Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
 
Analyst: Industry Sales To Rebound In March On Strong Core Slate
 
Flickr Co-Founders Return To MMO Design With Glitch
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Finding Opportunity in the Japanese Gaming Market
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Black Lantern Studios
3D Environment and Character Artists
 
Aechelon Technology
Senior Graphics Tools Engineer
 
Black Lantern Studios
Programmer I
 
CCP - China
Technical Artist
 
Black Lantern Studios
Associate Interface Artist
 
2K Games
Web Designer
 
Super Happy Fun Fun
Senior Software Engineer
 
Tarsier Studios
Senior Game Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Chinese Government Limits Virtual Currency Trading
by Chris Remo
5 comments
Share RSS
 
 
June 30, 2009
 
Chinese Government Limits Virtual Currency Trading
Advertisement
China's Ministry of Commerce has extended its governing reach into online realms, limiting in several ways the trade and conversion of virtual currency.

According to a press release issued by the ministry, virtual currency may now only be used to purchase virtual goods and services, and may not be used to buy real-world goods.

Furthermore, minors are prohibited from buying virtual currency, and virtual currency gambling is a punishable offense.

The measure is most significantly aimed at QQ coins, units of virtual currency issued by Tencent, which have become not only the most widespread online currency China, but are even increasingly used for the purchase of real-world items.

As a result, QQ coins are frequently converted to Chinese yuan, and vice versa. They are also used for purposes of money laundering -- an activity against which the Chinese government says it will become increasingly vigilant in the wake of the new regulations.

The ministry cites online industry expert Cui Ran, who it claims predicted "an impact on the financial system" if the continuing trends were not averted.

While the primary goal of the new rules is to curb the growth in currencies that heavily cross over into the real world, like QQ coins, it may also have an effect on "gold farming" in more traditional MMOs, as that practice relies greatly on the conversion between virtual and real-world moneys.
 
   
 
Comments

Yannick Boucher
profile image
A pretty good move for many reasons. Rampant money laundering being one of the more serious ones.

Ken Carpenter
profile image
Sure trying to curb money laundering is good, but talk about throwing out the baby with the bath water. If people choose to place a real-world value on virtual currencies I think that is none of the government's business. Many people just want to "pay to play".

Jessica Daniels
profile image
I feel happy at the same time sad when I read this news. I'm happy because as a gamer I think that other players who buy wow gold are being unfair. I feel sad because I read an article about a student who "starved" but was able to go on by selling his virtual currency for real money. It's kinda touching story --
http://www.procontentsite.com/articles/index.php?page=article&article_id=82346

Richard Heeks
profile image
For two main reasons - that gold farming is not the target here; and that there's a big gap between announcement and implementation - I suspect this will not have a great deal of impact on gold farming. More analysis on the ICTs for Development blog at: http://ict4dblog.wordpress.com/2009/07/01/china-bans-gold-farming-er-but-in-fact
-it-hasnt/

Jerry Bai
profile image
1. virtual currency still can be traded through trade service companies, not the game operating companies, and this is a big movement that the government confirms that virtual currency can be trade for the first time;
2. forbid the "gambling" system in games, which is common in almost all games in China. This will push the Chinese game companies to put more energy on improving the game quality and contents, but this is bad news to those small game companies and studios for they will lost the most "valuable" revenue source, some games revenue will be reduced by 50%-80%.


none
 
Comment:
 


Submit Comment