Latest News
spacer View All spacer
 
February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [20]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2010
 
THQ
Animator - Motion Builder (contract)
 
LucasArts
Senior Systems Designer
 
Trion Redwood City
<b>Sr. Brand Manager</b>
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  Nintendo’s Kaplan Discusses 'Blue Ocean' Strategy
by David Jenkins
0 comments
Share RSS
 
 
February 9, 2006
 
Nintendo’s Kaplan Discusses 'Blue Ocean' Strategy
Advertisement
In a Forbes.com interview conducted with Nintendo of America’s long serving vice president of marketing and corporate affairs Perrin Kaplan, the executive has discussed some of the company’s new marketing strategies, as recently exemplified by Nintendo's Brain Age DS titles, which have been a massive success in Japan and are now launching in the West.

According to Kaplan, the company’s new strategy is named 'Blue Ocean', signifying the attempt to create a market where there initially was none, and a major subject of Satoru Iwata's speech at the 2005 Tokyo Game Show. This is as opposed to 'Red Ocean', which apparently signifies the currently established and highly competitive console market.

The interview also touched on a number of other points: when questioned on the Revolution’s virtual console, which allows users to download and play games from any of the company’s previous home consoles, Kaplan indicated that it did not represent Nintendo’s entire online strategy and that “more will be described soon”. She also commented of the Revolution: “We will use the Wi-Fi component in a different way for each game, just like with the DS.”

Finally, regarding the company’s decision not to support high-definition resolutions with the Revolution, something which is a cornerstone of the marketing campaign for Microsoft's Xbox 360, Kaplan suggests that: "Many independent sources tell us that experiencing current high-def games on a regular TV makes it near impossible to see everything clearly. That means the majority of homes are experiencing something lesser than what they bargained for."
 
   
 
Comments

none
 
Comment:
 


Submit Comment