My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 20, 2013
 
3 reasons why Nintendo won’t abandon the hardware market
 
I want to experience games not just play them. [1]
 
Making 2D Games With Unity [1]
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Ringling College of Art and Design
Game Art + Design Faculty
 
Havok
Havok- 3D Software Engineers (Work in Dublin,...
 
University of Central Florida/School of Visual Arts & Design
Instructor or Lecturer
 
University of Central Florida/School of Visual Arts & Design
Assistant Professor
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 20, 2013
 
New HARDWARE:
Shipbreakers Trailer
Reveals the...
 
FIRST TOTAL WAR NOVEL
REVEALED; ‘TOTAL
WAR:...
 
Help us support indie
developers with the
new...
 
CastleStorm Releasing May
29 on Xbox LIVE®...
 
Total War™: ROME II
and Company of Heroes...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Midway Posts $34.8 Million Quarterly Loss
Midway Posts $34.8 Million Quarterly Loss
 

August 4, 2008   |   By Staff

Comments Post A Comment

More: Console/PC





Midway announced its second fiscal quarter results today, reporting a $34.8 million net loss for the three-month period that ended June 30, 2008. The shortfall represents a 143 percent increase year-over-year from the Q2 2007 loss of $14.3 million.

Revenue fell as well, dropping 26 percent year-over-year from $31.8 to $23.4. Despite the decreased performance, the figure beat Midway's own guidance, which projected revenue of $18 million.

For the fiscal quarter ending September 30, 2008, Midway expects to see a significant revenue increase to $52 million.

Second quarter sales highlights listed by the company included NBA Ballers: Chosen One, which launched worldwide for Xbox 360 and in North American for PlayStation 3, and the Xbox 360 version of Unreal Tournament III, which launched in Europe. During a conference call, company execs specifically singled out Unreal Tournament III as being a large contributor to the better-than-expected revenue figure.

Looking forward, the company is confident in its upcoming lineup, citing a positive E3 reception to Mortal Kombat vs. DC Universe and TNA iMPACT!, and pointing to other titles under development including Blitz: The League II as well as the casual products Game Party 2, Touchmaster 2, Mechanic Master, and MidwayArcade.com.

Said interim president and CEO Matt Booty, "At E3 this year, Midway showed that we have possibly our strongest holiday line-up in recent years."

In a conference call following the announcement, Booty spoke on Midway's recent decision to close Midway Studios Los Angeles in Moorpark and consolidate the studio into Midway Home Entertainment in San Diego.

"Our lease was coming due in our Moorpark location, but more importantly this move will enable teams to leverage synergies with our other development studios, and work more closely with third-party production, licensing, and quality assurance groups that are currently in San Diego," Booty explained, going on to note that the enlarged studio will also be able to take better advantage of the San Diego development talent pool.
 
 
Top Stories

image
Making NeverWinter Nights: A classic BioWare postmortem
image
7 design lessons from Letterpress
image
How developers mess up immersion (you might be doing it wrong)
image
Market's ready for new consoles, but old-gen surprisingly viable


   
 
Comments


none
 
Comment:
 




 
UBM Tech