Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last [1]
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
Visual Concepts
Senior Online Engineer
 
Konami Digital Entertainment Co., Ltd.
Programmer
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Microsoft Details XNA Community Games Pricing, Schedule
by Brandon Boyer
7 comments
Share RSS
 
 
July 22, 2008
 
Microsoft Details XNA Community Games Pricing, Schedule
Advertisement
At its ongoing Gamefest conference, Microsoft has detailed its official plans for the forthcoming XNA-based Xbox Live Community Games initiative, saying hobbyist and newcomer developers will be able to sell games on the service for 200 to 800 Microsoft Points and receive 70 percent of the title's revenues.

Microsoft again notes that all games eventually released to the service will be required to first undergo a "rigorous peer-review system" from other XNA Community Club members. Once passed, developers can choose a price level from between 200 to 800 Microsoft Points ($2.50 to $10).

The Xbox Live Community Games initiative will officially launch alongside the majorly redesigned Xbox 360 dashboard update this fall in North America and select European territories, and, says Microsoft, will move to other regions throughout 2009.

Said XNA general manager Boyd Multerer, "Since first launching XNA Game Studio in 2006, we have been working hard on improving the toolset and building resources for the community, and the response has been amazing. To date, we've had more than 1 million downloads of XNA Game Studio and adoption in more than 700 universities. For some perspective, the incredible creative community we've unleashed worldwide is more than 25 times the number of professional developers in the industry."

[UPDATE: An official XNA Creators Club FAQ has explained a plethora of additional details, in particular explaining some further details on pricing as follows:

"Creators will receive 70 percent of the total revenue from their game sales as a baseline. We will additionally invest in and feature a handful of games at a time by promoting them both on the console as well as on Xbox.com. During this promotional period where games are showcased along with a handful of others, we will deduct 10-30 percent promotional fee based on performance in exchange for driving increased exposure and sales."

Also, intriguingly, price appears to be partly based on application size: "Creators can chose to sell their 50 MB games for 200 Microsoft Points, or sell their larger 150 MB games for either 400 or 800 Microsoft Points."]
 
   
 
Comments

Jeremy Hayes
profile image
This is bittersweet news for me. I'm excited to see what comes out of the community, but is anyone else worried that Microsoft has essentially created a market with only one publisher (themselves)?

Caleb Garner
profile image
Well yes and no.. i don't see why any other publisher / distributor couldn't strike a deal with microsoft. are they the gatekeeper for live arcade? of course, but so is every other console developer. The only platform that is truely "open" is the PC and even that market has numerous hoops to jump through unless you want to go through a shareware type of distribution method... and even then the XNA SDK allows folks to make games for the PC platform instead of Xbox 360, which is not restricted by microsoft (as I understand it).

Sebastian Bender
profile image
Great news! Although I would like to have some details about the "rigorous peer-review system".
Maybe this is a first step towards raising chances for students and independent studios to break into the industry and get a title "published".

Anonymous
profile image
I'm perturbed about the price being correlated to the application size. Quality of game play is not correlated to the size of the application. You'd think Microsoft would know that... oh wait, nevermind.

Anonymous
profile image
Link inflating game sizes with dummy data to appear "bigger and better" hasn't happened in the past... :)

Christopher Charabaruk
profile image
Sebastian, there've been details on the peer-review system at the XNA Creators Club website for months, now. Unless they've decided to add a whole different peer review system, which I highly doubt.

The system seems pretty good, but Microsoft seems intent on keeping out anything too adult from it.

Sebastian Bender
profile image
Thanks, Christopher. I searched the site for some info on the review system and it seems to work just fine. Since I'm not (yet) a XNA CC member, I did not hear about their peer-review system yet.


none
 
Comment:
 


Submit Comment