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Activision's Heller: Call Of Duty: World At War Benefited From Internal CoD Competition
by Staff
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November 10, 2008
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Talking to Gamasutra as part of an in-depth new interview, Activision senior producer Noah Heller has been discussing working with Infinity Ward to make Treyarch's Call Of Duty: World At War, suggesting that it's "gratifying" to compete internally to make the best game in the series -- noting that "we both win if we make a great product."
According to Heller, the two Activision-owned studios traded builds while developing their respective Call of Duty titles and reviewed each other's work, as was the case with Call of Duty: World at War and its predecessor Call of Duty: Modern Warfare.
"The engine is an Activision platform, something that we can all use," he says. "From a design perspective we don't want to step on each other's creativity, and the Treyarch team has its own insular design force."
Heller adds, "It's awesome that we're able to trade and we're able to do a Call of Duty game this year. They were able to do one last year, because on Call of Duty 3, it was nine months in the pipeline to get that game done, and no team should ever have to work like that.
He believes that Activision's current system for the Call of Duty series is "really healthy," as it allows the studios two years to work on their projects.
Heller also noted that there is internal competition between Treyarch and Infinity Ward, especially because their releases are often compared to each other.
"It's tough, but at the end of the day, we're all Activision," he says. "A great Call of Duty game just opens up opportunities to do other great things with Call of Duty."
He continues, "Frankly, it's more gratifying to compete internally than it is against any other company, because at the end of the day, we both win if we make a great product."
Infinity Ward's director of communications/community manager Robert Bowling, however, recently lambasted Heller for repeatedly referencing Infinity Ward's Modern Warfare in interviews for World at War, suggesting that it was poor form to make comparisons to CoD4 in promoting CoD5.
You can read the full in-depth interview with Treyarch senior producer Noah Heller on the upcoming release of Call Of Duty: World At War (no registration required, please feel free to link to this feature from other websites).
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I totally get that they have to distance themselves from COD 4, but in all seriousness they should be on there knees thanking Activision for giving them the Infinity Ward engine. Because without that, Treyarch would be just another C level developer (which they pretty much are).
It is like Atari...
Erm... Actvision was created because of that behaviour on atari...
Why are people still interviewing this guy anyway?
Oh, and for the record, Noah Heller DOES NOT work. He just travels around spewing BS.
Also, the engine is not Activision's, it's Infinity Ward's, even if Activision owns it, which admittedly is the reason we (and IW) have to suffer through this inferior products every two years.
Why not call it Call of Money: World at War?. Noah could keep saying the same in the interviews, they would sell more or less the same (console players will buy shitty games anyway), and IW would be happy.
I'm waiting for CoD6, thank you.