| Arthur Protasio |
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As a writer it is always a pleasure to storytelling encouraged in games.
Though I haven't played all of these games. I guess they contribute to storytelling in their own distinct genre and manner (after all they're being nominated). The most important part though, is recognizing their efforts and achievements and not necessarily who came closer to traditional means of storytelling similar to other mediums, like film. Games have their own voice and method of telling stories. |
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| Penalty of Heroes |
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Really nice that the story in games get some recognition. I personally generally doesn't focus to much on the story, but it's nice that it's there. My favorite "game stories" is Mafia and Deus Ex (GTA Vice City).
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| Micah Wright |
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FOR THE LAST TIME: OUR RULES DO NOT REQUIRE NOMINEES OR WINNERS TO BE A MEMBER OF THE GUILD. They merely require that writers who nominate themselves join our sister group, the Videogame Writers Caucus.
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| Timothy Sell |
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Yikes, I hope this is rigged for Dangerous High School Girls In Trouble (which is awesome). The others aren't really known for the writing.
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| Trent Kusters |
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The rest aren't really known for the writing?
Come on! Fallout 3, The Force Unleashed; Bethesda and Lucasarts have been at the forefront of engaging players through interactive narrative for well over a decade! And I dare say The Force Unleashed is a better installment (narrative-wise) in the Star Wars saga than the last three films. None-the-less, I am unsure of the requirements needed to be nominated (and subsequently win), but I surely hope the WGA takes into account the design of the games' narrative systems and its integration with gameplay mechanics - not just the quality of writing in the cutscenes. As, foremost, it is the implementation of a game’s narrative not the quality of the writing itself that will push interactive entertainment forward as an engaging and empowering human experience. They say the best film soundtrack is one where you forget the music but forever remember the emotions it passed on to you. Much the same should be said for game writing. |
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