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TGS: Tokyo Game Show 2005 Coverage Round-Up
TGS: Tokyo Game Show 2005 Coverage Round-Up
September 18, 2005 | By Simon Carless, Tokyo

September 18, 2005 | By Simon Carless, Tokyo
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Following the extensive Gamasutra coverage of the 2005 Tokyo Game Show last week, we're proud to present a single story compiling links to all of the articles posted so far regarding the key Japanese trade and consumer game conference.

TGS 2005 was held from Friday 16th to Sunday 18th September 2005 at the Makuhari Messe convention center outside Tokyo, and attracted significant crowds to both the first press day (which included keynote speeches by Nintendo and Microsoft), and the subsequent two consumer days.

Thursday 15th:
'Pre-TGS: Microsoft Sets Launch, Japanese Pricing For Xbox 360'
[Details from the pre-TGS Xbox 360 press conference, hosted by Yoshihiro Maruyama.]
'TGS: Iwata's Keynote Reveals Nintendo Revolution Controller'
[An initial write-up from Nintendo's vital CEDEC keynote speech.]

Friday 16th:
'TGS: Bach Claims 'Best Platform' For Xbox 360'
[Coverage of Robbie Bach's Xbox 360 CEDEC conference keynote.]
'TGS: Iwata On Expanding The Entire Games Market'
[The Nintendo president's speech analyzed in its fascinating entirety.]
'TGS: Electronic Arts Talks MoH PS3, Next-Gen Costs'
[An exclusive write-up of EA's informative appearance at CEDEC Premium.]

Saturday 17th:
'TGS: Booth Round-Up - Microsoft, Xbox 360 On Charm Offensive'
'TGS: Booth Round-Up - Sony Scores With PSP, PS2, PS3'
'TGS: Booth Round-Up - Sega Tries Shadow-ing With Phantasy'
'TGS: Booth Round-Up - Capcom Faces Devil, Dead, Monster-s'
'TGS: Booth Round-Up - Square Enix Wins Hearts, Tames Cerberus'
[Round-ups of some of the major TGS hardware and game publisher booths.]

Saturday 18th:
'TGS: Booth Round-Up - Bandai, Namco Team For Double Trouble'
'TGS: Booth Round-Up - Konami's Solid Performance'
'TGS: Booth Round-Up - The Best Of The Rest'
[Further round-ups of the major TGS booths, announcements.]

In addition to the above coverage, Gamasutra personnel have conducted a number of exclusive interviews at Tokyo Game Show itself, focusing on the state of Japanese game development, and including personnel from Bandai, Climax Japan, Acquire, Hamster Corporation, SNK Playmore, Technos U., Konami, and more.


These interviews, intended to give unprecedented insight into the world of the professional game developer in Japan, as well as editorial impressions of the show and its trends, will be posted on the site as a themed series over the next few days.


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