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Wardell: Demigod Burdened By More Than 100,000 Pirates
by Leigh Alexander
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April 17, 2009
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Stardock says Gas Powered Games' recently-launched Demigod is struggling severely under the burden of hundreds of thousands of illegitimate users on its online servers.
That's according to a blog post from Stardock CEO Brad Wardell, who says it's been "a pain" to get the game running, and that a flood of over 120,000 users is yielding "horrific results."
"Sadly, most of the ~120,000 connections are not customers but via warez," writes Wardell. "About 18,000 are legitimate."
"Our stress tests had counted on having maybe 50,000 people playing at once at peak and that wouldn’t be reached for a few weeks," he adds, "by which time we would have slowly seen things becoming problematic."
Demigod's release has already been beleaguered by a broken street date. Wardell recently told Gamasutra that Stardock is in talks with retailer GameStop to find out how the early release slip-up happened -- and resulted in support staff having to work Easter weekend to configure the servers.
At the time Wardell also told us that the broken street date "maximized" the opportunity for piracy.
In the recent blog post Wardell now says the team is "trying to isolate out the warez users from the legitimate users" in order to cope.
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They're not "trying to isolate" the pirates anymore, they already did - more than a day ago.
Sales of the game - they expected to *maybe* have 50,000 peak connections after a *few weeks*. 18,000 on launch day seems like a reasonable number that completely meets their expectations.
Don't be me wrong, I bought the game and I love it, it's super fun. I'm just very frustrated that 4/5 times I can't play with my friend online because there are constant connection problems. The problem here is that your company was unable to build a system that basically imitates what the competitive Warcraft 3 DOTA community already has. Search for list checker and you'll know what I'm talking about. It's basically a hack to make warcraft 3 bnet games run peer to peer. If fans can hack bnet to do it, surely you can make your own game do it. :(
I do give props to Stardock on the quick first update though. The game was unplayable on launch date and the day after they released a patch that allowed me to get in at least a few games (most don't connect though and the whole process is RIDICULOUSLY slow).
Best of luck to Stardock for getting everything ironed out.
Hey, now that GENUINE maritime tomfoolery is in the news, can we go back to calling GAME pirates what they really are? Crooks?
Warhammer Online was buttery smooth Launch.
Is this game a counterexample or am I misrepresenting his position?
I've seguewayed a bit there, what I meant to say is that, why trying to use DRM & other measures that'll be harmful to your paying customers even though they don't actually prevent piracy in the long run. DRM providers claim that by using their software you'll prevent day 0 piracy and thus encourage more sales. No one stops to ask the one important question here though: Whats stopping the pirates from just being patient for that extra one or two days/weeks? Its like the ultimate budget release company only instead of paying a mere £10 for what was a £35 retail release, you're getting it for free just by being patient.
That said, there are parts of the world where game prices are unreasonable due to economic conditions and although I don't agree with it, I can understand why these folks would be tempted to do it. If a game is a significant percentage of a weekly wage, thats just not got for mainstream consumption of your game. I'm with Warren Spector on this - Our games are too expensive for a semblance impulse purchasing, the big releases are often purely this because of massive hype buildups designed to build up that impulse buy over time which technically stops it from being an impulse purchase and makes it something else, arguably this could be why hardcore games aren't reaching into the mainstream to a significant degree, because part-time gamers don't have the time to scour games websites for news and thats assuming they'd know what to look forward to in the first place.
Heh, this is getting long so I'll shut up now.
Opposing DRM is one thing. Everyone finds it annoying when they can only install their game a limited amount of time. But allowing users to connect to the online servers without a CD key? Is stardock retarded?
Part of Wardell's plan was also not to release a game that wasn't working. Gamestop screwed that up and I get the feeling that people are infringing on the game as a "try before you buy" scenario. Not requiring a unique CD key to access online service is foolish though.
Read up: http://forums.demigodthegame.com/347467
I'm confused. How is this not saying that pirates are playing online?