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Activision: Modern Warfare 2 Rakes In $550 Million Five-Day Gross
by Leigh Alexander
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November 18, 2009
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"In just five days of sell-through, Call of Duty: Modern Warfare 2 has become the largest entertainment launch in history and a pop culture phenomenon," declares Activision CEO Bobby Kotick today.
According to the company, the title has earned an estimated $550 million in its first five days. This is a launch figure that not only beats Grand Theft Auto IV's previous video game record, but also tops worldwide and domestic box office records -- held by Harry Potter and the Half-Blood Prince and The Dark Knight, respectively.
Activision also points out the effect Modern Warfare 2's launch has had on Xbox Live, citing Microsoft stats that show more than 5.2 million multiplayer hours logged on the game just on its first day.
In addition, more than 2.2 million unique Xbox Live users played the game on November 10th, a new single-day record for the service. The avid launch-day players unlocked over 11 million Xbox 360-specific Achievements among them.
"The title's success redefines entertainment as millions of consumers have chosen to play Modern Warfare 2 at unprecedented levels rather than engage in other forms of media," says Kotick.
As a cap to the triumphant announcement, Activision is quick to note it "remains cautious" about the current economy both domestically and globally, and points out that consumer spending remains a "significant concern."
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I do think this title would make an interesting case study in terms of it's marketing efforts. We were not bombarded with game media from IW/Activision prior to it's release. Since it's showcase at E3, few details were released and it did not see a multiplayer beta either (perhaps I could be wrong on this). My impression (correct me if I'm wrong) is that this game had very, very good word of mouth advertising to complement their marketing efforts.
I do remember a time where purchase intent polls marked this game relatively low, and they increased when Activision included "Call of Duty" onto the title again. Again, very interesting.
If they were filmmakers or musicians they could reasonably have made a small slice of that gross.
As far as units, I think you're safe in assuming the vast majority of units sold will be regular editions. People put out for better editions but the starting price for the regular edition was $60 regardless of platform. Shelling out $90 or $150 for the Hardened and Prestige editions will be hard for a lot of people and outside of the NVGs, those editions don't come with any serious benefits.
Despite the PC flak (some of which is actually justified after playing through the SP campaign, Spec Ops and MP), IW did a great job as always with creating a great story and providing an environment to have fun. My only concern is the fact that the high sales will bolster IW/Activision's decision to slant towards consoles. I'm not trying to start a flame war or anything but following the money will only get you so far.
Now, if they could skip the usual cycle and instead of giving Treyarch COD7, let IW do DLC maps and campagins on the same engine so we can get more to do sooner rather than later.
http://www.latimes.com/business/la-fi-ct-duty18-2009nov18,0,5238209.story
I want to celebrate such an awesome feat of game making, wonderful SP game and collosal sales - all is great for the industry
But I also want to punish (bitch/moan) that they were so so lazy and cheap with MP, these parts are bad bad bad for the industry