Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Planckogenesis, Part II: Song Structure & Gravy Train
 
Designing Games Is About Matching Personalities [1]
 
An Indie Developer’s “Biggest Mistake” [9]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Technical Art Director
 
Gargantuan Studios
Lead World Designer
 
Microsoft Game Studios
Multiplayer Game Design Lead - Halo
 
Warner Bros Games
Sr. Concept Artist - WB Games (Chicago Location) - #114692
 
Warner Bros Games
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Interview: Jolt's Collins On Bringing Back A More Casual Zork
by Staff
1 comments
Share RSS
 
 
January 15, 2009
 
Interview: Jolt's Collins On Bringing Back A More Casual  Zork
Advertisement
Earlier today, online gaming developer Jolt Online announced the forthcoming release of Legends of Zork, a browser-based "persistent online adventure" based on the world of Infocom's 1979 text-based adventure classic.

Partnering with IP-holder Activision, Jolt has been working on Legends of Zork for six months now, with a team of three to five people on the project. The new game seeks to resurrect the series as a Casual MMO that people can play "on their laptop, desktop, or Apple iPhone (in school, work or on the bus)."

The company has a history of non-traditional games, such as MMO strategy game Utopia and trucking sim Trukz, the latter of which was recently reviewed by Gamasutra sister site Worlds in Motion.

When asked why Jolt took up a franchise that hasn't seen a proper release in almost 12 years, CEO Dylan Collins told Gamasutra, "Zork is one of those legendary games that almost everyone has heard of, even if some of them have never played it. We thought it would be ideal for a more casual RPG experience."

"Not everyone has forty hours a week to level up," he continued. "Also, as huge fans of the game, we thought that it was about time it staged a comeback."

Though Collins declined to specify whether the title would be text-based like earlier Zork releases or if it would include graphical elements, he did mention that it will include microtransactions.

"I guess the one-word description is 'freemium,'" he said, describing Legends of Zork's business model. "The game is free to play, but there are premium options which let you upgrade various elements for a few dollars."

The CEO went on to praise Activision for licensing the property to an external partner, and for recognizing online gaming's continued growth. "Jolt is a publisher that's absolutely focused on browser gaming, so it makes a lot of sense," he said.

"We worked extensively with the folks over at Activision in terms of the entire mythology, but we're continually searching for people who were involved in the games over the years," Collins added. "Even now, we'd love to hear from them to talk about ideas for future content."

Though Jolt hopes to bring in new users who want to see hardcore games in a casual format with the new installment, Collins believes Legends of Zork will also appeal to series fans.

He concluded: "We'd like to think we've stayed close to the philosophy of the original games in terms of the gameplay style while perhaps opening it up to new players. I'm sure some will agree and some will disagree, but in any case we're very excited about it," he says.
 
   
 
Comments

Kriss Daniels
profile image
They say that interviews are the laziest form of journalism.

But hey, it's a sanctioned article right?

I realize you are "busy professionals". It's just that I thought this was your "profession".

Please pay attention to what you are promoting.

http://bit.ly/nozork




none
 
Comment:
 


Submit Comment