Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  TIGA: UK Devs Want To Address Piracy Themselves
by Leigh Alexander
1 comments
Share RSS
 
 
November 10, 2009
 
TIGA: UK Devs Want To Address Piracy Themselves
Advertisement
Most percent of UK game developers see piracy as a problem -- but the majority of them don't view it as a significant threat to their business survival, says a new study by TIGA, the region's trade body.

60 percent of developers said piracy is a problem; of these, 90 percent believe the problem is "constant or increasing," according to TIGA. But of those surveyed, only 10 percent said the threat level was "high," while 20 percent called it "medium" and 60 percent believe it is "low." (10 percent had no opinion).

Moreover, developers have mixed opinions on government plans to address piracy by punishing users' broadband supplies, splitting 50-50 on the approach.

Half of the UK developers surveyed said they were considering modifying their business approaches to cope with piracy through methods like digital distribution or business models like subscription services or ad-supported free games.

Notably, only 30 percent of developers think DRM is a solution; half consider it "an irrelevance," while 20 percent think it's part of the problem.

"The results of the TIGA piracy survey clearly demonstrate that UK developers are taking the initiative when dealing with the issue of piracy, and looking for new ways of delivering content and communicating directly with their consumers," commented TIGA CEO Richard Wilson.

"Developers are not complacent in dealing with this problem and are mostly seeking to find solutions for themselves rather than simply relying on the Government to solve the problem of piracy," he added.
 
   
 
Comments

Andre Thomas
profile image
If developers really are concerned about fighting piracy rather than look to government the industry really need to take another look at its software pricing models. Secondly there is the copyright cartel which is driven by the likes of Microsoft which in turn ot fueling piracy.


none
 
Comment:
 


Submit Comment