My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 23, 2013
 
We're Indie, we like Microsoft. Too Controversial?
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed
 
Letting the Player Find the Fun [1]
 
Using Small Studios As Stepping Stones In Your Career [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Stomp Games
Web Game Programmer
 
LeapFrog
Associate Producer
 
Hasbro
Producer - Boys Integrated Play
 
Off Base Productions
Senior Front End Software Engineer
 
Off Base Productions
Web Application Developer
 
Edge of Reality
LEVEL ARTIST
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 23, 2013
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
 
Super Splatters Bursts
onto Steam in Late June
 
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Satchell: DirectX 11 Won't Have 'DX9/10 Discontinuity'
Satchell: DirectX 11 Won't Have 'DX9/10 Discontinuity' Exclusive
 

July 22, 2008   |   By Chris Remo, Christian Nutt

Comments 12 comments

More: Console/PC, Exclusive





During its Gamefest 2008 developer conference in Seattle, Microsoft officially announced DirectX 11, the newest version of its multimedia API package. Like its predecessor DirectX 10, it will be exclusive to Windows Vista "as well as future versions of Windows."

Features include new shader technology that begins to allow developers to position GPUs as more general-purpose parallel processors, rather than being dedicated solely to graphics processing; better multi-threading capabilities; and hardware-based tesselation.

Said newly promoted Microsoft's Entertainment Business Division CTO Chris Satchell during a Gamefest keynote, "We want to break away from purely having a paradigm of pixels, vertices and shaders."

DirectX 10, which was first released in 2006, required DX10-specific hardware, creating a clearly-defined split between it and DX9. "We created a discontinuity; that was deliberate," Satchell said during his address, but DX11 will be compatible with DX10 hardware.

"DX11 is totally compatible with DX10. There's not that 9/10 discontinuity we created before," he said.

On the state of the PC hardware switch from 32-bit to 64-bit architecture, Satchell noted that software has been the limiting factor. "We've been shipping 64-bit CPUs on the hardware side for awhile," he pointed out. "We're not at the point where the 64-bit OS is catching up. I think we are [there] in the next six to eight months." Satchell did not specify Windows platforms when referring to 64-bit systems.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments

Anonymous
profile image
Vista only?. The lies continue, I see.



OK. Then it will fail as DX10 has. Microsoft can keep hitting their heads on the wall as long as they want for all I care.

Brighton gardiner
profile image
@Anom,

I don't think MSFT is hitting their head on the wall, they chose to limit DX10 to vista as another incentive toadopt the new platform. But additionally there are a lot of core changes between DX10 and 9c. Specifically dealing with how to sample values in the frame buffer.

This mandated a change in architecture in the GPU as well as the WWDM.



from the sounds of it, DX11 is going to be along the lines of DX7>8>9 where its building upon the foundation of the new WWDM and GPU model.



It will be interesting to see how Nvidia will use this tech with their acquired rights to Ageia PhysX.

Wolf Wozniak
profile image
Satchell "We has uh DX11!"



Wait, who cares?

Paul Shirley
profile image
Odds are Nvidia are negotiating right now to have PhysX adopted as a DirectX component. Should buy them another years advantage over ATI/AMD. The working ATI port already out there might scupper the plan though ;)

Anonymous
profile image
The only problem is, that Gamefest talks later in the day confirmed that certain features of D3D 11 will only work on D3D 11 spec hardware, the tessellation being one of them. This alone means that D3D 11 and 10 are not fully compatible with each other.

Anonymous
profile image
I read in a pc mag that 10.1 isnt even compatible with 10.0 hardware... so how should 11 run on it?

whats 10.1 good for then?

Jeromy Baldridge
profile image
What versions of DirectX support cards made for previous versions of DX? Well they all do to some degree, but who's crying because their Riva TNT won't run DX9 function calls? Can you run shader model 3 DX paths on shader model 1 cards? Why is this a big deal now when it wasn't years ago? Is it just because it has to do with Vista?

Anonymous
profile image
the biggest problem with DX10 is that PC developers can't move all their engine to it because they need to support XP. That is where all the whining and complaining originates.

Jeromy Baldridge
profile image
@Anon #4

Ok, _that_ is a valid reason. However, I think the wording is unfortunate in his quote. Just like every other revision of DX one should expect to have to buy new hardware to support the new features. When I read what he said, the context says to me that DX11 will run on DX10 hardware like DX9 will run on DX8 hardware. If you want all the new function calls supported, then just like every other revision of DX then you will have to buy the card that has the HW support for it.

Henrique Ribas
profile image
Long life to OpenGL!!

Anonymous
profile image
I Agree Long Life to OpenGL!!!

Ian Barber
profile image
Hail Jeromy Baldrige For not Being a BLOODY F-ING RETARD like the rest of you idiots


none
 
Comment:
 




 
UBM Tech