Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
 
Analyst: Industry Sales To Rebound In March On Strong Core Slate
 
Flickr Co-Founders Return To MMO Design With Glitch
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [13]
 
JETRO At GDC 2010: Finding Opportunity in the Japanese Gaming Market
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Black Lantern Studios
3D Environment and Character Artists
 
Aechelon Technology
Senior Graphics Tools Engineer
 
Black Lantern Studios
Programmer I
 
CCP - China
Technical Artist
 
Black Lantern Studios
Associate Interface Artist
 
2K Games
Web Designer
 
Super Happy Fun Fun
Senior Software Engineer
 
Tarsier Studios
Senior Game Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Warner Music Wants More Cash From Music Games
by Leigh Alexander
13 comments
Share RSS
 
 
August 7, 2008
 
Warner Music Wants More Cash From Music Games
Advertisement
The success of games like Rock Band and Guitar Hero hangs in large part on their track lists, and Warner Music Group thinks video games should pay more for those songs.

"The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small," Warner Music CEO Edgar Bronfman told Reuters.

The firm has a major stake thanks to its relationship with many of the notable bands featured in the Guitar Hero and Rock Band series - for example, Warner Music Group currently publishes Metallica's music, and a Guitar Hero III pack including Warner-published bands such as Linkin Park and The Used has also debuted.

The selection of licensed music on offer helps determine competitive advantage in the eyes of consumers in the increasingly popular music game genre, and higher licensing fees could add a new element to the battle of the bands.

According to Reuters, Bronfman compared the rise of the music video game to the advent of similar game-changers like MTV or iTunes that altered the paradigm enough to warrant new perspectives for the record labels.
 
   
 
Comments

John Mawhorter
profile image
They should be glad to get free exposure to a captive audience... as Guitar Hero is one of the best ways to promote a band ever created.

Tom Newman
profile image
Music games have re-popularized many older bands that young people may not have been exposed to. My 11 year old nephew asking for a Who cd for his birthday is proof of that.
I understand the industry's arguement, the only problem is that more money for the labels does not mean more money for the artists who actually created the content.

Anonymous
profile image
The Music industry has proved itself incapable of running its own business.

As soon as they see a new market, be it cds, internet, or video games, they try to rape it for all it's worth. must be all the coke. :)

unfortunately, this tends not to work in the end, as both the consumer and the artist get ripped off.

They should be happy someone has thrown them a lifeline. This is a brand new market that didn't exist a few years ago, created by the inventive video games industry. They didn't discover this market.

However, they will always behave like spoiled children when their product is concerned. Case in point is believing every illegal download is a sale lost.

And don't get me started on commercial radio!

Anonymous
profile image
Man, there are so many indie bands dying to be on Guitar Hero and Rock Band that they should release an expansion pack purely about unknown bands. Who needs big names? You're selling a video game.

Bradley Lusenhop
profile image
"... their games are entirely dependent on the content we own and control, is far too small,"

Music games do not need blockbuster artists for their games to be successful. The ingredients for a successful game are already there. These games just provide a helpful marketing tool for big name bands that have yet to hit home with some listeners. Thousands upon thousands of GH players probably have never heard of songs from Motley Crue or Poison but now are huge fans. The music industry is getting their dues and the obvious evidence is album sales. Anyways, original music could easily replace big name groups and I'm sure we'll get a glimpse of the possibilities with GH4's track creator.

Andrew Dovichi
profile image
It's been shown on record multiple times that bands have reported drastically increased sales over retail channels such as iTunes thanks solely to their song being showcased in Guitar Hero or Rock Band.

The record industry is barely treading water these days, this is just another attempt at keeping from going under.

Bryn Bennett
profile image
I play in a band called Bang Camaro. We just kicked off Lollapalooza, and we can thank approximately 99% of our success to being included in GH2 and Rock Band. (Thanks Harmonix!) The music industry needs to learn that these games now have the power to launch relatively unknown bands and leverage them accordingly. I agree that this is just another attempt at keeping record labels from going under. Don't even get me started on 360 deals!

Geoffrey Mackey
profile image
Everyone already made great points. They're being penny wise, pound foolish.

Steve Watkins
profile image
And so it begins... With Warner - with it's long, rich history of making incredibly stupid business decisions, leading the charge.
(Joke- Warner tried to bury AOL out in the desert, but they couldn't find room - the ET cartridges haven't decomposed yet.)

I'm in agreement with every one of the above posters. Warner should thank their lucky stars the losses on the music biz side won't be even larger due to the success of these games. The games sold millions before most of the "major" artists were included! Still no Zeppelin. Still no Beatles. Etc. Etc.

PLEASE, Warner - keep pounding the table with this so Harmonix and Activision will drop your artists from their games. Then the shareholders can sue the leadership for incompetence. Oops... there goes your cushy, overpaid gig!
(I don't have any financial positions in Warner).

Anonymous
profile image
I've bought about 20 tracks on iTunes just because of GH and RB. Even Flyleaf for god's sake!

Anonymous
profile image
Oh, Warner is getting paid for it? In my head they should be paying for the chance to revitalise old bands such as Metallica in the eyes of a whole new generation that couldn't care less about the music industry from the last century and its ancient distribution channels (such as CD).

Kevin Baba
profile image
It should be no surprise that most of the responses on this site are pro-game-/anti-music- industry. Warner does have a point; they do own the rights to the songs, but it's really their own fault if they aren't charging "enough" for their use. Any industry is going to be out for as much income as possible, and I'd like to believe that Warner isn't actually whining, the way it comes across in this article. My guess is that they know these games serve as advertising, and they're testing the waters of public opinion (couching it, of course, as a rights issue and not as a money squeeze). After all, if they really wanted to charge more they simply would; they wouldn't announce it to the world first.

Anonymous
profile image
If Warner Bros. charges too much, Activision will just use other artists. It's simple economics.


none
 
Comment:
 


Submit Comment