Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Wii Fit  'Evergreen', Says Fils-Aime
Wii Fit 'Evergreen', Says Fils-Aime Exclusive
November 14, 2008 | By Leigh Alexander

November 14, 2008 | By Leigh Alexander
Comments
    2 comments
More: Console/PC, Exclusive



When the burgeoning industry finally stalled at the turn of the millenium, lowering games' barrier to entry and broadening the audience was just the shot in the arm revenues needed.

Perhaps unsurprisingly, these comments came from Nintendo of America president Reggie Fils-Aime, speaking at the annual BMO Capital Markets Interactive Entertainment Conference. He spoke at length about the promise of user-generated content in the games industry, and then discussed his company's specific vision.

"By now, you all know how Nintendo chose a fundamentally different path," said Fils-Aime. "Instead of competing for the very best players, we decided to shoot for the most players."

Naturally, he segued into the Wii's successes, highlighting how the console's peripherals, like the steering wheel and balance board, supported accessibility. He also noted that a slate of more mainstream titles also helped welcome in new audiences.

"Personally, I may enjoy mowing down aliens and saving the world, but I have to acknowledge that not everyone has the same sense as mine for their entertainment," he said, citing Nintendogs, Brain Age and Wii Fit as revolutionary titles that "question the very definition of a video game, and they're also changing the way we look at the software business."

Fils-Aime showed trendline data that indicates that Wii Fit had more consistent month-to-month sales than titles like Halo 3 or even Nintendo's own, more core-focused Super Smash Bros. Brawl, whose initial enthusiastic receptions saw a predictable drop-off post-launch.

"And to be clear, this is the traditional downward trend for the game software business," said Fils-Aime -- but Wii Fit is "currently mapping at the same type of evergreen sales status that has already been achieved by Brain Age and Nintendogs on the DS."

"And in fact this could be another title that just keeps on selling," Fils-Aime added, predicting that October NPD will show Wii Fit seizing the rare feat of more than 475,000 units sold in each of three separate months in 2008.

He also noted that Wii Fit's retail revenue has trumped even that of Grand Theft Auto IV on either Xbox 360 or PlayStation 3 -- even though it hasn't been on shelves for quite as long.

"Wider appeal can also translate to longer appeal and maybe even to better appeal," he said.

Still, the Nintendo exec acknowledged, "If there were journalists here today from core gamer sites, they'd be grousing, 'yeah, well what about us?'"

"So, I don't want to disappoint them even in absentia," concluded Fils-Aime, finishing up his presentation with a demo of content he said is aimed at that core market, including Punch Out! for Wii, the U.S. debut of Sin and Punishment, and Sega's sci-fi third-person shooter The Conduit.


Related Jobs

Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[09.01.14]

Technical Animator
Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[09.01.14]

Heroes of the Storm - User Interface Artist
Wargaming.net
Wargaming.net — Chicago, Illinois, United States
[09.01.14]

Engineering Manager
Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[09.01.14]

Assistant Manager, QA










Comments


Razien Bordello
profile image
Yes, those games do cater to the core gamer, but they are just not attracting any of those users. They are just satisfying those that stick with the Wii, which are few. The sheer ammount of quality content on other platforms has proven much more appealing than Nintendo, Sega and Marvelous catering to this audience alone on the Wii.



Besides, gamers do miss games of amazingly high production values, like Gears of War, Resistance 2, Fallout 3 and Resident Evil 5. Where are those? Where is QUALITY third party support?



It seems like NCL has been doing all the work alone, while NoE are starting to be less of a joke. NoA, on the other hand, is too confortable with it's position, and just ignores what an important part of it's audience wants, by not investing in game production, closing forums, not bringing Nintendo games like Fatal Frame and Disaster, and simply pretending that core gamers are happy with their Wiis.



I am, I really am, but the makority of us core gamers can't keep with only Nintendo-published core-oriented games (only the ones NoA decides to bring, that aren't that much) and a handful (in two years of console!) of great, original titles. We need third party support, and Nintendo has to step up to bring this support, because the Wii success is only making them produce cash-ins on the Wii to fund games on the other consoles.



I wish you played Brothers in Arms, Reggie. I really wished. Maybe the Seal of Quality would come back, then.

Devon Carver
profile image
He's right, but some of us don't want to get left out just because Nintendo is chasing the dollars. That's the scary part.


none
 
Comment: