Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  America's Army Dev Studio Closes Doors
by Kris Graft
9 comments
Share RSS
 
 
June 19, 2009
 
 America's Army  Dev Studio Closes Doors
Advertisement
The U.S. Army has closed down the Emeryville, Calif. development studio responsible for the game/Army recruitment tool America's Army, according to a report from gaming website Shacknews.

The closure comes just after the release of PC-based first person shooter and recruitment tool America's Army 3, which launched earlier this week.

A representative for America's Army said in a statement, "This consolidation will allow us to gain efficiencies between our public and government applications."

Despite the closure, the America's Army series will continue. "We appreciate all the hard work that every member of the America's Army team has contributed to the project, and we look forward to delivering future America's Army game releases in the months ahead."

Future development of the PC series will shift over to the program office in Redstone, Ala., the report said. The number of workers affected by the closure is currently unknown.

The America's Army series originally launched on PC in 2002 as a free download, which the U.S. Army freely admits it uses as a recruitment tool for the military.
 
   
 
Comments

steve roger
profile image
The firing of the development team shows. The launch has been a terrible failure. Go Army.

Rodney Brett
profile image
Ouch.. I got a lot of friends over there. Here's hoping for greener pastures for all of them. With UT3 engine game development experience, I think most of them can land better gigs. They've got lots of talent.

Mac Senour
profile image
I was in their office for 7 hours one day, and I have to say that they seemed like a talented bunch but... The Army appointed managers were unable to deflect the mountain of problems that are created when the ultimate bosses have never made a game product.

I think all the game production people will find jobs easily... the others, should find non-game work easy enough.

I talk all about this in my blog!

http://aboutmakinggames.blogspot.com/

Mac

Lance Rund
profile image
Development costs in California are much higher than Alabama (wages, building rent, utilities, corporate taxes, business licenses, the list goes on), and even the Army has to watch its budget.

There is also the social issue. Emeryville is right next to Berkeley, which has had a lot of protest activity and other impediments directed against military recruiting offices, ROTC programs, etc. These impediments are fully backed up by the Berkeley "city fathers". Speculation: the Army probably doesn't feel particularly welcome, and in a situation like that and given a cheaper alternative, it's probably a factor in making the decision.

The real victims here are, of course, the game's Emeryville developers. Here's hoping they land a gig where they are welcomed.

Mac Senour
profile image
@Lance, I was there... I would be shocked to learn that being in Emeryville and close to Berkeley was a factor. The pay scale was below industry standards and people still stayed.

Mac


http://aboutmakinggames.blogspot.com/


Ron Alpert
profile image
The truth is that there's just not a lot of jobs right now, talented w/ experience or no. It's almost easier to find work if you're NOT so experienced (lower salary requirement!)

It always burns to think of people killing themselves to get a product out the door, and then to be "rewarded" with a pink slip - that's the risk you take in the games biz, especially these days. Hopefully 2010 will be better for everyone - good luck guys!

Rodney Brett
profile image
Well, I know for a fact that many of the artists were getting seriously low-balled in the pay. Lots of them were working for years with shitty pay. Some worked for months without any pay under an "internship". Yet they were working on some crucial "non-internship" game type work. Years ago, I turned down a rigging position with them when they told me the salary-rate.

I say, f*ck the Army. The guys in charge(not the dev team) didn't care about the development team anyways. There are plenty of better studios out there. It's all about "quality of life" over just getting any job, regardless of jobs being scarce.

steve roger
profile image
Here's your update. The game is totally ganked. It is non-functional junk code sitting on your PC. It is sad how the Army has mismanaged this golden opportunity to game goodwill in the attractive gaming community pool of talented men and women. The AA3 is fubar.

John Manley
profile image
I've kept up with this game, as I'm a long-time fan of the series. TBH, I doubt anyone will get any conclusive behind-the-scenes look at why this launch was so horrible. Speaking independently of that, the game launched is bum. The code communicates with the army's servers every time you make a mouse click, it seems, which overloaded them. The launch went about as smooth as a bull in a china shop thanks to lack of foresight on just how many people would be interested. They've lost a lot of ground, but if the army has anything, it's patience. AA2.0 wasn't exactly a thrilling, smooth launch either. But the game has become one of the best due to that diligence.
If a studio had made a game this horrible, I really can't say I'm surprised it was closed. The army isn't one to allow overruns on deadlines and the like, and it seems they just didn't have what it took to get the job done. Fortunately, patches are coming fast and furiously, and seem to be fixing the major issues for now. Remains to be seen how it performs in the future.


none
 
Comment:
 


Submit Comment