Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Carmack: Quake Live Gives PC A Chance To Shine
by Chris Remo, Leigh Alexander
2 comments
Share RSS
 
 
February 25, 2009
 
Carmack:  Quake Live  Gives PC A Chance To Shine
Advertisement
Id Software's legendary John Carmack hopes that web-based Quake Live, officially launching today, will offer the PC a chance to shine in a console-centric world.

"A lot of this project was about doing something that the PC was going to be better at than the consoles," he tells Gamasutra.

The beta for Quake Live is now open following a year of closed testing, and we spoke in-depth with Carmack and colleague Marty Stratton about the project, for a feature set to appear on Gamasutra in the near future.

"Our modern triple-A stuff has to be somewhat more console-centric, with the PC as a peer, while this is an opportunity to do something where the PC will really stand alone."

According to Carmack, it's Quake Live's relationship to the internet browser that means the experience he has in mind -- a web-based "portal" to Quake 3 that can stand on its own -- is only possible on PC.

He explains: "The core concept here is that one of the major things that PCs do much better than consoles is the web browsing experience... PCs are still just plain better than consoles at that."

And the aim is to strengthen Quake Live with web-native functionality like social networking, communications, leaderboards and friends lists, Carmack says.

These elements are "things that certainly appear to some degree or another on the consoles, but are just a lot more fleshed-out and have more depth with what we can do here," he says.

How might PC gamers acclimated to using a client find it? "It'll be interesting to see if hardcore people play full-screen still," he says -- Quake Live allows for a full-screen mode.

"But I suspect that probably there will be a lot more people, as our user base grows, who are playing it just in the browser window," Carmack suggests -- but he anticipates more players will use the browser mode, in order to receive notifications from friends or juggle other web tasks.

"I'm curious to see how that actually plays out in the end," Carmack says, "how many people look at it as a serious gaming experience and just use the portal to get there, versus the people for whom the portal is a large chunk of the experience."

"For years, I've often thought about the fact that a lot of people spend vastly more time on websites and forums about the games that they're playing than they actually spend playing the games themselves," he adds. "We hope to have some aspect of that here."
 
   
 
Comments

Roberto Alfonso
profile image
That last paragraph is so true.

Martin Kilner
profile image
Last paragraph, I agree! LOL!


none
 
Comment:
 


Submit Comment