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2009 Game Developers Choice Awards Honor Kojima For Lifetime Achievement
2009 Game Developers Choice Awards Honor Kojima For Lifetime Achievement
February 17, 2009 | By Staff

February 17, 2009 | By Staff
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The 2009 Game Developers Choice Awards, the highest honors in game development acknowledging excellence in game creation, will honor Hideo Kojima with a Lifetime Achievement Award at this year’s ceremony taking place at the Game Developers Conference next month.

Kojima is Corporate Officer, Executive Producer and Director of Kojima Productions and creator of the seminal Metal Gear series, and the Lifetime Achievement Award recognizes the career and achievements of developers who have made an indelible impact on the craft of game development.

Renowned as one of the world’s most influential contemporary game developers, Hideo Kojima first decided to get involved in the game development business while studying economics.

Driven by the hardware limitations of the MSX personal computer, he pursued a fresh approach to the action game genre – and thus the stealth genre was born with 1987's Metal Gear for Konami.

After creating the cult Snatcher and Policenauts franchises, the global breakthrough for Kojima’s career took place in 1998 when Konami's Metal Gear Solid was released on Sony’s PlayStation platform.

This seminal title has been followed by a host of important sequels and franchise additions, including the critically acclaimed Metal Gear Solid 3: Snake Eater, and 2008's multi-million selling Metal Gear Solid 4: Guns Of The Patriots.

Kojima also produced the well-received mech action Zone of the Enders series, and also created Boktai: The Sun in your Hand, a Game Boy Advance game which contained a photometric sunlight sensor in the cartridge that charged a vampire hunter’s solar weapon, another example of the designer's signature disruption of traditional gaming mechanics.

“For years, Hideo Kojima’s contributions to game development have broken new ground and inspired the community to think about creating games in never-before-imagined ways,” said Meggan Scavio, event director of the Game Developers Conference.

“From giving birth to the stealth action game genre to showing game makers how to interact with their players by breaking the ‘fourth wall,’ Kojima’s achievements make him an obvious choice for an award that in previous years has gone to luminaries including Sid Meier, Shigeru Miyamoto, Richard Garriott, Eugene Jarvis, Mark Cerny, Gunpei Yokoi, Yuji Naka and Will Wright.”

Presented by GDC and Webby-award winning Gamasutra.com, the awards ceremony is held in conjunction with the Independent Games Festival and will be hosted on March 25, in the Esplanade Room in the South Hall of San Francisco’s Moscone Center.

The editors of Gamasutra.com, who are in charge of award management, worked in association with the Choice Awards Advisory Committee, which includes notables such as Doug Lombardi (Valve), John Vechey (PopCap), Ben Cousins (EA DICE), Ray Muzyka (BioWare), and Clint Hocking (Ubisoft), to pick the Special Award winners following audience nominations.

Hideo Kojima will also be making his Game Developers Conference speaking debut at GDC09 when he gives the keynote lecture, “Solid Game Design: Making the ‘Impossible’ Possible,” the morning after the Choice Awards Ceremony, on Thursday, March 26, 2009 from 10:30 a.m. to 12:00 p.m. PST in the Esplanade Room of the Moscone Center’s South Hall.

For further information about the Game Developers Choice Awards, please visit the official Choice Awards website. For further information about GDC and to register for attendance, please visit the official GDC website.


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Comments


George Katsaros
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I've always nominated him in the developer choice awards. He is a true modern visionary that shaped the game industry in new ways.

Carlos Mijares
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About time.

Lo Pan
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Hideo is the man, but felt left down on MGS4. Such cool gameplay but in such small quantity. MGS5 = more gameplay/less fmv?

Matt Glanville
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In my opinion he was a true innovator of the 8-bit era, but these days his work is obsolete and outdated. The man is obsessed with cinematics and torrents of dialogue which have little place in modern game design. His ideas seem almost arrogant in the way he expects the user to care about so many different deeply convoluted ideas. Kojima has made a massive impact on the current state of games, but I think if he is to make more mainstream titles he needs to seriously rethink his delivery techniques.

Carlos Mijares
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You intend to say the way he tells a story in his videogames is "obsolete and outdated," I'm assuming, since that's all you're elaborating on. :) I dare guess his "work" also stretches to player mechanics, level and enemy design.


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