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News

  OnLive To Work On Mobile Phones
by Leigh Alexander
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November 16, 2009
 
OnLive To Work On Mobile Phones
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"Yes, OnLive works on cell phones, too," writes CEO Steve Perlman on his blog, confirming that the upcoming cloud-based game service will work on mobile devices.

Perlman described demonstrating OnLive running simultaneously on two iPhones, a television and a computer. "What is really cool is that all 4 devices had access to the full OnLive Game Service, so they could play the same games, spectate on each other’s (and Beta users’) game play, watch Brag Clips, check out Gamer Profiles, etc," he writes.

Perlman points out that what was shown was only a tech demo, and that OnLive's games are "tuned" for TV and computers. But he suggests that mobile devices can become an avenue for the community and social elements of games streamed over the service.

"It’s amazingly cool whipping out your phone, checking out what your OnLive friends are up to, and then spectating their live game play: Unscripted live user-generated content, available anywhere," he illustrates.

According to Perlman, there's no set date yet nor specific mobile devices announced for the launch of OnLive on mobile, with further development needed and approval required from cell phone makers.

First revealed earlier this year at GDC 2009, OnLive allows gamers to play games through their own PCs or television sets, without needing to render games on their own hardware -- rather, they're rendered remotely and sent frame-by-frame back to the local display device.

The PC service began beta testing in September, and shortly thereafter closed what the company described as its biggest funding round yet.

 
   
 
Comments

Sid Krishna
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30fps on a 3G network...now this I have to see to believe.

Roberto Alfonso
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Would be interesting to watch.

Glen Martin
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On a 4G network we are getting closer to a useful product. The great thing about Mobile from OnLive's perspective is the reduced number of pixels and the lack of a great GPU. Really I can't see them as viable on the PC or console side of things, the X-Box is too cheap at this point and the PC too powerful.

Glen
http://www.zenfar.com

Lost C1tY
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Perlman's claims about 720p at 60fps over standard broadband are tall, but this is exceptionally ludicrous.

I'll be very surprised if this works.


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