Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 1, 2015
arrowPress Releases
February 1, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Trion World Network Nets $70 Million More
Trion World Network Nets $70 Million More
September 23, 2008 | By Eric Caoili

September 23, 2008 | By Eric Caoili
Comments
    Post A Comment
More: Console/PC



Server-based game publisher and developer Trion World Network closed a $70 million Series C funding round co-led by Act II Capital and previous investors, including Trinity Ventures, DCM, Time Warner, Rustic Canyon, and Peacock Equity.

This latest round of funding brings the company's total capital raised since its inception to $100 million. Trion was founded in 2006 by former Electronic Arts veteran Lars Buttler and Might and Magic series creator Jon Van Caneghem, and has established offices in Redwood City, San Diego, and Austin.

Delivering what Trion calls "server-based games," which will be compatible with broadband-enabled PCs and PlayStation 3 systems, the company's Trion Platform will provide users with a client that handles I/O and rendering, while dynamic content is stored on servers and fed to the clients as needed.

Trion's games will initially be delivered via download, retail, and other distribution methods. Different "channels," which are essentially different game titles, will be maintained on Trion's server, and deliver that dynamic content to users depending on which "channel" they engage with.

The company has so far announced two titles currently in development and set to be published by Trion in North America and Europe -- a fantasy MMORPG helmed by chief creative officer Canegham and an MMO co-developed in partnership with NBC Universal’s Sci-Fi Channel.

Buttler, who serves as Trion's CEO, says that this latest funding represents a continued vote of confidence in the company's technology and approach to interactive entertainment. He added, "This signifies a shift away from static retail products and towards games as dynamic services, which will be simulated increasingly 'in the cloud.'"


Related Jobs

Cortina Productions
Cortina Productions — McLean, Virginia, United States
[01.31.15]

Senior Software Developer / Programmer
Cloud Imperium Games
Cloud Imperium Games — Austin, Texas, United States
[01.30.15]

Senior Server Engineer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[01.30.15]

Production Designer
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[01.30.15]

Software Engineer Audio









Loading Comments

loader image