we can. Whether that means finding new and intuitive ways to change elements within the game, creating tools that are accessible to all members of a software development team – from artists, to designers, to engineers, or going above and beyond to offer obsessive customer support, we're there."
 
   
 
Comments

none
 
Comment:
 


Submit Comment