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News

  Critical Reception: Activision/Infinity Ward's Modern Warfare 2
by Danny Cowan
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November 11, 2009
 
Critical Reception: Activision/Infinity Ward's  Modern Warfare 2
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This week's edition of Critical Reception examines online reaction to Modern Warfare 2, a Call of Duty 4 sequel that reviews describe as delivering "an even more satisfying, more intense experience." Modern Warfare 2 currently earns a score of 96 out of 100 at Metacritic.com.

Giant Bomb's Jeff Gerstmann gives Modern Warfare 2 5 out of 5 stars. "The big draw in Modern Warfare 2 is its competitive multiplayer," he explains. "Online, up to 18 players can meet up in several different types of matches, which cover the standard bases, like deathmatch and team deathmatch, as well as capture the flag and several other objective-style matches. The action takes place across 16 different maps that offer a variety of shapes, sizes, and styles."

Though Modern Warfare 2's multiplayer remains much the same as its predecessor title's at a basic level, Gerstmann praises its multitude of enhancements. "The core activity in the multiplayer hasn't changed a bit," he assures. "But everything that surrounds these basic concepts has been expanded and modified in a lot of interesting ways."

"The concept of selectable killstreak bonuses is probably the most interesting change," Gerstmann continues. "Like before, you can call in UAV drones to give yourself a better sense of where the enemies are currently located if you can get three kills in a row. You can also still call in airstrikes and helicopters. But you can also call in supply drops, send up counter-UAVs that block enemy radar, send in a harrier jet that hovers above the battle and guns down the opposition, or even call in a Predator missile strike, which lets you quickly control a missile as it drops from the sky, hopefully onto a cluster of enemies."

Less successful elements from the original Modern Warfare have been overhauled. "Perks that got a lot of complaints in COD4, like Martyrdom and Juggernaut, have been heavily reworked," Gerstmann writes. "For starters, Martyrdom is now a "deathstreak" bonus. If you die four times in a row without killing anyone, your next spawn will give you one instance of Martyrdom. This makes it a lot more rare, as opposed to COD4, where almost every player dropped a grenade every time they died. Juggernaut is gone completely."

"Since it's building on such a strong framework, it might be hard to go completely nuts over the release of Modern Warfare 2," Gerstmann admits. "But if you've played a significant amount of Infinity Ward's last game, the improvements are numerous and they are supremely satisfying. If you've ever been interested in a first-person shooter, buy this game."

Brady Fiechter at Play Magazine scores Modern Warfare 2 at 9.5 out of 10, noting that the first scene in its single-player campaign is an impressive achievement. "The true power of the interactive medium revealed itself," he writes. "Games can be much more than innocent fun, and this is only the beginning. I want more. I want to be challenged and tested and moved by games, like I was here."

Fiechter also praises Modern Warfare 2's ability to draw players in to its setting. "Modern Warfare 2 peerlessly builds wonder and chaos and spectacle into its battlefield, yet the building blocks that organically shape the engaging combat rise from this incredible visual space," he says. "Getting pinned down underneath latticed rooftops in Rio De Jeneiro, darting around shattered columns in an underground prison in Russia, trapped in a casing of fog as thermal sites reveal deadly targets on an oil rig in the Arctic -- the game plays out in sequences with weight and narrative force.

"This series turns some people off with the the idea that the fighting is too linear and scripted," Fiechter notes. "I say the point is lost -- that you have this little space, more convincing than any game before it, that would leak its apoplectic charge if designed with an unnecessary, forced freedom."

Fietcher continues: "Some of these levels are rigid, yes, but it's the balance Infinity Ward tips from quiet moments, to skull-shattering mass battles, to expansive, more chess-like spaces that make you feel like you are in an actual place with real choice and real consequence."

"As a big fan of the first game, I expected something great, but I honestly thought the startling newness of Modern Warfare would leave expectations too high to match," Fiechter says. "It speaks volumes that Modern Warfare 2 was an even more satisfying, more intense experience."

Edge Magazine rates Modern Warfare 2 at 9 out of 10. "How do you follow such a commercial and critical home run?" the writer asks. "Modern Warfare 2's answer is simple – more of the same, plenty of new stuff – but its execution is more complex."

"This is a dazzling package," the review continues. "A singleplayer campaign crammed with set-pieces that pull the player through at breakneck speed sits alongside Spec Ops, 23 co-op missions and a MW greatest hits package, before that superlative multiplayer, which really needs no introduction. With such attractions on offer, this is a shooter that demands playing, and playing again. It is still Call Of Duty, but its execution is skilful, mostly thoughtful, and it boasts the highest of production values."

Edge's review warns that the single-player mode seems predictable at times, though. "The singleplayer campaign is right up there with MW's, suffering only from the fact that, in the intervening years, FPS games have moved a little beyond Infinity Ward's template," Edge notes. "So you still get sections that feel like a shooting gallery rather than a shootout, making you wonder if it's coincidence that the tutorial involves targeting cardboard cutouts. You'll be wondering what happens next, then move an inch or two and trigger it."

"Yet for all that the basic firefighting and narrative twistings have their problems, everything is redeemed by the spectacle on offer," Edge's staff continues. "Modern Warfare 2's set-pieces are not only inventive, full of twists and shots in the back as much as the frequent shots in the arm for the firstperson perspective, but cleverly play with expectations. They create beauty from chaos, foreshadowing thrills and living up to them."

Edge emphasizes that PC gamers get a limited experience compared to previous releases in the Call of Duty series, however. "Infinity Ward has opted out of dedicated multiplayer servers, a decision that throttles the game's potential on the platform, as well as belying the developer's PC roots," Edge criticizes. "No mod tools, no custom maps and no clan-hosted servers mean there has to be serious doubt about MW2's long-term future in a marketplace containing the moddable original as well as the likes of Team Fortress 2."

"Despite that sizeable blemish, Infinity Ward has delivered -- and then some," Edge concludes. "Modern Warfare 2 not only stands comparison with a predecessor that some believe to be the best game of this generation, but in several areas it surpasses it. Its sheer assuredness in mechanics, spectacle and often situation are unlikely to be surpassed for some time."
 
   
 
Comments

Matt Matthews
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I'd add Tom Chick's comments on the infamous scene in MW2:
http://fidgit.com/archives/2009/11/is_modern_warfare_2_the_most_d.php

"When the previous Calls of Duty presented disturbing scenes -- bringing down a building full of German soldiers, taking out insurgents from the cool quiet of an AC-130 gunship, presenting the point of view of an executed politician, nuking an entire city -- they earned it. They were even, dare I say?, subtle. But this is just flat-out mercenary shock value, trawling for comments from guys like me on blogs and the sort of publicity that partly made Grand Theft Auto what it is today. "

James McKennay
profile image
Please consider including the GameArena or GamePlanet reviews as they tell quite a different story for the multiplayer experience of people outside of US/EU in regional areas such as Oceania, Asia and South America:
http://www.gamearena.com.au/pc/games/title/modern-warfare-2/reviews.php?id=50338
68
http://www.gameplanet.co.nz/pc/games/158267.Call-of-Duty-Modern-Warfare-2/review
s/134131.Call-of-Duty-Modern-Warfare-2/

Thank you.

steve roger
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@James, your gameplanet link is bad so here is another one:
http://www.gameplanet.co.nz/pc/games/158267.Call-of-Duty-Modern-Warfare-2/review
s/134128/

and the other one doesn't link the review:

http://www.gamearena.com.au/pc/games/title/modern-warfare-2/reviews.php?id=50338
68

I agree the PC version is less than satsifying. There are some obvious difficiencies. The lack of dedicated servers means small and unstable multiplayer. Also, the game has some crappy visuals including super lousy water effects, a lots of clipping of the environment. It screams poor port job. It would be so bad if they had discounted the PC version. But to charge $59.99 for this is a crime. While I think the smaller multiplayer is still fun, the greatness of the PC version that the Call of Duty series used to have is probably go forever. Infinity Ward obviously has been infected with corporate greed from their association with Activision. It is pretty certain that executive bonuses are coming from the profits of the PC version. And it is clear that the compromises for the PC version are a result of the suits in the boardroom and not from the design team.

Christian Philippe Guay
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The Party Chat is not allowed in most gametypes on the 360. If it was done to counter cheating, it's actually a bit pointless, because usually players tend to play together, not against each others unless it's a private match. If they are split, they will quit and search again for another match to play all together.

Unfortunately, Party Chart is one of the key feature of the 360 and a good reason to pay $60 a year for a XBL Gold Membership. Surprisingly, MW2 features the same problem than CoD4. If you start a party and search for a game, if you quit, your party won't come with you. For a game like MW2, I would have expect this very basic feature.

Actually, MW2 doesn't seem to fit perfectly with the 360 mentality.

Otherwise, the game is pretty solid and polished.

Matthew Collins
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Advertisers posing as critics...yay

Terence Lee
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Shouldn't the user score of 1.3 on Metacritic be given some mention?

Joshua Green
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@Terrence:

I'm curious to know if that score is a result of ticked off PC users. I have a feeling they're spamming the Metacritic user scores for PC and the console versions.

Luis Guimarăes
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Hope at least the single player campaign is good for PC, and there's true Veteran mode balanced for it.

David Delanty
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@Joshua

It's Spore DRM complainery all over again. "Ha! I gave it a ONE! That'll learn 'em!"

Janne Haffer
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I could probably build up some annoyance at the PC multiplayer handling if the game was actually playable at all.
Seriously, fov locked @ 65. That might be almost playable on a tv 10ft away, but on a monitor it's just ridiculous.

Remember back in the 90s when you on a friends computer, as a joke would set the fov in quake to 60, much in the same way you could bind their fire button to +kill, causing them to suicide.

Juan Del Rio
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I've read all the reviews and all the user critiques, and as much as I want to experience the single player story, I will not pay 60 bucks for 5 hours of gameplay on what seems to be a console port for the pc. I'm sticking with dragon age for now, and its 90-120 hours of gameplay and I'll get MW2 when it comes down to the price of an expansion. Hell of a disapointment thought and a real shame to all the hard work that must have gone into the game. Get me a real PC game and not a port, and I'll pay full price.


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