 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
Kotick: Activision Could Withdraw PS3 Support Without A Price Cut
by Leigh Alexander
|
|
| |
|
June 19, 2009
|
| |
Activision chairman Bobby Kotick has never been shy about urging hardware price cuts to drive console userbases. Now, however, he's taking it a step further by directly targeting Sony -- and implying that his company would consider withdrawing software support for the platform without a price cut for the $399 PlayStation 3.
"I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform," Kotick told the UK Times Online, adding that the return on investment is "better" on the Wii and Xbox 360.
He cited high development costs on the PS3, adding that Activision has paid Sony $500 million in royalties to boot.
"They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow," said Kotick. "If we are being realistic, we might have to stop supporting Sony."
Kotick told the Times he's looking at 2010 and 2011 for Sony, whose games business lost $597 million last year, to get its pricing in line with the rest of the market, even if it means risking further losses.
"When we look at 2010 and 2011, we might want to consider if we support the console," he said -- and also included the PSP as an area to re-examine. Software penetration has lagged somewhat on Sony's PSP, and analysts have already criticized the $249 price point for the PSP Go!, the download-only hardware revamp that launches later this year.
Gamasutra has reached out to both Activision and Sony for further comment on this story and will update with any we receive.
[UPDATE: Sony Computer Entertainment America senior director of corporate communications and social media Patrick Seybold responded to Kotick's comments in an email to Gamasutra, saying, "PlayStation has tremendous momentum coming out of E3, and we are seeing positive growth with more than 350 titles slated to hit across all our platforms, including many anticipated games from our publishing partners."
"We enjoy healthy business relationships with and greatly value our publishing partners and are working closely with them to deliver the best entertainment experience."]
|
| |
|
|
Seriously what is this man talking about?
but he seems out of his mind. How much money would Activision lose with such a move?
your equation is missing one point. Competition.
But I do not believe that Activision is losing money on its PS3 ports. Let's be serious here, if Activision is going to release Game X on the 360, and they're only going to be able to sell, let's say, half as many copies (I am making this up) of Game X on the PS3, then why wouldn't they do it? The PS3 version only costs as much as a port, since they were already going to make the 360 version anyway. All they need to do is port the thing and they get 50% more sales! The port will not require extra marketing/advertising. Most of the audio and visual assets can be reused. Gameplay assets like levels can be reused. The game's overall design doesn't change at all. There is some code to rewrite, and you have to make boxes that say PS3 on the outside, and deal with Sony's licensing and certification. Those things do not add up to 50% of your budget.
It seems to me like it would be worthwhile to keep some "PS3 port" studios around, places that exist purely to get that easy extra cash that becomes available by making the 360 games they were already going to make anyway.
Regarding Competition... Could a publisher survive and even prosper with a strategy that only supported a subset of the hardware platforms out there? That's what makes Kotick's comments so interesting... . IMHO - It's possible... might not want to do it... but it's possible.
It will also have the benefit of getting that value up to $6 maybe $7 because the people who would have bought it on PS3 will have to get it on 360 now.
I'm not taking sides. Just pointing stuff out.
That is the only logical reason I can come up with.
I can't see Activision releasing new risky IPs. Just look how they handled Ghostbusters and especially Brutal Legend.
For me his statement is a bluff with the intention to get bragging rights over something everyone already knows. Sony will drop the price this year and Kotick will step into the light and say "See? I told you so! Everything is alright again. I showed Sony the right path." Actually I'm asking myself is he looking for a new job?
I agree with your strategy of putting less priority on PS3 versions. But never underestimate the needs/expectations of a big publisher. We could be running a good business unit within that organization, generating over $20mill in revenue a year on an investment of $6mill, (I think we would both love to own and run that little company in the outside world). But within a Big Publisher environment we might be seen as failutes, not providing enough return to the company in comparison with their other business units. I could easily see a day when we are called into our bosses office and informed that the company has made a decision that the "opportunity cost" of our little profitable business is to high. They want to redirect those funds into other areas that are providing a bigger return or they believe will provide a larger growth opportunity... in fact they want to redirect our funding into a strategic investment setting up the R&D strike team to support the recently announced PS4! :)
Ooops... I have gone a bit off topic. Sorry, got to get to work. Have a great day - thanks for the thought provoking comments.
PS3 owners buy unique and risky games. Valkyria, Heavenly Sword, LittleBigPlanet.
360 owners only have Halo, and a muscle heads, and buy your next "X hero" games.
I don't buy Activision games, because I have culture.
You would think so, but he did explicitly mention high dev costs for PS3 development.
We are comparing ROI with fairytale numbers here (loosely based on how 360 games perform against PS3 games, but disregarding the differences in dev costs for each). While Activision has their own numbers and they've likely analyzed this to far more detail than what we have done here.
Couple this with the fact that the global recession is forcing even big name players to cut back and scale down. We are seeing many surprise moves and will see many more in the coming year or two.
Kouga Saejima: Do remember that many publishers did the same to the GameCube last generation. 2K Sports stopped making sports games for the GC, allowing EA to have full reigns on it. Despite that, EA wasn't able to sell many copies of their sports games on the GC. It was a calculated risk as publishers realized that GC owners were primarily interested in Nintendo games (this isn't the case with PS3 owners, they are open to 3rd party games), but it does demonstrate that you can leave a console, allowing the competition to run free, but still not lose any sleep over it in the end.
Personally I think Kotick's concerns are very valid. If by 2010 and 2011 there is no substantial growth for BOTH of the HD consoles, there's going to have to be some cutbacks made.
Neither the 360 or PS3 are growing in userbase in the same fashion the PS2 did. The Wii is, but publishers are having issues with it (multiple reasons...a discussion for another news item). So with the high costs of HD game development, along with the fact that HD consoles aren't as widely adopted as the PS2 was at this stage of its life, AND with the global economy in the state it is in...publishers have to rethink how they do business.
Thus a North American publisher may have to ditch the console that is last place in North America, if that console's condition worsens during the next 2 years.
While I agree with Kotick in that sense, I don't agree with making this worst case possibility public, especially when it is rumoured that Sony will announce a price drop at TGS for this Fall. Also considering that price drops during the next 2 years will put the PS3 into a near (if not at) mass market price...it's too early to speculate a lack of growth for the PS3.
Maybe it's just me as an avid fan of games, but I see a lot of value in the PS3 and 360 at the moment, and I am somewhat surprised at their slow adoption. I'm seeing cell phones sell for as much as these consoles and the mass market is eating those up. Price is only one factor here...
I'm just completely baffled to see him saying something like this in public. If he meant it seriously and if Activision had analyzed their numbers as you say he would talk with Sony and not with the UK Times Online. For gods sake he is the CEO of the biggest publisher and not some blogger. Messages with such an impact aren't for everyone ears, especially not for the potential customers on PS3 and PSP.
Kotick is so full of sh*t. They make money on PS3 ports because they came into this generation knowing that they were going to be making multi-platform HD games. The whole machine is designed around it. It spreads the risk and maximizes the potential audience. If he's suggesting that all of the PS3 customers will just buy a new current generation console to play Activision games then he's either crazy or thinking about releasing a hardware platform in the next generation.
He bluffed on the wrong flop, and I hope EA calls him on it. Sure, if it was heads-up, he'd have Sony in a position where they have to respect his play, but there's no way they leave money on the table that will essentially go right into EA's hands.
Funny thing is that this reminds me of last gen when EA got on their high horse and held out XBOX Live support from their games because the company perceived the costs/demands to be too high. That didn't last long and proved to be a mistake.
And from that point of view... he's right. It's not Activision's duty to enrich Sony at Activision's expense, and if Sony's royalty rates and market share make it not worth the effort, then withdrawing support for the PS3 is the correct decision. Betamax all over again...
More speculation, but I would also guess that the current royalty agreements between Activision and Sony expire in 2010 and 2011. Kotick probably doesn't want that line item to be as high as it is, and is playing hardball to try to get Sony to reduce its royalty fees.
Sony's public response, by the way, was little more than cut-and-paste and devoid of content (it didn't even mention the name "Activision"), as most "PR-speak" tends to be. The upcoming private exchanges between Sony and Activision would be MUCH more entertaining, but unfortunately we don't get to see those. Darn.
"It's not Activision's duty to enrich Sony at Activision's expense..."
This works also vice versa.
"Betamax all over again..."
I beg your pardon? What kind of games were on Betamax?
"Sony's public response, by the way, was little more than cut-and-paste..."
I guess they should have said something like "Bobby... F*#k off."
PS: regarding royalties, how much did they pay Nintendo and MS?
360 owners only have Halo, and a muscle heads, and buy your next "X hero" games.
I don't buy Activision games, because I have culture."
I really hope this is a troll, because if not your fanboy-dom just came out and it appears to be uneducated. Of the top selling PS3 games of all time, at least from what I'm seeing on the Internet at the moment, Valkyria and LBP don't even make the list. Heavenly Sword checks in at 9th, and I'm unsure I define it as "unique" or "risky". #1 is Call of Duty 4, and I assume this list is US-only. Per Kotaku, in December the top selling games all-time in Japan were MGS4, another Hot Shots Golf game, two Dynasty Warriors games, and another soccer game. Again, hardly unique--hardly risky. I'll leave the "having culture" part alone. Again, if this was in jest, disregard my comments and accept my apologies.
Yes, it works vice versa. The conflict is that Activision thinks Sony needs Activision more than Activision needs Sony, therefore Koteck thinks he is the dominant player in that partnership. Given that the success of a gaming platform is very closely linked to the size of the software library available for it, and that Activision is such a major player, I can see why Koteck believes he is in the driver's seat. Sony, of course, will see it differently.
What should Sony have said? Something less generic. Something to the effect of "We at Sony believe that as the economy recovers people will graduate to the PS3, and with increases in PS3 sales Activision will see the value of its investment in the PS3 platform." Something that addresses the specific complaint, mentions Activision by name, explains why Sony believes what it does. The quote in question could have been attached to almost any situation. Out of context, would anyone even know the quote as intended to be a response to a publisher considering abandoning the platform? That's what I mean by cut-and-paste.
CEOs who publically tell other CEOs to "F*#k off" (or some business-speak equivalent) tend to not be CEOs for very long. Jerry Yang comes to mind.
As for other royalties, I don't know, nor do I think it's the most important question. The major question is not "how much did they pay"... it is "for every dollar in royalties to Sony/MS/Nintendo, how much profit was returned?" If they paid a full billion to Nintendo but saw ten billion in net sales to the Wii/DS, that's a well-spent billion. If they spent half a billion on the PS3 and saw four hundred million in net sales to the PS3, it's time to abandon the PS3... or at least, consider it.
I am hoping it was a joke, but it might be funnier if it's not.
This dude is feeling himself way too much. Unless he's also covertly stating that the console game space overall is too expensive and they are going to be moving away from it and concentrating on areas with more growth possibilities. Which I could see backed up by their finances, since World of Warcraft makes almost as much profit as their whole entire console lineup does.
Make no mistake, the price-cuts are going to happen eventually but Sony has to do it right. Hopefully Coordinate Date releases with a powerhouse title/titles along side the price cut.
But where are that 500 millions (that are mentioned in the article) from?
Mine goes something like this:
Number of people I know with a PS3: 1 person
Number of people I know with a XBOX 360: 1 per family sometimes more
Number of people I know with a Wii: About every other person - and almost everyone wants one
Sony is just now -finally- coming out with some a large amount good games on the platform too that might it make it worth paying an arm and a leg for - but I don't really know anyone who likes God of War / Ratchet and Clank / other exclusives so much they will buy a PS3 when the XBox 360 can deliver a comparable (and in more than one case a -better- experience) for less money.
Also, a PS3 without game developers is just a very expensive movie player ;) . So yes, Sony needs Activision more than they need Sony.
Do a non-scientific survey to get anecdotal (read "useless") data when the sales numbers for the consoles are pretty well-known? Why? And then your last sentence implies that Activision is the one making the games that move PS3s and keep players engaged. Where is that coming from? Especially when you say things like "I don't know anyone who likes enough to buy a PS3," which is anecdotal (useless) and ignores things like the conspicuous spike in PS3 sales the month MGS4 came out.
Why does any of that line of thinking even merit consideration?
Also, for the anecdotal matter, I think the PS3's exclusives are great. Uncharted 2 looks great, God Of War has a strong history, MGS4 was good, inFamous is great, Ratchet & Clank was fun and pretty, Resistance 2's coop was solid (single-player not so much), and I heard rumors that Ninja Gaiden Sigma 2 will have a camera that shows the action instead of close-ups of walls, not to mention the online coop play. The 360 has cool stuff, too. The new Splinter Cell looks like it might be good after all this time, and Gears is cool. I'm not a big Halo player, but a lot of people like it. But the real point is that this is all made up or anecdotal, so it means nothing and should be ignored.
If it was a sure shot to port every game to every platform and take the money, even if it is only a small ROI, then why didn't EA support the Dreamcast, why there was such a weak third party support for the Gamecube?
A for the PSP, Activision PSP games never tend to do very well and Sony requires that a PSP game has to be a certain percentage different from other consoles because they do not want a direct port (I don't remember the exact number and I may be wrong so correct me if I am but i think it was between 15-30% different). So with the additional development cost of the PSP and the low sales numbers and the high price and limited storage capacity of the PSP Go, I can see Activision dropping support for the PSP (UMD media is 900MB for single layer or 1.8 MB for Dual layer, so if games max out this storage capacity, it limits the amount of games you can download to about 17 full titles max).
When the only difference is maybe 10 game titles (if that) its simply not worth the price, nor the incredibly more difficult development process (which many developers have commented on). Especially when everyone is looking for ways to cut the budget - the PS3 is an obvious choice to cut.
Anyway, some of those points are good, but doing an unscientific survey in place of using widely-available numbers seems ridiculous, and ignoring the value of exclusives seems particularly unjustified. There are reasons why someone might prefer a 360 to a PS3 (or vice versa), but what you presented above wasn't good reasoning.
Stay classy Mr. Culture.
But yah, there are more games than Halo on the 360. Just giving you a heads up. You may want to check out this thing called the internet. Its a useful place to find these things called "Facts". But I am going to guess that you are a cherry picker, and you already know your statement is a bold faced lie.
Because it was a different situation. Just take a look at install bases last gen an then take a look at current gen. The current generation is not a "PS2 rules them all" situation.
1) Many PS3 owners are also 360 owners. If the ratio of 360 sales to PS3 sales is 2:1 on a particular game, it doesn't mean that you'd lose a third of your sales to make it 360 only. Many of the PS3 buyers would have simply bought the 360 version if that's all that was available.
2)Activision could be cooking a deal with Microsoft. I could see Microsoft cutting into their portion of the profit or even paying Activision outright to get some of their big titles as 360 exclusives. Whether it would be worth Activision signing the contract would depend on how much money they thought they would lose by cutting PS3 support.
When EA decided not to support the Dreamcast, there was no "PS2 rules them all", it was the decisions to not support this platform, cause EA did want the Dreamcast to fail, cause at that particular moment it looked like you can reduce the number of overall platforms by ignoring the Dreamcast. At that moment nobody knew that the XBox was coming. It was Sony, Nintendo and Sega and EA saw the chance to reduce the platforms from 3 to 2. It worked, in short term.
Already, there are news reports that people are unhappy with the iPhone's expensive monthly costs, and they're starting to downgrade to less-advanced phones. Sony can learn from this that affordability is very important right now, regardless of how much their advanced technology is worth.
2) nobody has ever made such a statement in video game history ; which gives such a statement some seriousness.
3) PS3 has higher development time&cost, high royalties level, and lower game per console sells (according to Kotaku). Thus the average return of one dollar invested in developing for PS3 is inferior to the average return on investing one dollar in developing for Xbox. This view is of course only partially true, given that the Xbox owner will not buy twice more Activision games if Activision develops twice more games.
Thus making money on PS3 games is much harder.
Bobby Kotick is asking for one thing: help me making money on your platform, or I'll drop it. And if he does, others might follow.
>Don't lower it by 2011 and we'll pull support? Lol, they'll lower it by 2011, this isn't a threat or anything. If
> you're serious about it say lower it by the end of the year, max, or we'll pull support. This is just to get
> your name in the news.
Depends. Maybe he meant that today's in-development games will make it to PS3, but future games will not it there's not price cur NOW (remember it takes on average 2 years to make a game, so 2010/11 games are to start about now).
I'm quite uncertain about how to read this Kotick's sentence???
I wonder if the problem with Sony is that the decisions come from Japan, and they aren't paying enough attention to the larger market--not exactly sure how Sony bureaucracy works. I get the feeling SCEJ has a bunch of folks sitting in their black or dark grey suits thinking about how the Japanese consumers don't think the price is too high. Well, I guess they're probably thinking a bit more about the rest of the world.
When Sega gave up on Dreamcast it's install base was 2.5 million worldwide. I don't know how big it was when EA made their decision but consider this: 2.5 million against 25 million potential customers. EA didn't support the Dreamcast - Activision has already worked on the PS3 (and made good money). Three years into current gen and we have a 50-30-20% split with a total ~ 90 millions homeconsoles sold.
That's why I said you can't compare both generations.
You are right, you can't compare different generations of video games, but the fact is, EA never considered supporting the Dreamcast. With this move, they clearly hurt the platform, cause EA was the 3rd important part player at that moment. It was clear, if you don't have EA games, your console will fail.
By the way, the user base for the DC wasn't 2.5 million, it was 10 million, but that doesn't matter.
All I wanted to say, that it is not in the interest of 3rd party publishers to have a market with 3 platforms and 2 handheld platforms.
This huge number of consoles leads to huge developement costs. The idea is not, that the XBox360 owner or the Wii owner will buy more games, the idea is that the potential PS3 owner buys an XBox360 or a Wii. This would be in Activisions interest. The goal would be to sell 1 game 1 million times on 3 platforms (including handhelds) instead selling 1 game 1 million times on 5 platforms.
then why even start with development for a platform that is
a. too complicated
b. expensive
c. came late
If a publisher can decide what platform will succed, why not from the beginning?
EA decided it from the start but Activision? In my opinion they have invested too much money and time. They simply can't withdraw and I doubt that suddenly (because of Activision) all PS3 owners would buy a XBox360 to make Activisions life easier.
But it's not a matter of how many people have a PS3... it's a matter of how many people only have a PS3. That is the only customer that Activision would lose. Now matter how many PS3s are sold, I think the number of PS3-only owners is going to go down rather than up.
"This huge number of consoles leads to huge developement costs. The idea is not, that the XBox360 owner or the Wii owner will buy more games, the idea is that the potential PS3 owner buys an XBox360 or a Wii. This would be in Activisions interest. The goal would be to sell 1 game 1 million times on 3 platforms (including handhelds) instead selling 1 game 1 million times on 5 platforms. "
@Christian:
It is completely foolish to think that PS3 owners will go out and purchase a Wii or a XBOX 360 for Activision titles in any huge numbers because:
1) SONY and EA (for that matter almost every other publisher) make critcally acclaimed titles in their genres that will become more attractive since they don't require users to go out and buy another console.
2) PS3 owners have always had the choice between all 3 of those consoles and they chose the PS3. If they don't have another console already, it's because they can't afford one or because they don't want it. Activision isn't going to convince a large majority of them to buy something they've already ruled out.
The only way this threat makes any kind of sense is if they decide to pull support for the upcoming Holidays. Then SONY would have to publicly bend over. Because lets say in total there are 20-25 million HD consoles to be sold worldwide between now and the end of the year; a move like this made very public could probably swing 75-80% of those sales to the 360, as opposed to the approx. 55/45 split of last year. But is Microsoft really going to pay them $261 million for that when they are already past shooters and bundled games (hi Tony Hawk), as shown by their marketing push of the Natal since E3? I don't think so.
The numbers would be interesting to see (I did some searches but couldn't come up with anything). I'm willing to bet though that Activision has a pretty good idea of the numbers and its must be in favor of that most of their customer base on the PS3 also owns a XBox 360.
Its kinda like if a new ".xyz" format for word processing comes out and say 30% of the buisness world starts using it for everything. So there is this firm called "Acti-sight" that must supply buisness with documents and for a long time they supply information in both ".xyz" format and ".pdf" (or whatever).
Economic times get harsh and they are paying some poor pencil pusher $1.00 an hour to convert documents into ".xyz" for that 30% . Well the company finally decides, hey, that 30% can just go back to using ".pdf" and we can save $1.00 an hour in conversions.
Because in reality that $1.00 an hour is a much much larger number for the percentage of PS3 only gamers that are out there right now.
Also on a quick search - this isn't the first time this has came up recently. ( http://www.bloomberg.com/apps/news?pid=20601101&sid=aiHCQM2xNCmU )
"@Christian:
It is completely foolish to think that PS3 owners will go out and purchase a Wii or a XBOX 360 for Activision titles in any huge numbers because:
1) SONY and EA (for that matter almost every other publisher) make critcally acclaimed titles in their genres that will become more attractive since they don't require users to go out and buy another console.
2) PS3 owners have always had the choice between all 3 of those consoles and they chose the PS3. If they don't have another console already, it's because they can't afford one or because they don't want it. Activision isn't going to convince a large majority of them to buy something they've already ruled out."
What I wrote was not that existing PS3 owners could buy a Wii or an XBox360, but that POTENTIAL PS3 owners could buy a XBox360 or a Wii instead of a PS3. The general thought behind this is, that somebody who plans to buy a console didn't want to invest a few hundred Dollars in a System, when the Third Party Support for AAA Titles on this platform is shrinking.
The number of people who have both consoles is not significantly high by any means. I'm sure as the generation goes on there will be larger numbers of people doube-dipping but I doubt seriously if that total ever breaks into double digits.
NPD reported last year that 3% owned 2 next-gen consoles and 2% owned all 3. I'm also willing to bet that the majority of the 3% went Wii/360 or Wii/PS3.
http://www.gamasutra.com/php-bin/news_index.php?story=18107
@ Christian
Sorry about misinterpreting what you were trying to say. What I was trying to get at is that Activision either has to do it now or they really can't do it at all, because they aren't going to get PS3 owners to switch. If they wait 2 years to pull support then they're allowing the PS3 base to double and the market of prospective first time buyers in this gen to decrease by 20 million (10 million a year is pretty conservative considering SONY's plans for 13 million sold this fiscal year).
I can't see them turning down 22 million potential customers now without a HUGE incentive check that covers the profits they'd be losing. There's no way the choice to leave gets any easier for them when that number grows at the rate it is, even though that's slower than they'd like it to grow.
I agree with you, it's a now or never situation. I think many Publishers aren't happy with the current market situation, Ubisoft is planning the next Splinter Cell as an Xbox360 exclusive. Many companies actually shift more Dev Teams to the Wii.
Let's see what will happen after this holiday season, my guess is that if the PS3 doesn't gain serious momentum towards the end of the year, more and more companies will review the costs for a PS3 port.
In my opinion, the end of this year can really bring first signs for an early failure of the PS3.
I don't see PS3 userbase doubling in the next 24 months, Sony's plans for 13 millions consoles this fiscal year always seemed very optimistic to me. I don't see which titles for the PS3 should drive such an increase in console sales. Last year showed that Multiplatform AAA Titles like GTA4 and RE5 usually drive XBox360 sales more then PS3 sales and they generally sell better on Micrsofts console.
After all it is interesting to see which Sony platform Kotick didn't mention, the PS2. The support for Sony's last gen console seems to be a sure thing for Activision.
The fact that Kotick did not mention how much royalties A-B paid to MS and Nintendo, means he is not complaining about them. Which might lead us to 2 assumptions:
1. A-B is getting its money's worth with those royalties that they are paying to MS and Nintendo.
2. A-B's net revenue, after royalties, on the PS3 isn't nearly at par, or even close with those coming from MS and Nintendo.
So I guess the gist of it is that, A-B isn't making enough profit on the PS3 to sustain development, and Kotick thinks this is because of the low install base, which he thinks is the effect of the PS3's high price point.
Whether a PS3 port of project is green-lit after a careful review of costs vs. revenue. Even if the return on investment on PS3 is not as high, if they're still making money, it's worth supporting. Not only that, but do you really want to make enemies with a company who, may I remind you all, currently has _3_ consoles on the market, generating revenue?
If he thinks the PS3 ROI isn't worth it, and he'd rather make Wii or 360 games with that money, that's for HIM and his company to figure out by themselves. He doesn't have to come out and be an ass about it, like he's been since Activision became "#1". But FOR SURE one dollar less on PS3 and put on Wii or 360 will not automatically generate higher ROI.
He's really just taking public what they should keep private, and I'm starting to get REALLY annoyed at Kotick and his crew; their "success" is really getting to their head. I DARE them to stop supporting the PS3, seriously. He just wants to strongarm Sony on the public place, like EA used to do, only Activision is now officially worse than EA has ever been (which frankly, I didn't think was possible).
As for Activision "not making enough profit" to sustain development... frankly, this kind of stuff is to be judged on a "per project" basis. But remember how he said he only wanted to "milk franchises" in barely veiled words not so long ago ? Define "not making enough profit on the PS3 to sustain development" ...? Technically, making 1$ makes it worth it. And again, if not, reallocate resources to where? Making a 360/Wii Guitar Hero every 2 months ? Or maybe they just wanna cut back on staff... either way, it's for him to figure out, and it has nothing to do with Sony; certainly not on the public space, at the very least.
It's not the point that a PS3 port isn't making enough ROI, the developement costs for the PS3 are very high, the PS3 part of a multiplatform developement seems to be more expensive, then the XBox360 part and generally it seems to take longer time. That are points the publishers keep complaining about for the last 24 months. It seems you have to take more effort to get the game running on the PS3 then on the XBox360, in some cases the result may look slightly better, but at a much higher developement price.
From Activisions point of view, it might be wiser to shift developement away from the PS3 to XBox360 and Wii. Just take in consideration, that there aren't unlimited devolopement supplies, not even for Activision or EA, so you are right 1 US$ less for PS3 developement might not automatically generate higher ROI for the Wii or the XBox360, but it might help give Wii and XBox360 titles better developement schedules.
Right now the userbase for the PS3 is much smaller as for the XBox360 or the Wii (especially for an american developer, cause Activisions games aren't big in Japan, an important PS3 market), a project, that can be profitable on the XBox360 doesn't necessary has to be profitable for the PS3, cause you can't sell as many copies.
1. Sell the console itself and first-party accessories at a profit
2. Sell software for the console developed by the console maker itself (first-party software)
3. Charge licensing fees to third-party developers (such as Activision) for permission to make software for the console
4. Charge licensing fees to third-party makers (such as Logitech) for permission to make hardware accessories for the console
5. Hosting of online services for the console
6. Collecting a percentage of transactions for any business (DLC, music, movies, etc.) sold via the console
5 and 6 are not really a large portion of the console market at this time, so we can discount that. Also, I can't see #4 being all that large a source of income. This leaves us with profit on the console, sell software yourself, and charge third-party license fees.
Maybe some of you can point to answers. Does Sony take a loss on PS3 consoles even at their current price, and are heavily dependent upon high licensing fees? What are the percentage mixes of the three main sources of console profit, and how do they differ on PS3-vs-360-vs-Wii?
Kotick may well be saying "license fees make it unattractive to develop for the PS3 given its current market share, so you must increase market share by lowering the price", but Sony may well have to reply "License fees are primarily what pays our bills, and if we lower the console cost and therefore make less/lose more money on the console itself we will have to RAISE license fees to keep the PS3 a viable project." If those two statements are both true, the PS3 may find itself in serious trouble. In the long term, both Sony and Activision have to show a profit, and the way forward is to find a way to make both sides win. Having only one or the other not win in this is not sustainable.
Incentive-based license fees may be the way forward. Tie the per-game license fee to market share and attachment. If Sony increases market share, PS3 license fees go up... but if Activision increases its market share of the PS3 software market, license fees go down. At some point there will be "sweet spots" where both companies realize maximum profit per console sold and per game developed (NOT per game unit sold), and defining the licensing structure and incentive curves so that the sweet spots coincide will be a clear victory.