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News

  Konami Unveils Metal Gear, Silent Hill iPhone Games
by David Jenkins
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December 17, 2008
 
Konami Unveils  Metal Gear ,  Silent Hill  iPhone Games
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Konami has revealed that the previously-teased announcement of the next game in the Metal Gear Solid series relates to a new iPhone game. Three other iPhone titles based on the Silent Hill, Dance Dance Revolution, and Frogger franchises were also announced.

The website of developer Kojima Productions had previously hinted at the unveiling of a new Metal Gear game with a cryptic image whose green hue led many fans to speculate an Xbox 360 title was forthcoming.

It turns out that the new game is Metal Gear Solid Touch for the iPhone, using what appear to be pre-rendered graphics in a shooting gallery-style game.

The game uses locations and characters from Metal Gear Solid 4 on the PlayStation 3 and includes an initial eight stages, with more to be added "at a later date". The game’s controls make extensive use of the iPhone/iPod Touch’s touchscreen.

At the same time, Konami also announced iPhone incarnations of first-person action title Silent Hill: The Escape, rhythm game Dance Dance Revolution S Lite, and an enhanced port of ‘80s coin-op Frogger. All four games are due to be released sometime in "early 2009".

"These are Konami’s first wave of titles for the exciting new devices, and allow us to bring new elements to portable gaming," says Florian Stronk, head of the mobile business department at Konami Digital Entertainment GmbH. "We welcome the iPhone and iPod Touch to our product line-up and look forward to these initial games."
 
   
 
Comments

Jason Seabaugh
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LAME! The equation should have been more like i + ! = :(

Tom Kammerer
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if mgs4 was translated to the 360 it would have to be sold on multiple dvd discs. The profits are not marginal enough for kojima to easily be like, ofcourse we will make for the 360.

Even being on a blue-ray disc the game ran a install of 5gb every 5 hours of gameplay. There was about 5-8 installs after beating the entire game. The 360 would need to have a very large HDD space. The graphics would be identical but the extensive burn in of the 360 system could would cause it to overheat which could lead to many graphical glitches,crashing, and errors. I doubt Kojima wants that headache fixing that.

wayne lee
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This is a huge validation for iPhone as a serious gaming platform.

Tommy Hanusa
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@ Mr. Kammerer when you say 5 hours of gameplay, are you including cutscenes?

I was hoping for another zone of ender, which I've already titled ZO3. Hearing that kojima isnt working on another zoe is really bothersome but understandable. I figure that in japan they are overrun with giant-robots so they may not see that in the west ginat robots are dying out.

are there any giant robot games even in america? in the last couple of years I'm starting to feel like giant robots should get put on the endangered list for videogame stuff.

part of working in a global economy is understanding the lack of supply and potential demand of other parts of the world. take for instance people who say pc gaming is dead. Have you been to korea? I haven't but in the east I hear that PCs are much more popular than consoles. Maybe pc games arn't being marketed to eastern audiences.

and maybe kojima should get off his ass and make sure his new project has giant robots... and lots of giant robots to make up forall the seconds there have been without a new giant robot videogame

Luke Icenhower
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"The game’s controls make extensive use of the iPhone/iPod Touch’s touchscreen."

Really? Thank God it doesn't make extensive use of the sleep, home, or volume buttons!! It'd make for a very annoyingly lame game otherwise...

Sean Parton
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Wow, what a laugh. And pretty much everyone I knew was thinking it was for the 360 as well, even the guy at VG Cats.

@Wayne Lee: *I would not considering ports to iPhone an event that makes it a serious gaming platform. The iPhone does it's own thing rather well, capitalizing on smaller, simpler, and cheaper games. Being impressed by ports is not a good metric.

*Note: I'm an iPhone developer; my opinion, while informed, is incredibly biased.

Rafael Vazquez
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Darn it we have been tricked by Kojima....again. Anyway, its good to here more developers are jumping into the touch cell phone wagon. The more good games we get the more serious this becomes...and that's a good thing.


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