
| Chris Remo |
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Part of it is that there are just fewer high-profile original games coming out this year. I remember the original Assassin's Creed having enormous levels of hype, for example; same with Gears of War. BioShock gained tons of traction in the few months leading up to its release as well.
But in general I would say the movie masses are far more accepting of non-sequels. A huge percentage of successful films released are not part of existing series; I don't know what the proportion is in games, but it's a whole lot more sequel-centric than Hollywood. Not anticipating unprecedented success from outliers isn't really significant in my opinion; you could never reliably predict that a game is going to become the best-selling PC game of all time, for example. But just generally having an audience that is receptive to non-sequels is something that I think is doable--the games industry just isn't very good at fostering it compared to some other forms. |
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| Jay Johnson |
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I am pretty surprised that Modern Warfare II is so far down on the list. I would have thought, at a minimum, it would have only been behind Halo: ODST.
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| Paul Lazenby |
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A lot of sequels?
You guys ever read a BO Chart? Yeah, and i too am a little surprised that Modern Warfare is so far down the list. Does this correlate to the fact that it has high presale? |
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| Simon Carless |
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We'll be discussing Modern Warfare 2 in a separate news story tomorrow morning, Rob/Jay, we have some Gameplan Insights comments on that. (Clue: it's to do with the game's 'Call Of Duty' pre-title, or lack there-of.)
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| Francois Levesque |
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Exclusive games are high because they list separate SKUs as different games. For example,if you add AC2's PS3 and 360 SKUs then you get 722 on the purchase intent index - which is a lot more than Mario and God of War. Same with Final Fantasy XIII and Modern Warfare 2 etc.
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| Peter Dwyer |
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Not sure how this is a top 50 when most of the titles are simply repeated for different platforms. Looking at the list it is simply a list of all the games that were shown at E3 and therefore just a list of game names that people currently remember. The same list in two weeks time may look completely different as some games are forgotten and others are advertised more strongly.
In the end thought, it's already been shown that such lists do not dictate or even predict the resulting sales of the titles mentioned. |
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| Andrew Heywood |
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> Certainly the market could never anticipate an utterly new product
That's not really true - if LucasFilm started screening trailers for StarWars 6 months before its release, you'd expect people to be eagerly anticipating it (or not I suppose...). I mean - where's Alan Wake? As usual, this data seems odd to most folk around here, because it's obviously not representative of the kind of people who actually watched the E3 presentations, and who follow games closely. |
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