Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 16, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Bethesda And Splash Damage Announce  Brink

Bethesda And Splash Damage Announce Brink

May 29, 2009 | By Kris Graft

May 29, 2009 | By Kris Graft
More: Console/PC

Nearly a year after announcing their development partnership, Bethesda Softworks and Splash Damage have announced the product of that agreement: Brink.

Little is known about the game so far. The two companies revealed the game via a video teaser whose narrator described a peaceful utopia that was the "pinnacle of science and engineering" before -- judging from the explosions and guns firing during the teaser -- war broke out.

The game is due in Spring 2010 on PC, Xbox 360 and PS3. The game will be making an appearance at E3 2009 in Los Angeles next week.

While little is known about Brink, we do know that Splash Damage is the studio behind the class-based online FPS Enemy Territory: Quake Wars, which was well-received. Splash Damage has also been on a publicized hiring spree, recruiting talent that worked on Criterion's first-person shooter Black, Ninja Theory's Heavenly Sword, and the lead designer on Fable II and the lead level designer for Killzone 2.

U.K.-based Splash Damage got its start creating PC mods, and was the developer of the popular Wolfenstein: Enemy Territory.

Bethesda PR man Pete Hines told Gamasutra in an interview earlier this year, "You can look at what [Splash Damage is] doing, and say, 'By God, I think they can pull it off. We should be talking to them and working with them on this.' And we are."

Related Jobs

Monomi Park
Monomi Park — San Mateo, California, United States

Senior Game Designer
Curriculum Associates
Curriculum Associates — San Francisco, California, United States

Senior Software Engineer - Learning Games (Unity)
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Effects (VFX) Artist
Wargaming Sydney
Wargaming Sydney — Broadway, New South Wales, Australia

Gameplay Programmer, C++ - Vehicle Physics

Loading Comments

loader image