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 Warhammer Online  Nets 500,000 Players In First Week
Warhammer Online Nets 500,000 Players In First Week
September 26, 2008 | By David Jenkins

September 26, 2008 | By David Jenkins

Over 500,000 new players registered for new massively multiplayer online title Warhamer Online: Age of Reckoning in its first week, developer Mythic says.

WAR launched simultaneously in North America, Europe and the Oceanic territories. Mythic says the game's strong launch week makes it publisher Electronic Artsí most pre-ordered PC title -- and the fastest-selling new MMO of all time.

Earlier in the month, Electronic Arts announced it had sold 1.5 million units of the game to retailers in the launch territories, making WAR the first MMO to open its servers simultaneously in all three regions. Shortly after launch, Mythic also banned 400 "bottom feeding" users for selling gold.

"In just one week, we have a half a million people playing WAR online, and the ranks of Order and Destruction are growing at a record-breaking pace for a new MMORPG," says Mark Jacobs, co-founder and general manager of Mythic Entertainment.

"We spent years working to provide players with the most stable, epic, and polished online world we could, but it is the players that have truly brought the Age of Reckoning to life."

Although the game courted controversy for failing to credit all those developers that have been involved in its long gestation, the IGDA (International Game Developers Association) yesterday praised Mythic for its plans to address the situation with an online database.

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Leo Gura
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The test of an MMO isn't how many units it can push in the first week, but it if can sustain growth and keep players hooked for years to come. That's the difference between WoW and everything else. MMO developers need to starting thinking about sustainable end-game play rather than touting short-term marketing prowess.

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It has begun... let the MMO market be forever fractured.

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why wouldnt you tout 500,000 subscribers? for an endgame to occur, you need people to play it. and fortunately for this game, the endgame is pvp, which is basically user-made content. i played the same 3 maps for a year and a half on Battlefield 2142, crushing the enemy under your boot is all the content you need.

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so how is it?

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