Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 1, 2014
arrowPress Releases
November 1, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Fallout 3, Tomb Raider, Red Alert 3  Nominated By Writers Guild
Fallout 3, Tomb Raider, Red Alert 3 Nominated By Writers Guild
January 13, 2009 | By Chris Remo

January 13, 2009 | By Chris Remo
More: Console/PC

The Writers Guild of America has announced the nominees for its second annual Videogame Writing Award, honoring Fallout 3, Tomb Raider: Underworld, Command & Conquer: Red Alert 3, Star Wars: The Force Unleashed, and Dangerous High School Girls in Trouble!

The award was first given in 2008, with its stated goal to "encourage storytelling excellence in videogames, improve the status of writers, and foster uniform standards within the gaming industry."

During last year's nominations, the WGA's selection process, which requires entered games to be members of the Guild's Videogame Writers Caucus, came in for criticism, because many professional game writers do not belong to the organization. The requirement to be a member of the Caucus is still in effect for this year's awards.

The full credits for the awards, according to a report by Variety's Cut Scene blog, are as follows:

Command and Conquer: Red Alert 3 (EA LA). Writer: Haris Orkin. Story Producer: Mical Pedriana.

Dangerous High School Girls in Trouble! (Mousechief). Writing: Keith Nemitz. Additional Writing: Adrianne Ambrose.

Fallout 3 (Bethesda Game Studios). Lead Writer: Emil Pagliarulo. Quest Writing: Erik J. Caponi, Brian Chapin, Jon Paul Duvall, Kurt Kuhlmann, Alan Nanes, Bruce Nesmith, and Fred Zeleny. Additional Quest Writing: Nate Ellis, William Killeen, Mark Nelson, and Justin McSweeney.

Star Wars: The Force Unleashed (LucasArts). Writers: Haden Blackman, Shawn Pitman, John Stafford and Cameron Suey.

Tomb Raider: Underworld (Eidos). Story: Eric Lindstrom and Toby Guard. Screenplay: Eric Lindstrom.

The winner of the award is set to be announced on February 7. Last year the honor went to Vicious Cycle Software's Dead Head Fred, written by Dave Ellis and Adam Cogan.

Related Jobs

Twisted Pixel Games
Twisted Pixel Games — Austin, Texas, United States

Senior Graphics and Systems Engineer
Twisted Pixel Games
Twisted Pixel Games — Austin, Texas, United States

Mid-level Tools and Systems Engineer
Giant Sparrow
Giant Sparrow — Playa Vista, California, United States

Lead Artist
The Workshop
The Workshop — Marina del Rey, California, United States



Arthur Protasio
profile image
As a writer it is always a pleasure to storytelling encouraged in games.

Though I haven't played all of these games. I guess they contribute to storytelling in their own distinct genre and manner (after all they're being nominated).

The most important part though, is recognizing their efforts and achievements and not necessarily who came closer to traditional means of storytelling similar to other mediums, like film. Games have their own voice and method of telling stories.

Penalty of Heroes
profile image
Really nice that the story in games get some recognition. I personally generally doesn't focus to much on the story, but it's nice that it's there. My favorite "game stories" is Mafia and Deus Ex (GTA Vice City).

Micah Wright
profile image
FOR THE LAST TIME: OUR RULES DO NOT REQUIRE NOMINEES OR WINNERS TO BE A MEMBER OF THE GUILD. They merely require that writers who nominate themselves join our sister group, the Videogame Writers Caucus.

Timothy Sell
profile image
Yikes, I hope this is rigged for Dangerous High School Girls In Trouble (which is awesome). The others aren't really known for the writing.

Trent Kusters
profile image
The rest aren't really known for the writing?

Come on! Fallout 3, The Force Unleashed; Bethesda and Lucasarts have been at the forefront of engaging players through interactive narrative for well over a decade! And I dare say The Force Unleashed is a better installment (narrative-wise) in the Star Wars saga than the last three films.

None-the-less, I am unsure of the requirements needed to be nominated (and subsequently win), but I surely hope the WGA takes into account the design of the games' narrative systems and its integration with gameplay mechanics - not just the quality of writing in the cutscenes.

As, foremost, it is the implementation of a game’s narrative not the quality of the writing itself that will push interactive entertainment forward as an engaging and empowering human experience.

They say the best film soundtrack is one where you forget the music but forever remember the emotions it passed on to you. Much the same should be said for game writing.