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If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
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Vicious Cycle Software To Launch Vicious Engine
by Nich Maragos
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June 14, 2005
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Vicious Cycle Software has announced the upcoming release of the Vicious Engine, what the company describes a complete middleware solution for game development on the PlayStation 2, Xbox, and PC. This technology is one of the first engines to offer full support for the PSP platform.
Built on the foundation of internal games development, the Vicious Engine is a product of the experience gained while developing interactive video game titles, including Robotech: Battlecry, Robotech: Invasion, and Spy Vs Spy.
The Vicious Engine, used for both short and long production cycles, was built with accessibility in mind, according to the firm. Artists, designers and engineers will be able to use the tools on a daily basis to collaborate on a game's development. The engine and editor suite comes with everything required to build and ship games, including a point and click scripting system, a competitive graphics engine, online multiplayer support, and built in collision and physics solutions.
The Vicious Engine will be released this summer. For more information, or to pre-register for early access, please visit the official Vicious Engine web site.
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